Global 1942 Test Games (Daaras, Mikawa, Stu)
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TripleA Manual Gamesave Post: Japanese round 1
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 33 Sea Zone to 49 Sea Zone 2 fighters moved from 42 Sea Zone to 49 Sea Zone 1 destroyer and 1 submarine moved from 47 Sea Zone to 49 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 artillery, 1 fighter and 1 infantry moved from French Indo China to Yunnan 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Shantung to Anhwe 1 artillery and 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Korea to Amur Japanese take Amur from Russians 3 infantry moved from Manchuria to Amur Combat - Japanese Battle in Celebes Battle in Yunnan Japanese attack with 2 artilleries, 1 fighter and 4 infantry Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 1 fighter and 4 infantry in Yunnan, round 2 : 3/7 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Celebes from UK_Pacific, taking Yunnan from Chinese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Anhwe Japanese attack with 2 artilleries and 4 infantry Chinese defend with 2 infantry Japanese roll dice for 2 artilleries and 4 infantry in Anhwe, round 2 : 4/6 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Anhwe 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 49 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 submarines Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 2 submarines in 49 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 destroyer and 3 fighters in 49 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 49 Sea Zone 1 destroyer owned by the Americans lost in 49 Sea Zone Japanese roll dice for 1 submarine in 49 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters in 49 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 battleship, 1 cruiser and 1 transport in 49 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 49 Sea Zone 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 49 Sea Zone 1 transport owned by the Americans lost in 49 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 17 Casualties for Japanese: 1 destroyer, 1 fighter and 2 submarines Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 1 transport Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 battleship and 1 carrier moved from 42 Sea Zone to 44 Sea Zone 1 fighter moved from Formosa to 44 Sea Zone 1 tactical_bomber moved from Kiangsu to 44 Sea Zone 1 fighter moved from 49 Sea Zone to 47 Sea Zone 1 carrier and 1 cruiser moved from 33 Sea Zone to 47 Sea Zone 1 fighter moved from 49 Sea Zone to 47 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 bomber moved from Japan to Caroline Islands 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 fighter moved from Kiangsu to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Yunnan to French Indo China Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 artillery placed in Japan 1 factory_minor placed in French Indo China Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 1.33 Japanese regular : 2.83
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers and 3 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 bomber and 1 fighter moved from Eastern United States to 107 Sea Zone 1 destroyer moved from 101 Sea Zone to 107 Sea Zone 2 fighters moved from Hawaiian Islands to 47 Sea Zone 1 fighter and 1 tactical_bomber moved from Solomon Islands to 47 Sea Zone 1 destroyer and 2 submarines moved from 26 Sea Zone to 47 Sea Zone Combat - Americans Battle in 47 Sea Zone Americans attack with 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 carrier, 2 cruisers and 2 fighters Americans roll dice for 2 submarines in 47 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 47 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 2 fighters in 47 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 carrier and 2 cruisers in 47 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits 2 fighters owned by the Americans lost in 47 Sea Zone 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 2 cruisers owned by the Japanese lost in 47 Sea Zone 2 submarines owned by the Americans submerged Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 47 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 fighter in 47 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Americans lost in 47 Sea Zone 1 fighter owned by the Japanese lost in 47 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 32 Casualties for Americans: 1 destroyer and 2 fighters Casualties for Japanese: 1 carrier, 2 cruisers and 2 fighters Battle in 107 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 107 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Germans roll dice for 2 submarines in 107 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Germans lost in 107 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 47 Sea Zone to Solomon Islands 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to United Kingdom 1 bomber moved from 107 Sea Zone to United Kingdom 1 fighter moved from 107 Sea Zone to 101 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 2 mech_infantrys moved from Eastern United States to Central United States 1 infantry moved from Western United States to Central United States 1 armour and 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 carrier and 1 submarine placed in 101 Sea Zone 1 carrier and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 3.83 Japanese regular : -0.33 Germans regular : -0.33
