EXP Panzer vs barnee Game 5
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I activated 2nd Pnzr for you.
Well, I went down to defeat to Victory once again. It is up to you now or he will be Tournament Champion :)
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Howdy,
I added th eANZ sub back into SZ44, after I didn´t submerge it after round 2.
BR
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 Escorts, 6 TotalWar_Artys, 1 elite, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 2 infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Kweichow to Tsinghai 5 infantry moved from Szechwan to Sikang 2 fighters and 2 tactical_bombers moved from Szechwan to Sikang 1 fighter and 1 tactical_bomber moved from Szechwan to Tsinghai 2 infantry moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 bomber moved from Yunnan to 41 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone Japanese take 42 Sea Zone from ANZAC 1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 4 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to 4 Sea Zone 1 NavyFighter moved from 6 Sea Zone to 4 Sea Zone 1 bomber moved from Japan to 4 Sea Zone 2 fighters moved from 6 Sea Zone to 4 Sea Zone 2 armour, 5 artilleries, 1 elite and 6 mech_infantrys moved from Yakut S.S.R. to Yenisey 1 tactical_bomber moved from Sikang to Tsinghai Combat - Japanese Battle in Yenisey Japanese attack with 2 armour, 5 artilleries, 1 elite and 6 mech_infantrys Russians defend with 2 armour, 1 artillery and 1 elite Japanese roll dice for 2 armour, 5 artilleries, 1 elite and 6 mech_infantrys in Yenisey, round 2 : 5/15 hits, 5,00 expected hits Russians roll dice for 2 armour, 1 artillery and 1 elite in Yenisey, round 2 : 1/5 hits, 2,00 expected hits 1 mech_infantry owned by the Japanese lost in Yenisey 2 armour owned by the Russians, 1 artillery owned by the Russians and 1 elite owned by the Russians lost in Yenisey Japanese win, taking Yenisey from Russians with 2 armour, 5 artilleries, 1 elite and 5 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 2 armour, 1 artillery and 1 elite Battle in Tsinghai Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 3 armour Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 2 : 0/6 hits, 2,17 expected hits Chinese roll dice for 3 armour in Tsinghai, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 3 : 1/6 hits, 2,17 expected hits Chinese roll dice for 3 armour in Tsinghai, round 3 : 2/3 hits, 1,50 expected hits 2 infantry owned by the Japanese lost in Tsinghai 1 armour owned by the Russians lost in Tsinghai Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 4 : 2/4 hits, 1,83 expected hits Chinese roll dice for 2 armour in Tsinghai, round 4 : 0/2 hits, 1,00 expected hits 2 armour owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Russians: 3 armour Battle in 44 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 submarine and 1 transport Battle in 4 Sea Zone Japanese attack with 1 Japan_destroyer, 1 NavyFighter, 1 bomber, 4 fighters and 1 tactical_bomber Americans defend with 1 destroyer, 1 pacific_BB, 1 pacific_submarine and 1 submarine Japanese roll dice for 1 Japan_destroyer, 1 NavyFighter, 1 bomber, 4 fighters and 1 tactical_bomber in 4 Sea Zone, round 2 : 6/8 hits, 4,17 expected hits Americans roll dice for 1 pacific_submarine and 1 submarine in 4 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 pacific_BB in 4 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 NavyFighter owned by the Japanese and 1 Japan_destroyer owned by the Japanese lost in 4 Sea Zone 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 pacific_submarine owned by the Americans and 1 pacific_BB owned by the Americans lost in 4 Sea Zone Japanese win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 Japan_destroyer and 1 NavyFighter Casualties for Americans: 1 destroyer, 1 pacific_BB, 1 pacific_submarine and 1 submarine Battle in 41 Sea Zone Japanese attack with 1 bomber and 1 submarine ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits ANZAC roll dice for 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the ANZAC lost in 41 Sea Zone 1 submarine owned by the Japanese submerged 1 submarine owned by the ANZAC submerged Japanese win with 1 bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Japanese win with 1 bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 uk_armour Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,50 expected hits British roll dice for 1 uk_armour in Shan State, round 2 : 0/1 hits, 0,50 expected hits 1 uk_armour owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 uk_armour Battle in Sikang Japanese attack with 2 fighters, 5 infantry and 1 tactical_bomber Russians defend with 4 armour Japanese roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Sikang, round 2 : 1/8 hits, 2,50 expected hits Chinese roll dice for 4 armour in Sikang, round 2 : 2/4 hits, 2,00 expected hits 2 infantry owned by the Japanese lost in Sikang 1 armour owned by the Russians lost in Sikang Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Sikang, round 3 : 4/6 hits, 2,17 expected hits Chinese roll dice for 3 armour in Sikang, round 3 : 1/3 hits, 1,50 expected hits 1 infantry owned by the Japanese lost in Sikang 3 armour owned by the Russians lost in Sikang Japanese win, taking Sikang from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 3 infantry Casualties for Russians: 4 armour Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Turning on Edit Mode EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Shensi 1 fighter and 2 tactical_bombers moved from Tsinghai to Shensi 2 fighters and 1 tactical_bomber moved from Sikang to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi 5 infantry and 1 mech_infantry moved from Kweichow to Shensi 1 aaGun moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 3 infantry moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines 1 infantry moved from Kiangsi to Hunan 2 Rails moved from Kiangsu to Korea 2 Rails and 2 artilleries moved from Korea to Shensi 4 air_transports moved from Szechwan to Japan 1 aaGun and 4 artilleries moved from Szechwan to Shensi 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Sakha to Buryatia 1 infantry moved from Siberia to Sakha 1 artillery, 1 elite and 1 infantry moved from Soviet Far East to Siberia 1 bomber moved from 4 Sea Zone to Japan 4 fighters and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Japan 1 bomber moved from 41 Sea Zone to French Indo China Place Units - Japanese 2 Escorts and 1 submarine placed in 6 Sea Zone 6 TotalWar_Artys and 1 elite placed in Japan 3 infantry placed in Shantung 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung Trigger JapaneseTotalWarArtyPlaceJapan6: has removed 6 TotalWar_Artys owned by Japanese in Japan Trigger JapaneseTotalWarArtyPlaceJapan6: Japanese has 6 artilleries placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,1 Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Japanese Loses Celebes Pacific Expanded Turn15: Japanese met a national objective for an additional -1 PUs; end with 55 PUs Trigger Japan Loses CarolineIslands Turn15: Japanese met a national objective for an additional -3 PUs; end with 52 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Trigger Japan Loses IwoJima Turn15: Japanese met a national objective for an additional -1 PUs; end with 54 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : -2,50 Americans regular : 0,67 Japanese regular : 0,83 ANZAC regular : -0,67 Russians regular : -1,00 British regular : -0,50
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Hallo
Hmm … that Manchuko Army getting a bit uppity lol. Don’t really want to take it on but I can’t retreat anymore :)
Hope the Dutch lads had a good visit. You guys get any gaming in ? Or you just drink bier and watch the golf lol
Well, gave you and your Frau a chance to show off Miss Clara. Hope the older one not to jealous :)
I’ll try an get this out in a hour or so
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hmm … I thought unescorted Trprts couldn’t attack by themselves. triplea allows it and the rules do as well
well I guess I’ll just do it but I thought for sure they couldn’t. Well, if I’m wrong, I’ll send the Pac CA with. I assume you’d just submerge ?
