#1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rules Expansion by The Captain
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@VictoryFirst said in #1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rule Expansion by The Captain:
I just realized you deliberately let Italy take the Middle East so you could take over with US and build factories there. Thatās honestly a high IQ-level move and I as a greedy caveman fell for it and simply grabbed the free money :) I am going to mention that in the game report. Or you could do it if you feel like writing the game report. However you want :) Anyway just wanted to let you know that that was an awesome move š
I wouldnĀ“t call it a high IQ move, just a lucky trap that opened up and you stepped into it.
Unfortunatelly the US couldnĀ“t get rolling fast enough to open up a new front for Germany in the south. It would take another 1-2 rounds to start moving north and being a pain in the arm.I will try to write a game report as well beside yours. ;-)
But although I am on vaccation, I have plenty of time and no time at the same time! :D Kids are taking advantage of my free time and keep me busy at its best!Perhaps I will try AI to create a game report based on the game history.
I will check that out, otherwise I will write a game summary, but not a report round by round. -
Game History
Round: 12 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 81 PUs; 6 SuicideAttackTokens; Japanese buy 3 Japan_destroyers, 6 armour, 1 elite, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Americans from Midway: 1 aaGun EDIT: Turning off Edit Mode 3 armour moved from Hunan to Yunnan 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from British 1 bomber and 2 tactical_bombers moved from Hunan to Yunnan 2 fighters moved from Kweichow to Yunnan 1 infantry moved from Kiangsi to 20 Sea Zone 1 Japan_destroyer and 1 infantry moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 elite and 1 infantry moved from Japan to 6 Sea Zone 1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 elite and 1 infantry moved from 31 Sea Zone to Wake Island 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 Japan_destroyer moved from 16 Sea Zone to 25 Sea Zone 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 Japan_destroyer moved from 20 Sea Zone to 21 Sea Zone Japanese take 20 Sea Zone from Americans 6 NavyFighters moved from 20 Sea Zone to 21 Sea Zone 2 Heavy_BBs moved from 20 Sea Zone to 35 Sea Zone 1 elite and 1 infantry moved from Kiangsi to 20 Sea Zone 1 elite, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 Japan_destroyers and 2 infantry moved from 6 Sea Zone to 35 Sea Zone 1 elite and 3 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 20 Sea Zone to Philippines 1 armour moved from Yakut S.S.R. to Sakha 1 armour moved from Amur to Sakha 1 japanese_para moved from Amur to Sakha Combat - Japanese Battle in Malaya Battle in 35 Sea Zone Japanese attack with 2 Heavy_BBs, 2 Japan_destroyers and 1 transport Americans defend with 1 pacific_destroyer Japanese roll dice for 2 Heavy_BBs, 2 Japan_destroyers and 1 transport in 35 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits Americans roll dice for 1 pacific_destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 Heavy_BB owned by the Japanese 1 pacific_destroyer owned by the Americans lost in 35 Sea Zone Japanese win, taking Malaya from British, taking 35 Sea Zone from Americans with 2 Heavy_BBs, 2 Japan_destroyers and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 pacific_destroyer Battle in Philippines Changer loiter and taunt; Japanese attack with 1 elite, 2 fighters and 3 infantry Changer defend; British defend with 1 artillery and 1 infantry; Americans defend with 1 airfield and 1 harbour Japanese roll dice for 1 elite, 2 fighters and 3 infantry in Philippines, round 2 : 1/7 hits, 1.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Philippines 1 infantry owned by the British lost in Philippines Japanese roll dice for 1 elite, 2 fighters and 1 infantry in Philippines, round 3 : 1/5 hits, 1.50 expected hits Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Philippines Japanese win, taking Philippines from Americans with 1 elite, 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 1 infantry Battle in Sakha Japanese attack with 2 armour and 1 japanese_para Russians defend with 1 Soviet_Partisan Japanese roll dice for 2 armour and 1 japanese_para in Sakha, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 Soviet_Partisan in Sakha, round 2 : 0/1 hits, 0.17 expected hits 1 Soviet_Partisan owned by the Russians lost