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 fighter moved from Szechwan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Shensi 2 infantry moved from Szechwan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -0.67
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - Germans Germans buy 2 artilleries, 1 carrier, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter, 2 infantry and 1 tactical_bomber moved from Eastern Poland to Belarus 2 mech_infantrys moved from Poland to Belarus 1 fighter moved from Romania to Belarus 1 bomber moved from Germany to Belarus 2 submarines moved from 113 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 119 Sea Zone Combat - Germans Battle in Belarus Germans attack with 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 2 armour, 3 infantry and 1 mech_infantry Germans roll dice for 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/8 hits, 3.00 expected hits Russians roll dice for 2 armour, 3 infantry and 1 mech_infantry in Belarus, round 2 : 2/6 hits, 2.33 expected hits 2 infantry owned by the Germans lost in Belarus 2 infantry owned by the Russians lost in Belarus Germans roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 4/6 hits, 2.67 expected hits Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Belarus, round 3 : 0/4 hits, 1.67 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 2 armour owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Germans: 2 infantry Casualties for Russians: 2 armour, 3 infantry and 1 mech_infantry Battle in 119 Sea Zone Germans attack with 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship and 1 transport Germans roll dice for 2 submarines in 119 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 1 transport in 119 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 battleship owned by the British lost in 119 Sea Zone Germans roll dice for 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits British roll dice for 1 transport in 119 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits 1 transport owned by the British lost in 119 Sea Zone Germans win, taking 119 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 transport Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 119 Sea Zone to 112 Sea Zone 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone 2 infantry moved from Norway to Finland 1 fighter moved from Norway to Western Germany 1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern Italy 1 fighter moved from Germany to Western Germany 1 armour moved from Southern France to Yugoslavia 1 armour and 1 infantry moved from Bulgaria to Romania 1 mech_infantry moved from Greece to Bulgaria 1 armour moved from Yugoslavia to Romania 1 infantry moved from Slovakia Hungary to Poland 1 aaGun, 2 armour, 3 artilleries and 3 infantry moved from Germany to Poland 1 infantry moved from Greater Southern Germany to Slovakia Hungary 1 infantry moved from Western Germany to Germany 1 armour moved from Western Germany to Poland 2 armour moved from France to Germany 1 armour moved from Normandy Bordeaux to Western Germany 1 armour moved from Holland Belgium to Germany 1 infantry moved from Southern France to 93 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Yugoslavia 1 armour and 1 mech_infantry moved from Tobruk to Libya 1 aaGun and 1 infantry moved from France to Western Germany 1 artillery and 1 infantry moved from Normandy Bordeaux to France 1 infantry moved from Holland Belgium to France 1 infantry moved from Denmark to Western Germany 1 bomber, 2 fighters and 1 tactical_bomber moved from Belarus to Poland Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone 2 artilleries and 5 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Germans collect 45 PUs (3 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : -2.00 Germans regular : 1.00 British regular : 0.33
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - British British buy 1 airfield, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 tactical_bomber moved from Egypt to Iraq 1 fighter moved from 39 Sea Zone to Iraq 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq Combat - British Battle in Iraq British attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits, 2.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 fighter moved from Iraq to 80 Sea Zone 1 tactical_bomber moved from Iraq to Egypt 1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Malta to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 tactical_bomber moved from Scotland to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 infantry moved from Scotland to United Kingdom 1 armour moved from Quebec to 106 Sea Zone 1 armour, 1 destroyer and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from West India to India 1 infantry moved from Burma to India Place Units - British 1 fighter and 2 infantry placed in United Kingdom 1 airfield placed in Gibraltar Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2 British collect 31 PUs (2 lost to blockades); end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Neutral_Axis regular : 0.00 British regular : 1.33
