crockett36 vs myygames x with tech

  • 2024 2023 '22 '19 '18

    I forgot to purchase so I did it at the end. I could redo the turn easily enough.

  • 2023

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 bomber, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 1 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 infantry moved from French Indo China to Siam
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from Kweichow to Yunnan
            1 bomber moved from French Indo China to Hopei
            1 bomber moved from Japan to Guam
            2 fighters moved from 35 Sea Zone to 21 Sea Zone
            2 fighters moved from Caroline Islands to 34 Sea Zone
            1 destroyer moved from 42 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manchuria to Korea
            1 infantry moved from Manchuria to Korea
            2 tactical_bombers moved from Manchuria to Chahar
            1 bomber moved from French Indo China to Chahar
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
            1 carrier and 1 cruiser moved from 42 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
            1 fighter and 1 tactical_bomber moved from French Indo China to Siam
            1 battleship moved from 42 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in Celebes
            Battle in Siam
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 1/3 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Siam
                    1 mech_infantry owned by the British lost in Siam
                Japanese win, taking Celebes from Dutch with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Chahar
                Japanese attack with 1 bomber, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 2 tactical_bombers in Chahar, round 2 : 1/5 hits, 2,50 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Hopei
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 2/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Guam
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 airfield and 1 fighter
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 1/4 hits, 2,00 expected hits
                    Americans roll dice for 1 fighter in Guam, round 2 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Americans: 1 fighter
            Battle in Yunnan
                Japanese attack with 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry in Yunnan, round 2 : 6/14 hits, 4,00 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 34 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Malaya
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Korea
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 2 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Chahar to Manchuria
            2 tactical_bombers moved from Chahar to Manchuria
            1 bomber moved from Hopei to French Indo China
            1 bomber moved from Guam to Philippines
            1 aaGun moved from Kweichow to Yunnan
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Siam to French Indo China
            1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
            1 transport moved from 42 Sea Zone to 35 Sea Zone
            2 fighters moved from 21 Sea Zone to Japan
            1 tactical_bomber moved from Korea to Japan
            1 fighter moved from Korea to Manchuria
            2 fighters moved from 34 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            1 armour, 1 artillery and 1 mech_infantry placed in Manchuria
            1 bomber and 2 infantry placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Japanese to Caroline Islands: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -1,33
    Americans regular : -0,83
    Japanese regular : -0,17
    Japanese rolls : 0,00
    ANZAC regular : -0,33
    UK_Pacific regular : 0,33
    Russians regular : -0,33
    

    Savegame


  • @Myygames I did zero combat, forgot to grab Gib, decided to do this local before I did the real turn. So you have received 3 tech rolls that failed because that’s how i roll. I would love to see your ingenuity repurposed to righteous ends. Do you have a game where you played the good guys and were very happy with the result?


  • @crockett36 I see your game with Caesar.

  • 2023

    @crockett36 said in crockett36 vs myygames x with tech:

    @Myygames I did zero combat, forgot to grab Gib, decided to do this local before I did the real turn. So you have received 3 tech rolls that failed because that’s how i roll.

    I am fine with you editing the issues that slipped you. All good from my side.

    I would love to see your ingenuity repurposed to righteous ends. Do you have a game where you played the good guys and were very happy with the result?

    That seems a compliment. Needed to google translate, but thank you.
    Yes, I am quite happy with my progress against Caesars axis. I love to play allies, but sadly it is a rare thing. In the past I got beaten most of the time during bidding. But, honestly, I will not go below certain bids because I think the allies need em.

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 5,5,3 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 3 transports; Remaining resources: 1 PUs; 3 techTokens; 
    
        Combat Move - Americans
            1 armour moved from Central United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 10 Sea Zone to 26 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 63 Sea Zone to 26 Sea Zone
            1 submarine moved from 51 Sea Zone to 63 Sea Zone
            1 fighter moved from New Zealand to 63 Sea Zone
            1 bomber moved from New Zealand to 63 Sea Zone
            1 artillery moved from New Zealand to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 fighter moved from Northern Territory to Queensland
            1 fighter moved from 54 Sea Zone to Queensland
    
        Combat - Americans
            Battle in Gibraltar
    
        Non Combat Move - Americans
            1 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 bomber moved from 54 Sea Zone to Queensland
            1 artillery moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            1 fighter placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
            2 infantry moved from Sikang to Szechwan
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Burma: 1 fighter
            EDIT: Adding units owned by Chinese to Szechwan: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 5,5,3 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 3 transports; Remaining resources: 1 PUs; 3 techTokens; 
    