in Sakha Japanese win, taking Sakha from Russians with 2 armour and 1 japanese_para remaining. Battle score for attacker is 1 Casualties for Russians: 1 Soviet_Partisan Battle in Yunnan Japanese attack with 3 armour, 1 bomber, 2 fighters and 2 tactical_bombers British defend with 1 artillery, 1 commando and 1 infantry Japanese roll dice for 3 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Yunnan, round 2 : 4/8 hits, 4.50 expected hits Chinese roll dice for 1 artillery, 1 commando and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 1 commando owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for British: 1 artillery, 1 commando and 1 infantry Battle in 25 Sea Zone Japanese attack with 1 Japan_destroyer, 2 submarines and 1 transport Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 Japan_destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 Japan_destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 1 Japan_destroyer and 6 NavyFighters Americans defend with 1 submarine; ANZAC defend with 1 Escort Japanese roll dice for 1 Japan_destroyer and 6 NavyFighters in 21 Sea Zone, round 2 : 6/7 hits, 3.33 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Escort in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese lost in 21 Sea Zone 1 submarine owned by the Americans and 1 Escort owned by the ANZAC lost in 21 Sea Zone Japanese win with 6 NavyFighters remaining. Battle score for attacker is 5 Casualties for Japanese: 1 Japan_destroyer Casualties for ANZAC: 1 Escort Casualties for Americans: 1 submarine Battle in Wake Island Changer loiter and taunt; Japanese attack with 1 elite and 1 infantry Changer defend; Americans defend with 1 airfield and 1 infantry Japanese roll dice for 1 elite and 1 infantry in Wake Island, round 2 : 1/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 1 elite and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Midway Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kiangsu Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Buryatia 2 fighters moved from Philippines to 35 Sea Zone 6 NavyFighters moved from 21 Sea Zone to 35 Sea Zone 1 pacific_carrier moved from 20 Sea Zone to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 3 carriers moved from 20 Sea Zone to 35 Sea Zone 1 pacific_BB moved from 20 Sea Zone to 35 Sea Zone 1 Escort moved from 36 Sea Zone to 34 Sea Zone 1 Japan_destroyer moved from 20 Sea Zone to 46 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 23 Sea Zone 1 Escort_Convoy moved from 20 Sea Zone to 22 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 Escort_Convoy and 1 battleship moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Manchuria to Amur 3 armour moved from Kiangsu to Hunan 3 armour moved from Shantung to Hunan 2 infantry moved from Kiangsi to Kwangsi 1 Rail moved from Kiangsu to Anhwe 1 Rail and 1 infantry moved from Anhwe to Buryatia 4 armour moved from Tsinghai to Kweichow 1 bomber, 2 fighters and 2 tactical_bombers moved from Yunnan to Hunan Place Units - Japanese 3 armour placed in Kiangsu 3 armour placed in Shantung 1 elite and 7 infantry placed in Japan 3 Japan_destroyers and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Trigger Japanese RemoveConvoySZ22: has removed 1 Escort_Convoy owned by Japanese in 22 Sea Zone Trigger Japanese RemoveConvoySZ22: Japanese has 1 Escort placed in 22 Sea Zone Japanese collect 70 PUs; end with 70 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 72 PUs Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 74 PUs Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 71 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 72 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 76 PUs Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 87 PUs Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 89 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 94 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : 1.17 Japanese regular : 2.50 Russians regular : -0.17
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Hi, no scramble. Goodbye German surface ships!
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Howdy,
I am back online. Had some internet issues here and we are now in a location with WIFI again.
The battle in Western Germany needs to be re-rolled, since the German 1st Waffen-SS fought on the wrong siteā¦ I guess because I edited them in at lastā¦what a shitshow from my site.
Anyways, the AAA didnĀ“t hit, so I am not going to re-roll them. -
I just saw that they didnĀ“t fight at all.
So I will take the rolls from the first round, and do the Waffen-SS rolls via dice bot.