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Tobruk to Libya 1 mech_infantry moved from Tunisia to Libya 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 battleship moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 fighter moved from Northern Italy to Southern Italy 1 fighter moved from Libya to Southern Italy 1 bomber moved from Northern Italy to Southern Italy Combat - Italians Battle in Malta Italians attack with 1 artillery and 1 infantry British defend with 1 aaGun Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 0/2 hits, 1.17 expected hits 1 aaGun owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern Italy 1 armour and 1 infantry moved from Albania to Yugoslavia 1 armour moved from Northern Italy to Yugoslavia 2 armour moved from Yugoslavia to Romania Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians regular : -1.17
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 cruiser moved from 83 Sea Zone to 91 Sea Zone 1 destroyer moved from 72 Sea Zone to 80 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 infantry moved from Algeria to Morocco 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Syria to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 2 Research Technology - Russians Purchase Units - Russians Russians buy 2 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Germans 1 armour moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 armour moved from Bessarabia to Ukraine 1 artillery moved from Smolensk to Belarus 1 infantry moved from Baltic States to Belarus 1 infantry moved from Novgorod to Belarus 3 fighters and 1 tactical_bomber moved from Novgorod to Belarus Combat - Russians Battle in Belarus Russians attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/7 hits, 3.00 expected hits Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belarus 2 mech_infantrys owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 aaGun moved from Bryansk to Belarus 1 aaGun and 1 infantry moved from Rostov to Ukraine 6 infantry moved from Russia to Bryansk 3 armour moved from Smolensk to Novgorod 1 fighter moved from Belarus to Ukraine 2 infantry moved from Olgiy to Tsagaan Olom 1 infantry moved from Kansu to Tsagaan Olom 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Sakha to Siberia 1 infantry moved from Sakha to Buryatia 1 infantry moved from Sakha to Buryatia 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Dzavhan to Yakut S.S.R. 1 artillery moved from Baltic States to Novgorod 1 fighter moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Timguska 1 infantry moved from Sikang to Shensi 2 infantry moved from Urals to Timguska Place Units - Russians 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine Russians undo move 1. 1 artillery and 2 infantry placed in Novgorod 3 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.00
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 2 Research Technology - Russians Purchase Units - Russians Russians buy 2 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Germans 1 armour moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 armour moved from Bessarabia to Ukraine 1 artillery moved from Smolensk to Belarus 1 infantry moved from Baltic States to Belarus 1 infantry moved from Novgorod to Belarus 3 fighters and 1 tactical_bomber moved from Novgorod to Belarus Combat - Russians Battle in Belarus Russians attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/7 hits, 3.00 expected hits Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belarus 2 mech_infantrys owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 aaGun moved from Bryansk to Belarus 1 aaGun and 1 infantry moved from Rostov to Ukraine 6 infantry moved from Russia to Bryansk 3 armour moved from Smolensk to Novgorod 1 fighter moved from Belarus to Ukraine 2 infantry moved from Olgiy to Tsagaan Olom 1 infantry moved from Kansu to Tsagaan Olom 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Sakha to Siberia 1 infantry moved from Sakha to Buryatia 1 infantry moved from Sakha to Buryatia 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Dzavhan to Yakut S.S.R. 1 artillery moved from Baltic States to Novgorod 1 fighter moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Timguska 1 infantry moved from Sikang to Shensi 2 infantry moved from Urals to Timguska Place Units - Russians 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine Russians undo move 1. 1 artillery and 2 infantry placed in Novgorod 3 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 123 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.00
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TripleA Manual Gamesave Post: Japanese round 2
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 factory_minors, 1 fighter, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 33 Sea Zone to 47 Sea Zone 1 bomber moved from Caroline Islands to 47 Sea Zone 1 fighter moved from Caroline Islands to 47 Sea Zone 2 infantry moved from Amur to Siberia 2 infantry moved from Amur to Sakha 1 tactical_bomber moved from Japan to Siberia 1 fighter moved from Japan to Sakha 1 armour moved from Korea to Siberia 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 2 artilleries and 4 infantry moved from Yunnan to Burma 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 2 artilleries and 3 infantry moved from Anhwe to Hunan 1 artillery and 1 infantry moved from Kwangsi to Hunan Combat - Japanese Battle in Hunan Japanese attack with 3 artilleries and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries and 4 infantry in Hunan, round 2 : 4/7 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Siberia Japanese attack with 1 