@crockett36
This seems interesting. I’ll try it out.
Axis & Allies Global 1940 House Rules Expansion
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Yes - also, in this case the original owner could convert the Minor Industrial Complex to a Major Industrial Complex - and upgrade to Heavy Industry 2 Units.
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@The-Captain Question about moving Russian factories. Can you move German factories that Russia takes over and now belong to Russia? Same with all other special factory rules that apply to Russia.
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If the Soviet player captures an Axis factory, the Soviet player can move that factory on the same terms as any other movement of Soviet Factories.
Note 1:
The Soviet player must control the factory from the start of the turn.Note 2:
Only if that factory is in an Original Soviet Territory can this movement occur.Note 3:
If the Soviet player captures an Axis factory that is not in an Original Soviet Territory the Soviet player can move this factory with Combat Engineer units - on the same terms as for other Nations. -
@The-Captain Thank you! If the Axis factory wasn’t captured in original Soviet territory would they still gain the benefit of being able to destroy it for free at any time, or would they have to pay 4 IPC like other countries?
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Yes - the Soviet player would have to pay 4 IPC to destroy it.
Important:
Only Underground Factories can be destroyed to prevent them from falling into enemy hands. -
The Axis & Allies Global 1940 House Rules Expansion will be expanded further with new units.
The new units are added as Optional Rules.
As soon as play testing has ended the new units & rules will be attached to the first post in this thread.
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@The-Captain Awesome! Looking forward to it. In game play, it’s a little discouraging that Germany has about a hundred special units whereas Japan gets only a few but that is historically accurate. In our games, it seems as if the Yamato and Musashi are very valuable as well as the Combat Engineers for pushing the minor Asian factories into western China and/or Burma but Banzai and destroyer transport have limited value. I am not suggesting any HRE changes from my comments because I love how HRE only expands in a way that aligns with WW2 history, just commenting that the richness of the German unit possibilities and strategies is just not there in the Pacific to the same extent. Having said that, we are salivating at the possibilities which an SS Panzer General can provide after you finish play-testing.
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Yea JPN doesn’t have as many fancy dudes as the reich, but no one really does :)
I try to use Banzai when I can. It’s rarely every turn but sometimes after SSR is in the fight, you can hit some SFE TTys with an LCV. It’s nice to have an Elite when you do.
Occasionally some Islands or China, but JPN has such a Large Air Force, I almost always send air, although some Islands might be out of range.
The DDs I usually use a lot, especially if the Allies are pushing hard and my Trprts have mostly been sunk.
Have never used the Kamikaze.
When’s your next game ?
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Hi @The-Captain
Can’t find the waffen Panzer General thread, so will ask here.
You’ve stated that you feel the game to be balanced between any level of player and while not playing anyone from your group, I would agree.
The Waffen Panzer Army seems a big upgrade to Germany. How is that countered ? Does SSR get 3 more Guards ?
I understand you’re still testing. Curious if there will be an Allied boost as well.
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See first post in the thread: G40 Waffen-SS Panzer General - we have attached 2 pdf files…
The Waffen-SS Panzer General unit is available the same round as Germany can produce Waffen-SS Panzer units.
To counter this new thread, the Allies (mostly the Soviet Union) must combine their effort in order to put pressure on Germany.
Remember:
When Germany starts the formation of the Waffen-SS Panzer Army - the cost is enormous.
Also, the time that it takes for Germany to produce the Waffen-SS Panzer Army will automatically slow down the reinforcement of Panzer units to the frontlines - since Germany must hold back regular Panzer units in Berlin in order to convert them to Waffen-SS Panzer units.This delay in troops must be used by the Allies.
Also - Germany must spend IPC for this Army - IPC that are much needed elsewhere…
At this point there are no new Historical units for the Allies to enter the game.
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Regarding the French units in the UK. Do they have to all be in United Kingdom TTy when they change ? Or, for example, the 2 INF could be in Scotland and the Ftr in UK ?
Thanks
Nice photo :)
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The French units must be in the United Kingdom territory in Early 1942.
This has now been clarified in the rulebook.
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Hi Captain. Quick Total War question. Can specialized units participate in that?? Heavy Bombers for USA and King Tigers for Germany are two that come to mind. I saw in the rules that ME 262’s can, but I didn’t see anything about others which makes me wonder if units where the rulebook is silent cannot participate. Thanks
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Hi @Trout
yea, only the specified units can be Total War mode. So no Hvy Bmbrs or Waffen Panzers :)
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@barnee Thanks Barnee. So the only HRE units that can utilize Total War are Jet Fighters, Carrier Based Fighters and Air Transports right? No Heavy Bombers, no paratroopers, no panzer grenadiers or armored infantry. Only regular infantry, artillery, and tanks for ground units correct???
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Yea, Bmbrs, Tacs, Ftrs and Mech Inf too. Only special is the 262.
Edit
262 hasn’t been activated here but the last two rows show the Total War dudes -
I don’t think I’ve ever asked this one. I know asked if a Allied Escort can Convoy a Allied Trprt. You said yes.
But, if there is one Escort and Trprt for each Allied player in same SZ, would one of the Escorts be unable to convoy ?
My guess is yes.
1 US Escort 1 Trprt
1 ANZAC Escort 1 TrprtOne couldn’t have both Escorts on Convoy duty ?
Thanks
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@barnee
Convoy rule:
Exception 2:
An Escort can protect 1 or 2 friendly Transports. When an Escort is in the same SZ as a friendly Transport the owner of the Escort can choose to create a Convoy. A Convoy consists of 1 Escort unit and 1 or 2 Transport units.Note 1:
When multiple Escorts and Transports are in the same SZ, the owner(s) must define which Escorts are protecting which Transports (if any). Each Escort must protect 2 Transports before any other Escort in the same SZ can protect 1 or 2 Transports, etc. -
so I believe this should say Portugal ?
Not trying to be overly critical as you know :)
Panzer and I are in a situation where Felix could possibly activate and I was reading up on it :)
At first i thought why would Germany do it, but after closer review, being able to attack GIB via land, after the initial takeover, could prove beneficial in multiple ways.
Close the Med from The Atlantic and deny the yanks the NB movement.
Could be quite impactful. Especially the loss of the NB
Anyway, just spitballing :)
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Also, can Germany build a minor in Espana after control ?Probably no need to but … maybe they would want to.
Yea they’re treated same as any other German Conquest.
Dumb question lolEdit 2
If Strict Neutral Nations is active, that’d give the Axis at minium 6 INF and 4 Pnzrs plus 6 Espana INF and a Ftr, Arty and Pnzr.That’s 19 dudes. A heavy lift for Uncle Sam.
I’m not sure what the UK attack on Portugal does. I guess just historic ?
Idk, I’d think they’d side against Spain. Maybe not.
Not real familiar with their political thoughts, other than being neutral, back then.Anyway, something else to consider :)
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We have updated the OPERATION FELIX-HEINRICH rulebook.
For further information, please read the updated rules.