        Combat Move - Americans
            1 armour moved from Central United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 10 Sea Zone to 26 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 63 Sea Zone to 26 Sea Zone
            1 submarine moved from 51 Sea Zone to 63 Sea Zone
            1 fighter moved from New Zealand to 63 Sea Zone
            1 bomber moved from New Zealand to 63 Sea Zone
            1 artillery moved from New Zealand to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 fighter moved from Northern Territory to Queensland
            1 fighter moved from 54 Sea Zone to Queensland
    
        Combat - Americans
            Battle in Gibraltar
    
        Non Combat Move - Americans
            1 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 bomber moved from 54 Sea Zone to Queensland
            1 artillery moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            1 fighter placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
            2 infantry moved from Sikang to Szechwan
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Burma: 1 fighter
            EDIT: Adding units owned by Chinese to Szechwan: 1 fighter
            EDIT: Turning off Edit Mode
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 1 destroyer, 2 mech_infantrys and 2 transports; Remaining resources: 2 PUs; 1 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 2x factory_major; Remaining resources: 9 PUs; 
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from 81 Sea Zone to Syria
            1 tactical_bomber moved from Egypt to Syria
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
                  British take 93 Sea Zone from Italians
            1 artillery moved from Union of South Africa to 71 Sea Zone
            1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 infantry moved from Kenya to 72 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            2 infantry moved from Eastern Persia to West India
            2 fighters moved from India to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 artillery moved from Egypt to Alexandria
            1 armour moved from Ethiopia to Egypt
            1 aaGun and 1 transport moved from 76 Sea Zone to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Syria
            1 bomber moved from Egypt to Iraq
            1 infantry moved from Egypt to Alexandria
            1 cruiser moved from 76 Sea Zone to 98 Sea Zone
            2 fighters moved from Union of South Africa to Egypt
            2 cruisers moved from 91 Sea Zone to 92 Sea Zone
            1 battleship moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Nenetsia to Smolensk
            2 fighters moved from Nenetsia to Russia
            1 battleship moved from 63 Sea Zone to 54 Sea Zone
    
        Combat - British
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in Alexandria
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Iraq
                British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Iraq, round 2 : 2/5 hits, 2.33 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Iraq
                    2 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 1 artillery, 1 bomber and 2 fighters in Iraq, round 3 : 2/4 hits, 2.00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Syria
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 2 infantry
                    British roll dice for 1 cruiser in Syria, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Syria, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 2 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Syria
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Syria, round 3 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Syria
                British win, taking Syria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in 97 Sea Zone
                British attack with 1 submarine
                Italians defend with 1 carrier, 3 fighters, 1 submarine and 1 transport
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 97 Sea Zone
                Italians win with 1 carrier, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is -6
                Casualties for British: 1 submarine
            Moving scrambled unit from 97 Sea Zone  back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone  back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone  back to originating territory: Southern Italy
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from 98 Sea Zone: 1 aaGun and 1 transport
            EDIT: Adding units owned by British to 98 Sea Zone: 1 transport
            EDIT: Adding units owned by British to Syria: 1 aaGun
            EDIT: Turning off Edit Mode
            1 bomber moved from Iraq to Persia
            2 fighters moved from Iraq to Persia
            1 tactical_bomber moved from Syria to Persia
            1 fighter moved from Syria to Persia
            1 infantry moved from Eastern Persia to West India
            1 bomber moved from Persia to India
            4 aaGuns and 7 infantry moved from Burma to India
    
        Place Units - British
            1 destroyer and 2 transports placed in 106 Sea Zone
            2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,3,5
            British collect 33 PUs (1 lost to blockades); end with 35 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,5,4,4,3,1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
            UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    British rolls : 0.00
    Neutral_Axis regular : -0.33
    British regular : -1.50
    

    Savegame

  • 2023

    @crockett36

    I think you cannot bring the AA into Syria since the transport has moved in the combat move. I should edit it back to the SZ


  • @Myygames I don’t know that rule. I thought tripleA was glitching.