armour, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Siberia, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Siberia Japanese win, taking Siberia from Russians with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Sakha Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Sakha, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Sakha, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Sakha, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Sakha, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sakha Japanese win, taking Sakha from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 47 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 fighter Americans defend with 2 submarines Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 47 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 2 submarines in 47 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 47 Sea Zone 2 submarines owned by the Americans lost in 47 Sea Zone Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 destroyer Casualties for Americans: 2 submarines Non Combat Move - Japanese 1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to French Indo China 1 carrier moved from 44 Sea Zone to 37 Sea Zone 1 battleship moved from 44 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Manchuria to Jehol 1 fighter moved from Sakha to Amur 1 tactical_bomber moved from Siberia to Amur 1 infantry moved from Korea to Amur 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to French Indo China 1 carrier and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 battleship and 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 battleship moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 47 Sea Zone to 35 Sea Zone 1 bomber moved from 47 Sea Zone to French Indo China Place Units - Japanese 1 transport placed in 36 Sea Zone 1 harbour placed in French Indo China 1 factory_minor placed in Kwangtung 1 factory_minor placed in Kiangsu 2 infantry placed in French Indo China 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.67 Japanese regular : 2.33 Russians regular : -1.33
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Szechwan 1 infantry moved from Shensi to Hopei 5 infantry moved from Shensi to Szechwan Place Units - Chinese 2 infantry placed in Hopei 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17 Japanese regular : -0.33
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 2 Purchase Units - Germans Germans repair damage of 2x factory_major; Remaining resources: 48 PUs; Germans buy 1 factory_major and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Slovakia Hungary to Eastern Poland 3 infantry moved from Romania to Eastern Poland 1 bomber, 2 fighters and 1 tactical_bomber moved from Poland to Eastern Poland 3 armour, 3 artilleries, 4 infantry and 2 mech_infantrys moved from Poland to Baltic States 3 armour moved from Germany to Baltic States 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 4 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 114 Sea Zone 1 destroyer moved from 114 Sea Zone to 113 Sea Zone 4 infantry moved from Germany to 114 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports moved from 114 Sea Zone to 115 Sea Zone 4 infantry moved from 115 Sea Zone to Vyborg 1 submarine moved from 119 Sea Zone to 125 Sea Zone Combat - Germans Battle in Eastern Poland Germans attack with 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/8 hits, 3.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 6 armour, 3 artilleries, 4 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 6 armour, 3 artilleries, 4 infantry and 2 mech_infantrys in Baltic States, round 2 : 5/15 hits, 5.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 6 armour, 3 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from Poland to Baltic States 1 bomber, 2 fighters and 1 tactical_bomber moved from Eastern Poland to Western Germany 3 armour moved from Romania to Baltic States EDIT: 1 mech_infantry moved from Bulgaria to Baltic States 2 artilleries and 2 infantry moved from Germany to Poland 1 armour and 2 infantry moved from Yugoslavia to Romania 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 armour moved from Libya to 96 Sea Zone 1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Yugoslavia Place Units - Germans 1 factory_major placed in Romania 4 infantry placed in Germany 2 infantry placed in France Turning on Edit Mode EDIT: Removing units owned by Germans from France: 2 infantry EDIT: Adding units owned by Germans to Western Germany: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 0.50
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 2 Purchase Units - Germans Germans repair damage of 2x factory_major; Remaining resources: 48 PUs; Germans buy 1 factory_major and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Slovakia Hungary to Eastern Poland 3 infantry moved from Romania to Eastern Poland 1 bomber, 2 fighters and 1 tactical_bomber moved from Poland to Eastern Poland 3 armour, 3 artilleries, 4 infantry and 2 mech_infantrys moved from Poland to Baltic States 3 armour moved from Germany to Baltic States 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 4 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 114 Sea Zone 1 destroyer moved from 114 Sea Zone to 113 Sea Zone 4 infantry moved from Germany to 114 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports moved from 114 Sea Zone to 115 Sea Zone 4 infantry moved from 115 Sea Zone to Vyborg 1 submarine moved from 119 Sea Zone to 125 Sea Zone Combat - Germans Battle in Eastern Poland Germans attack with 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/8 hits, 3.