• '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            1 unit repaired.
            1 Artillery and 1 Infantry moved from Changchun to 84 Sea Zone
            1 Artillery and 1 Infantry moved from 84 Sea Zone to Peking
            2 ArmoredCars moved from Heilungchiang to Chita
            2 Infantrys moved from Changchun to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Shantung
            1 Artillery and 1 Infantry moved from Kiangsi to Kwangtung
            2 Artillerys moved from Hong Kong to 92 Sea Zone
            1 Infantry moved from Hong Kong to 92 Sea Zone
            2 Artillerys and 1 Infantry moved from 92 Sea Zone to Kwangsi
            1 Artillery and 2 Infantrys moved from Hong Kong to Kwangtung
            2 Transports moved from 105 Sea Zone to 92 Sea Zone
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry and 1 S.Submarine moved from 84 Sea Zone to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Northern Territory
                  Hisaichi take Northern Territory from Anzac
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 ArmoredCars, 6 Artillerys, 1 Bunker, 1 Elite, 1 Fighter, 3 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Chita
                Hisaichi attack with 2 ArmoredCars
                Russians defend with 2 Infantrys
                    Hisaichi roll dice for 2 ArmoredCars in Chita, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 Infantrys in Chita, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Chita
                1 ArmoredCar owned by the Hisaichi retreated to Heilungchiang
                Russians win with 2 Infantrys remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Shantung
                Hisaichi attack with 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Infantrys in Shantung, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Infantrys in Shantung, round 3 : 1/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Peking
                Hisaichi attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Peking, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Peking, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Peking
                    Hisaichi roll dice for 1 Artillery in Peking, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Peking, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Peking, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Peking, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Peking, round 5 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Peking, round 5 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Hisaichi lost in Peking
                    1 Infantry owned by the Chinese lost in Peking
                Chinese win with 1 Artillery remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            1 Artillery, 1 Bunker and 1 Elite placed in Liaoning
            3 Artillerys and 3 Infantrys placed in Hong Kong
            2 ArmoredCars, 2 Artillerys, 1 Fighter and 1 Mech.Inf placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Russians regular : 0.33
    Hisaichi regular : -1.00
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Finns round 6

    TripleA Turn Summary for game: World At War

    Game History

    Round: 6
    
        Combat Move - Finns
            2 Infantrys moved from Vyborg to N.Karelia
            1 Mech.Inf moved from Helsinki to N.Karelia
            3 Infantrys and 1 Mech.Inf moved from Vyborg to S.Karelia
            1 Fighter moved from Leningrad to S.Karelia
            1 Tank moved from Kotka to S.Karelia
            1 Mech.Inf moved from Helsinki to N.Karelia
    
        Purchase Units - Finns
            Finns buy 2 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in N.Karelia
                Finns attack with 2 Infantrys and 2 Mech.Infs
                Russians defend with 1 ArmoredCar
                    Finns roll dice for 2 Infantrys and 2 Mech.Infs in N.Karelia, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 ArmoredCar in N.Karelia, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Russians lost in N.Karelia
                Finns win, taking N.Karelia from Russians with 2 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 4
                Casualties for Russians: 1 ArmoredCar
            Battle in S.Karelia
                Finns attack with 1 Fighter, 3 Infantrys, 1 Mech.Inf and 1 Tank
                Russians defend with 1 ArmoredCar, 1 Artillery, 1 Elite and 2 Infantrys
                    Finns roll dice for 1 Fighter, 3 Infantrys, 1 Mech.Inf and 1 Tank in S.Karelia, round 2 : 2/6 hits, 1.83 expected hits
                    Russians roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite and 2 Infantrys in S.Karelia, round 2 : 1/5 hits, 1.50 expected hits
                    1 Infantry owned by the Finns lost in S.Karelia
                    1 ArmoredCar owned by the Russians and 1 Infantry owned by the Russians lost in S.Karelia
                    Finns roll dice for 1 Fighter, 2 Infantrys, 1 Mech.Inf and 1 Tank in S.Karelia, round 3 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in S.Karelia, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Finns lost in S.Karelia
                    1 Infantry owned by the Russians lost in S.Karelia
                    Finns roll dice for 1 Fighter, 1 Infantry, 1 Mech.Inf and 1 Tank in S.Karelia, round 4 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery and 1 Elite in S.Karelia, round 4 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Russians and 1 Artillery owned by the Russians lost in S.Karelia
                Finns win, taking S.Karelia from Russians with 1 Fighter, 1 Infantry, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 11
                Casualties for Finns: 2 Infantrys
                Casualties for Russians: 1 ArmoredCar, 1 Artillery, 1 Elite and 2 Infantrys
    
