This thread is for league player discussion of Out of the Box 2nd Edition ONLY
2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01
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Fun move,
I’m not going to protest the assumptions, after all they did work out OK for me and it’s probably what I would have done.
But be careful, if it all had gone perfect for you, one could argue he would have chosen differently. Don’t handicap yourself 😊👍
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I am really looking forward to sitting down and looking at the next moves. Your moves are extremely interesting and I am facing different problems than any other A&A I’ve ever played.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Northwest Persia 2 armour and 1 mech_infantry moved from Rostov to Northwest Persia 2 artilleries and 3 infantry moved from Bulgaria to Greece 1 bomber moved from Southern Italy to Greece Combat - Italians Battle in Northwest Persia Italians attack with 2 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Northwest Persia, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Northwest Persia 1 infantry owned by the Russians lost in Northwest Persia Italians win, taking Northwest Persia from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Greece Italians attack with 2 artilleries, 1 bomber and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 artilleries, 1 bomber and 3 infantry in Greece, round 2 : 2/6 hits, 2.17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Italians lost in Greece 2 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Greece, round 3 : 4/5 hits, 2.00 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Greece 2 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 3 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 bomber moved from Greece to Western Germany 1 infantry moved from Tobruk to Libya 1 bomber moved from Northwest Persia to Caucasus 1 aaGun moved from Ukraine to Rostov 2 infantry moved from Northern Italy to France 3 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 armour placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs (2 lost to blockades); end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 3.00 Neutral_Allies regular : 1.00 Russians regular : 0.67
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State Combat - ANZAC Battle in Shan State ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 fighter ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 fighter in Shan State, round 2 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 43 Sea Zone to 38 Sea Zone 1 submarine moved from 44 Sea Zone to 55 Sea Zone Place Units - ANZAC 2 submarines placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Alexandria 1 cruiser moved from 125 Sea Zone to 110 Sea Zone 1 cruiser moved from 123 Sea Zone to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : 0,33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 14 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from Northern Italy to Normandy Bordeaux 2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Finland 1 fighter moved from 112 Sea Zone to Finland 1 fighter moved from 112 Sea Zone to Normandy Bordeaux 1 armour moved from Volgograd to Novosibirsk Germans take Kazakhstan from Russians 1 mech_infantry moved from Caucasus to Persia Germans take Persia from Russians 1 bomber moved from Southern Italy to Normandy Bordeaux 4 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour and 5 infantry moved from Ukraine to Western Ukraine 1 bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Volgograd to Turkmenistan Germans take Turkmenistan from Russians 3 armour and 1 mech_infantry moved from Caucasus to Iraq Combat - Germans Battle in Finland Germans attack with 2 artilleries, 1 fighter and 2 infantry Russians defend with 1 armour Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Finland, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Finland 1 armour owned by the Russians lost in Finland Germans win, taking Finland from Russians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Battle in Normandy Bordeaux Germans attack with 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 aaGun and 1 infantry; Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry British roll AA dice in Normandy Bordeaux : 0/3 hits, 0.50 expected hits Germans roll dice for 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 7/10 hits, 4.83 expected hits Americans roll dice for 1 aaGun, 1 armour and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 1 aaGun owned by the British, 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 bombers, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Germans: 1 infantry Casualties for British: 1 aaGun and 1 infantry Casualties for Americans: 1 armour and 1 infantry Battle in Iraq Germans attack with 3 armour and 1 mech_infantry British defend with 1 infantry Germans roll dice for 3 armour and 1 mech_infantry in Iraq, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Western Ukraine Germans attack with 1 armour and 5 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 5 infantry in Western Ukraine, round 2 : 1/6 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Eastern Poland to Poland 1 infantry moved from Germany to Poland 1 carrier moved from 112 Sea Zone to 115 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 fighter moved from Finland to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from Libya to Southern Italy 5 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from France to Normandy Bordeaux 2 bombers moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Northern Italy to Western Germany 1 aaGun moved from Ukraine to Western Ukraine 1 aaGun moved from Rostov to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 3 armour and 8 mech_infantrys moved from Volgograd to Novosibirsk 2 mech_infantrys moved from Caucasus to Northwest Persia 1 mech_infantry moved from Ukraine to Caucasus 1 aaGun moved from Rostov to Volgograd 1 mech_infantry moved from Rostov to Caucasus 2 artilleries and 2 infantry moved from Rostov to Volgograd Place Units - Germans 3 mech_infantrys placed in Western Germany 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in France 3 infantry placed in Volgograd 2 infantry placed in Western Germany 4 infantry placed in Germany 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 British AA : -0.50 Russians regular : 1.17 Germans regular : 1.33 British regular : -0.