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 6 armour, 3 artilleries, 4 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 6 armour, 3 artilleries, 4 infantry and 2 mech_infantrys in Baltic States, round 2 : 5/15 hits, 5.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 6 armour, 3 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from Poland to Baltic States 1 bomber, 2 fighters and 1 tactical_bomber moved from Eastern Poland to Western Germany 3 armour moved from Romania to Baltic States EDIT: 1 mech_infantry moved from Bulgaria to Baltic States 2 artilleries and 2 infantry moved from Germany to Poland 1 armour and 2 infantry moved from Yugoslavia to Romania 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 armour moved from Libya to 96 Sea Zone 1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Yugoslavia Place Units - Germans 1 factory_major placed in Romania 4 infantry placed in Germany 2 infantry placed in France Turning on Edit Mode EDIT: Removing units owned by Germans from France: 2 infantry EDIT: Adding units owned by Germans to Western Germany: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Baltic States: 2 armour and 1 mech_infantry EDIT: Adding units owned by Germans to Eastern Poland: 2 armour and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 0.50
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 2 Purchase Units - British British buy 1 armour, 1 factory_minor, 2 infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber moved from India to Burma 1 bomber, 2 fighters and 1 tactical_bomber moved from Gibraltar to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from Egypt to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 destroyer owned by the British lost in 96 Sea Zone 1 cruiser owned by the Italians lost in 96 Sea Zone British roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits Italians roll dice for 1 battleship and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 96 Sea Zone British win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 31 Casualties for British: 1 destroyer Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Battle in Burma British attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber Japanese defend with 2 artilleries and 5 infantry British roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Burma, round 2 : 2/8 hits, 2.50 expected hits Japanese roll dice for 2 artilleries and 5 infantry in Burma, round 2 : 0/7 hits, 2.33 expected hits 2 infantry owned by the Japanese lost in Burma British roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Burma, round 3 : 2/8 hits, 2.50 expected hits Japanese roll dice for 2 artilleries and 3 infantry in Burma, round 3 : 2/5 hits, 1.67 expected hits 2 infantry owned by the British lost in Burma 2 infantry owned by the Japanese lost in Burma British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 4 : 3/6 hits, 2.17 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Burma, round 4 : 2/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Burma 1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 2 artilleries and 5 infantry Casualties for British: 4 infantry Non Combat Move - British 1 mech_infantry moved from Iraq to Eastern Persia British take Eastern Persia from Neutral_Allies 2 aaGuns and 2 infantry moved from India to West India 1 fighter and 1 tactical_bomber moved from Burma to West India 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 artillery moved from Iraq to Persia 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 carrier and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from 80 Sea Zone to West India 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 82 Sea Zone 2 fighters moved from United Kingdom to Gibraltar 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 81 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt 1 infantry moved from Rhodesia to Belgian Congo Place Units - British 1 armour and 2 infantry placed in Union of South Africa 1 factory_minor placed in Egypt 2 submarines placed in 106 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Japanese regular : -1.00 Italians regular : -0.83 British regular : -1.50
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 2 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Yugoslavia to Romania 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tunisia EDIT: 1 mech_infantry moved from Libya to Tunisia Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Karelia 1 fighter moved from Novgorod to Karelia Combat - Russians Battle in Karelia Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns, 3 armour, 4 artilleries and 3 infantry moved from Novgorod to Archangel 1 aaGun, 1 artillery and 1 infantry moved from Belarus to Archangel 1 fighter moved from Karelia to Archangel 6 infantry moved from Bryansk to Ukraine 2 infantry moved from Timguska to Kansu 3 infantry moved from Tsagaan Olom to Suiyuyan 1 infantry moved from Shensi to Szechwan 1 fighter and 1 tactical_bomber moved from Timguska to Suiyuyan 2 infantry moved from Central Mongolia to Ulaanbaatar 2 infantry moved from Buryatia to Ulaanbaatar 3 infantry moved from Yakut S.S.R. to Ulaanbaatar 2 armour moved from Ukraine to Russia 3 infantry moved from Russia to Bryansk 1 aaGun moved from Ukraine to Bryansk 1 mech_infantry moved from Russia to Archangel Place Units - Russians 2 artilleries and 1 infantry placed in Ukraine 10 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.33
