Apologies for the delay, but my phone lines have been down. Should be able to look at the USA tomorrow.
BM4 Cousins Team Game - 2024.6
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 carrier, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Novgorod to Nenetsia 1 mech_infantry moved from Western Ukraine to Rostov Germans take Rostov from Russians Combat - Germans Non Combat Move - Germans 1 armour and 5 infantry moved from Novgorod to Belarus 1 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine 7 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 110 Sea Zone to 124 Sea Zone 1 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 2 fighters moved from Gibraltar to 112 Sea Zone 2 fighters moved from Western Ukraine to Western Germany 7 tactical_bombers moved from Western Ukraine to Romania 2 bombers moved from Western Ukraine to Romania 2 aaGuns, 9 armour, 7 artilleries, 17 infantry and 10 mech_infantrys moved from Western Ukraine to Ukraine Place Units - Germans 1 carrier placed in 112 Sea Zone 1 airfield placed in Romania 3 mech_infantrys placed in Novgorod 1 fighter placed in Western Germany 3 infantry placed in France Turning on Edit Mode EDIT: Removing units owned by Italians from Western Ukraine: 2 aaGuns EDIT: Adding units owned by Italians to Ukraine: 2 aaGuns EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6 Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Eastern Poland: 1 armour EDIT: Removing units owned by Germans from Belarus: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Russians Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Bryansk to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Belarus 2 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 2 infantry moved from Bryansk to Rostov 1 fighter moved from Bryansk to Rostov 8 artilleries moved from Bryansk to Belarus 8 infantry moved from Bryansk to Belarus Combat - Russians Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 armour, 8 artilleries and 8 infantry Germans defend with 1 aaGun, 3 artilleries and 7 infantry Russians roll dice for 1 armour, 8 artilleries and 8 infantry in Belarus, round 2 : 8/17 hits, 5.83 expected hits
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 2.83
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Russians Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Bryansk to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Belarus 2 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 2 infantry moved from Bryansk to Rostov 1 fighter moved from Bryansk to Rostov 8 artilleries moved from Bryansk to Belarus 8 infantry moved from Bryansk to Belarus Combat - Russians Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 armour, 8 artilleries and 8 infantry Germans defend with 1 aaGun, 3 artilleries and 7 infantry Russians roll dice for 1 armour, 8 artilleries and 8 infantry in Belarus, round 2 : 8/17 hits, 5.83 expected hits Germans roll dice for 1 aaGun, 3 artilleries and 7 infantry in Belarus, round 2 : 2/10 hits, 3.33 expected hits 2 infantry owned by the Russians lost in Belarus 1 aaGun owned by the Germans and 7 infantry owned by the Germans lost in Belarus 6 infantry owned by the Russians, 1 armour owned by the Russians and 8 artilleries owned by the Russians retreated to Bryansk Germans win with 3 artilleries remaining. Battle score for attacker is 20 Casualties for Russians: 2 infantry Casualties for Germans: 1 aaGun and 7 infantry Non Combat Move - Russians 1 tactical_bomber moved from Vologda to Bryansk 1 fighter moved from Vologda to Russia 1 fighter moved from Rostov to Russia 1 artillery and 8 infantry moved from Russia to Bryansk 1 aaGun and 12 infantry moved from Buryatia to Amur 1 aaGun moved from Buryatia to Amur 4 infantry moved from Buryatia to Yakut S.S.R. 2 infantry moved from Buryatia to Amur 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 mech_infantrys moved from Volgograd to Bryansk 1 aaGun moved from Russia to Bryansk Place Units - Russians 3 infantry placed in Volgograd 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -2.00 Russians regular : 2.83
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 3 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone 4 infantry moved from Kweichow to Shensi 3 infantry moved from French Indo China to Shan State 3 infantry moved from Kweichow to Yunnan 1 armour and 1 mech_infantry moved from Kweichow to Sikang 1 infantry moved from Szechwan to Sikang 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State 1 bomber moved from French Indo China to Shan State 1 bomber and 2 fighters moved from French Indo China to Yunnan 1 artillery moved from French Indo China to Shan State 2 artilleries moved from Hunan to Yunnan 2 fighters and 2 tactical_bombers moved from Kweichow to Shensi Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Shan State Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 5/7 hits, 2.83 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Shan State 1 artillery owned by the British and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 2 infantry Battle in Yunnan Japanese attack with 2 artilleries, 1 bomber, 2 fighters and 3 infantry British defend with 2 infantry Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters and 3 infantry in Yunnan, round 2 : 1/8 hits, 3.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Yunnan Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters and 3 infantry in Yunnan, round 3 : 4/8 hits, 3.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Sikang Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Shensi, round 2 : 2/8 hits, 3.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Shensi 2 infantry owned by the Chinese lost in Shensi Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Shensi, round 3 : 4/7 hits, 2.83 expected hits Chinese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 2 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 36 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to Kwangsi 4 carriers moved from 6 Sea Zone to 36 Sea Zone 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to French Indo China 1 battleship, 4 destroyers and 3 submarines moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to Hunan 1 artillery moved from Hopei to Kweichow 1 infantry moved from Anhwe to Hopei 2 fighters and 2 tactical_bombers moved from Shensi to Kweichow 2 fighters moved from Yunnan to Kweichow 1 bomber moved from Shan State to French Indo China 1 bomber moved from Yunnan to French Indo China 2 mech_infantrys moved from French Indo China to Szechwan 1 mech_infantry moved from Kwangtung to Anhwe 2 mech_infantrys moved from Kwangtung to Anhwe 1 fighter and 1 tactical_bomber moved from Shan State to Kweichow Place Units - Japanese 3 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 1 carrier placed in 6 Sea Zone 2 tactical_bombers placed in 6 Sea Zone 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : 1.50 UK_Pacific regular : 0.00 ANZAC regular : -0.17