  • 2023

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 fighter, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tobruk to Alexandria
            1 bomber moved from Southern Italy to Alexandria
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            2 fighters moved from Southern Italy to 98 Sea Zone
            1 armour moved from Eastern Poland to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Eastern Poland
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 2 fighters and 1 submarine
                British defend with 1 cruiser and 1 transport
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    British roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the Italians lost in 98 Sea Zone
                    1 cruiser owned by the British lost in 98 Sea Zone
                    1 transport owned by the British lost in 98 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is 13
                Casualties for Italians: 1 submarine
                Casualties for British: 1 cruiser and 1 transport
            Battle in Alexandria
                Italians attack with 1 bomber and 1 infantry
                British defend with 1 artillery
                    Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 1/2 hits, 0,83 expected hits
                    British roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from Syria: 1 aaGun
            EDIT: Turning off Edit Mode
            1 bomber moved from Alexandria to Greece
            2 fighters moved from 98 Sea Zone to 95 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 99 Sea Zone to 95 Sea Zone
            1 carrier and 1 transport moved from 97 Sea Zone to 95 Sea Zone
            1 armour and 1 mech_infantry moved from Algeria to Libya
            1 artillery and 1 infantry moved from Tobruk to Libya
            1 artillery moved from Algeria to Tunisia
            1 infantry moved from Northern Italy to France
            1 infantry moved from Northern Italy to France
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
            1 fighter placed in Southern Italy
            3 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,17
    British regular : 0,17
    

    Savegame


  • @Myygames found the rule. The problem with being a Playtested is that you know all rules are optional. This is an another silly one.

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 2 destroyers moved from 63 Sea Zone to 54 Sea Zone
            2 fighters moved from New South Wales to Queensland
            2 fighters moved from Queensland to 54 Sea Zone
            1 mech_infantry moved from New South Wales to Queensland
            3 infantry moved from Northern Territory to Queensland
            1 artillery moved from Northern Territory to Queensland
    
        Non Combat Move - ANZAC
            1 aaGun moved from Northern Territory to Queensland
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Morocco to Algeria
            1 destroyer moved from 81 Sea Zone to 99 Sea Zone
    
        Combat - French
            Battle in Algeria
                French attack with 1 infantry
                Italians defend with 1 infantry
                    French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 infantry in Algeria, round 4 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Algeria
                Italians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for French: 1 infantry
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    French regular : -0.50
    

    Savegame

  • 2023

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 destroyer, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Western Germany to 113 Sea Zone
            1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
            1 infantry moved from 111 Sea Zone to Scotland
            1 bomber, 4 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Bryansk
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            8 armour, 9 artilleries, 24 infantry, 13 mech_infantrys and 1 tactical_bomber moved from Belarus to Bryansk
            2 armour and 3 mech_infantrys moved from Novgorod to Bryansk
            1 mech_infantry moved from Archangel to Bryansk
            2 bombers moved from Western Germany to Bryansk
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Rocket attack in Russia does 5 damage to factory_major owned by Russians
                Rockets in Novgorod roll: 5
            Rocket attack in United Kingdom does 3 damage to harbour owned by British
                Rockets in Western Germany roll: 3
            Rocket attack in Gibraltar does 6 damage to harbour owned by British
                Rockets in France roll: 6
            Battle in Scotland
            Battle in Bryansk
                Germans attack with 10 armour, 9 artilleries, 3 bombers, 24 infantry, 21 mech_infantrys and 3 tactical_bombers
                Russians defend with 3 aaGuns, 1 armour, 3 artilleries, 1 fighter, 33 infantry and 16 mech_infantrys
                    Russians roll AA dice in Bryansk : 0/6 hits, 1,00 expected hits
                    Germans roll dice for 10 armour, 9 artilleries, 3 bombers, 24 infantry, 21 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 19/70 hits, 21,00 expected hits
                    Russians roll dice for 3 aaGuns, 1 armour, 3 artilleries, 1 fighter, 33 infantry and 16 mech_infantrys in Bryansk, round 2 : 19/54 hits, 18,50 expected hits
                    19 infantry owned by the Germans lost in Bryansk
                    16 infantry owned by the Russians and 3 aaGuns owned by the Russians lost in Bryansk
                    Germans roll dice for 10 armour, 9 artilleries, 3 bombers, 5 infantry, 21 mech_infantrys and 3 tactical_bombers in Bryansk, round 3 : 20/51 hits, 17,83 expected hits
                    Russians roll dice for 1 armour, 3 artilleries, 1 fighter, 17 infantry and 16 mech_infantrys in Bryansk, round 3 : 15/38 hits, 13,17 expected hits
                    5 infantry owned by the Germans and 10 mech_infantrys owned by the Germans lost in Bryansk
                    3 mech_infantrys owned by the Russians and 17 infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 10 armour, 9 artilleries, 3 bombers, 11 mech_infantrys and 3 tactical_bombers in Bryansk, round 4 : 14/36 hits, 15,33 expected hits
                    Russians roll dice for 1 armour, 3 artilleries, 1 fighter and 13 mech_infantrys in Bryansk, round 4 : 9/18 hits, 6,50 expected hits
                    7 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk
                    13 mech_infantrys owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
                    Germans roll dice for 10 armour, 2 artilleries, 3 bombers, 9 mech_infantrys and 3 tactical_bombers in Bryansk, round 5 : 12/27 hits, 11,50 expected hits
                    Russians roll dice for 1 armour, 2 artilleries and 1 fighter in Bryansk, round 5 : 3/4 hits, 1,83 expected hits
                    1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk
                    1 fighter owned by the Russians, 1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Bryansk
                Germans win, taking Scotland from British, taking Bryansk from Russians with 10 armour, 1 artillery, 3 bombers, 7 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 46
                Casualties for Germans: 8 artilleries, 24 infantry and 14 mech_infantrys
                Casualties for Russians: 3 aaGuns, 1 armour, 3 artilleries, 1 fighter, 33 infantry and 16 mech_infantrys
    