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lol it’s a ANZAC Submarine. I’m not even high :)
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Game History
Round: 15 Purchase Units - Americans Americans buy 2 ArmoredInfantrys, 1 Escort, 4 TotalWarFighters, 6 TotalWar_Artys, 1 carrier, 1 elite, 3 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 pacific_transport moved from 33 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 1 USA_Hvy_Bomber moved from Hawaiian Islands to 44 Sea Zone 1 ArmoredInfantry and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 ArmoredInfantry, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 ArmoredInfantry and 1 infantry moved from 22 Sea Zone to Marianas 3 usa_fighters moved from 33 Sea Zone to Marianas Combat - Americans Battle in Borneo Battle in 44 Sea Zone ANZAC loiter and taunt; Americans attack with 1 USA_Hvy_Bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 USA_Hvy_Bomber and 1 destroyer in 44 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Americans win, taking Borneo from Japanese, taking 44 Sea Zone from Japanese with 1 USA_Hvy_Bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Marianas Changer loiter and taunt; Americans attack with 1 ArmoredInfantry, 1 infantry and 3 usa_fighters Changer defend; Japanese defend with 1 infantry Americans roll dice for 1 ArmoredInfantry, 1 infantry and 3 usa_fighters in Marianas, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Marianas, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredInfantry owned by the Americans lost in Marianas 1 infantry owned by the Japanese lost in Marianas Americans win, taking Marianas from Japanese with 1 infantry and 3 usa_fighters remaining. Battle score for attacker is -1 Casualties for Americans: 1 ArmoredInfantry Casualties for Japanese: 1 infantry Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 5 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska 3 usa_fighters moved from Marianas to 33 Sea Zone 1 Heavy_BB moved from 26 Sea Zone to 33 Sea Zone 1 USA_Hvy_Bomber moved from 44 Sea Zone to New Guinea 1 destroyer moved from 17 Sea Zone to 25 Sea Zone 1 ArmoredInfantry and 1 infantry moved from Western United States to 10 Sea Zone 1 ArmoredInfantry, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 Escort_Convoy moved from 10 Sea Zone to 26 Sea Zone 1 ArmoredInfantry and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 ArmoredInfantry moved from Western United States to Alaska 1 USA_Hvy_Bomber moved from Alaska to Caroline Islands 1 USA_Hvy_Bomber moved from Eastern United States to Caroline Islands 1 usa_fighter moved from Eastern United States to Gibraltar 2 ArmoredInfantrys, 1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone 2 ArmoredInfantrys, 1 Heavy_Transport, 1 artillery and 1 infantry moved from 87 Sea Zone to 91 Sea Zone 2 ArmoredInfantrys, 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 87 Sea Zone to 92 Sea Zone 1 artillery and 1 elite moved from French West Africa to 87 Sea Zone 1 Escort_Convoy, 1 artillery, 1 elite, 1 submarine and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 artillery and 1 elite moved from 91 Sea Zone to Morocco 1 FighterAceUSA moved from French West Africa to Gibraltar 1 artillery moved from Central United States to Western United States 1 ArmoredInfantry and 3 artilleries moved from Central United States to 101 Sea Zone 1 ArmoredInfantry, 1 Escort_Convoy, 3 artilleries, 1 carrier, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 ArmoredInfantry and 3 artilleries moved from 91 Sea Zone to Gibraltar 1 Heavy_Transport moved from 89 Sea Zone to 101 Sea Zone 1 Rail and 1 elite moved from Eastern United States to Alaska 2 artilleries moved from Central United States to Western United States Place Units - Americans 4 TotalWarFighters placed in Eastern United States 1 elite placed in Eastern United States 6 TotalWar_Artys placed in Central United States 2 infantry placed in Western United States 2 ArmoredInfantrys placed in Central United States Americans undo move 5. 1 ArmoredInfantry placed in Central United States 1 ArmoredInfantry placed in Western United States 1 infantry placed in Western United States 1 Escort, 1 carrier and 1 submarine placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Trigger AmericansTotalWarArtyPlaceCUS: has removed 6 TotalWar_Artys owned by Americans in Central United States Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States Trigger AmericansTotalWarArtyPlaceCUS: Americans has 6 artilleries placed in Central United States Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 54 PUs; end with 55 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 69 PUs Trigger Americans Loses Philippines Turn15: Americans met a national objective for an additional -3 PUs; end with 66 PUs Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 67 PUs Trigger Americans Liberates Alaska Turn15: Americans met a national objective for an additional 3 PUs; end with 70 PUs Trigger Americans Liberates Midway Turn15: Americans met a national objective for an additional 3 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Turning on Edit Mode EDIT: Changing PUs for Americans from 93 to 87 EDIT: Turning off Edit Mode COMMENT: -6 For AK and Midway Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 5 PUs Purchase Units - British British buy 1 Escort, 2 UK_LCVs, 2 artilleries, 1 elite, 1 transport, 4 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 4 infantry and 2 uk_armours moved from Burma to Shan State 1 bomber moved from India to Shan State 1 UK_Hvy_Bomber moved from India