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 2 bombers moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Queensland to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from 54 Sea Zone to 45 Sea Zone 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 mech_infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Battle in Philippines Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Borneo from Japanese, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 45 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 1 artillery, 2 bombers, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 aaGun, 2 artilleries and 3 infantry; Italians defend with 1 harbour and 5 infantry Germans roll AA dice in Gibraltar : 0/3 hits, 0.50 expected hits Americans roll dice for 1 artillery, 2 bombers, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/14 hits, 5.83 expected hits Italians roll dice for 1 aaGun, 2 artilleries and 8 infantry in Gibraltar, round 2 : 5/10 hits, 3.33 expected hits 4 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar 1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in Gibraltar 1 tactical_bomber owned by the Americans, 5 fighters owned by the Americans and 2 bombers owned by the Americans retreated Americans roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 2 artilleries and 5 infantry in Gibraltar, round 3 : 2/7 hits, 2.33 expected hits 1 artillery owned by the Americans lost in Gibraltar 1 infantry owned by the Italians lost in Gibraltar Italians win with 2 artilleries and 4 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 1 artillery, 4 infantry and 1 mech_infantry Casualties for Germans: 1 aaGun and 3 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 5 fighters moved from Gibraltar to 91 Sea Zone 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 2 bombers moved from Gibraltar to Morocco 2 fighters moved from 45 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 2 infantry placed in Western United States 2 transports placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 2 infantry placed in Eastern United States Americans undo move 3. 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 aaGun EDIT: Adding units owned by Americans to Western United States: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Italians regular : 1.33 Japanese regular : -0.67 Germans AA : -0.50
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 2 bombers moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Queensland to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from 54 Sea Zone to 45 Sea Zone 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 mech_infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Battle in Philippines Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Borneo from Japanese, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 45 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 1 artillery, 2 bombers, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 aaGun, 2 artilleries and 3 infantry; Italians defend with 1 harbour and 5 infantry Germans roll AA dice in Gibraltar : 0/3 hits, 0.50 expected hits Americans roll dice for 1 artillery, 2 bombers, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/14 hits, 5.83 expected hits Italians roll dice for 1 aaGun, 2 artilleries and 8 infantry in Gibraltar, round 2 : 5/10 hits, 3.33 expected hits 4 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar 1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in Gibraltar 1 tactical_bomber owned by the Americans, 5 fighters owned by the Americans and 2 bombers owned by the Americans retreated Americans roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 2 artilleries and 5 infantry in Gibraltar, round 3 : 2/7 hits, 2.33 expected hits 1 artillery owned by the Americans lost in Gibraltar 1 infantry owned by the Italians lost in Gibraltar Italians win with 2 artilleries and 4 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 1 artillery, 4 infantry and 1 mech_infantry Casualties for Germans: 1 aaGun and 3 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 5 fighters moved from Gibraltar to 91 Sea Zone 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 2 bombers moved from Gibraltar to Morocco 2 fighters moved from 45 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 2 infantry placed in Western United States 2 transports placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 2 infantry placed in Eastern United States Americans undo move 3. 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 aaGun EDIT: Adding units owned by Americans to Western United States: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Suiyuyan to Shensi 1 fighter moved from Kansu to Shensi 1 infantry moved from Suiyuyan to Shensi 2 infantry moved from Suiyuyan to Shensi 1 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 artillery, 1 fighter and 4 infantry Japanese defend with 3 infantry Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Shensi, round 2 : 3/6 hits, 1.67 expected hits Japanese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Shensi 3 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 1 artillery and 4 infantry moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Sicily to 95 Sea Zone 2 infantry moved from Sardinia to 95 Sea Zone 4 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone 4 infantry moved from 92 Sea Zone to Gibraltar 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 battleship and 2 cruisers moved from 95 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 95 Sea Zone to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 submarine