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 destroyers, 5 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 armour moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Siberia 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 battleship moved from 36 Sea Zone to 39 Sea Zone 1 battleship moved from 37 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 transport moved from 36 Sea Zone to 41 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to Ceylon 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to India 1 bomber moved from French Indo China to India 3 fighters and 2 tactical_bombers moved from French Indo China to Burma Combat - Japanese Battle in Ceylon Battle in India Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 battleships in India, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 2/5 hits, 2.17 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in India Japanese captures 6PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Burma Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 3/7 hits, 3.50 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Burma 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 carrier moved from 37 Sea Zone to 39 Sea Zone 1 bomber moved from India to French Indo China 2 carriers, 2 destroyers and 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Jehol to Anhwe 1 infantry moved from Hunan to Anhwe 2 infantry moved from Siberia to Sakha 1 infantry moved from Amur to Sakha 1 fighter and 1 tactical_bomber moved from Amur to Japan 1 fighter moved from Burma to 37 Sea Zone 2 tactical_bombers moved from Burma to 37 Sea Zone 2 fighters moved from Burma to Hunan Place Units - Japanese 2 destroyers and 1 transport placed in 36 Sea Zone 2 infantry and 1 mech_infantry placed in Kwangtung 3 infantry placed in Kiangsu 4 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00 UK_Pacific regular : -0.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to France 1 battleship, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 cruiser moved from 31 Sea Zone to 32 Sea Zone 1 cruiser moved from 32 Sea Zone to 33 Sea Zone 2 infantry moved from Wake Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in France causes 4 damage total. Battle in Caroline Islands Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Caroline Islands 2 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry, 3 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour and 2 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to French Guiana 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 bomber moved from France to Gibraltar 1 infantry moved from British Columbia to Western United States Place Units - Americans 1 transport placed in 101 Sea Zone 1 infantry placed in Central United States 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 0.33 Germans AA : -0.17
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 6 infantry moved from Szechwan to Kweichow 3 infantry moved from Hopei to Anhwe 1 fighter moved from Szechwan to Anhwe 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Battle in Kweichow Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Kweichow, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 fighter owned by the Chinese retreated 1 infantry owned by the Chinese retreated to Hopei Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Hopei 1 infantry moved from Suiyuyan to Hopei Place Units - Chinese 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83 Japanese regular : -0.33
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Germans Germans buy 6 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 2 infantry moved from Romania to Eastern Poland 1 armour moved from Yugoslavia to Eastern Poland 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 2 infantry moved from Vyborg to Karelia 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Karelia 6 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 3 artilleries and 4 infantry moved from Baltic States to Novgorod 1 carrier, 1 cruiser and 2 transports moved from 115 Sea Zone to 114 Sea Zone 4 infantry moved from Germany to 114 Sea Zone 1 carrier, 1 cruiser, 4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 4 infantry moved from 115 Sea Zone to Novgorod 2 artilleries and 2 infantry moved from Poland to Eastern Poland 1 armour moved from Baltic States to Belarus Germans take Belarus from Russians 1 armour moved from Belarus to Novgorod 6 armour and 2 mech_infantrys moved from Baltic States to Eastern Poland 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 mech_infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone Combat - Germans Battle in Karelia Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Karelia to 115 Sea Zone 1 aaGun moved from Baltic States to Novgorod Place Units - Germans 5 artilleries and 5 infantry placed in Romania 1 artillery and 3 infantry placed in Germany 2 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 95 Sea Zone: 1 mech_infantry and 1 transport EDIT: Adding units owned by Germans to Southern Italy: 1 mech_infantry EDIT: Adding units owned by Germans to 95 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5 Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.50