to Kwangtung 20 infantry and 1 uk_armour moved from Burma to Yunnan 4 uk_armours moved from India to Yunnan 1 uk_fighter moved from India to Shan State 1 artillery and 1 elite moved from United Kingdom to 110 Sea Zone 1 artillery and 1 elite moved from 110 Sea Zone to Holland Belgium 1 uk_fighter moved from United Kingdom to Holland Belgium 2 uk_fighters moved from United Kingdom to Normandy Bordeaux EDIT: 1 UK_LCV and 2 infantry moved from United Kingdom to Normandy Bordeaux Combat - British Strategic bombing raid in Kwangtung Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits Bombing raid in Kwangtung rolls: 4,6 and causes: 6 damage to unit: factory_minor Bombing raid in Kwangtung causes 6 damage total. Battle in Shan State British attack with 1 bomber, 4 infantry, 2 uk_armours and 1 uk_fighter Japanese defend with 2 infantry British roll dice for 1 bomber, 4 infantry, 2 uk_armours and 1 uk_fighter in Shan State, round 2 : 5/8 hits, 2.83 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 bomber, 4 infantry, 2 uk_armours and 1 uk_fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Yunnan British attack with 20 infantry and 5 uk_armours Japanese defend with 1 infantry British roll dice for 20 infantry and 5 uk_armours in Yunnan, round 2 : 4/25 hits, 5.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 19 infantry and 5 uk_armours remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Normandy Bordeaux British attack with 1 UK_LCV, 2 infantry and 2 uk_fighters Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 UK_LCV, 2 infantry and 2 uk_fighters in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 UK_LCV, 2 infantry and 2 uk_fighters in Normandy Bordeaux, round 3 : 4/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 UK_LCV, 2 infantry and 2 uk_fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Holland Belgium British attack with 1 artillery, 1 elite and 1 uk_fighter Germans defend with 1 infantry British roll dice for 1 artillery, 1 elite and 1 uk_fighter in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Holland Belgium 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 elite and 1 uk_fighter remaining. Battle score for attacker is -1 Casualties for British: 1 artillery Casualties for Germans: 1 infantry Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Burma 1 uk_fighter moved from Holland Belgium to United Kingdom 2 uk_fighters moved from Normandy Bordeaux to United Kingdom 2 uk_armours moved from Egypt to Alexandria 2 uk_armours moved from Egypt to Trans-Jordan 2 uk_armours moved from Belgian Congo to Egypt 2 Rails moved from Union of South Africa to Iraq 2 Rails and 2 uk_armours moved from Iraq to Burma 1 aaGun moved from Burma to Yunnan 1 bomber and 1 uk_fighter moved from Shan State to India 2 uk_armours moved from Iraq to Eastern Persia 1 UK_Hvy_Bomber moved from Kwangtung to India Place Units - British 4 uk_armours placed in India 1 Escort and 1 transport placed in 98 Sea Zone 1 artillery placed in Egypt 2 UK_LCVs, 1 artillery, 1 elite and 2 uk_paras placed in United Kingdom Turn Complete - British Trigger British RemoveUKConvoySZ98Invert: has removed 1 Escort owned by British in 98 Sea Zone Trigger British RemoveUKConvoySZ98Invert: British has 1 Escort_Convoy placed in 98 Sea Zone British collect 51 PUs; end with 51 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 0.50 Japanese AA : -0.17 Germans regular : 0.00 British regular : 1.17
ANZAC coming up directly
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Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese 3 fighters moved from Java to 41 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island 1 infantry moved from 34 Sea Zone to Paulau Island 1 artillery moved from 34 Sea Zone to Paulau Island 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 destroyer, 3 fighters and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 3 fighters in 41 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone 1 submarine owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 submarine Battle in Paulau Island Changer loiter and taunt; ANZAC attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Changer defend; Japanese defend with 2 infantry ANZAC roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Paulau Island, round 2 : 5/6 hits, 2.83 expected hits Japanese roll dice for 2 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the ANZAC lost in Paulau Island 2 infantry owned by the Japanese lost in Paulau Island ANZAC win, taking Paulau Island from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 artillery Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 3 fighters moved from 41 Sea Zone to Java 2 air_transports and 2 artilleries moved from Queensland to Caroline Islands 3 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 bomber placed in Queensland 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 24 PUs Trigger ANZAC Controls IwoJima Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 25 PUs Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Trigger ANZAC Controls PaulauIsland Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 29 PUs Trigger ANZAC Liberates Celebes Turn15: ANZAC met a national objective for an additional 1 PUs; end with 30 PUs Trigger ANZAC Liberates DNG Turn15: ANZAC met a national objective for an additional 2 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.17 ANZAC regular : 3.00
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wow that’s kind of a long turn without Italia to break it up :)
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Here we go.