And the 2nd round and the ongoing rounds I will do via the dice bot.So 1st round I had 6 hit
Germany had 2 hit + the Waffen-SS hits which will now follow:2 Waffen-SS Infantry (attack at 2 each)
[dice 2d6<=2]1 Waffen-SS tank (attack at 4, 2 dice)
[dice 2d6<=4]1 Waffen-SS Oberst (attack at 2, 2 dice)
[dice 2d6<=2] -
2d6<=2: 1, 3; Hits: 1
2d6<=4: 2, 4; Hits: 2
2d6<=2: 2, 6; Hits: 1 -
Brtitains casualities are
4 LVC
1 inf
1 mech. infGerman casualities are
1 AAA
4 bomber
1 infRemaining units
Britains1 Elite
4 Para
2 artillery
1 fighter
1 bomber
1 hvy omberGermany
1 inf
1 fighter
2 Waffen-SS inf
1 Waffen-SS tank
1 Waffen-SS Oberst
2 AT -
Round 2
Britains
1 Elite (attack at 1, 2 dice)
[dice 2d6<=1]4 Para (attack at 1)
[dice 4d6<=1]2 artillery (attack at 2)
[dice 2d6<=2]1 fighter (attack at 3)
[dice 1d6<=3]1 bomber (attack at 4)
[dice 1d6<=4]1 hvy bomber (attack at 4, 2 dice)
[dice 2d6<=4]Germany
1 inf (defend at 2)
[dice 1d6<=2]1 fighter (defend at 4)
[dice 1d6<=4]2 Waffen-SS inf (defend at 4)
[dice 2d6<=4]1 Waffen-SS tank (defend at 5, 2 dice)
[dice 2d6<=5]1 Waffen-SS Oberst (defend at 4, 2 dice)
[dice 2d6<=4] -
2d6<=1: 2, 3; Hits: 0
4d6<=1: 3, 4, 3, 1; Hits: 1
2d6<=2: 1, 1; Hits: 2
1d6<=3: 1; Hits: 1
1d6<=4: 3; Hits: 1
2d6<=4: 1, 4; Hits: 2
1d6<=2: 5; Hits: 0
1d6<=4: 6; Hits: 0
2d6<=4: 4, 4; Hits: 2
2d6<=5: 6, 4; Hits: 1
2d6<=4: 5, 3; Hits: 1 -
Britain has 7 hits (casualities: 4 Paras)
Germany has 4 hits (casualities: everything but 1 AT)since the remaining AT has no defence value, I will remove it.
So Britains units left are:
1 Elite
2 artillery
1 fighter
1 bomber
1 hvy bomberBritain takes Western Germany
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Oh boy, that was fun!
I rather get fried by the sun at the beachā¦
Anyways, lesson learned the hard way to add the units from the boxes first! -
Game History
Round: 12 Purchase Units - Americans Americans buy 4 TotalWarAirTrprts, 4 TotalWarFighters, 2 USA_Hvy_Bombers, 1 marine and 6 usa_armours; Remaining resources: 0 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 usa_fighter and 2 usa_tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone 2 NavyFighters moved from 33 Sea Zone to 22 Sea Zone 3 NavyFighters moved from 33 Sea Zone to 23 Sea Zone 1 Escort, 1 Escort_Convoy and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 Escort moved from 8 Sea Zone to 25 Sea Zone 5 usa_armours moved from Persia to Northwest Persia 2 USA_TankGenerals and 3 usa_armours moved from Iraq to Northwest Persia 2 usa_tactical_bombers moved from Syria to 96 Sea Zone 1 usa_fighter moved from Tobruk to 96 Sea Zone 1 bomber moved from Russia to 96 Sea Zone 1 USA_Hvy_Bomber moved from Russia to 112 Sea Zone 1 USA_Hvy_Bomber and 2 usa_fighters moved from United Kingdom to 112 Sea Zone 4 usa_fighters moved from Gibraltar to 112 Sea Zone 1 artillery, 1 elite and 1 infantry moved from Iraq to Northwest Persia Combat - Americans Battle in 6 Sea Zone Americans attack with 1 usa_fighter and 2 usa_tactical_bombers Japanese defend with 3 Japan_destroyers and 2 transports Americans roll dice for 1 usa_fighter and 2 usa_tactical_bombers in 6 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits Japanese roll dice for 3 Japan_destroyers and 2 transports in 6 Sea Zone, round 2 : 1/5 hits, 1,33 expected hits 1 usa_tactical_bomber owned by the Americans lost in 6 Sea Zone 3 Japan_destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 usa_fighter and 1 usa_tactical_bomber in 6 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits Japanese roll dice for 2 transports in 6 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits 2 transports owned by the Japanese lost in 6 Sea Zone Americans win with 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 23 Casualties for Americans: 1 usa_tactical_bomber Casualties for Japanese: 3 Japan_destroyers and 2 transports Battle in 22 Sea Zone Americans attack with 2 NavyFighters and 1 submarine Japanese defend with 1 Escort Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 NavyFighters in 22 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 Escort in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Escort owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 2 NavyFighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Battle in 23 