@general-6-stars I have a physical map that I have made. It’s mostly rules i am trying to develop. Thanks for showing me your map.
Re: Field Marshal Games Pieces Project Discussion thread
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How about a B-36 Peacemaker.
The U.S. thought Britain was going to fall so they needed a Bomber that could take off from the U.S. mainland, bomb Germany and fly back home.
protoype flew in 1946 -
I would prefer to stick with tech items that were actually built during WWII. I would include proto-types in this definition. If a country cannot met this qualification if they had at least one test trial. If a country could not meet this requirement, we could do one of two option.
1. They could use a proto type design that was closest to having a proto type built.
2. They use an allies tech unit.
One thing I’m not in favor of is jets using Long Range technology. No jet simply could not match a long range prop aircraft.
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Ok, what about the British super heavy tank……“Tortoise”
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I would prefer to stick with tech items that were actually built during WWII. I would include proto-types in this definition. If a country cannot met this qualification if they had at least one test trial. If a country could not meet this requirement, we could do one of two option.
1. They could use a proto type design that was closest to having a proto type built.
2. They use an allies tech unit.
Everybody’s list of desired units is going to be different. If you find your favorite piece missing from FMGs set and don’t know where to turn, I’ll sculpt it for you.
One thing I’m not in favor of is jets using Long Range technology. No jet simply could not match a long range prop aircraft.
Well in A&A it’s possible to achieve long range and jet aircraft so if we’re talking about tech molds there should be a dedicated mold to represent that tech. Personally, I wouldn’t want to have a prop aircraft representing a jet on my board.
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What do you charge to sculpt a AAA figure,?
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FMG should make neutral forces, since neither of the new games will have unique sculpts for neutrals but the same British units or German units for all of them in 3 colors. Thats not good enough.
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Yes,yes,yes.
I want more piece for my World at War game game but what will be the scale of the pieces?
We need more warships but the scale must be between 1/3000 and 1/4000 not bigger…
Carrier, cruiser, transport and cargo,landing craft.
1/250 for tanks and trucks.
1/700 for planes.
1/87 or 1/72 for figurines.We are using the same scale as the existing AAA pcs. I know this product will be used 99% of the time for Axis & Allies… but just like COMBAT DICE, I say they are for WW2 games in general so the Chimps will not Sue me out of business.
Well, if you measure the A&A pieces the scales inexplicably vary from mold to mold. :? If one is familiar with the units represented it’s pretty obvious in some molds. For example, the Yamato mold is shorter than the Bismarck mold when it should be the opposite. The B 17 wingspan is far greater than the Halifax wingspan when they should be identical. The Bf 109 fighter mold is one of the largest while it should be the smallest. What’s going on here? This is a gripe for people who appreciate historically accurate models.
What I would like to see is a consistent scale for each unit type: All BBs at 1/zzzz scale, CVs at 1/yyyy scale, CAs at 1/xxxx scale, DDs at 1/wwww, figthers at 1/vvv scale, bombers at 1/uuu scale and so on. Exceptions might need to be made here and there if a mold ends up being too big or too small. However, I feel every attempt should be made to keep the relative size of the pieces in each unit type as accurate as possible.
I think it would be ideal if a scale was chosen for each unit type that would allow something like the following rule:
DDs <= 35mm (~1/3333)
CAs 42-47mm (~1/4444)
BBs 55-62mm (~1/4444)
CVs >= 60mm (~1/4444)fighters 20-26mm (wingspan) (~1/600)
bombers 30-60mm (wingspan) (~1/700) -
Perhaps we could create a poll for every unit and nationality to see which ones people would like to see included. Just an idea if FMG hasn’t already decided on this.
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I would like to see the game start in 1939, include Polish forces with their cavalry units.
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What about Germany utilizing 3 million horses after their huge losses on the Russian front?
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@coachofmany:
What about Germany utilizing 3 million horses after their huge losses on the Russian front?
they were used for logistics, and their are no logistical units in A&A, almost none of those horses were used in cavalry units.
But I do argee that it would be cool to have circa 1900-1940 cavalry peices, if not for A&A, for varints of it or other games.
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Cavalry could be 1-2-2-4 and could blitz.
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@Brain:
Cavalry could be 1-2-2-4 and could blitz.
…and could be used in IL’s Great War variant! 8-)
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Yes, it may already be there , I have downloaded the game but not played.
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Tell us when you find out.
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@Brain:
Cavalry could be 1-2-2-4 and could blitz.
thats the same as mech inf, more like 1-1-2-3
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Okay so what you are saying is:
Cavalry 1-1-2-3 with blitz ability
Mech Inf 1-2-2-4 with blitz ability -
yes, if you really want to play with a cavalry piece in World War 2
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Only if we had a game that started in 1939.
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@Brain:
Only if we had a game that started in 1939.
Yah, but 1939 is a boring start date.
I have been saying a 1940 start date is ideal for a game like A&A for about eight months now, so if these new ones are any good(they will be) I will be getting my wish.