I adjusted the battle outcome in the Normandy, since I selected the LCV as casuality first. t should have been choosen last.BR
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 51 PUs; Germans buy 1 GermanUBoat, 1 German_LCV, 3 King_Tigers, 1 Waffen_Para, 1 elite and 7 infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 german_para 1 Waffen_Para placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 German_LCV, 1 elite and 1 infantry moved from Germany to Norway 1 Me_262 moved from Western Germany to Norway 1 Me_262 moved from Western Germany to Normandy Bordeaux 2 Me_262s moved from Poland to Holland Belgium 3 infantry moved from Southern France to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Holland Belgium 1 GermanUBoat moved from 95 Sea Zone to 96 Sea Zone 1 Me_262 moved from 95 Sea Zone to 96 Sea Zone 3 Me_262s moved from 95 Sea Zone to 98 Sea Zone Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in 96 Sea Zone Germans attack with 1 GermanUBoat and 1 Me_262 Americans defend with 1 Escort Germans roll dice for 1 GermanUBoat in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 Me_262 in 96 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 Escort in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 GermanUBoat owned by the Germans lost in 96 Sea Zone 1 Escort owned by the Americans lost in 96 Sea Zone Germans win with 1 Me_262 remaining. Battle score for attacker is 2 Casualties for Germans: 1 GermanUBoat Casualties for Americans: 1 Escort Battle in 98 Sea Zone Germans attack with 3 Me_262s British defend with 1 Escort_Convoy and 1 transport Germans roll dice for 3 Me_262s in 98 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits British roll dice for 1 Escort_Convoy and 1 transport in 98 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 Me_262 owned by the Germans lost in 98 Sea Zone 1 Escort_Convoy owned by the British lost in 98 Sea Zone Germans roll dice for 2 Me_262s in 98 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits British roll dice for 1 transport in 98 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 transport owned by the British lost in 98 Sea Zone Germans win with 2 Me_262s remaining. Battle score for attacker is 1 Casualties for Germans: 1 Me_262 Casualties for British: 1 Escort_Convoy and 1 transport Battle in Norway Germans attack with 1 German_LCV, 1 Me_262, 1 elite and 1 infantry Russians defend with 1 armour and 1 elite Germans roll dice for 1 German_LCV, 1 Me_262, 1 elite and 1 infantry in Norway, round 2 : 2/4 hits, 1,17 expected hits Russians roll dice for 1 armour and 1 elite in Norway, round 2 : 1/3 hits, 1,17 expected hits 1 German_LCV owned by the Germans lost in Norway 1 armour owned by the Russians and 1 elite owned by the Russians lost in Norway Germans win, taking Norway from Russians with 1 Me_262, 1 elite and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 German_LCV Casualties for Russians: 1 armour and 1 elite Battle in Holland Belgium Germans attack with 2 Me_262s and 2 mech_infantrys British defend with 1 elite Germans roll dice for 2 Me_262s and 2 mech_infantrys in Holland Belgium, round 2 : 0/4 hits, 1,67 expected hits British roll dice for 1 elite in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Holland Belgium Germans roll dice for 2 Me_262s and 1 mech_infantry in Holland Belgium, round 3 : 2/3 hits, 1,50 expected hits British roll dice for 1 elite in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits 1 elite owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 Me_262s and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 elite Battle in Normandy Bordeaux Germans attack with 1 Me_262 and 3 infantry British defend with 1 UK_LCV, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 Me_262 and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,17 expected hits British roll dice for 1 UK_LCV and 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux 1 UK_LCV owned by the British lost in Normandy Bordeaux Germans roll dice for 1 Me_262 and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,83 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 Me_262 owned by the Germans lost in Normandy Bordeaux 1 infantry owned by the British lost in Normandy Bordeaux British win with 1 infantry remaining. Battle score for attacker is -14 Casualties for Germans: 1 Me_262 and 3 infantry Casualties for British: 1 UK_LCV and 1 infantry Non Combat Move - Germans Trigger Germans RemoveWolfpackSZ95: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Turning on Edit Mode EDIT: Turning on Edit Mode EDIT: Removing units owned by British from Normandy Bordeaux: 1 infantry EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 Me_262 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Romania: 1 factory_minor EDIT: Adding units owned by Germans to Yugoslavia: 1 factory_minor EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail and 2 Rails owned by Germans in Germany Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 Me_262 moved from Normandy Bordeaux to Western Germany 2 Me_262s moved from Holland Belgium to Western Germany 1 Me_262 moved from Norway to Western Germany 2 Me_262s moved from 98 Sea Zone to 95 Sea Zone 1 Me_262 moved from 96 Sea Zone to 95 Sea Zone 3 Me_262s moved from Poland to Southern Italy 2 German_Engineers moved from Romania to Yugoslavia 1 Panzer_Grndrs and 1 mech_infantry moved from Albania to Yugoslavia 1 Panzer_Grndrs moved from Greece to Yugoslavia 2 aaGuns moved from Romania to Yugoslavia 1 infantry moved from Yugoslavia to Romania 1 tactical_bomber moved from Romania to Yugoslavia 1 King_Tiger moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Germany to Slovakia Hungary 1 ArmyGroupNorth moved from Poland to Germany 1 1stPanzerArmy and 1 1stWaffenArmy moved from Poland to Yugoslavia 1 4thWaffenArmy moved from Southern Italy to Yugoslavia 1 Me_262 moved from Poland to Western Germany 2 Waffen_Hvy_Tanks moved from Poland to Germany 1 aaGun moved from Poland to Germany EDIT: 1 elite moved from Army Group North to Poland Place Units - Germans 1 German_LCV, 3 King_Tigers and 1 elite placed in Germany 1 GermanUBoat placed in 95 Sea Zone 1 infantry placed in Yugoslavia 3 infantry placed in Germany 2 infantry placed in Western Germany 1 infantry placed in Northern Italy Turn Complete - Germans Trigger Germans RemoveInvertWolfpackSZ95: Germans has 1 Wolfpack placed in 95 Sea Zone Total Cost from Convoy Blockades: 15 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,3,2,5,6,2,4,6,4,3,3,1,1,4,5,5 Germans collect 35 PUs (15 lost to blockades); end with 35 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Russians regular : -0,17 Germans regular : -1,67 British regular : 2,50
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why wouldn’t you take the LCV first ?