Sea Zone Americans attack with 3 NavyFighters and 1 submarine Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 NavyFighters in 23 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 Japan_destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 3 NavyFighters and 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in Northwest Persia Americans attack with 2 USA_TankGenerals, 1 artillery, 1 elite, 1 infantry and 8 usa_armours Germans defend with 2 Waffen_Paras Americans roll dice for 2 USA_TankGenerals, 1 artillery, 1 elite, 1 infantry and 8 usa_armours in Northwest Persia, round 2 : 7/14 hits, 6,17 expected hits Germans roll dice for 2 Waffen_Paras in Northwest Persia, round 2 : 0/2 hits, 1,33 expected hits 2 Waffen_Paras owned by the Germans lost in Northwest Persia Americans win, taking Northwest Persia from Germans with 2 USA_TankGenerals, 1 artillery, 1 elite, 1 infantry and 8 usa_armours remaining. Battle score for attacker is 12 Casualties for Germans: 2 Waffen_Paras Battle in 112 Sea Zone Americans attack with 2 USA_Hvy_Bombers and 6 usa_fighters Germans defend with 4 Type_XXI_UBoats, 1 battleship, 1 cruiser and 1 destroyer 4 Type_XXI_UBoats owned by the Germans submerged Americans roll dice for 2 USA_Hvy_Bombers and 6 usa_fighters in 112 Sea Zone, round 2 : 3/10 hits, 5,67 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits 3 usa_fighters owned by the Americans lost in 112 Sea Zone 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone Americans roll dice for 2 USA_Hvy_Bombers and 3 usa_fighters in 112 Sea Zone, round 3 : 2/7 hits, 4,17 expected hits Germans roll dice for 1 battleship in 112 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 usa_fighter owned by the Americans lost in 112 Sea Zone 1 battleship owned by the Germans lost in 112 Sea Zone Americans win with 2 USA_Hvy_Bombers and 2 usa_fighters remaining. Battle score for attacker is -5 Casualties for Americans: 4 usa_fighters Casualties for Germans: 1 battleship, 1 cruiser and 1 destroyer Battle in 96 Sea Zone Americans attack with 1 bomber, 1 usa_fighter and 2 usa_tactical_bombers Germans defend with 1 battleship, 1 cruiser and 1 transport Americans roll dice for 1 bomber, 1 usa_fighter and 2 usa_tactical_bombers in 96 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits 1 usa_tactical_bomber owned by the Americans lost in 96 Sea Zone 1 battleship owned by the Germans and 1 cruiser owned by the Germans lost in 96 Sea Zone Americans roll dice for 1 bomber, 1 usa_fighter and 1 usa_tactical_bomber in 96 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits Germans roll dice for 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 transport owned by the Germans lost in 96 Sea Zone Americans win with 1 bomber, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 20 Casualties for Americans: 1 usa_tactical_bomber Casualties for Germans: 1 battleship, 1 cruiser and 1 transport Battle in 25 Sea Zone Americans attack with 2 Escorts, 1 Escort_Convoy and 1 submarine Japanese defend with 1 Japan_destroyer, 2 submarines and 1 transport Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 2 Escorts and 1 Escort_Convoy in 25 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 Japan_destroyer and 1 transport in 25 Sea Zone, round 2 : 1/2 hits, 0,50 expected hits 2 Escorts owned by the Americans lost in 25 Sea Zone 1 Japan_destroyer owned by the Japanese lost in 25 Sea Zone 1 submarine owned by the Americans and 1 Escort_Convoy owned by the Americans retreated to 14 Sea Zone Japanese win with 2 submarines and 1 transport remaining. Battle score for attacker is -5 Casualties for Americans: 2 Escorts Casualties for Japanese: 1 Japan_destroyer Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 1 pacific_destroyer moved from 33 Sea Zone to 20 Sea Zone 1 Escort_Convoy moved from 33 Sea Zone to 21 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 3 NavyFighters moved from 23 Sea Zone to 6 Sea Zone 2 NavyFighters moved from 22 Sea Zone to 6 Sea Zone 1 artillery and 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 marine and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 artilleries, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 2 artilleries, 1 infantry, 1 marine, 1 pacific_transport and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 