        Non Combat Move - Finns
            1 Fighter moved from S.Karelia to Leningrad
            3 Infantrys moved from Tampere to Oulu
            3 Infantrys moved from Helsinki to Tampere
    
        Place Units - Finns
            2 Infantrys and 2 Mech.Infs placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -0.33
    Russians regular : -1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Romanians round 6

    TripleA Turn Summary for game: World At War

    Game History

    Round: 6
    
        Combat Move - Romanians
            1 Elite moved from Odessa to Donetsk
            1 Artillery moved from Crimea to Donetsk
            1 Infantry moved from W.Romania to Bulgaria
                  Romanians take Bulgaria from Russians
    
        Purchase Units - Romanians
            Romanians buy 1 Elite, 4 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 1 Artillery and 1 Elite
                Russians defend with 2 Infantrys
                    Romanians roll dice for 1 Artillery and 1 Elite in Donetsk, round 2 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 2 Infantrys in Donetsk, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Romanians
            2 ArmoredCars moved from Odessa to Kiev
            4 Infantrys moved from Bucharest to E.Romania
            1 Elite and 1 Infantry moved from W.Romania to Bulgaria
    
        Place Units - Romanians
            4 Infantrys placed in Bucharest
            1 Elite and 1 Mech.Inf placed in W.Romania
    
        Turn Complete - Romanians
            Romanians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 1.17
    Russians regular : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: World At War

    Game History

    Round: 6
    
        Combat Move - Thai
            2 Infantrys moved from Bangkok to 105 Sea Zone
            5 Infantrys moved from Bangkok to S.Thailand
            2 Infantrys and 1 Transport moved from 105 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Western Australia
            1 Transport moved from 67 Sea Zone to 105 Sea Zone
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Western Australia
                Thai attack with 2 Infantrys
                Anzac defend with 1 Infantry
                    Thai roll dice for 2 Infantrys in Western Australia, round 2 : 1/2 hits, 0.33 expected hits
                    Anzac roll dice for 1 Infantry in Western Australia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Western Australia
                    1 Infantry owned by the Anzac lost in Western Australia
                Thai win, taking Western Australia from Anzac with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys, 3 Infantrys and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.67
    Thai regular : 0.67
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Russians round 7

    TripleA Manual Gamesave Post for game: World At War

    Game History

    Round: 7
    
        Combat Move - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit sorry clicked through too far.


  • @Entek said in Dawg v Entek W@W! redemption:

    @dawgoneit sorry clicked through too far.

    all good my friend.

    baaf1d1b-ae40-4258-9552-e22472acd6a9-rus 7.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World At War

    Game History

    Round: 7
    
        Combat Move - Italians
            1 Artillery and 2 Infantrys moved from Serbia to Greece
            2 Adv.Fighters moved from 46 Sea Zone to 56 Sea Zone
            1 Adv.Fighter moved from El Agheila to 51 Sea Zone
            2 Adv.Fighters moved from S.Algeria to E.Morocco
            2 ArmoredCars moved from Tunis to N.Algeria
            2 Tanks moved from Tunis to S.Algeria
            2 Artillerys, 1 Infantry and 1 Tank moved from Tobruk to Kufra
    