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oops i thought Norway lol
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well one of the 2nd rd hits shouldn’t count as that Inf would be dead
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so your Ftr should still be alive unless you wanted to kill it to take the TTy with a Inf
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Game History
Round: 16 Purchase Units - Russians Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s, 2 artilleries, 1 elite, 1 infantry and 2 russian_paras; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia 2 armour and 1 tactical_bomber moved from Karelia to Norway 1 artillery and 1 infantry moved from Finland to Norway 1 FighterAce moved from Novgorod to Poland 1 infantry moved from Baltic States to Poland 1 artillery and 2 infantry moved from Eastern Poland to Poland 1 fighter moved from Russia to Slovakia Hungary 1 artillery and 3 infantry moved from Eastern Poland to Slovakia Hungary 1 tactical_bomber moved from Russia to Romania 1 artillery, 1 elite and 1 infantry moved from Eastern Poland to Romania 1 infantry moved from Bessarabia to Romania 1 armour, 1 artillery and 1 guard_infantry moved from Kazakhstan to Sikang 1 armour moved from Kazakhstan to Sikang 1 armour and 1 guard_infantry moved from Kazakhstan to Tsinghai 1 armour moved from Novosibirsk to Tsinghai 1 fighter and 1 tactical_bomber moved from Kansu to Sikang 1 fighter moved from Kansu to Tsinghai Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Sikang Russians attack with 2 armour, 1 artillery, 1 fighter, 1 guard_infantry and 1 tactical_bomber Japanese defend with 2 infantry Russians roll dice for 2 armour, 1 artillery, 1 fighter, 1 guard_infantry and 1 tactical_bomber in Sikang, round 2 : 3/6 hits, 3.00 expected hits Japanese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 2 armour, 1 artillery, 1 fighter, 1 guard_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Tsinghai Russians attack with 2 armour, 1 fighter and 1 guard_infantry Japanese defend with 1 mech_infantry Russians roll dice for 2 armour, 1 fighter and 1 guard_infantry in Tsinghai, round 2 : 4/4 hits, 1.83 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 guard_infantry owned by the Russians lost in Tsinghai 1 mech_infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 guard_infantry Casualties for Japanese: 1 mech_infantry Battle in Slovakia Hungary Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Slovakia Hungary, round 2 : 3/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Poland Russians attack with 1 FighterAce, 1 artillery and 3 infantry Germans defend with 1 elite Russians roll dice for 1 FighterAce, 1 artillery and 3 infantry in Poland, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 elite in Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Poland 1 elite owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 FighterAce, 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 elite Battle in Norway Russians attack with 2 armour, 1 artillery, 1 infantry and 1 tactical_bomber Germans defend with 1 elite and 1 infantry Russians roll dice for 2 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Norway, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 elite and 1 infantry in Norway, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Norway 1 elite owned by the Germans and 1 infantry owned by the Germans lost in Norway Russians win, taking Norway from Germans with 2 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 elite and 1 infantry Battle in Romania Russians attack with 1 artillery, 1 elite, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 elite, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/6 hits, 1.83 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 artillery, 1 elite, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Karelia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Timguska Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Evenkiyskiy 1 infantry moved from Northwest Persia to Caucasus 1 tactical_bomber moved from Romania to Eastern Poland 1 fighter moved from Slovakia Hungary to Eastern Poland 1 russian_para moved from Novgorod to Eastern Poland 1 FighterAce moved from Poland to Novgorod 1 artillery and 1 infantry moved from Karelia to Finland 1 tactical_bomber moved from Norway to Karelia 1 Rail and 1 armour moved from Russia to Karelia 1 russian_para moved from Russia to Caucasus 1 Rail and 1 elite moved from Russia to Timguska 1 Europe_Rail and 1 guard_infantry moved from Russia to Evenkiyskiy 5 armour and 2 guard_infantrys moved from Russia to Novosibirsk 1 3rdCorps moved from Kansu to Novosibirsk 4 Russian_Rocketss moved from Bryansk to Western Ukraine 1 artillery moved from Belarus to Eastern Poland 1 armour moved from Belarus to Eastern Poland 1 armour moved from Bryansk to Eastern Poland 1 elite moved from Bryansk to Belarus 1 armour moved from Urals to Novosibirsk 1 fighter and 1 tactical_bomber moved from Sikang to Novosibirsk 1 fighter moved from Tsinghai to Novosibirsk Place Units - Russians 3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite and 2 russian_paras placed in Russia 1 artillery and 1 infantry placed in Novgorod 1 artillery placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Russians collect 40 PUs (3 lost to blockades); end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 58 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 Germans regular : 0.67 Russians regular : 2.50
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Howdy,
I did edit as mentioned above already.
