@leemorrison VF has me using 3.7 verzion
Is my 11 bid giving me the Allies?
I usually don’t mention edits, and I’m fine with you not mentioning them (I’m gernerally okay with them). I just wasn’t sure whether you would accept them after my opponent took their turn.
I was just thinking of moving some Soviet aircraft (1-3 fighters, 1 tactical bomber) to Caucasus.
Go ahead, it kinda makes me in a disadvantage now with Italy, gives Russia a better shot at taking Iraq, but its just a game after all.
Waiting for the French turn (with Rus edit)
Game History
Round: 3
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
French take 98 Sea Zone from Italians
1 cruiser and 1 destroyer moved from 92 Sea Zone to 94 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 13 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers and 5 tactical_bombers moved from Holland Belgium to United Kingdom
4 fighters moved from 111 Sea Zone to United Kingdom
4 armour, 4 artilleries and 9 infantry moved from Scotland to United Kingdom
1 battleship, 2 carriers and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
7 transports moved from 111 Sea Zone to 112 Sea Zone
5 armour, 2 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
5 armour, 2 artilleries, 7 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
5 armour, 2 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
4 mech_infantrys moved from Holland Belgium to Germany
3 artilleries and 5 infantry moved from Germany to Poland
4 artilleries and 20 infantry moved from Slovakia Hungary to Romania
14 infantry moved from Slovakia Hungary to Poland
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in United Kingdom
Germans attack with 9 armour, 6 artilleries, 2 bombers, 4 fighters, 16 infantry and 5 tactical_bombers
British defend with 5 aaGuns, 1 factory_major, 6 fighters and 17 infantry; French defend with 2 infantry
British roll AA dice in United Kingdom : 3/11 hits, 1.83 expected hits
3 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 9 armour, 6 artilleries, 2 bombers, 1 fighter, 16 infantry and 5 tactical_bombers in United Kingdom, round 2 : 13/39 hits, 15.33 expected hits
British roll dice for 5 aaGuns, 6 fighters and 19 infantry in United Kingdom, round 2 : 6/25 hits, 10.33 expected hits
6 infantry owned by the Germans lost in United Kingdom
5 aaGuns owned by the British and 10 infantry owned by the British lost in United Kingdom
Germans roll dice for 9 armour, 6 artilleries, 2 bombers, 1 fighter, 10 infantry and 5 tactical_bombers in United Kingdom, round 3 : 15/33 hits, 14.33 expected hits
British roll dice for 6 fighters and 9 infantry in United Kingdom, round 3 : 6/15 hits, 7.00 expected hits
6 infantry owned by the Germans lost in United Kingdom
2 infantry owned by the French, 7 infantry owned by the British and 6 fighters owned by the British lost in United Kingdom
Germans captures 32PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 9 armour, 6 artilleries, 2 bombers, 1 fighter, 4 infantry and 5 tactical_bombers remaining. Battle score for attacker is 76
Casualties for Germans: 3 fighters and 12 infantry
Casualties for British: 5 aaGuns, 6 fighters and 17 infantry
Casualties for French: 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 fighter moved from United Kingdom to 110 Sea Zone
2 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
2 tactical_bombers moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Germany
4 aaGuns moved from Slovakia Hungary to Poland
2 aaGuns moved from Slovakia Hungary to Romania
Place Units - Germans
1 submarine placed in 110 Sea Zone
2 infantry placed in Normandy Bordeaux
8 infantry and 2 mech_infantrys placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
British AA : 1.17
Germans regular : -0.83
British regular : -5.33
Going to edit the purchase.
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Iraq
1 artillery and 5 infantry moved from Ukraine to Bessarabia
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Novgorod to Germany
Combat - Russians
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in Iraq
Russians attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 5 infantry
Russians roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 4/6 hits, 2.50 expected hits
Italians roll dice for 5 infantry in Iraq, round 2 : 2/5 hits, 1.67 expected hits
2 mech_infantrys owned by the Russians lost in Iraq
4 infantry owned by the Italians lost in Iraq
Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Iraq, round 3 : 0/4 hits, 2.17 expected hits
Italians roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Iraq, round 4 : 1/4 hits, 2.17 expected hits
Italians roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Iraq
Russians win, taking Iraq from Italians with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 2 mech_infantrys
Casualties for Italians: 5 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
2 aaGuns and 10 infantry moved from Baltic States to Novgorod
2 fighters moved from Novgorod to Bessarabia
1 bomber moved from Germany to Novgorod
5 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Objective Russians 4 Far East Reserves: Russians met a national objective for an additional 9 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Germans AA : -0.17
Russians regular : -1.83
Hi, I did some edit to the German turn, before you made your Rus turn. Instead of 2 inf 1 sub 2 mech, I bought 2 ftrs and placed them in Germany, to protect vs SBR runs.
Yeah, that’s fine. Forgot to do the American and British turns.
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 3 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
8 bombers moved from Eastern United States to French Equatorial Africa
Non Combat Move - Americans
1 fighter moved from Eastern United States to 101 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 35 PUs; end with 37 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Oh, I see how that would’ve affected the Soviet turn.
If I attacked, would you have sent the fighters to defend the major industrial complex?
Game History
Round: 4
Combat Move - British
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 bomber moved from Malta to Northern Italy
1 transport moved from 83 Sea Zone to 86 Sea Zone
2 infantry moved from French West Africa to Nigeria
3 infantry moved from Northwest Persia to Caucasus
Combat - British
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from Germany: 2 infantry and 2 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Northern Italy to Bessarabia
Turn Complete - British
@SuperbattleshipYamato said in SbY (Al) vs CdS (Ax) Europe 1940 2nd:
Oh, I see how that would’ve affected the Soviet turn.
If I attacked, would you have sent the fighters to defend the major industrial complex?
Yes, I would have used them to intercept vs your bomber. I dont think you redid the Rus turn yet? We can either edit the damage to the factory to none or redo the sbr run, with new outcome on intercept and aa and damage.
1d6: 6
2d6: 6, 1
Looks like I lose the bomber and you can remove the damage to the industrial complex.
Beep, beep, beep, beep, beep!