        Non Combat Move - Germans
            3 bombers moved from Bryansk to Novgorod
            1 infantry moved from Novgorod to Belarus
            2 aaGuns moved from Belarus to Bryansk
            3 tactical_bombers moved from Bryansk to Belarus
            1 submarine moved from 125 Sea Zone to 111 Sea Zone
            2 submarines moved from 113 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from Norway to Finland
            1 fighter and 1 tactical_bomber moved from Finland to Belarus
            1 fighter moved from Finland to Western Germany
            2 mech_infantrys moved from Western Germany to Slovakia Hungary
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            2 artilleries and 1 infantry placed in France
            1 fighter, 2 infantry and 2 mech_infantrys placed in Western Germany
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
            Germans collect 49 PUs (3 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 0,00
    Russians regular : 6,00
    Germans regular : -0,67
    Russians AA : -1,00
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 5x factory_major; Remaining resources: 30 PUs; 
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
            1 armour and 2 infantry moved from Smolensk to Russia
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Smolensk to Russia
            2 infantry moved from Amur to Siberia
            3 infantry moved from Amur to Sakha
            5 infantry moved from Amur to Buryatia
            2 infantry moved from Amur to Sakha
            7 infantry moved from Amur to Buryatia
            1 aaGun moved from Amur to Siberia
            1 infantry moved from Amur to Buryatia
            1 aaGun moved from Amur to Sakha
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 carriers, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens; 
    
        Combat Move - Japanese
            1 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Korea to Amur
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Kweichow
            4 infantry moved from Yunnan to Szechwan
            1 armour moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Burma to Yunnan
            1 infantry moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Szechwan
            2 tactical_bombers moved from Manchuria to Kweichow
            1 fighter moved from Manchuria to Suiyuyan
            1 bomber moved from Manchuria to Shensi
            1 bomber moved from Japan to Szechwan
            1 bomber moved from Philippines to Szechwan
            1 bomber moved from French Indo China to Szechwan
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 infantry moved from Yunnan to Szechwan
            2 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
    
        Combat - Japanese
            Battle in 80 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 80 Sea Zone
                Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Suiyuyan
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                1 fighter owned by the Japanese retreated
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 2/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 3 bombers, 2 fighters, 5 infantry and 2 tactical_bombers
                Chinese defend with 1 fighter and 7 infantry
                    Japanese roll dice for 3 bombers, 2 fighters, 5 infantry and 2 tactical_bombers in Szechwan, round 2 : 8/15 hits, 7,17 expected hits
                    Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 2 : 5/8 hits, 3,00 expected hits
                    5 infantry owned by the Japanese lost in Szechwan
                    7 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
                Japanese win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Japanese: 5 infantry
                Casualties for Chinese: 1 fighter and 7 infantry
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            1 fighter moved from Suiyuyan to Hopei
            2 tactical_bombers moved from Kweichow to Yunnan
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 destroyer moved from 34 Sea Zone to 36 Sea Zone
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from Philippines to Caroline Islands
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
            1 artillery moved from 36 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
            1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
            1 fighter moved from 6 Sea Zone to 36 Sea Zone
            1 bomber moved from Szechwan to Manchuria
            1 tactical_bomber moved from Philippines to Caroline Islands
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 bomber moved from Szechwan to Anhwe
            1 bomber moved from Shensi to Anhwe
            1 bomber moved from Szechwan to Yunnan
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in Manchuria
            1 carrier placed in 36 Sea Zone
            1 armour and 1 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2,00
    Americans regular : -0,17
    Japanese regular : 2,50
    Japanese rolls : 0,00
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 2,1,6 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Long Range Aircraft
    