The Messerschmitt remained and I did not take Normandy as result.Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 Fortification, 4 TotalWarAirTrprts, 6 TotalWar_Artys, 2 UndergroundMinrs, 1 elite and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units - Japanese Units in Kiangsu being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Kiangsu Units in Shantung being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Shantung Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 2 infantry moved from Shensi to Tsinghai 1 artillery and 3 infantry moved from Shensi to Sikang 1 fighter and 1 tactical_bomber moved from Shensi to Tsinghai 1 fighter and 1 tactical_bomber moved from Shensi to Sikang 3 infantry moved from French Indo China to Shan State 1 artillery and 1 elite moved from Malaya to Shan State 1 tactical_bomber moved from Philippines to 34 Sea Zone 1 fighter moved from Philippines to 43 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone Japanese take 17 Sea Zone from Americans 1 bomber moved from Japan to 22 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 tactical_bomber moved from Shensi to Tsinghai Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 submarine; Americans defend with 1 pacific_transport 1 submarine owned by the ANZAC submerged Japanese roll dice for 1 fighter in 43 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 pacific_transport in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 pacific_transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 pacific_transport Battle in 22 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 transport Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber in 22 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber in 22 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 transport in 22 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 transport owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 1 bomber and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport Japanese roll dice for 1 tactical_bomber in 34 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 tactical_bomber owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 transport remaining. Battle score for attacker is -10 Casualties for Japanese: 1 tactical_bomber Battle in Tsinghai Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 2 armour Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Tsinghai, round 2 : 1/5 hits, 2,00 expected hits Chinese roll dice for 2 armour in Tsinghai, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Tsinghai 1 armour owned by the Russians lost in Tsinghai Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Tsinghai, round 3 : 2/4 hits, 1,83 expected hits Chinese roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Russians: 2 armour Battle in Shan State Japanese attack with 1 artillery, 1 bomber, 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 4 infantry and 2 uk_armours Japanese roll dice for 1 artillery, 1 bomber, 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 3/9 hits, 3,33 expected hits British roll dice for 4 infantry and 2 uk_armours in Shan State, round 2 : 3/6 hits, 2,33 expected hits 3 infantry owned by the Japanese lost in Shan State 3 infantry owned by the British lost in Shan State Japanese roll dice for 1 artillery, 1 bomber, 1 elite, 1 fighter and 1 tactical_bomber in Shan State, round 3 : 2/6 hits, 2,83 expected hits British roll dice for 1 infantry and 2 uk_armours in Shan State, round 3 : 3/3 hits, 1,33 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 1 elite owned by the Japanese lost in Shan State 1 infantry owned by the British and 1 uk_armour owned by the British lost in Shan State 1 tactical_bomber owned by the Japanese and 1 bomber owned by the Japanese retreated British win with 1 uk_armour remaining. Battle score for attacker is -8 Casualties for Japanese: 1 artillery, 1 elite, 1 fighter and 3 infantry Casualties for British: 4 infantry and 1 uk_armour Battle in Sikang Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 armour, 1 artillery and 1 guard_infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Sikang, round 2 : 1/6 hits, 2,17 expected hits Chinese roll dice for 2 armour, 1 artillery and 1 guard_infantry in Sikang, round 2 : 3/4 hits, 1,83 expected hits 3 infantry owned by the Japanese lost in Sikang 1 artillery owned by the Russians lost in Sikang Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sikang, round 3 : 1/3 hits, 1,50 expected hits Chinese roll dice for 2 armour and 1 guard_infantry in Sikang, round 3 : 0/3 hits, 1,50 expected hits 1 guard_infantry owned by the Russians lost in Sikang Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sikang, round 4 : 1/3 hits, 1,50 expected hits Chinese roll dice for 2 armour in Sikang, round 4 : 1/2 hits, 1,00 expected hits 1 artillery owned by the Japanese lost in Sikang 1 armour owned by the Russians lost in Sikang 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated Chinese win with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery and 3 infantry Casualties for Russians: 1 armour, 1 artillery and 1 guard_infantry Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Hopei Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kwangtung 1 mech_infantry moved from Shensi to Hopei 1 fighter and 2 tactical_bombers moved from Tsinghai to Hopei 1 fighter and 1 tactical_bomber moved from Sikang to Hopei 1 aaGun, 5 artilleries, 1 fighter and 2 infantry moved from Shensi to Hopei 1 infantry moved from Hunan to Anhwe 1 Rail moved from Kiangsu to French Indo China 1 Rail and 1 aaGun moved from French Indo China to Hopei 3 infantry moved from Shantung to Anhwe 1 Rail and 1 infantry moved from Kiangsu to Kwangtung 2 infantry moved from Kiangsu to Anhwe 2 armour, 5 artilleries, 1 elite and 5 mech_infantrys moved from Yenisey to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Yenisey 2 armour and 5 mech_infantrys moved from Yakut S.S.R. to Buryatia 4 air_transports, 3 artilleries and 1 elite moved from Japan to Kwangtung 3 artilleries moved from Japan to 6 Sea Zone 2 Escorts, 1 Escort_Convoy, 2 Heavy_BBs, 5 NavyFighters, 3 artilleries, 1 battleship, 5 carriers, 1 cruiser, 4 fighters, 1 pacific_cruiser, 1 pacific_transport, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 20 Sea Zone 3 artilleries moved from 20 Sea Zone to Kwangtung 1 fighter moved from 43 Sea Zone to Philippines 1 bomber and 1 tactical_bomber moved from Shan State to Kwangtung 1 bomber moved from 22 Sea Zone to Japan Place Units - Japanese 4 TotalWarAirTrprts, 6 TotalWar_Artys and 1 elite placed in Japan 3 infantry placed in Kiangsu 3 infantry placed in Shantung 1 Fortification placed in Philippines Trigger JapaneseTotalWarArtyPlaceJapan6: has removed 6 TotalWar_Artys owned by Japanese in Japan Trigger JapaneseTotalWarAirTrprtPlaceJapan4: has removed 4 TotalWarAirTrprts owned by Japanese in Japan Trigger JapaneseTotalWarArtyPlaceJapan6: Japanese has 6 artilleries placed in Japan Trigger JapaneseTotalWarAirTrprtPlaceJapan4: Japanese has 4 air_transports placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,5 Japanese collect 44 PUs (6 lost to blockades); end with 44 PUs Trigger Japan Loses Marianas Turn16: Japanese met a national objective for an additional -1 PUs; end with 43 PUs Trigger Japan Loses CarolineIslands Turn16: Japanese met a national objective for an additional -3 PUs; end with 40 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 43 PUs Trigger Japan Loses IwoJima Turn16: Japanese met a national objective for an additional -1 PUs; end with 42 PUs Trigger Japan Loses PaulauIsland Turn16: Japanese met a national objective for an additional -1 PUs; end with 41 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -0,83 Americans regular : -0,33 Japanese regular : -5,17 ANZAC regular : 0,67 British regular : 2,33
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greetings from Miss Clara and her sister Miss Emilia, who turned 3 yrs last week :-)
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Oh Awesome ! They’re pretty close in age then. They’ll be good sisters :)
Here’s another Face Elk did. This is Bock. You’ll have to rename to what you want.