        Purchase Units - Italians
            Italians buy 2 Adv.Fighters, 1 Bunker, 10 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 Artillery and 2 Infantrys
                British defend with 1 AAGun, 1 Infantry and 1 Tank
                    Italians roll dice for 1 Artillery and 2 Infantrys in Greece, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 Infantry and 1 Tank in Greece, round 2 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the British lost in Greece
                    Italians roll dice for 1 Artillery and 2 Infantrys in Greece, round 3 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 Tank in Greece, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in Greece
                Italians win, taking Greece from British with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 7
                Casualties for British: 1 Infantry and 1 Tank
            Battle in 51 Sea Zone
                Italians attack with 1 Adv.Fighter
                British defend with 1 Transport
                    Italians roll dice for 1 Adv.Fighter in 51 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Transport in 51 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 Adv.Fighter in 51 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Transport in 51 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                1 Adv.Fighter owned by the Italians lost in 51 Sea Zone
                    1 Transport owned by the British lost in 51 Sea Zone
                British win with no units remaining. Battle score for attacker is -4
                Casualties for Italians: 1 Adv.Fighter
                Casualties for British: 1 Transport
            Battle in 56 Sea Zone
                Italians attack with 2 Adv.Fighters
                British defend with 1 Destroyer, 1 S.Submarine and 1 Submarine
                    Italians roll dice for 2 Adv.Fighters in 56 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 Destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the British lost in 56 Sea Zone
                1 S.Submarine owned by the British submerged
                    Italians roll dice for 2 Adv.Fighters in 56 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 Destroyer in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 Adv.Fighters in 56 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 Destroyer in 56 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 56 Sea Zone
                Italians win with 2 Adv.Fighters remaining. Battle score for attacker is 15
                Casualties for British: 1 Destroyer and 1 Submarine
            Battle in N.Algeria
                Italians attack with 2 ArmoredCars
                French defend with 1 Artillery and 1 Infantry
                    Italians roll dice for 2 ArmoredCars in N.Algeria, round 2 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in N.Algeria, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 2 ArmoredCars in N.Algeria, round 3 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in N.Algeria, round 3 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Italians lost in N.Algeria
                    1 Infantry owned by the French lost in N.Algeria
                    Italians roll dice for 1 ArmoredCar in N.Algeria, round 4 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Artillery in N.Algeria, round 4 : 0/1 hits, 0.33 expected hits
                1 ArmoredCar owned by the Italians retreated to N.Tunisia
                French win with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for Italians: 1 ArmoredCar
                Casualties for French: 1 Infantry
            Battle in E.Morocco
                Italians attack with 2 Adv.Fighters
                British defend with 1 Fighter; French defend with 1 AAGun, 4 Adv.Fighters, 1 Bunker, 1 Factory, 1 Fighter, 4 Infantrys and 2 Tanks
                    French roll AA dice in E.Morocco : 1/2 hits, 0.33 expected hits
                1 Adv.Fighter owned by the Italians lost in E.Morocco
                    Italians roll dice for 1 Adv.Fighter in E.Morocco, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 Bunker owned by the French
                    French roll dice for 4 Adv.Fighters, 1 Bunker, 2 Fighters, 4 Infantrys and 2 Tanks in E.Morocco, round 2 : 8/13 hits, 6.50 expected hits
                1 Adv.Fighter owned by the Italians lost in E.Morocco
                French win with 4 Adv.Fighters, 1 Bunker, 2 Fighters, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is -20
                Casualties for Italians: 2 Adv.Fighters
            Battle in Kufra
                Italians attack with 2 Artillerys, 1 Infantry and 1 Tank
                British defend with 2 ArmoredCars, 3 Infantrys and 1 Mech.Inf
                    Italians roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Kufra, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 2 ArmoredCars, 3 Infantrys and 1 Mech.Inf in Kufra, round 2 : 1/6 hits, 1.67 expected hits
                    1 Infantry owned by the Italians lost in Kufra
                    2 ArmoredCars owned by the British lost in Kufra
                    Italians roll dice for 2 Artillerys and 1 Tank in Kufra, round 3 : 2/3 hits, 1.17 expected hits
                    British roll dice for 3 Infantrys and 1 Mech.Inf in Kufra, round 3 : 0/4 hits, 1.33 expected hits
                    2 Infantrys owned by the British lost in Kufra
                    Italians roll dice for 2 Artillerys and 1 Tank in Kufra, round 4 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 Infantry and 1 Mech.Inf in Kufra, round 4 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Kufra
                    Italians roll dice for 2 Artillerys and 1 Tank in Kufra, round 5 : 0/3 hits, 1.17 expected hits
                    British roll dice for 1 Mech.Inf in Kufra, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 Artillerys and 1 Tank in Kufra, round 6 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 Mech.Inf in Kufra, round 6 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Italians lost in Kufra
                1 Mech.Inf owned by the British lost in Kufra
                Italians win, taking Kufra from British with 1 Artillery and 1 Tank remaining. Battle score for attacker is 14
                Casualties for Italians: 1 Artillery and 1 Infantry
                Casualties for British: 2 ArmoredCars, 3 Infantrys and 1 Mech.Inf
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to S.Algeria: 2 Adv.Fighters
            EDIT: Removing units owned by French from E.Morocco: 1 Bunker
            EDIT: Adding units owned by French to E.Morocco: 1 Bunker
            EDIT: Turning off Edit Mode
            1 Carrier and 1 Destroyer moved from 46 Sea Zone to 51 Sea Zone
            2 Adv.Fighters moved from 56 Sea Zone to 51 Sea Zone
            1 Submarine moved from 46 Sea Zone to 42 Sea Zone
            1 Destroyer moved from 46 Sea Zone to 43 Sea Zone
    