        Activate Technology - Americans
            Americans activating Long Range Aircraft
    
        Purchase Units - Americans
            Americans buy 7 fighters; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Americans
            2 armour, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            2 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 bomber moved from Queensland to India
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to India
            2 fighters moved from Queensland to India
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 submarine moved from 63 Sea Zone to 42 Sea Zone
            1 fighter moved from 26 Sea Zone to Queensland
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
    
        Non Combat Move - Americans
            1 artillery and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 87 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
            EDIT: Adding units owned by Americans to 87 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to French West Africa: 1 infantry and 1 mech_infantry
            EDIT: Adding units owned by Americans to Brazil: 1 infantry and 1 mech_infantry
            EDIT: Changing ownership of Brazil from Neutral_Allies to Americans
            EDIT: Changing PUs for Americans from 1 to 3
            EDIT: Removing units owned by Americans from 86 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
            EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
            EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
            EDIT: Turning off Edit Mode
            4 fighters placed in Eastern United States
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 2,1,6 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Long Range Aircraft
    
        Activate Technology - Americans
            Americans activating Long Range Aircraft
    
        Purchase Units - Americans
            Americans buy 7 fighters; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Americans
            2 armour, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            2 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 bomber moved from Queensland to India
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to India
            2 fighters moved from Queensland to India
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 submarine moved from 63 Sea Zone to 42 Sea Zone
            1 fighter moved from 26 Sea Zone to Queensland
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
    
        Non Combat Move - Americans
            1 artillery and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 87 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
            EDIT: Adding units owned by Americans to 87 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to French West Africa: 1 infantry and 1 mech_infantry
            EDIT: Adding units owned by Americans to Brazil: 1 infantry and 1 mech_infantry
            EDIT: Changing ownership of Brazil from Neutral_Allies to Americans
            EDIT: Changing PUs for Americans from 1 to 3
            EDIT: Removing units owned by Americans from 86 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
            EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
            EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
            EDIT: Turning off Edit Mode
            4 fighters placed in Eastern United States
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 1/1 hits, 0.00 expected hits
            British removing all Technology Tokens after successful research.
            British discover Airborne_Forces
    
        Activate Technology - British
            British activating Airborne_Forces
            British giving technology to UK_Pacific: Airborne_Forces
    
        Purchase Units - British
            British repair damage of 12x factory_major; Remaining resources: 23 PUs; 0 techTokens; 
            British buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these British owned units to: harbour = 0
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Gibraltar: 1 harbour
            EDIT: Adding units owned by British to Gibraltar: 1 harbour
            EDIT: Turning off Edit Mode
            3 fighters and 1 tactical_bomber moved from Persia to Russia
            1 fighter moved from Smolensk to Eastern Poland
            1 carrier moved from 81 Sea Zone to 71 Sea Zone
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Syria to Trans-Jordan
            1 artillery moved from Iraq to Trans-Jordan
            1 bomber moved from India to Russia
            1 armour moved from India to Burma
                  UK_Pacific take Burma from Japanese
            1 armour moved from Burma to India
            3 infantry moved from West India to India
            1 battleship moved from 54 Sea Zone to 26 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in Eastern Poland
                British attack with 1 fighter
                Italians defend with 1 armour
                    British roll dice for 1 fighter in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 fighter in Eastern Poland, round 3 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Eastern Poland
                British win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
    
        Non Combat Move - British
            1 fighter moved from Eastern Poland to Archangel
            1 armour moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            2 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            1 carrier placed in 110 Sea Zone
            1 submarine placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
            British collect 30 PUs (2 lost to blockades); end with 31 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
            UK_Pacific collect 5 PUs (1 lost to blockades); end with 10 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from 106 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 110 Sea Zone: 2 carriers, 1 cruiser and 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 92 Sea Zone: 1 battleship, 2 cruisers and 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 110 Sea Zone: 2 carriers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to 110 Sea Zone: 2 cruisers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to 110 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 110 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -1.00
    British rolls : 1.00
    British regular : 0.00
    

    Savegame

  • 2024 2023 '22 '19 '18

    I had to do some edits after I realized I needed that harbor. However, the harbor wouldn’t work even after an edit. So as much as I love tech and insist that the community has been willfully foolish and ahistorical in its neglect of this game mechanic, rockets is overpowered.

    Against a regular guy I might survive, but you are not a regular guy. Unless there is some really cool stuff you want to pull the trigger on, I will l resign.

    When I play with tech, I reduce rockets to a convoy roll: 1-3 hit with commensurate damage. 4-6 is a miss. easy as pie to fix.

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