TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 2 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 artillery moved from Belarus to Baltic States
1 fighter moved from Belarus to Baltic States
Combat - Russians
Battle in Baltic States
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 fighter in Baltic States, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 fighter in Baltic States, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 fighter in Baltic States, round 4 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Baltic States
1 infantry owned by the Germans lost in Baltic States
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Baltic States to Smolensk
2 aaGuns, 1 artillery, 16 infantry and 1 mech_infantry moved from Belarus to Smolensk
2 aaGuns and 8 infantry moved from Novgorod to Archangel
3 infantry moved from Western Ukraine to Bryansk
4 artilleries, 5 infantry and 1 mech_infantry moved from Ukraine to Bryansk
1 armour moved from Rostov to Bryansk
5 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
2 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Smolensk
5 infantry moved from Sakha to Amur
1 fighter moved from Sakha to Amur
1 armour moved from Caucasus to Bryansk
1 mech_infantry moved from Caucasus to Iraq
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 36 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber, 2 fighters and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from Kwangsi to 33 Sea Zone
3 tactical_bombers moved from Kwangsi to 33 Sea Zone
1 fighter moved from 43 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Kwangsi to 33 Sea Zone
2 artilleries and 4 infantry moved from French Indo China to Shan State
1 infantry moved from Malaya to Shan State
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 20 Sea Zone to 37 Sea Zone
2 artilleries and 4 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 cruiser moved from 43 Sea Zone to 37 Sea Zone
Combat - Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber, 2 fighters and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from Kwangsi to 33 Sea Zone
3 tactical_bombers moved from Kwangsi to 33 Sea Zone
1 fighter moved from 43 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Kwangsi to 33 Sea Zone
2 artilleries and 4 infantry moved from French Indo China to Shan State
1 infantry moved from Malaya to Shan State
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 20 Sea Zone to 37 Sea Zone
2 artilleries and 4 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 cruiser moved from 43 Sea Zone to 37 Sea Zone
Combat - Japanese
Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Celebes
Battle in Sumatra
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 5 fighters and 5 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer and 2 fighters
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 5 fighters and 5 tactical_bombers in 33 Sea Zone, round 2 : 13/17 hits, 9.33 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 4 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 7/13 hits, 6.33 expected hits
Units damaged: 1 battleship owned by the Japanese
3 tactical_bombers owned by the Japanese and 2 carriers owned by the Japanese lost in 33 Sea Zone
2 submarines owned by the Americans, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the ANZAC, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 3 destroyers, 5 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 9/14 hits, 7.33 expected hits
Americans roll dice for 1 battleship, 3 fighters and 2 transports in 33 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
1 tactical_bomber owned by the Japanese and 2 destroyers owned by the Japanese lost in 33 Sea Zone
2 fighters owned by the ANZAC, 1 fighter owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
Japanese win, taking Celebes from Dutch, taking Sumatra from Dutch with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 79
Casualties for Japanese: 2 carriers, 2 destroyers and 4 tactical_bombers
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 fighters
Battle in Shan State
Japanese attack with 4 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber
British defend with 1 artillery and 3 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 4 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in Shan State, round 2 : 4/17 hits, 5.33 expected hits
UK_Pacific roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese lost in Shan State
1 artillery owned by the British and 3 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 4 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Japanese
1 carrier moved from 43 Sea Zone to 34 Sea Zone
1 destroyer and 1 submarine moved from 43 Sea Zone to 34 Sea Zone
1 carrier moved from 37 Sea Zone to 34 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 bombers moved from 33 Sea Zone to Paulau Island
2 fighters moved from 34 Sea Zone to Paulau Island
1 infantry moved from Kwangsi to French Indo China
2 fighters moved from Shan State to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
1 artillery and 2 infantry moved from Kwangtung to Kiangsi
2 fighters and 2 tactical_bombers moved from Kwangsi to Manchuria
1 fighter moved from 43 Sea Zone to Manchuria
1 artillery and 3 infantry moved from Hopei to Anhwe
Place Units - Japanese
2 artilleries and 1 infantry placed in Manchuria
1 factory_minor placed in French Indo China
1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Queensland to 33 Sea Zone
1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 carrier moved from 30 Sea Zone to 26 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Central United States to 26 Sea Zone
3 mech_infantrys moved from British Columbia to Alaska
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
4 fighters moved from Gibraltar to 109 Sea Zone
2 fighters moved from 109 Sea Zone to Scotland
1 fighter moved from 109 Sea Zone to Scotland
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 bomber moved from French Equatorial Africa to 99 Sea Zone
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 33 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 battleship, 1 cruiser and 1 destroyer
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 33 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 destroyer in 33 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
1 fighter owned by the Americans lost in 33 Sea Zone
1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 2 fighters in 33 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 battleship in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Americans lost in 33 Sea Zone
