I now think a similar idea could apply to Finland.
Its 4 infantry can only move in the following territories:
Finland
Vyborg
Karelia
Norway
Sweden (not if the Axis are at war with the strict neutrals)
Yes - the Soviet player would have to pay 4 IPC to destroy it.
Important:
Only Underground Factories can be destroyed to prevent them from falling into enemy hands.
The Axis & Allies Global 1940 House Rules Expansion will be expanded further with new units.
The new units are added as Optional Rules.
As soon as play testing has ended the new units & rules will be attached to the first post in this thread.
@The-Captain Awesome! Looking forward to it. In game play, it’s a little discouraging that Germany has about a hundred special units whereas Japan gets only a few but that is historically accurate. In our games, it seems as if the Yamato and Musashi are very valuable as well as the Combat Engineers for pushing the minor Asian factories into western China and/or Burma but Banzai and destroyer transport have limited value. I am not suggesting any HRE changes from my comments because I love how HRE only expands in a way that aligns with WW2 history, just commenting that the richness of the German unit possibilities and strategies is just not there in the Pacific to the same extent. Having said that, we are salivating at the possibilities which an SS Panzer General can provide after you finish play-testing.
Yea JPN doesn’t have as many fancy dudes as the reich, but no one really does :)
I try to use Banzai when I can. It’s rarely every turn but sometimes after SSR is in the fight, you can hit some SFE TTys with an LCV. It’s nice to have an Elite when you do.
Occasionally some Islands or China, but JPN has such a Large Air Force, I almost always send air, although some Islands might be out of range.
The DDs I usually use a lot, especially if the Allies are pushing hard and my Trprts have mostly been sunk.
Have never used the Kamikaze.
When’s your next game ?
Hi @The-Captain
Can’t find the waffen Panzer General thread, so will ask here.
You’ve stated that you feel the game to be balanced between any level of player and while not playing anyone from your group, I would agree.
The Waffen Panzer Army seems a big upgrade to Germany. How is that countered ? Does SSR get 3 more Guards ?
I understand you’re still testing. Curious if there will be an Allied boost as well.
See first post in the thread: G40 Waffen-SS Panzer General - we have attached 2 pdf files…
The Waffen-SS Panzer General unit is available the same round as Germany can produce Waffen-SS Panzer units.
To counter this new thread, the Allies (mostly the Soviet Union) must combine their effort in order to put pressure on Germany.
Remember:
When Germany starts the formation of the Waffen-SS Panzer Army - the cost is enormous.
Also, the time that it takes for Germany to produce the Waffen-SS Panzer Army will automatically slow down the reinforcement of Panzer units to the frontlines - since Germany must hold back regular Panzer units in Berlin in order to convert them to Waffen-SS Panzer units.
This delay in troops must be used by the Allies.
Also - Germany must spend IPC for this Army - IPC that are much needed elsewhere…
At this point there are no new Historical units for the Allies to enter the game.
Regarding the French units in the UK. Do they have to all be in United Kingdom TTy when they change ? Or, for example, the 2 INF could be in Scotland and the Ftr in UK ?
Thanks
Nice photo :)
The French units must be in the United Kingdom territory in Early 1942.
This has now been clarified in the rulebook.
Hi Captain. Quick Total War question. Can specialized units participate in that?? Heavy Bombers for USA and King Tigers for Germany are two that come to mind. I saw in the rules that ME 262’s can, but I didn’t see anything about others which makes me wonder if units where the rulebook is silent cannot participate. Thanks
Hi @Trout
yea, only the specified units can be Total War mode. So no Hvy Bmbrs or Waffen Panzers :)
@barnee Thanks Barnee. So the only HRE units that can utilize Total War are Jet Fighters, Carrier Based Fighters and Air Transports right? No Heavy Bombers, no paratroopers, no panzer grenadiers or armored infantry. Only regular infantry, artillery, and tanks for ground units correct???
Yea, Bmbrs, Tacs, Ftrs and Mech Inf too. Only special is the 262.