pacific_carrier moved from 33 Sea Zone to 26 Sea Zone 1 pacific_cruiser moved from 33 Sea Zone to 26 Sea Zone 1 Heavy_BB, 1 artillery, 1 battleship, 5 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 pacific_BB and 3 transports moved from 33 Sea Zone to 6 Sea Zone EDIT: 1 Escort_Convoy and 1 submarine moved from 14 Sea Zone to 26 Sea Zone 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 1 FighterAceUSA and 1 usa_fighter moved from Persia to Russia 4 air_transports, 3 artilleries and 1 elite moved from Syria to Persia 1 ArmoredInfantry moved from Iraq to Syria 1 usa_fighter and 1 usa_tactical_bomber moved from 96 Sea Zone to Syria 1 bomber moved from 96 Sea Zone to Tobruk 1 artillery and 1 elite moved from Morocco to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 Heavy_BB, 3 carriers and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 2 usa_fighters moved from 112 Sea Zone to United Kingdom 2 USA_Hvy_Bombers moved from 112 Sea Zone to United Kingdom 1 FighterAceUSA and 1 usa_fighter moved from Eastern United States to 110 Sea Zone 1 transport moved from 92 Sea Zone to 89 Sea Zone 2 artilleries, 1 elite, 1 infantry, 3 transports and 1 uk_armour moved from 92 Sea Zone to 110 Sea Zone 2 artilleries and 1 elite moved from 110 Sea Zone to United Kingdom 1 Escort_Convoy moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 2 mech_infantrys EDIT: Adding units owned by Americans to Southeast Mexico: 2 mech_infantrys EDIT: Turning off Edit Mode 4 TotalWarAirTrprts, 4 TotalWarFighters and 2 USA_Hvy_Bombers placed in Eastern United States 3 usa_armours placed in Iraq 3 usa_armours placed in Persia Turning on Edit Mode EDIT: Turning off Edit Mode Trigger AmericansTotalWarAirTrprtPlaceEUS: has removed 4 TotalWarAirTrprts owned by Americans in Eastern United States Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States Trigger AmericansTotalWarAirTrprtPlaceEUS: Americans has 4 air_transports placed in Eastern United States Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ21: has removed 1 Escort_Convoy owned by Americans in 21 Sea Zone Trigger Americans RemoveUSAConvoySZ21: Americans has 1 Escort placed in 21 Sea Zone Americans collect 57 PUs; end with 57 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 71 PUs Trigger Americans Loses DNG Pacific Expanded: Americans met a national objective for an additional -2 PUs; end with 69 PUs Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 72 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 69 PUs Trigger Americans Loses WakeIsland: Americans met a national objective for an additional -2 PUs; end with 67 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 66 PUs Trigger Americans Loses Midway: Americans met a national objective for an additional -3 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Northwest Persia: 1 USA_TankGeneral and 5 usa_armours EDIT: Adding units owned by Americans to 1st USA Tank: 1 USATankGeneral3 and 5 usa_armours EDIT: Removing units owned by Americans from 1st USA Tank: 1 1stUSTank EDIT: Adding units owned by Americans to Northwest Persia: 1 1stUSTank EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British British buy 1 UK_Hvy_Bomber, 3 artilleries, 2 infantry and 4 transports; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 4 uk_paras moved from United Kingdom to Western Germany EDIT: 4 UK_LCVs, 2 artilleries, 1 elite, 1 infantry and 1 mech_infantry moved from United Kingdom to Western Germany EDIT: 1 UK_Hvy_Bomber, 1 bomber and 1 uk_fighter moved from United Kingdom to Western Germany 1 artillery and 1 commando moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 artillery, 1 commando and 1 mech_infantry moved from Shan State to Malaya 1 artillery moved from Shan State to French Indo China 2 infantry moved from Shan State to French Indo China 1 uk_fighter moved from Shan State to French Indo China 1 infantry moved from Tobruk to Libya 1 uk_fighter moved from Tobruk to 97 Sea Zone 1 uk_fighter moved from Egypt to Libya 1 infantry moved from Tobruk to Libya 1 uk_tactical_bomber moved from Shan State to Yunnan EDIT: 1 Waffen_Oberst, 2 waffen_infantrys and 1 waffen_panzer moved from 1st Waffen to Western Germany EDIT: 1 1stWaffenArmy moved from Western Germany to 1st Waffen