        Place Units - Italians
            1 Bunker and 4 Infantrys placed in Tunis
            2 Transports placed in 46 Sea Zone
            2 Adv.Fighters and 6 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.83
    Italians regular : -1.00
    British regular : -4.00
    French AA : 0.67
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: World At War

    Game History

    Round: 7
    
        Combat Move - Yamamoto
            1 Artillery and 1 Infantry moved from Tanimbar to 112 Sea Zone
            1 Artillery and 1 Infantry moved from Timor to 112 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 112 Sea Zone to 67 Sea Zone
            2 Transports moved from 67 Sea Zone to 110 Sea Zone
            2 Artillerys and 2 Infantrys moved from Banjarmasin to 110 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 110 Sea Zone to 67 Sea Zone
            5 Transports moved from 67 Sea Zone to 107 Sea Zone
            4 Artillerys and 4 Infantrys moved from 67 Sea Zone to Northern Territory
            2 Artillerys and 2 Infantrys moved from Davao to 107 Sea Zone
            2 Artillerys and 2 Infantrys moved from 107 Sea Zone to Hollandia
                  Yamamoto take Hollandia from Dutch
            1 Battleship, 1 Carrier and 1 Destroyer moved from 112 Sea Zone to 107 Sea Zone
            1 Elite moved from N.French Indochina to Kweichow
                  Yamamoto take Kweichow from Chinese
            4 Infantrys moved from S.French Indochina to N.French Indochina
            1 B.Transport moved from 92 Sea Zone to 84 Sea Zone
            4 Infantrys moved from Kyushu to 84 Sea Zone
            1 B.Transport and 4 Infantrys moved from 84 Sea Zone to 92 Sea Zone
            4 Infantrys moved from 92 Sea Zone to Kwangtung
            2 Transports moved from 92 Sea Zone to 84 Sea Zone
            2 Artillerys and 2 Infantrys moved from Chubu to 84 Sea Zone
            2 Artillerys and 2 Infantrys moved from 84 Sea Zone to Peking
            1 Elite moved from Tokyo to 85 Sea Zone
            1 Elite and 1 S.Submarine moved from 85 Sea Zone to 88 Sea Zone
            1 Elite moved from 88 Sea Zone to Wake
                  Yamamoto take Wake from Americans
            1 Fighter moved from Saipan to 107 Sea Zone
            1 Fighter moved from 85 Sea Zone to 107 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 101 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 95 Sea Zone
            1 Destroyer moved from 107 Sea Zone to 108 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 4 Artillerys, 4 Destroyers, 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Peking
                Yamamoto attack with 2 Artillerys and 2 Infantrys
                Chinese defend with 1 Artillery
                    Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Peking, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Artillery in Peking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Peking
                Yamamoto win, taking Peking from Chinese with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Artillery
            Battle in Northern Territory
                Yamamoto attack with 4 Artillerys and 4 Infantrys
                Anzac defend with 3 Infantrys
                    Yamamoto roll dice for 4 Artillerys and 4 Infantrys in Northern Territory, round 2 : 2/8 hits, 2.67 expected hits
                    Anzac roll dice for 3 Infantrys in Northern Territory, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Yamamoto lost in Northern Territory
                    2 Infantrys owned by the Anzac lost in Northern Territory
                    Yamamoto roll dice for 4 Artillerys and 2 Infantrys in Northern Territory, round 3 : 5/6 hits, 2.00 expected hits
                    Anzac roll dice for 1 Infantry in Northern Territory, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Northern Territory
                Yamamoto win, taking Northern Territory from Anzac with 4 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Anzac: 3 Infantrys
    
        Non Combat Move - Yamamoto
            1 Artillery and 1 Infantry moved from Chubu to Kyushu
            1 Artillery moved from Tokyo to Chubu
    
        Place Units - Yamamoto
            2 Artillerys and 2 Infantrys placed in Davao
            2 Artillerys and 2 Infantrys placed in Banjarmasin
            2 Adv.Fighters and 4 Destroyers placed in 85 Sea Zone
            1 Elite and 3 Infantrys placed in Chubu
    
        Turn Complete - Yamamoto
            Yamamoto collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Yamamoto regular : 3.00
    Anzac regular : 0.67
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: World At War