Edit
262 hasn’t been activated here but the last two rows show the Total War dudes
I don’t think I’ve ever asked this one. I know asked if a Allied Escort can Convoy a Allied Trprt. You said yes.
But, if there is one Escort and Trprt for each Allied player in same SZ, would one of the Escorts be unable to convoy ?
My guess is yes.
1 US Escort 1 Trprt
1 ANZAC Escort 1 Trprt
One couldn’t have both Escorts on Convoy duty ?
Thanks
@barnee
Convoy rule:
Exception 2:
An Escort can protect 1 or 2 friendly Transports. When an Escort is in the same SZ as a friendly Transport the owner of the Escort can choose to create a Convoy. A Convoy consists of 1 Escort unit and 1 or 2 Transport units.
Note 1:
When multiple Escorts and Transports are in the same SZ, the owner(s) must define which Escorts are protecting which Transports (if any). Each Escort must protect 2 Transports before any other Escort in the same SZ can protect 1 or 2 Transports, etc.
so I believe this should say Portugal ?
Not trying to be overly critical as you know :)
Panzer and I are in a situation where Felix could possibly activate and I was reading up on it :)
At first i thought why would Germany do it, but after closer review, being able to attack GIB via land, after the initial takeover, could prove beneficial in multiple ways.
Close the Med from The Atlantic and deny the yanks the NB movement.
Could be quite impactful. Especially the loss of the NB
Anyway, just spitballing :)
Edit
Also, can Germany build a minor in Espana after control ?
Probably no need to but … maybe they would want to.
Yea they’re treated same as any other German Conquest.
Dumb question lol
Edit 2
If Strict Neutral Nations is active, that’d give the Axis at minium 6 INF and 4 Pnzrs plus 6 Espana INF and a Ftr, Arty and Pnzr.
That’s 19 dudes. A heavy lift for Uncle Sam.
I’m not sure what the UK attack on Portugal does. I guess just historic ?
Idk, I’d think they’d side against Spain. Maybe not.
Not real familiar with their political thoughts, other than being neutral, back then.
Anyway, something else to consider :)
We have updated the OPERATION FELIX-HEINRICH rulebook.
For further information, please read the updated rules.
Hey Axis-and-Allies Friends,
Couple of Pacific Theater questions for HRE. First, the easier question: Regarding the increased shipbuilding, are you required to place the free ships on the turn they become available or can they be delayed? I have a game going right now where the Axis player chose to disregard the standard strategy of going after Philippines/Money Islands and instead did a Pearl Harbor attack and took Midway/Wake/Hawaii/Aleutians. So the bulk of his IJN is camped out in SZ 26 after J5 to where it’s pointless to deploy the free cruiser/sub this turn.
Second question, a bit more complicated is: If on US3, the Allied player declares war on Germany but not Japan as is often the case, does the Allied player collect the 5 IPC bonuses associated with the Pacific?? i.e. the Philippines and the Alaska/Hawaii/Line/Johnston/Aleut bonuses. It struck me the other day that it seems wrong for USA to get Pacific bonuses for going to war if no war yet in the Pacific. Or maybe it’s a game balance issue since Japan gets the 10 IPC peace bonus if they choose to keep the peace?? Clarity requested please.
Thanks.
Hi Trout
The Objectives, unless otherwise stated, are the same as out of box, so USA gets all their bonuses when at War. Doesn’t matter against who.
As far as deploying the Free Ships, my interpretation is that they place the round they are listed. I’m sure The Captain will clarify it but that’s how we play it.
@barnee Barnee - thanks. The way you laid it out is the way we have been playing our games but I wanted to confirm as it wasn’t crystal clear in my head anyway.
The free ships (Increased Ship Building) that Japan and United States receive during 4 rounds, must be placed in each round as they become available - after the US player has completed the US turn.
So, in your case you must place the US Cruiser unit and Submarine unit in sz 10.
Part of the Strategic Plan for both Japan and the United States should include a plan for the use of the free ships - and anticipate a possible scenario as the scenario that you experience in your recent game.
A good idea is to place the free ships on the side of the game table, so you can easily see when they become available.