Combat - British Battle in 97 Sea Zone British attack with 1 uk_fighter Germans defend with 1 transport British roll dice for 1 uk_fighter in 97 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 transport in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 uk_fighter in 97 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 uk_fighter owned by the British lost in 97 Sea Zone Germans win with 1 transport remaining. Battle score for attacker is -9 Casualties for British: 1 uk_fighter Battle in Yunnan British attack with 1 artillery, 1 commando, 1 infantry and 1 uk_tactical_bomber Japanese defend with 3 armour British roll dice for 1 artillery, 1 commando, 1 infantry and 1 uk_tactical_bomber in Yunnan, round 2 : 2/4 hits, 1,50 expected hits Japanese roll dice for 3 armour in Yunnan, round 2 : 0/3 hits, 1,50 expected hits 2 armour owned by the Japanese lost in Yunnan British roll dice for 1 artillery, 1 commando, 1 infantry and 1 uk_tactical_bomber in Yunnan, round 3 : 0/4 hits, 1,50 expected hits Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0,50 expected hits British roll dice for 1 artillery, 1 commando, 1 infantry and 1 uk_tactical_bomber in Yunnan, round 4 : 3/4 hits, 1,50 expected hits Japanese roll dice for 1 armour in Yunnan, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British lost in Yunnan 1 armour owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 1 commando and 1 uk_tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 3 armour Casualties for British: 1 infantry Battle in French Indo China British attack with 1 artillery, 2 infantry and 1 uk_fighter Japanese defend with 1 infantry British roll dice for 1 artillery, 2 infantry and 1 uk_fighter in French Indo China, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery, 2 infantry and 1 uk_fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Libya British attack with 2 infantry and 1 uk_fighter Germans defend with 2 infantry British roll dice for 2 infantry and 1 uk_fighter in Libya, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Libya British roll dice for 1 infantry and 1 uk_fighter in Libya, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 infantry in Libya, round 3 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry and 1 uk_fighter in Libya, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 infantry in Libya, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Libya 1 uk_fighter owned by the British retreated Germans win with 2 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Battle in Malaya British attack with 1 artillery, 1 commando and 1 mech_infantry Japanese defend with 1 harbour and 1 infantry British roll dice for 1 artillery, 1 commando and 1 mech_infantry in Malaya, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 1 artillery, 1 commando and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Western Germany British attack with 1 UK_Hvy_Bomber, 4 UK_LCVs, 2 artilleries, 1 bomber, 1 elite, 1 infantry, 1 mech_infantry, 1 uk_fighter and 4 uk_paras Germans defend with 2 G_air_transports, 1 Hvy_Ind_2, 1 aaGun, 1 airfield, 4 bombers, 2 fighters, 1 harbour and 2 infantry Germans roll AA dice in Western Germany : 0/2 hits, 0,33 expected hits British roll dice for 1 UK_Hvy_Bomber, 4 UK_LCVs, 2 artilleries, 1 bomber, 1 elite, 1 infantry, 1 mech_infantry, 1 uk_fighter and 4 uk_paras in Western Germany, round 2 : 6/14 hits, 5,00 expected hits Germans roll dice for 2 G_air_transports, 1 aaGun, 4 bombers, 2 fighters and 2 infantry in Western Germany, round 2 : 2/8 hits, 2,67 expected hits 2 UK_LCVs owned by the British lost in Western Germany 1 aaGun owned by the Germans, 3 bombers owned by the Germans and 2 G_air_transports owned by the Germans lost in Western Germany British roll dice for 1 UK_Hvy_Bomber, 2 UK_LCVs, 2 artilleries, 1 bomber, 1 elite, 1 infantry, 1 mech_infantry, 1 uk_fighter and 4 uk_paras in Western Germany, round 3 : 6/14 hits, 5,00 expected hits Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Western Germany, round 3 : 2/5 hits, 2,17 expected hits 2 UK_LCVs owned by the British lost in Western Germany 1 bomber owned by the Germans, 2 infantry owned by the Germans and 2 fighters owned by the Germans lost in Western Germany British converts Hvy_Ind_2 into different units British win, taking Western Germany from Germans with 1 UK_Hvy_Bomber, 1 Waffen_Oberst, 2 artilleries, 1 bomber, 1 elite, 1 infantry, 1 mech_infantry, 1 uk_fighter, 4 uk_paras, 2 waffen_infantrys and 1 waffen_panzer remaining. Battle score for attacker is 73 Casualties for British: 4 UK_LCVs Casualties for Germans: 2 G_air_transports, 1 aaGun, 4 bombers, 2 fighters and 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 Waffen_Oberst, 2 waffen_infantrys and 1 waffen_panzer EDIT: Removing units owned by British from Western Germany: 4 uk_paras EDIT: Removing units owned by British from Western Germany: 1 mech_infantry EDIT: Removing units owned by British from Western Germany: 1 infantry EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Burma 1 UK_Hvy_Bomber and 1 bomber moved from Western Germany to United Kingdom 1 uk_fighter moved from Western Germany to 110 Sea Zone 1 uk_fighter moved from Libya to Tobruk 1 UK_Hvy_Bomber moved from Shan State to Russia 1 uk_tactical_bomber moved from Yunnan to Shan State 1 uk_fighter moved from French Indo China to Shan State 1 artillery and 1 commando moved from Burma to Shan State 6 infantry moved from India to Burma 2 Rails moved from Union of South Africa to Eastern Persia 2 Rails and 2 infantry moved from Eastern Persia to Burma 1 infantry moved from Eastern Persia to West India 1 elite moved from Scotland to United Kingdom 1 infantry and 1 uk_armour moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 92 Sea Zone to 110 Sea Zone Place Units - British Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 4 transports placed in 110 Sea Zone 1 UK_Hvy_Bomber, 3 artilleries and 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3,3,1,2,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,1,6,2,6,4,6,2,4 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,3 British collect 38 PUs (10 lost to blockades); end with 38 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : -2,00 Japanese regular : -2,33 Germans AA : -0,33 Germans regular : -0,17 British regular : 0,00
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 6 PUs; Combat Move - ANZAC 1 transport moved from 33 Sea Zone to 6 Sea Zone Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 artillery moved from New South Wales to South Australia Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2 ANZAC collect 8 PUs (2 lost to blockades); end with 14 PUs Trigger ANZAC Loses DNG Pacific Expanded: ANZAC met a national objective for an additional -2 PUs; end with 12 PUs Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 10 PUs Combat Move - French 1 fighter moved from United Kingdom to 113 Sea Zone Combat - French Battle in 113 Sea Zone French attack with 1 fighter Germans defend with 1 transport French roll dice for 1 fighter in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 transport in 113 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 fighter owned by the French lost in 113 Sea Zone 1 transport owned by the Germans lost in 113 Sea Zone Germans win with no units remaining. Battle score for attacker is -3 Casualties for French: 1 fighter Casualties for Germans: 1 transport Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - French Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
French regular : 0,50 Germans regular : 0,83
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I just rembered that the AAA in Russia need to be removed, because I placed a flak tower.
Additionally I move the UK Hvy Bomber from Shan State to Northwest Persia instead to Russiaā¦I got a feeling that he wont survive it there. :-D -
@Panzerstahl-Helm said in #1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rules Expansion by The Captain:
AAA in Russia need to be removed, because I placed a flak tower.
Hi Panzer
Yea so the AA get replaced with a non AA shot unit. They can still take a hit
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Army Group Center forms in Bryansk consisting of 2 panzer armies, 2 Waffen panzers, 3 tanks, 2 artillery, 1 Waffen artillery, 1 Oberst, and 1 Waffen infantry - and attacks Moscow.
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4 infantry walk over the mines on the border with Bryansk
[dice 4d6<=2]
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4d6<=2: 6, 1, 4, 4; Hits: 1