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Russians Russians buy 2 carriers; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Baltic States to Eastern Poland Russians take Eastern Poland from Germans 1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia Russians take Ethiopia from Italians Combat - Russians Non Combat Move - Russians 1 infantry moved from Novgorod to Baltic States 3 artilleries and 2 infantry moved from Novgorod to Karelia 2 mech_infantrys moved from Archangel to Karelia 1 fighter moved from Russia to Novgorod 1 fighter moved from Russia to Novgorod 1 armour and 2 mech_infantrys moved from Russia to Belarus 2 infantry moved from Russia to Vologda 1 infantry moved from Tambov to Bryansk 2 aaGuns, 2 artilleries and 19 infantry moved from Russia to Bryansk 10 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 aaGun moved from Novgorod to Karelia 1 armour moved from Archangel to Karelia 1 armour moved from Archangel to Belarus 1 infantry moved from Bryansk to Russia Place Units - Russians 2 carriers placed in 115 Sea Zone Turn Complete - Russians Russians collect 25 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 8 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 mech_infantry moved from Korea to Jehol 1 fighter moved from Korea to Jehol 1 tactical_bomber moved from Japan to Jehol 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung 1 fighter moved from Korea to Shantung 2 fighters moved from Japan to Kiangsu 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 2 artilleries, 2 infantry and 1 tactical_bomber moved from Burma to Shan State 1 armour, 1 artillery and 2 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Burma to Kwangsi 1 tactical_bomber moved from French Indo China to Kwangsi 1 artillery and 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from Urals to Evenkiyskiy Japanese take Evenkiyskiy from Russians Combat - Japanese Battle in Jehol Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kiangsu Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Kiangsu, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from UK_Pacific with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Shan State Japanese attack with 2 artilleries, 2 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 1.83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 1 infantry moved from Sikang to Kazakhstan 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Jehol to Korea 1 tactical_bomber moved from Jehol to 6 Sea Zone 1 fighter moved from Shantung to 19 Sea Zone 1 fighter moved from Kiangsu to 19 Sea Zone 1 fighter moved from Kiangsu to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from French Indo China to Japan 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from French Indo China to Japan 1 fighter moved from 37 Sea Zone to French Indo China 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 tactical_bomber moved from Kwangsi to Kazakhstan 1 artillery moved from Tsinghai to Novosibirsk 1 infantry moved from Tsinghai to Novosibirsk 1 infantry moved from Tsinghai to Kazakhstan 1 tactical_bomber moved from Shan State to French Indo China 1 tactical_bomber moved from Kwangsi to French Indo China Place Units - Japanese 1 carrier placed in 6 Sea Zone 2 infantry placed in French Indo China 1 transport placed in 36 Sea Zone 1 artillery and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 1.83 UK_Pacific regular : -0.67 ANZAC regular : -0.33
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That was an accident to run Jehol first - it was not actually amphibious - whoops
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 5 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from French Equatorial Africa to Ethiopia 1 mech_infantry moved from French Equatorial Africa to Egypt 2 infantry moved from Morocco to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from 91 Sea Zone to 125 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 110 Sea Zone to 107 Sea Zone 1 transport moved from 107 Sea Zone to 101 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 1 fighter moved from Eastern United States to Iceland 1 fighter moved from Eastern United States to 110 Sea Zone 1 carrier and 1 fighter moved from 110 Sea Zone to 125 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Caroline Islands to 19 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 fighter and 2 infantry Germans defend with 1 aaGun, 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Americans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 aaGun and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Germans lost in Normandy Bordeaux Americans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 4 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 aaGun and 1 mech_infantry Casualties for Americans: 1 infantry Battle in 125 Sea Zone British loiter and taunt; Americans attack with 1 carrier, 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 19 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 1 carrier, 2 fighters and 2 transports Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 2 fighters and 2 transports in 19 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 19 Sea Zone 1 bomber owned by the Americans retreated Japanese win with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is -21 Casualties for Americans: 1 fighter and 1 tactical_bomber 2 fighters owned by the Japanese forced to land in Manchuria Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : 0,00 Japanese regular : 0,33 Germans AA : -0,17 Germans regular : -0,17
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where do you want planes to land (sz19) ?
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Will be home in minutes…
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OK, had to make appearance at wife’s Christmas party, here, opening file now
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I won’t argue that I would have lost a plane… It’s a tough call
Both land on Kiangsu
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you can exchange for plane!
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Definitely thought about it, it will take time for that carrier to repair, but I will go with the damaged carrier, plus don’t want to take advantage of knowing I got 2 hits - -
Thanks!
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Combat Move - British 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 fighter moved from 125 Sea Zone to 115 Sea Zone 3 fighters moved from United Kingdom to 115 Sea Zone 1 fighter moved from 110 Sea Zone to 115 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 infantry moved from 126 Sea Zone to Norway 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 2 submarines moved from 39 Sea Zone to 80 Sea Zone 1 bomber moved from Morocco to Malta 1 tactical_bomber moved from Alexandria to Malta 1 armour, 2 artilleries and 5 infantry moved from Alexandria to Egypt 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt Combat - British Battle in Norway Battle in 115 Sea Zone British attack with 5 fighters; Russians loiter and taunt Germans defend with 1 carrier, 1 fighter and 2 transports British roll dice for 5 fighters in 115 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
Combat Hit Differential Summary :
British regular : -0,50
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so I stop with assumptions lol - kill plane?
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Yeah, I am harder to predict on losses than most…
Sorry that wasn’t clear enough - damage the carrier like you did, yes
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@pacifiersboard said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
so I stop with assumptions lol - kill plane?
@gamerman01 and sz115?
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Oh my word, I was going to tell you and never did post it.
I thought about that before, and I thought you were going to slam a US plane into it, but to give advance OOL would be to plant the idea in your head that was probably already there.
So with UK airstrike, where, oh, you got a 5th plane there,
maximum defense, lose carrier first