no scramble from Scotland
full scramble from London
GL
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 1 infantry, 1 marine, 6 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 8 Sea Zone to 5 Sea Zone
1 battleship moved from 20 Sea Zone to 21 Sea Zone
2 cruisers and 1 marine moved from 20 Sea Zone to 21 Sea Zone
5 carriers and 1 fighter moved from 20 Sea Zone to 21 Sea Zone
2 submarines moved from 20 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
3 carriers moved from 6 Sea Zone to 21 Sea Zone
2 submarines moved from 20 Sea Zone to 19 Sea Zone
2 submarines moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 20 Sea Zone to 21 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from 20 Sea Zone to Kwangtung
Combat - Americans
Combat Hit Differential Summary :
Revised move. Same scramble option, that I’m still assuming you will not fight.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 1 infantry, 1 marine, 6 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 8 Sea Zone to 5 Sea Zone
1 battleship moved from 20 Sea Zone to 21 Sea Zone
2 cruisers and 1 marine moved from 20 Sea Zone to 21 Sea Zone
5 carriers and 1 fighter moved from 20 Sea Zone to 21 Sea Zone
2 submarines moved from 20 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
3 carriers moved from 6 Sea Zone to 21 Sea Zone
2 submarines moved from 20 Sea Zone to 19 Sea Zone
2 submarines moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 20 Sea Zone to 21 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from 20 Sea Zone to Kwangtung
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 4 fighters, 5 submarines and 2 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 4 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Kwangtung
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 armour, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangtung, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Americans lost in Kwangtung
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kwangtung
Americans win, taking Kwangtung from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in 5 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 5 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 5 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 artillery and 3 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 carrier, 3 infantry, 1 submarine and 2 transports moved from 8 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 5 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from New South Wales to Caroline Islands
2 fighters moved from Kwangtung to 21 Sea Zone
2 mech_infantrys moved from Eastern Persia to India
1 destroyer and 3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from Libya to Tobruk
1 mech_infantry moved from Libya to Alexandria
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to Trans-Jordan
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
Place Units - Americans
1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
2 fighters, 1 infantry and 1 marine placed in Western United States
1 fighter placed in Eastern United States
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : -0.83
Japanese regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Combat Move - British
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
2 fighters moved from Northwest Persia to 80 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
Combat - British
Combat Hit Differential Summary :
@Avner Ok. More usual question: Kamikazi in SZ35. If so, how many?
no Kamikaze
Thx
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 1 infantry, 1 marine, 6 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 8 Sea Zone to 5 Sea Zone
1 battleship moved from 20 Sea Zone to 21 Sea Zone
2 cruisers and 1 marine moved from 20 Sea Zone to 21 Sea Zone
5 carriers and 1 fighter moved from 20 Sea Zone to 21 Sea Zone
2 submarines moved from 20 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
3 carriers moved from 6 Sea Zone to 21 Sea Zone
2 submarines moved from 20 Sea Zone to 19 Sea Zone
2 submarines moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 20 Sea Zone to 21 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from 20 Sea Zone to Kwangtung
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 4 fighters, 5 submarines and 2 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 4 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Kwangtung
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 armour, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangtung, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Americans lost in Kwangtung
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kwangtung
Americans win, taking Kwangtung from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in 5 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 5 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 5 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 artillery and 3 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 carrier, 3 infantry, 1 submarine and 2 transports moved from 8 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 5 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from New South Wales to Caroline Islands
2 fighters moved from Kwangtung to 21 Sea Zone
2 mech_infantrys moved from Eastern Persia to India
1 destroyer and 3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from Libya to Tobruk
1 mech_infantry moved from Libya to Alexandria
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to Trans-Jordan
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
Place Units - Americans
1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
2 fighters, 1 infantry and 1 marine placed in Western United States
1 fighter placed in Eastern United States
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 6 PUs;
Combat Move - British
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
2 fighters moved from Northwest Persia to 80 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
Combat - British
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 5 damage total.