moved from 71 Sea Zone to 82 Sea Zone Combat - British Battle in 82 Sea Zone British attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 82 Sea Zone British win, taking 82 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Gibraltar British attack with 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber Germans defend with 2 artilleries; Italians defend with 1 harbour and 4 infantry British roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/10 hits, 3.17 expected hits Italians roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 : 0/6 hits, 2.00 expected hits 2 artilleries owned by the Germans and 4 infantry owned by the Italians lost in Gibraltar British win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Germans: 2 artilleries Casualties for Italians: 4 infantry Non Combat Move - British 1 tactical_bomber moved from Gibraltar to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 3 carriers moved from 95 Sea Zone to 92 Sea Zone 2 destroyers moved from 95 Sea Zone to 92 Sea Zone 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 armour moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan 3 artilleries and 2 infantry moved from Alexandria to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 aaGun and 3 infantry moved from Burma to India 1 fighter moved from Suiyuyan to Kansu 1 submarine moved from 91 Sea Zone to 93 Sea Zone Place Units - British 3 infantry placed in Egypt 2 mech_infantrys placed in Union of South Africa 1 fighter and 1 tactical_bomber placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -0.17 Italians regular : -0.67 Japanese regular : -0.67 Germans AA : -0.50 British regular : 1.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Italians Italians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Ukraine to Rostov 1 armour moved from Ukraine to Rostov 1 bomber moved from Eastern Poland to Rostov 1 fighter moved from Southern Italy to Rostov 1 tactical_bomber moved from Southern Italy to Rostov 1 artillery moved from Libya to Tunisia 1 mech_infantry moved from Tobruk to Tunisia 1 armour moved from Tobruk to Tunisia 1 infantry moved from Nigeria to French Central Africa Italians take French Central Africa from French Combat - Italians Battle in Rostov Italians attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 infantry Italians roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 4/5 hits, 2.50 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 1 fighter owned by the Italians lost in Rostov 2 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Italians: 1 fighter and 1 mech_infantry Casualties for Russians: 2 infantry Battle in Tunisia Italians attack with 1 armour, 1 artillery and 1 mech_infantry Americans defend with 1 armour and 1 mech_infantry Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians lost in Tunisia 1 mech_infantry owned by the Americans lost in Tunisia Italians roll dice for 1 armour and 1 artillery in Tunisia, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 armour in Tunisia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 6 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Rostov to Ukraine 1 tactical_bomber moved from Rostov to Ukraine 1 artillery and 2 infantry moved from Tobruk to Libya 1 infantry moved from Northern Italy to France 2 infantry moved from Northern Italy to Yugoslavia 1 fighter moved from Southern Italy to Ukraine Place Units - Italians 3 infantry placed in Ukraine 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Ukraine: 1 bomber EDIT: Adding units owned by Italians to Romania: 1 bomber EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,5,5,4 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,6 Italians collect 21 PUs (3 lost to blockades); end with 21 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 1.50 Russians regular : 1.33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea 1 fighter moved from 54 Sea Zone to Dutch New Guinea 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Battle in Sumatra Battle in Dutch New Guinea ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Java from Japanese, taking Sumatra from Japanese with 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Dutch New Guinea to New Guinea 2 fighters moved from New South Wales to Queensland 1 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 fighter, 2 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 4 mech_infantrys moved from Ukraine to Volgograd 2 bombers moved from Romania to Volgograd 1 armour and 1 mech_infantry moved from Nenetsia to Timguska Germans take Urals from Russians Germans take Timguska from Russians 3 mech_infantrys moved from Ukraine to Caucasus 3 armour moved from Ukraine to Caucasus 3 tactical_bombers moved from Romania to Caucasus 2 tactical_bombers moved from Romania to Volgograd 2 tactical_bombers moved from Romania to Caucasus Combat - Germans Battle in Volgograd Germans attack with 2 bombers, 4 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 2 bombers, 4 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 4/8 hits, 3.00 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Caucasus Germans attack with 3 armour, 3 mech_infantrys and 5 tactical_bombers British defend with 1 infantry Germans roll dice for 3 armour, 3 mech_infantrys and 5 tactical_bombers in Caucasus, round 2 : 3/11 hits, 5.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 3 armour, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 5 tactical_bombers moved from Caucasus to Romania 2 tactical_bombers moved from Volgograd to Ukraine 2 bombers moved from Volgograd to Romania 1 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine 3 artilleries moved from Belarus to Eastern Poland 1 mech_infantry moved from Novgorod to Belarus 2 mech_infantrys moved from Novgorod to Eastern Poland 2 fighters moved from Southern Italy to Ukraine 1 fighter moved from Western Germany to Ukraine Place Units - Germans 3 mech_infantrys placed in Novgorod 1 artillery and 2 infantry placed in France 1 fighter placed in Western Germany 6 mech_infantrys placed in Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,5,3,5 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : -1.33 Germans regular : -1.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 2 infantry moved from Bryansk to Rostov 1 tactical_bomber moved from Bryansk to Rostov 1 fighter moved from Russia to Rostov 2 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 1 artillery and 2 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Vologda to Urals Russians take Urals from Germans 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans Combat - Russians Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Belarus Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 mech_infantry moved from Russia to Kazakhstan 1 fighter moved from Tambov to Russia 1 fighter moved from Rostov to Russia 1 tactical_bomber moved from Rostov to Bryansk 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 3 infantry moved from Russia to Bryansk 1 aaGun moved from Bryansk to Belarus 1 fighter moved from Russia to Bryansk 4 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 14 infantry moved from Amur to Buryatia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -1.17 Germans regular : 0.00 Russians regular : 0.33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Hopei to Shensi 6 artilleries moved from Kweichow to Shensi 2 mech_infantrys moved from Szechwan to Shensi 1 armour moved from Sikang to Shensi 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 3 fighters and 3 tactical_bombers moved from Kweichow to Shensi 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 bomber moved from French Indo China to 41 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 1 tactical_bomber moved from French Indo China to 43 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 marine moved from Kwangsi to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo 1 fighter moved from 36 Sea Zone to Sumatra 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java 1 marine moved from French Indo China to 36 Sea Zone 1 battleship and 1 marine moved from 36 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 infantry moved from French Indo China to 36 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Sumatra 1 battleship moved from 36 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 cruiser and 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 2 battleships, 1 tactical_bomber and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 2 battleships, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 43 Sea Zone Japanese attack with 1 cruiser and 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Philippines Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Java Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.50 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Borneo Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber Americans defend with 1 mech_infantry Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Borneo, round 2 : 1/3 hits, 1.50 expected hits UK_Pacific roll dice for 1 mech_infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Sumatra Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/4 hits, 1.50 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Celebes Japanese attack with 1 artillery, 1 infantry and 1 marine Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Celebes, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Celebes, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes Japanese roll dice for 1 artillery and 1 marine in Celebes, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Celebes Japanese roll dice for 1 marine in Celebes, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 1/2 hits, 0.67 expected hits 1 marine owned by the Japanese lost in Celebes Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12 Casualties for Japanese: 1 artillery, 1 infantry and 1 marine Battle in Shensi Japanese attack with 1 armour, 6 artilleries, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers Chinese defend with 1 artillery and 3 infantry Japanese roll dice for 1 armour, 6 artilleries, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Shensi, round 2 : 7/16 hits, 7.00 expected hits Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 6 artilleries, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Chinese: 1 artillery and 3 infantry Non Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 1 bomber moved from 41 Sea Zone to French Indo China 1 bomber moved from 42 Sea Zone to French Indo China 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 fighter moved from Sumatra to 41 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 41 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from 45 Sea Zone to 44 Sea Zone 2 carriers moved from 36 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 42 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from Kweichow to 36 Sea Zone 1 fighter moved from Kweichow to French Indo China 1 carrier moved from 6 Sea Zone to 36 Sea Zone 3 carriers moved from 36 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Anhwe to Chahar 1 mech_infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Kweichow 1 infantry moved from Yunnan to Szechwan 1 aaGun moved from Anhwe to Hunan 1 tactical_bomber moved from Japan to French Indo China 3 fighters and 3 tactical_bombers moved from Shensi to Kweichow 1 mech_infantry moved from Kwangtung to Hunan 1 mech_infantry moved from Anhwe to Shensi 2 mech_infantrys moved from Kwangtung to Anhwe Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone 3 mech_infantrys placed in Kwangtung 1 armour and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 61 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : -0.17 Japanese regular : -2.50 UK_Pacific regular : -0.33 ANZAC regular : -1.33
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 7 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Queensland to 54 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from Morocco to United Kingdom 1 fighter moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from 91 Sea Zone to United Kingdom 1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 2 carriers moved from 91 Sea Zone to 64 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone Place Units - Americans 7 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 2 carriers and 1 submarine placed in 10 Sea Zone 2 tactical_bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2,3,2,6,4,4,3,5,6,3,6,1 Americans collect 54 PUs (3 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :