TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters, 12 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from French Indo China to 80 Sea Zone
3 fighters and 1 tactical_bomber moved from Yunnan to Shensi
1 infantry moved from Hopei to Shensi
1 bomber moved from French Indo China to Shensi
2 fighters and 2 tactical_bombers moved from French Indo China to India
2 infantry moved from Burma to India
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 34 Sea Zone
1 fighter moved from 42 Sea Zone to 34 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
Combat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 4/8 hits, 4.17 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shensi
2 infantry owned by the Chinese lost in Shensi
Japanese win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in India
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 2/6 hits, 2.67 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in India
Japanese destroys 2PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Yunnan to Burma
1 artillery moved from Anhwe to Hopei
1 mech_infantry moved from Yunnan to Anhwe
2 infantry moved from French Indo China to Yunnan
3 transports moved from 36 Sea Zone to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 17 Sea Zone to Japan
1 tactical_bomber moved from French Indo China to Japan
5 carriers moved from 35 Sea Zone to 6 Sea Zone
10 fighters moved from French Indo China to 6 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 36 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone
2 destroyers and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
2 carriers moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 4 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Kwangsi
1 artillery and 4 infantry moved from French Indo China to Shan State
1 bomber moved from 80 Sea Zone to Iraq
1 submarine moved from 77 Sea Zone to 78 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Siberia to Amur
1 bomber moved from Shensi to French Indo China
2 fighters and 2 tactical_bombers moved from India to Burma
1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 armour moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Suiyuyan to Chahar
4 fighters and 2 tactical_bombers moved from Shensi to Yunnan
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
1 carrier, 2 fighters and 1 submarine placed in 6 Sea Zone
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.33
Japanese regular : -0.17
UK_Pacific regular : -0.67
You have got to be kidding…
Combination with deciding to leave a couple extra in West India rather than go West… Didn’t want Japan taking and holding yet
And UK fighters in 110. So I must not have made a note but thought I had it in my head.
But I did need to leave a number of fighters around UK to prevent Germans to Normandy naval base
Traded 112 fleet for Egypt accidentally, but there are various pluses and minuses. More minuses than pluses.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 carriers, 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Ethiopia to Persia
1 bomber moved from Russia to Greece
1 fighter moved from 98 Sea Zone to Greece
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 bomber moved from Scotland to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 1/1 hits, 0.17 expected hits
1 bomber owned by the Americans killed by AA in Western Germany
Bombing raid in Western Germany causes 0 damage total.
Battle in Greece
Americans attack with 1 bomber, 1 fighter and 2 infantry
Italians defend with 1 airfield and 1 infantry
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Greece, round 2 : 0/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Greece, round 3 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Greece
Americans win, taking Greece from Italians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Persia
Americans attack with 2 fighters
Germans defend with 1 infantry
Americans roll dice for 2 fighters in Persia, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in Persia, round 3 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Persia
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Persia to Eastern Persia
1 aaGun and 1 infantry moved from Egypt to 98 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Crete
1 fighter moved from Greece to Crete
1 bomber moved from Greece to Crete
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Southeast Mexico to Mexico
2 fighters moved from New Zealand to Caroline Islands
5 fighters moved from Queensland to Caroline Islands
2 infantry moved from Queensland to South Australia
1 cruiser, 2 destroyers and 1 submarine moved from 63 Sea Zone to 26 Sea Zone
2 fighters moved from Wake Island to Caroline Islands
4 carriers, 1 cruiser, 3 destroyers and 9 submarines moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from 31 Sea Zone to Caroline Islands
2 fighters moved from 31 Sea Zone to Caroline Islands
1 fighter moved from Western United States to 26 Sea Zone
3 fighters moved from Eastern United States to 26 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Tunisia to Libya
4 infantry moved from Egypt to 98 Sea Zone
1 bomber moved from Scotland to Western United States
2 infantry moved from Egypt to Alexandria
1 carrier and 1 fighter moved from 98 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 armour and 1 mech_infantry moved from Egypt to Alexandria
1 armour moved from Alexandria to Tobruk
Place Units - Americans
3 fighters and 3 infantry placed in Western United States
3 carriers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 carriers, 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Ethiopia to Persia
1 bomber moved from Russia to Greece
1 fighter moved from 98 Sea Zone to Greece
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 bomber moved from Scotland to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 1/1 hits, 0.17 expected hits
1 bomber owned by the Americans killed by AA in Western Germany
Bombing raid in Western Germany causes 0 damage total.
Battle in Greece
Americans attack with 1 bomber, 1 fighter and 2 infantry
Italians defend with 1 airfield and 1 infantry
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Greece, round 2 : 0/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Greece, round 3 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Greece
Americans win, taking Greece from Italians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Persia
Americans attack with 2 fighters
Germans defend with 1 infantry
Americans roll dice for 2 fighters in Persia, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in Persia, round 3 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Persia
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Persia to Eastern Persia
1 aaGun and 1 infantry moved from Egypt to 98 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Crete
1 fighter moved from Greece to Crete
1 bomber moved from Greece to Crete
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Southeast Mexico to Mexico
2 fighters moved from New Zealand to Caroline Islands
5 fighters moved from Queensland to Caroline Islands
2 infantry moved from Queensland to South Australia
1 cruiser, 2 destroyers and 1 submarine moved from 63 Sea Zone to 26 Sea Zone
2 fighters moved from Wake Island to Caroline Islands
4 carriers, 1 cruiser, 3 destroyers and 9 submarines moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from 31 Sea Zone to Caroline Islands
2 fighters moved from 31 Sea Zone to Caroline Islands
1 fighter moved from Western United States to 26 Sea Zone
3 fighters moved from Eastern United States to 26 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Tunisia to Libya
4 infantry moved from Egypt to 98 Sea Zone
1 bomber moved from Scotland to Western United States
2 infantry moved from Egypt to Alexandria
1 carrier and 1 fighter moved from 98 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 armour and 1 mech_infantry moved from Egypt to Alexandria
1 armour moved from Alexandria to Tobruk
Place Units - Americans
3 fighters and 3 infantry placed in Western United States
3 carriers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 artillery and 8 infantry moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by British to 78 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Kazakhstan to Rostov
Russians take Rostov from Italians
1 armour moved from Eastern Persia to Persia
British take Persia from Germans
1 armour moved from Persia to Eastern Persia
6 fighters and 2 infantry moved from West India to India
Combat - British
British creates battle in territory 112 Sea Zone
British creates battle in territory 78 Sea Zone
Battle in India
British attack with 6 fighters and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 6 fighters and 2 infantry in India, round 2 : 3/8 hits, 3.33 expected hits
Japanese roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in India
2 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 112 Sea Zone
British attack with 1 destroyer and 2 submarines
Germans defend with 1 submarine
British roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
British win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 78 Sea Zone
British attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
British roll dice for 1 submarine in 78 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 78 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 78 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 submarine in 78 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 78 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 78 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 submarine in 78 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 78 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 78 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 1 submarine in 78 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 78 Sea Zone
British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
COMMENT: UK fighter in 92 is on USA carrier
2 aaGuns, 2 artilleries and 16 infantry moved from West India to Eastern Persia
6 fighters moved from India to Eastern Persia
1 fighter moved from Union of South Africa to Ethiopia
1 fighter moved from 92 Sea Zone to Greece
1 fighter moved from Gibraltar to Greece
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
1 fighter moved from Scotland to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 carrier moved from 109 Sea Zone to 91 Sea Zone
1 carrier moved from 109 Sea Zone to 92 Sea Zone
3 fighters moved from Scotland to Gibraltar
1 aaGun, 1 artillery and 1 infantry moved from Egypt to Alexandria
2 infantry moved from Egypt to Alexandria
1 artillery and 5 infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 destroyer placed in 109 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
1 infantry placed in Egypt
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Americans regular : -2.00
Japanese regular : -0.17
Italians regular : -0.67
Germans AA : 0.83
Germans regular : -0.67
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 3 PUs;
Combat Move - Italians
1 fighter moved from Iraq to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 98 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Iraq
1 infantry moved from Yugoslavia to Albania
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,5,3,2,6,3
Italians collect 3 PUs (8 lost to blockades); end with 6 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
COMMENT: 2 ANZ fighters on 1 USA carrier in Z25
COMMENT: Z26
2 fighters moved from Queensland to 26 Sea Zone
1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 infantry moved from West India to Eastern Persia
2 fighters moved from Egypt to Crete
1 bomber moved from West India to Eastern Persia
3 armour moved from New South Wales to Queensland
3 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from West India to Eastern Persia
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
12 armour and 18 mech_infantrys moved from Trans-Jordan to Egypt
1 armour moved from Iraq to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
1 bomber and 3 fighters moved from Southern Italy to 99 Sea Zone
1 bomber moved from Iraq to Rostov
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Romania to Belarus
1 artillery, 1 infantry and 1 mech_infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
5 bombers moved from Western Germany to 99 Sea Zone
1 bomber moved from France to 99 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 12 PUs;
Combat Move - Germans
2 units repaired.