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Game History
Round: 16 Purchase Units - Americans Americans buy 2 ArmoredInfantrys, 2 Escorts, 1 Fortification, 6 TotalWar_Artys, 2 destroyers, 1 elite, 3 infantry, 2 marines and 3 submarines; Remaining resources: 0 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 2 infantry 2 marines placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 destroyer moved from 25 Sea Zone to 22 Sea Zone Americans take 17 Sea Zone from Japanese 2 USA_Hvy_Bombers moved from Caroline Islands to 22 Sea Zone 1 FighterAceUSA and 4 NavyFighters moved from 33 Sea Zone to 22 Sea Zone 3 usa_fighters moved from 33 Sea Zone to 22 Sea Zone 1 USA_Hvy_Bomber moved from New Guinea to 22 Sea Zone 1 artillery and 1 elite moved from Gibraltar to 91 Sea Zone 1 artillery, 1 elite and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 elite moved from 93 Sea Zone to Southern France Combat - Americans Americans creates battle in territory 35 Sea Zone Battle in Southern France Americans attack with 1 artillery and 1 elite Germans defend with 1 UndergroundMinr, 1 aaGun and 1 harbour Americans roll dice for 1 artillery and 1 elite in Southern France, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 aaGun in Southern France, round 2 : 0/0 hits, 0.00 expected hits Americans roll dice for 1 artillery and 1 elite in Southern France, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 aaGun in Southern France, round 3 : 0/0 hits, 0.00 expected hits 1 aaGun owned by the Germans lost in Southern France Americans win, taking 35 Sea Zone from Japanese, taking Southern France from Germans with 1 artillery and 1 elite remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in 22 Sea Zone Americans attack with 1 FighterAceUSA, 4 NavyFighters, 3 USA_Hvy_Bombers, 1 destroyer and 3 usa_fighters Japanese defend with 1 submarine Americans roll dice for 1 FighterAceUSA, 4 NavyFighters, 3 USA_Hvy_Bombers, 1 destroyer and 3 usa_fighters in 22 Sea Zone, round 2 : 9/16 hits, 8.83 expected hits Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 22 Sea Zone 1 submarine owned by the Japanese lost in 22 Sea Zone Americans win with 1 FighterAceUSA, 4 NavyFighters, 3 USA_Hvy_Bombers and 3 usa_fighters remaining. Battle score for attacker is -1 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 3 USA_Hvy_Bombers moved from 22 Sea Zone to Caroline Islands 1 FighterAceUSA and 3 usa_fighters moved from 22 Sea Zone to 33 Sea Zone 4 NavyFighters moved from 22 Sea Zone to 33 Sea Zone 2 ArmoredInfantrys moved from Hawaiian Islands to 26 Sea Zone 2 ArmoredInfantrys, 1 Escort_Convoy and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 ArmoredInfantrys moved from 33 Sea Zone to Caroline Islands 2 usa_fighters moved from Hawaiian Islands to Caroline Islands 1 ArmoredInfantry, 3 artilleries and 2 marines moved from Western United States to 10 Sea Zone 1 ArmoredInfantry, 1 Escort_Convoy, 3 artilleries, 1 carrier, 2 marines, 1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone 1 ArmoredInfantry, 3 artilleries and 2 marines moved from 26 Sea Zone to Hawaiian Islands 2 usa_fighters moved from Eastern United States to 26 Sea Zone 1 usa_fighter moved from Eastern United States to Gibraltar 1 usa_fighter moved from Eastern United States to 91 Sea Zone 1 artillery and 1 elite moved from Morocco to Algeria 2 submarines moved from 91 Sea Zone to 92 Sea Zone 1 Escort_Convoy moved from 91 Sea Zone to 93 Sea Zone 1 ArmoredInfantry and 2 artilleries moved from Central United States to 101 Sea Zone 1 elite moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Central United States to Western United States 1 ArmoredInfantry, 1 Heavy_Transport, 2 artilleries, 1 elite and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 ArmoredInfantry, 2 artilleries and 1 elite moved from 91 Sea Zone to Gibraltar Place Units - Americans 6 TotalWar_Artys placed in Central United States 1 ArmoredInfantry placed in Western United States 1 elite placed in Eastern United States 1 Escort, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 Escort, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 ArmoredInfantry placed in Western United States 3 infantry placed in Central United States 1 Fortification placed in Marianas Trigger AmericansTotalWarArtyPlaceCUS: has removed 6 TotalWar_Artys owned by Americans in Central United States Trigger AmericansTotalWarArtyPlaceCUS: Americans has 6 artilleries placed in Central United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 71 PUs Trigger Americans Loses Philippines Turn16: Americans met a national objective for an additional -3 PUs; end with 68 PUs Trigger Americans Liberates Midway Turn16: Americans met a national objective for an additional 3 PUs; end with 71 PUs Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 72 PUs Trigger Americans Liberates Alaska Turn16: Americans met a national objective for an additional 3 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Turning on Edit Mode EDIT: Changing PUs for Americans from 95 to 89 EDIT: Turning off Edit Mode COMMENT: -6 For Midway and AK Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Kansu to Shensi Chinese take Shensi from Japanese 6 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Tsinghai, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 5 infantry in Tsinghai, round 3 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 4 infantry in Tsinghai, round 4 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 4 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 Escort, 1 UK_LCV, 1 artillery, 1 elite, 2 infantry, 2 transports, 4 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: French takes France from Germans EDIT: French takes Morocco from Americans EDIT: French takes Normandy Bordeaux from British EDIT: French takes Algeria from Americans EDIT: French takes Southern France from Americans EDIT: French takes Tunisia from Americans EDIT: Turning off Edit Mode EDIT: 1 uk_para moved from United Kingdom to France EDIT: 3 uk_paras