1 battleship owned by the Japanese lost in 33 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 24
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Japanese: 1 battleship, 1 cruiser and 1 destroyer
Non Combat Move - Americans
2 fighters moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 99 Sea Zone to Egypt
Place Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
3 fighters placed in Central United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from Sikang to Burma
4 infantry moved from Yunnan to Burma
4 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Queensland to 33 Sea Zone
1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 carrier moved from 30 Sea Zone to 26 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Central United States to 26 Sea Zone
3 mech_infantrys moved from British Columbia to Alaska
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
4 fighters moved from Gibraltar to 109 Sea Zone
2 fighters moved from 109 Sea Zone to Scotland
1 fighter moved from 109 Sea Zone to Scotland
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 bomber moved from French Equatorial Africa to 99 Sea Zone
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 33 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 battleship, 1 cruiser and 1 destroyer
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 33 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 destroyer in 33 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
1 fighter owned by the Americans lost in 33 Sea Zone
1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 2 fighters in 33 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 battleship in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Americans lost in 33 Sea Zone
1 battleship owned by the Japanese lost in 33 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 24
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Japanese: 1 battleship, 1 cruiser and 1 destroyer
Non Combat Move - Americans
2 fighters moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 99 Sea Zone to Egypt
Place Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
3 fighters placed in Central United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from Sikang to Burma
4 infantry moved from Yunnan to Burma
4 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Purchase Units - British
British buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 battleship and 2 cruisers moved from 106 Sea Zone to 109 Sea Zone
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Italian Somaliland
1 bomber moved from Egypt to Italian Somaliland
1 infantry moved from Kenya to Italian Somaliland
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from India to 41 Sea Zone
4 mech_infantrys moved from India to Eastern Persia
2 artilleries moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from Northwest Persia to Caucasus
3 infantry moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 armour moved from United Kingdom to Scotland
Combat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Italian Somaliland
British attack with 1 bomber, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Italian Somaliland, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 2 : 2/2 hits, 0.67 expected hits
1 tactical_bomber owned by the British and 1 infantry owned by the British lost in Italian Somaliland
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Italian Somaliland
British win with 1 bomber remaining. Battle score for attacker is -7
Casualties for British: 1 infantry and 1 tactical_bomber
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 bomber moved from Italian Somaliland to Egypt
2 infantry moved from 80 Sea Zone to Iraq
2 aaGuns moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 fighter moved from 41 Sea Zone to India
1 infantry moved from French Guiana to Brazil
British take Brazil from Neutral_Allies
1 artillery moved from French Guiana to Brazil
Place Units - British
1 carrier and 2 destroyers placed in 109 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 fighters
EDIT: Adding units owned by British to 109 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
British collect 32 PUs (2 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : 1.33
Japanese regular : -0.17
British regular : 0.67
SZ33 Battle: You did not ask for OOL even though there was an attacking SS and a defending DD. Common policy is to ask if you want the lose the DD or the CA. You automatically took the DD which is not what I would have done.
Since on Round 2 the attackers had two hits it would not effect the Japanese losses any. All three units would still be dead. However, with a DD and hit BA available on Round 2 versus a CA and hit BA the DD would have fired back whereas the CA was unable to do that due to the SS hit.
I propose we roll in the Forum a single dice @2 to represent the DD firing and see if it hits. If it does the US loses another fighter. A miss and nothing changes.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour moved from Romania to Belarus
Italians take Belarus from Russians
1 bomber moved from Southern Italy to 80 Sea Zone
Combat - Italians
Battle in 80 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 80 Sea Zone to British Somaliland
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
1 artillery and 3 infantry moved from Greece to Bulgaria
1 armour moved from Romania to Bessarabia
2 mech_infantrys moved from Northern Italy to Romania
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Normandy Bordeaux
Turn Complete - Italians
Italians collect 17 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 infantry moved from Queensland to South Australia
1 artillery moved from New South Wales to South Australia
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 submarines moved from 62 Sea Zone to 30 Sea Zone
Non Combat Move - ANZAC
1 aaGun moved from Queensland to South Australia
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 infantry moved from Queensland to South Australia
1 artillery moved from New South Wales to South Australia
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 submarines moved from 62 Sea Zone to 30 Sea Zone
Non Combat Move - ANZAC
1 aaGun moved from Queensland to South Australia
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Volgograd
Russians take Tambov from Germans
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 4/8 hits, 3.83 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
5 fighters and 1 tactical_bomber moved from Volgograd to Russia
71 infantry moved from Russia to Bryansk
2 aaGuns, 1 armour and 13 artilleries moved from Russia to Bryansk
1 submarine moved from 123 Sea Zone to 109 Sea Zone
EDIT: 6 submarines moved from 54 Sea Zone to 33 Sea Zone
Place Units - Russians
8 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Stalingrad to Rostov
Russians take Rostov from Germans
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
1 infantry moved from Gorky to Vologda
3 fighters and 1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/5 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Vologda to Russia
1 aaGun and 3 infantry moved from Urals to Samara
4 infantry moved from Kazakhstan to Samara
20 infantry moved from Stalingrad to Samara
1 aaGun, 1 armour, 5 artilleries, 23 infantry and 1 mech_infantry moved from Bryansk to Russia
2 infantry moved from Russia to Gorky
1 artillery moved from Gorky to Russia
1 armour and 1 mech_infantry moved from Russia to Samara
1 aaGun and 6 infantry moved from Siberia to Sakha
3 infantry moved from Buryatia to Sakha
1 infantry moved from Russia to Yaroslavl
1 infantry moved from Russia to Tula
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
3 infantry placed in Stalingrad
1 infantry placed in Russia
2 infantry placed in Urals
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 4 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hunan
1 bomber moved from French Indo China to Hopei
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
2 infantry moved from French Indo China to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Sumatra
2 fighters moved from French Indo China to Hunan
1 bomber moved from French Indo China to Hopei
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hunan
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Hunan, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
2 fighters owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 2 : 0/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 3 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 4 fighters, 2 infantry and 5 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 4 fighters, 2 infantry and 5 tactical_bombers in Sumatra, round 2 : 3/11 hits, 5.50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Sumatra
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 3 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Hunan to French Indo China
4 infantry moved from French Indo China to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
4 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
3 fighters and 5 tactical_bombers moved from Sumatra to 37 Sea Zone
5 carriers, 2 cruisers, 3 destroyers and 2 submarines moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 submarines moved from 42 Sea Zone to 37 Sea Zone
2 bombers moved from Hopei to Kiangsu
3 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
4 submarines moved from 6 Sea Zone to 20 Sea Zone
2 carriers, 1 destroyer, 1 fighter, 6 submarines and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
3 artilleries placed in French Indo China
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -5.67
UK_Pacific regular : -0.67
ANZAC regular : 1.33
So played a few games and in the middle of a few more, so my sample size for PTV is small, but I have a few observations that i’m curious what the group thinks about.
a) Adding the SZ around Malaya really does nerf the Japanese threat on India. Only a prolonged build up can win there–which I think was the idea: to make a longer game, i.e. one that isn’t really decided until T14+…but that leads to my other point
b) Italy must be defended well by the Germans. In OOB or BM4, you can solely focus on Russia as Germany and just use the Italians as can openers. If the Allies nerf Italy, eh, annoying, but not game changing since Russia will fall soon.
–That doesn’t happen in PTV. Russia may fall, but barring bad play by the Russians (or maybe I’m just terrible with the Germans), Moscow will hold for 12 turns. There’s just a lot of territory and the Russians have enough IPCs to stay in the fight for awhile. Thus, the Allies have plenty of time to control the Med and nerf the Italians. Add to the fact that Italy is an extra space away from France and W. Germany–critical to getting defensive troops into place, and Italy becomes indefensible
It seems the Axis got a triple whammy. No quick wins, and the added spaces make the defense of their areas that much harder, and yet the southern spaces are still easy to reach for the Allies. This means that it’s hard to get economic parity, and a long game that favors the Allies.
My point is that unlike OOB or BM4, it seems like there is a “formula” for the Allies to win PTV. Build up Russia, attack the Med, nerf the Italians, pick at the hard to defend Med landing zones, and wait until the money disparity allows you to just win attrition wars, which leads to overwhelming forces.
To stop this, the Germans have to spend Moscow invasion money early on bolstering Italy, which further delays Moscow falling and plays into the Allies hands.
I would say that Japan does ameliorate the above somewhat. They still cannot take India quickly, but they can grow rather large and dominant on the ocean, which could prevent an overwhelming force in the Med. But again, playing for the long game, the Allies just keep enough in the pacific to stay alive, nerf Italy and the game should go their way.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Americans
1 armour moved from Novgorod to Archangel
Italians take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Bessarabia to Ukraine
1 bomber moved from Volgograd to Western Ukraine
2 fighters moved from Volgograd to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 2 fighters and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Ukraine
Italians roll dice for 2 fighters and 1 infantry in Ukraine, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters and 1 infantry in Ukraine, round 4 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Ukraine
1 infantry owned by the Russians lost in Ukraine
Italians win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 armour moved from Bessarabia to Romania
2 fighters moved from Ukraine to Romania
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia
1 bomber moved from Western Ukraine to Volgograd
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,5
Italians collect 10 PUs (2 lost to blockades); end with 11 PUs