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            3 Mech.Infs moved from Liaoning to Ayan
            1 ArmoredCar and 2 Tanks moved from Heilungchiang to Ayan
            1 Mech.Inf moved from Changchun to Ayan
            1 Fighter moved from Changchun to Ayan
            2 ArmoredCars and 2 Artillerys moved from Changchun to 84 Sea Zone
            1 ArmoredCar and 1 T.Boat moved from 84 Sea Zone to 75 Sea Zone
            1 ArmoredCar moved from 75 Sea Zone to Ayan
            1 ArmoredCar, 1 Artillery and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
            1 ArmoredCar and 1 Artillery moved from 75 Sea Zone to Ayan
            1 Artillery and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
            1 Artillery moved from 75 Sea Zone to Ayan
            1 Artillery and 1 Infantry moved from Kiangsi to Shanghai
            1 Artillery and 1 Infantry moved from Kwangtung to Hunan
            1 Infantry moved from Shantung to Anhwei
                  Hisaichi take Anhwei from Chinese
            3 Artillerys and 3 Infantrys moved from Hong Kong to 92 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 92 Sea Zone to 75 Sea Zone
            2 Artillerys and 2 Infantrys moved from 75 Sea Zone to Ayan
            1 Artillery, 1 B.Transport and 1 Infantry moved from 92 Sea Zone to 75 Sea Zone
            1 Artillery and 1 Infantry moved from 75 Sea Zone to Ayan
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Destroyers, 1 Elite, 10 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Hunan
                Hisaichi attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 ArmoredCar in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 ArmoredCar in Hunan, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Hunan, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 ArmoredCar in Hunan, round 4 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese lost in Hunan
                Hisaichi win, taking Hunan from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 ArmoredCar
            Battle in Shanghai
                Hisaichi attack with 1 Artillery and 1 Infantry
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shanghai, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 2 Infantrys in Shanghai, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shanghai, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 2 Infantrys in Shanghai, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shanghai, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 2 Infantrys in Shanghai, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Shanghai
                    Hisaichi roll dice for 1 Artillery in Shanghai, round 5 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys in Shanghai, round 5 : 2/2 hits, 0.67 expected hits
                    1 Artillery owned by the Hisaichi lost in Shanghai
                    1 Infantry owned by the Chinese lost in Shanghai
                Chinese win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Ayan
                Hisaichi attack with 3 ArmoredCars, 5 Artillerys, 1 Fighter, 3 Infantrys, 4 Mech.Infs and 2 Tanks
                Russians defend with 2 ArmoredCars, 2 Artillerys, 7 Infantrys and 1 Tank
                    Hisaichi roll dice for 3 ArmoredCars, 5 Artillerys, 1 Fighter, 3 Infantrys, 4 Mech.Infs and 2 Tanks in Ayan, round 2 : 11/18 hits, 6.33 expected hits
                    Russians roll dice for 2 ArmoredCars, 2 Artillerys, 7 Infantrys and 1 Tank in Ayan, round 2 : 7/12 hits, 3.83 expected hits
                    3 ArmoredCars owned by the Hisaichi, 3 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Ayan
                    2 ArmoredCars owned by the Russians, 7 Infantrys owned by the Russians and 2 Artillerys owned by the Russians lost in Ayan
                    Hisaichi roll dice for 4 Artillerys, 1 Fighter, 4 Mech.Infs and 2 Tanks in Ayan, round 3 : 2/11 hits, 4.00 expected hits
                    Russians roll dice for 1 Tank in Ayan, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 4 Artillerys, 1 Fighter, 4 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 13
                Casualties for Hisaichi: 3 ArmoredCars, 1 Artillery and 3 Infantrys
                Casualties for Russians: 2 ArmoredCars, 2 Artillerys, 7 Infantrys and 1 Tank
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Ayan to Heilungchiang
            2 Artillerys moved from Hulunbuir to Liaoning
            1 Elite moved from Liaoning to Hulunbuir
            1 Artillery moved from Liaoning to Heilungchiang
            1 Destroyer moved from 84 Sea Zone to 75 Sea Zone
            1 B.Transport and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
            1 Bomber moved from Banjarmasin to Soembawa
            1 S.Submarine moved from 67 Sea Zone to 92 Sea Zone
    
        Place Units - Hisaichi
            1 Elite and 5 Infantrys placed in Hong Kong
            4 Infantrys placed in Liaoning
            2 Destroyers and 1 S.Submarine placed in 84 Sea Zone
            1 Infantry placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Russians regular : 2.67
    Hisaichi regular : 0.33
    

    Savegame


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