Battle in 80 Sea Zone
British attack with 1 destroyer and 2 fighters
Japanese defend with 2 submarines
British roll dice for 1 destroyer and 2 fighters in 80 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 35 Sea Zone
British attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 35 Sea Zone
1 submarine owned by the Japanese lost in 35 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Caucasus
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 2 infantry in Caucasus, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Shan State from Japanese to UK_Pacific
EDIT: Changing ownership of Malaya from Japanese to UK_Pacific
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 8 infantry moved from Iraq to Northwest Persia
4 infantry moved from Trans-Jordan to Iraq
2 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 mech_infantry moved from Libya to Alexandria
1 fighter moved from Caucasus to Trans-Jordan
2 fighters moved from 80 Sea Zone to Trans-Jordan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 mech_infantrys moved from Trans-Jordan to Egypt
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from 35 Sea Zone to Caroline Islands
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 battleship and 1 cruiser moved from 20 Sea Zone to 21 Sea Zone
1 bomber moved from Normandy Bordeaux to Gibraltar
1 armour moved from Burma to Malaya
2 aaGuns, 2 artilleries, 22 infantry and 1 mech_infantry moved from Burma to India
Place Units - British
3 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 destroyer placed in 71 Sea Zone
1 carrier placed in 106 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,3,6
UK_Pacific collect 10 PUs (3 lost to blockades); end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : -0.83
Japanese regular : 1.17
Germans AA : -0.17
Germans regular : -0.67
British regular : 0.67
@Avner I edited my move because I forgot to blitz to Malaya. I hope you’re ok with that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Volgograd to Novosibirsk
1 armour moved from Volgograd to Novosibirsk
Place Units - Italians
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Battle in Okinawa
Non Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 21 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
Place Units - ANZAC
1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
2 bombers, 4 fighters and 3 tactical_bombers moved from Bryansk to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers
British defend with 2 infantry
Germans roll dice for 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers in Caucasus, round 2 : 5/12 hits, 5.83 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
2 bombers, 4 fighters and 3 tactical_bombers moved from Caucasus to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 armour moved from Novgorod to Bryansk
1 armour moved from Yenisey to Evenkiyskiy
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Vologda to Samara
1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Western Germany to Yugoslavia
1 fighter moved from Western Germany to Bryansk
1 submarine moved from 124 Sea Zone to 123 Sea Zone
1 fighter moved from Yugoslavia to Western Germany
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
3 tactical_bombers placed in Novgorod
3 infantry placed in Volgograd
3 artilleries placed in Ukraine
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 18x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
7 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Germans
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Yakut S.S.R. to Yenisey
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 mech_infantry moved from French Indo China to Kwangtung
1 mech_infantry moved from French Indo China to Kwangtung
2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from French Indo China to Malaya
1 bomber moved from French Indo China to Malaya
1 tactical_bomber moved from French Indo China to Kwangtung
1 tactical_bomber moved from French Indo China to Kwangtung
1 tactical_bomber moved from French Indo China to Kwangtung
1 fighter moved from Japan to 19 Sea Zone
1 destroyer moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in Philippines
Battle in 20 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win, taking Philippines from Americans, taking 20 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 80 Sea Zone
Japanese attack with 2 submarines
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from British with 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kwangtung
Japanese attack with 2 mech_infantrys and 3 tactical_bombers
Americans defend with 1 artillery; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 mech_infantrys and 3 tactical_bombers in Kwangtung, round 2 : 2/5 hits, 1.83 expected hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangtung
1 artillery owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 artillery
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport; Americans defend with 2 submarines
2 submarines owned by the Americans and 1 submarine owned by the ANZAC submerged
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits, 0.50 expected hits
UK_Pacific roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 battleships, 9 carriers, 1 cruiser, 2 destroyers, 14 fighters, 2 submarines and 4 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from Malaya to French Indo China
1 bomber moved from Malaya to French Indo China
6 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from Kwangtung to French Indo China
1 tactical_bomber moved from Kwangtung to French Indo China
1 tactical_bomber moved from Kwangtung to French Indo China
1 tactical_bomber moved from Hopei to French Indo China
1 fighter moved from 19 Sea Zone to Japan
5 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 infantry moved from Shensi to Kansu
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
3 armour moved from Kansu to Timguska
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Sikang to Szechwan
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 submarines placed in 36 Sea Zone
3 infantry placed in Manchuria
3 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,1,1,3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,3,3,1,6,6
Japanese collect 46 PUs (17 lost to blockades); end with 46 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00
UK_Pacific regular : 0.17
British regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 submarine moved from 6 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
6 fighters moved from 21 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Combat Hit Differential Summary :
@Avner Happy Thanksgiving…
Scramble in SZ6?
@surfer said in L24 BM4 Surfer (Allies+23) vs Avner (Axis):
@Avner Happy Thanksgiving…
Scramble in SZ6?
to you ;) even if we don’t celebrate it in Italy :)
no scramble thx
@Avner Ooops. Sun Tzu … know thy enemy. Should have known that! ;)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 submarine moved from 6 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
6 fighters moved from 21 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in Marshall Islands
Battle in 6 Sea Zone
Americans attack with 2 fighters, 3 submarines and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Marshall Islands from Japanese with 2 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters in 20 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 marine, 3 submarines and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
6 fighters moved from 20 Sea Zone to 33 Sea Zone
5 fighters moved from New South Wales to 33 Sea Zone
1 tactical_bomber moved from New South Wales to Queensland
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 6 Sea Zone to Iwo Jima
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 destroyer moved from 5 Sea Zone to 15 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer, 1 infantry, 1 marine, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Midway
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Eastern United States to 106 Sea Zone
1 mech_infantry moved from Alexandria to Trans-Jordan
3 infantry moved from Tobruk to Alexandria
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Trans-Jordan to Northwest Persia
1 bomber moved from Caroline Islands to India
1 artillery and 1 infantry moved from Algeria to Morocco
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in Eastern United States
1 fighter placed in Western United States
Americans undo move 5.
Americans undo move 4.
1 fighter placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 16 PUs;
UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
11 infantry moved from India to Burma
4 infantry moved from India to Burma
2 artilleries moved from India to Burma
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
3 fighters moved from Trans-Jordan to 80 Sea Zone
1 bomber moved from Gibraltar to Caucasus
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
Combat - British
Battle in Burma
British attack with 2 artilleries and 15 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries and 15 infantry in Burma, round 2 : 3/17 hits, 3.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 artilleries and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 3 infantry
British roll dice for 1 artillery, 1 bomber and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 3 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Caucasus
1 infantry owned by the Germans lost in Caucasus
British roll dice for 1 artillery and 1 bomber in Caucasus, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British lost in Caucasus
1 infantry owned by the Germans lost in Caucasus
1 bomber owned by the British retreated
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 2 infantry
Casualties for Germans: 2 infantry
Battle in 80 Sea Zone
British attack with 1 destroyer and 3 fighters
Japanese defend with 2 submarines
British roll dice for 1 destroyer and 3 fighters in 80 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - British
3 fighters moved from 80 Sea Zone to Northwest Persia
1 bomber moved from Caucasus to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Iraq to Northwest Persia
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Alexandria to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Trans-Jordan to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
4 infantry moved from India to Burma
2 infantry moved from India to Burma
1 fighter moved from 92 Sea Zone to Egypt
1 carrier and 1 fighter moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to Egypt
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from India to Burma
1 aaGun moved from India to Burma
1 battleship and 1 cruiser moved from 21 Sea Zone to 33 Sea Zone
1 mech_infantry moved from India to Burma
1 armour and 1 mech_infantry moved from India to Burma
2 infantry moved from India to Burma
Place Units - British
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
1 destroyer placed in 71 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
4 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 4 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : 1.67
Japanese regular : -0.33
Germans regular : 1.33
British regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Novosibirsk to Timguska
1 armour moved from Novosibirsk to Timguska
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Southern Italy
1 aaGun moved from Western Germany to Greater Southern Germany
Place Units - Italians
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Hey man? it’s ok?