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to Caucasus
2 infantry moved from Rostov to Volgograd
2 bombers moved from Algeria to Volgograd
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from ANZAC
1 mech_infantry moved from Yugoslavia to Bulgaria
2 fighters and 1 tactical_bomber moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Yugoslavia to Bulgaria
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
Combat - Germans
Battle in Volgograd
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Volgograd, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Bulgaria, round 2 : 2/5 hits, 2.00 expected hits
ANZAC roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Bulgaria
Germans win, taking Bulgaria from ANZAC with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Bulgaria to Bryansk
2 aaGuns, 3 artilleries and 21 infantry moved from Rostov to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Karelia to Novgorod
2 bombers moved from Volgograd to Caucasus
1 battleship, 1 carrier and 1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to Southern Italy
1 artillery and 5 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
4 mech_infantrys moved from Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
2 fighters moved from Germany to Bryansk
2 fighters moved from Southern Italy to Caucasus
2 mech_infantrys moved from Rostov to Caucasus
8 armour and 8 mech_infantrys moved from Rostov to Bryansk
1 artillery and 5 infantry moved from 95 Sea Zone to Northern Italy
3 aaGuns and 2 infantry moved from Western Germany to Northern Italy
2 infantry moved from France to Northern Italy
Place Units - Germans
1 submarine placed in 105 Sea Zone
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
3 fighters and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 63 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Germans from 97 to 85
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 4 infantry, 4 submarines and 1 transport; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
7 artilleries and 10 infantry moved from Kweichow to Hopei
1 artillery and 3 infantry moved from Anhwe to Hopei
4 infantry moved from Kweichow to Hopei
4 infantry moved from Kweichow to Hopei
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
Combat - Japanese
Battle in Solomon Islands
Battle in Hopei
Japanese attack with 8 artilleries and 21 infantry
Chinese defend with 1 infantry
Japanese roll dice for 8 artilleries and 21 infantry in Hopei, round 2 : 7/29 hits, 7.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Solomon Islands from ANZAC, taking Hopei from Chinese with 8 artilleries and 21 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 artilleries and 1 infantry moved from French Indo China to Shan State
2 transports moved from 38 Sea Zone to 37 Sea Zone
2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Yunnan to Burma
1 infantry moved from Kweichow to Yunnan
1 aaGun moved from Kweichow to Hopei
2 bombers, 1 fighter and 1 tactical_bomber moved from Kweichow to Burma
2 fighters moved from French Indo China to Burma
1 artillery and 2 infantry moved from Kiangsu to Anhwe
2 infantry moved from Amur to Buryatia
1 infantry moved from Siberia to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Buryatia
4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 battleship and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 battleship and 1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
Place Units - Japanese
4 submarines and 1 transport placed in 6 Sea Zone
1 armour and 1 artillery placed in Japan
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 artillery placed in Japan
Japanese undo move 5.
Japanese undo move 3.
2 artilleries and 1 infantry placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Rostov
Russians take Rostov from Italians
2 infantry moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Kazakhstan to Volgograd
4 fighters moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/7 hits, 3.00 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Volgograd to Kazakhstan
1 armour moved from Kazakhstan to Russia
1 mech_infantry moved from Kazakhstan to Russia
1 armour moved from Caucasus to Kazakhstan
4 fighters moved from Volgograd to Russia
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
@Adam514@pacifiersboard I’ll just note that the winner of my game with GD plays the winner here and we are no where close to the finish line. So you guys will have lots of time.
Thank you for a great game, and thank you so much for setting up a decisive battle. I had the pleasure of rolling that battle and it was a lot of fun. To be honest, overall I thought you played the better game, but I had luck on my side - especially so in that final show down.
Has it really been over two years since I last played PtV, damn!
Just realised I was playing a PtV game last month. I’d say I need to drink less, but I rarely drink - maybe that’s the problem.
That game got aborted early though, so it has been one and a half years since I last completed a PtV game, and in the last two and a half years I’ve only won one PtV game (other than claiming a game due to inactivity).