moved from United Kingdom to Holland Belgium EDIT: 2 UK_LCVs, 1 artillery, 1 elite and 2 infantry moved from United Kingdom to Holland Belgium 3 uk_fighters moved from United Kingdom to Holland Belgium 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Yunnan to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Yunnan to French Indo China French take French Indo China from Japanese 1 uk_armour moved from Shan State to Malaya British take Malaya from Japanese 1 uk_armour moved from Burma to Siam British take Siam from Japanese Combat - British Battle in Holland Belgium British attack with 2 UK_LCVs, 1 artillery, 1 elite, 3 infantry, 1 mech_infantry, 3 uk_fighters and 3 uk_paras Germans defend with 1 mech_infantry British roll dice for 2 UK_LCVs, 1 artillery, 1 elite, 3 infantry, 1 mech_infantry, 3 uk_fighters and 3 uk_paras in Holland Belgium, round 2 : 2/13 hits, 3.67 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 UK_LCV owned by the British lost in Holland Belgium 1 mech_infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 UK_LCV, 1 artillery, 1 elite, 3 infantry, 1 mech_infantry, 3 uk_fighters and 3 uk_paras remaining. Battle score for attacker is 1 Casualties for British: 1 UK_LCV Casualties for Germans: 1 mech_infantry Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 3 uk_fighters moved from Holland Belgium to United Kingdom 1 UK_Hvy_Bomber and 1 bomber moved from India to Egypt 1 uk_armour moved from Burma to Yunnan 4 uk_armours moved from India to Yunnan 2 uk_armours moved from Eastern Persia to India 1 transport moved from 87 Sea Zone to 91 Sea Zone Place Units - British 4 uk_armours placed in India 1 Escort and 2 transports placed in 81 Sea Zone 1 UK_LCV, 1 artillery, 1 elite, 2 infantry and 2 uk_paras placed in United Kingdom Turn Complete - British Trigger British RemoveUKConvoySZ81Invert: has removed 1 Escort owned by British in 81 Sea Zone Trigger British RemoveUKConvoySZ81Invert: British has 1 Escort_Convoy placed in 81 Sea Zone British collect 53 PUs; end with 53 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50 Americans regular : -0.83 Japanese regular : 1.83 Germans regular : 0.67 British regular : -1.67
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Game History
Round: 7 Purchase Units - Italians Italians buy 1 Escort, 1 UndrgroundFctry and 6 infantry; Remaining resources: 0 PUs; Place Units - Italians Units in Northern Italy being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Northern Italy Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from Libya to Alexandria Italians take Alexandria from British 1 mech_infantry moved from Algeria to Morocco Italians take Morocco from Americans 1 artillery moved from Algeria to Tunisia 1 infantry moved from Iraq to Persia Italians take Persia from British EDIT: 1 Italian_LCV and 2 infantry moved from Romania to Rostov 1 bomber and 1 fighter moved from Romania to Rostov Combat - Italians Battle in Rostov Italians attack with 1 Italian_LCV, 1 bomber, 1 fighter and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 Italian_LCV, 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 Italian_LCV owned by the Italians lost in Rostov 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 Italian_LCV Casualties for Russians: 1 infantry Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Ukraine 1 bomber and 1 fighter moved from Rostov to Romania 1 armour moved from Romania to Ukraine 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 2 infantry moved from Libya to 96 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 2 infantry moved from 97 Sea Zone to Southern Italy 1 Rail and 1 infantry moved from Southern Italy to Ukraine Place Units - Italians 1 Escort placed in 95 Sea Zone 2 infantry placed in Southern Italy 4 infantry placed in Northern Italy Italians undo move 3. 1 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Adding units owned by Italians to Southern Italy: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : 1.50 Russians regular : 0.67
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Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 Fortification, 2 artilleries, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa Combat - ANZAC Battle in Okinawa Non Combat Move - ANZAC 1 submarine moved from 43 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 bomber moved from Queensland to Caroline Islands 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 air_transports moved from Caroline Islands to Queensland 1 infantry moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 Fortification placed in Iwo Jima 1 Escort and 2 transports placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone 2 artilleries and 1 infantry placed in New South Wales Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ33Invert: has removed 1 Escort owned by ANZAC in 33 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone Trigger ANZAC RemoveANZACConvoySZ33Invert: ANZAC has 1 Escort_Convoy placed in 33 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone ANZAC collect 23 PUs; end with 24 PUs Trigger ANZAC Controls IwoJima Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 25 PUs Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Trigger ANZAC Controls PaulauIsland Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 29 PUs Trigger ANZAC Liberates Celebes Turn16: ANZAC met a national objective for an additional 1 PUs; end with 30 PUs Trigger ANZAC Liberates DNG Turn16: ANZAC met a national objective for an additional 2 PUs; end with 32 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs Trigger ANZAC Controls Okinawa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 38 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 43 PUs Purchase Units - French French buy nothing; Remaining resources: 0 PUs; Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Removing units owned by French from France: 4 infantry EDIT: Turning off Edit Mode Turn Complete - French French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :