@wizmark Yeah, that was brutal.
L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2
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I would like one correction to my ncm
Inf from algeria and if from Tunisia
To UK transport in sz 94
If u can do it cool, if not i ll do it on Russian turn
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Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 11 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 unit repaired. 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 5 artilleries and 22 infantry moved from Romania to Bessarabia 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 8 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 mech_infantry moved from Germany to Baltic States Germans take Baltic States from Russians 1 armour and 5 mech_infantrys moved from Germany to Eastern Poland 4 armour moved from Yugoslavia to Eastern Poland 1 mech_infantry moved from Yugoslavia to Bessarabia 2 armour moved from Yugoslavia to Eastern Poland 1 armour moved from Romania to Bessarabia 1 infantry moved from 91 Sea Zone to Gibraltar Combat - Germans Battle in Gibraltar Battle in Bessarabia Germans attack with 1 armour, 5 artilleries, 22 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 5 artilleries, 22 infantry and 1 mech_infantry in Bessarabia, round 2 : 7/29 hits, 6,83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Gibraltar from British, taking Bessarabia from Russians with 1 armour, 5 artilleries, 22 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 7 armour, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 7 armour, 1 infantry and 5 mech_infantrys in Eastern Poland, round 2 : 7/13 hits, 4,50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 7 armour and 5 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Romania to Bessarabia 2 armour moved from Bulgaria to Eastern Poland 4 infantry moved from Bulgaria to Romania 1 fighter moved from Bulgaria to Alexandria 2 fighters and 2 tactical_bombers moved from Western Germany to Alexandria 2 bombers moved from Western Germany to Southern Italy 2 aaGuns, 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 aaGun moved from Western Germany to Northern Italy 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Normandy Bordeaux to 91 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Southern Italy Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3 Germans collect 41 PUs (3 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Russians regular : 0,33 Germans regular : 2,67
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@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2:
To UK transport in sz 94
ok, no problem, then I also offload my german arti to gibraltar and send 1 ftr instead to alex to rome
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 artillery and 1 transport
EDIT: Adding units owned by Germans to Gibraltar: 1 artillery
EDIT: Adding units owned by Germans to 91 Sea Zone: 1 transport
EDIT: Removing units owned by French from Libya: 1 infantry
EDIT: Removing units owned by French from Tunisia: 1 infantry
EDIT: Adding units owned by French to 94 Sea Zone: 2 infantry
EDIT: Removing units owned by Germans from Alexandria: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Russians Russians buy 9 artilleries; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Szechwan to Kweichow Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Kweichow Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 2 infantry Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 5/5 hits, 2,00 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians lost in Kweichow 2 infantry owned by the Japanese lost in Kweichow Russians win, taking Kweichow from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Kweichow to Szechwan 3 mech_infantrys moved from Sikang to Szechwan 1 infantry moved from Dzavhan to Yenisey 1 infantry moved from Dzavhan to Olgiy 4 infantry moved from Belarus to Bryansk 1 infantry moved from Ukraine to Western Ukraine 2 aaGuns, 8 artilleries and 9 infantry moved from Ukraine to Bryansk 5 artilleries and 2 infantry moved from Russia to Bryansk Place Units - Russians 3 artilleries placed in Volgograd 6 artilleries placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33 Russians regular : 3,00
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Japan on the move
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The Soviets are on fire.
5/5 in Kweichow.
Good to know :)
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@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2:
The Soviets are on fire.
5/5 in Kweichow.
Good to know :)
Yes, good to know but not nice to recognize ;-)
Game History
Round: 3 Purchase Units - Japanese Japanese buy 11 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Ulaanbaatar to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 artillery and 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Buyant-Uhaa to Chahar 2 mech_infantrys moved from Kiangsu to Kwangtung 1 fighter moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Jehol to Japan 3 fighters and 3 tactical_bombers moved from Anhwe to Japan 2 marines moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery, 2 battleships, 1 cruiser, 1 destroyer, 1 infantry, 2 marines and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 35 Sea Zone to Philippines 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 destroyers moved from 36 Sea Zone to 37 Sea Zone 1 bomber moved from French Indo China to 37 Sea Zone 1 fighter moved from French Indo China to 44 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from French Indo China to Malaya 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung 1 artillery moved from Hunan to Yunnan 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 bomber moved from French Indo China to Kwangtung 1 fighter moved from French Indo China to 42 Sea Zone 1 mech_infantry moved from Sakha to Manchuria 1 armour moved from Soviet Far East to Sakha 1 infantry moved from Buryatia to Amur Combat - Japanese Battle in Borneo Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Guam Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 artillery and 1 infantry Russians defend with 1 mech_infantry Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Kwangtung Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 2,17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese lost in Kwangtung 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 2 infantry Battle in Philippines Japanese attack with 1 artillery, 1 infantry and 2 marines Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 1/3 hits, 1,83 expected hits Japanese roll dice for 1 artillery, 1 infantry and 2 marines in Philippines, round 2 : 0/4 hits, 1,33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Philippines 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery and 2 marines in Philippines, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Philippines Japanese roll dice for 2 marines in Philippines, round 4 : 2/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 marines remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 bomber, 1 carrier, 2 destroyers, 2 submarines and 1 transport British defend with 1 destroyer Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 bomber, 1 carrier, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Malaya 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 bomber moved from 37 Sea Zone to French Indo China 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Malaya to French Indo China 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 1 aaGun moved from Jehol to Anhwe 1 artillery moved from Jehol to Anhwe 1 bomber moved from Kwangtung to Anhwe 1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Shan State to Anhwe 1 fighter moved from Shan State to French Indo China 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from Malaya to French Indo China 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Yunnan to Anhwe 1 fighter moved from Yunnan to French Indo China Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 5 infantry placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33 Americans regular : 0,67 Japanese regular : -3,83 UK_Pacific regular : 0,67 British regular : 0,67
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forgot my sub in sz 54
i ll kill borneo transport
hope u dont mind
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 battleship, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Caroline Islands 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Caroline Islands 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport EDIT: Turning off Edit Mode 4 carriers, 2 destroyers, 1 fighter and 1 submarine moved from 25 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Western United States to Eastern United States 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 bomber moved from Midway to Queensland 4 fighters and 1 tactical_bomber moved from Midway to 33 Sea Zone 1 fighter moved from Midway to Western United States Place Units - Americans 1 carrier, 3 destroyers and 1 submarine placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Americans undo move 1. 1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -1,83 Japanese regular : 0,00
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 10 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 10 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 2 : 1/11 hits, 2,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 3 : 2/10 hits, 2,00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Tsinghai Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Szechwan 1 infantry placed in Tsinghai Chinese undo move 3. 1 infantry placed in Sikang Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 1 fighter EDIT: Adding units owned by Chinese to Sikang: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : -1,17 Japanese regular : 0,00
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i can not believe those dices
part of me wants to resign from the game
ahhhhhh
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i forgot to move some uk land units in ncm on USA soil
i ll do it now
i just forgot
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 battleship, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Caroline Islands 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Caroline Islands 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport EDIT: Turning off Edit Mode 4 carriers, 2 destroyers, 1 fighter and 1 submarine moved from 25 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Western United States to Eastern United States 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 bomber moved from Midway to Queensland 4 fighters and 1 tactical_bomber moved from Midway to 33 Sea Zone 1 fighter moved from Midway to Western United States Place Units - Americans 1 carrier, 3 destroyers and 1 submarine placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Americans undo move 1. 1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 10 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 10 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 2 : 1/11 hits, 2,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 3 : 2/10 hits, 2,00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Tsinghai Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Szechwan 1 infantry placed in Tsinghai Chinese undo move 3. 1 infantry placed in Sikang Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 1 fighter EDIT: Adding units owned by Chinese to Sikang: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 aaGun, 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from United Kingdom to Gibraltar 2 infantry moved from Tanganyika Territory to Belgian Congo 1 armour moved from Egypt to Belgian Congo 1 fighter and 3 infantry moved from Burma to Shan State 1 mech_infantry moved from Burma to Kwangsi Chinese take Kwangsi from Japanese 2 mech_infantrys moved from Burma to Hunan Combat - British Battle in Gibraltar British attack with 2 fighters Germans defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 2 fighters in Gibraltar, round 2 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0,67 expected hits 2 fighters owned by the British lost in Gibraltar Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -20 Casualties for British: 2 fighters Battle in Hunan British attack with 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 2 mech_infantrys in Hunan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 mech_infantrys in Hunan, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Belgian Congo British attack with 1 armour and 2 infantry Italians defend with 1 infantry British roll dice for 1 armour and 2 infantry in Belgian Congo, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 2 infantry in Belgian Congo, round 3 : 2/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Shan State British attack with 1 fighter and 3 infantry Japanese defend with 2 infantry British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Shan State British roll dice for 1 fighter and 2 infantry in Shan State, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 71 Sea Zone 2 infantry and 1 mech_infantry moved from Persia to Iraq EDIT: 4 aaGuns, 1 artillery and 4 infantry moved from Central United States to Eastern United States 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 4 aaGuns and 6 infantry moved from Burma to Yunnan 1 aaGun moved from India to Burma 3 mech_infantrys moved from India to Yunnan 1 fighter moved from Shan State to Yunnan 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 64 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 64 Sea Zone to Central America Place Units - British 2 fighters placed in United Kingdom 1 aaGun, 1 armour and 1 infantry placed in Egypt Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 aaGun and 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,4,1,3,5,2 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 aaGun and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -1,17 Americans regular : -1,83 Italians regular : -0,67 Japanese regular : -1,33 Germans regular : 1,33 British regular : -1,00
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 battleship, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Caroline Islands 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Caroline Islands 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport EDIT: Turning off Edit Mode 4 carriers, 2 destroyers, 1 fighter and 1 submarine moved from 25 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Western United States to Eastern United States 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 bomber moved from Midway to Queensland 4 fighters and 1 tactical_bomber moved from Midway to 33 Sea Zone 1 fighter moved from Midway to Western United States Place Units - Americans 1 carrier, 3 destroyers and 1 submarine placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Americans undo move 1. 1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 10 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 10 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 2 : 1/11 hits, 2,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 3 : 2/10 hits, 2,00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Tsinghai Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Szechwan 1 infantry placed in Tsinghai Chinese undo move 3. 1 infantry placed in Sikang Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 1 fighter EDIT: Adding units owned by Chinese to Sikang: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 aaGun, 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from United Kingdom to Gibraltar 2 infantry moved from Tanganyika Territory to Belgian Congo 1 armour moved from Egypt to Belgian Congo 1 fighter and 3 infantry moved from Burma to Shan State 1 mech_infantry moved from Burma to Kwangsi Chinese take Kwangsi from Japanese 2 mech_infantrys moved from Burma to Hunan Combat - British Battle in Gibraltar British attack with 2 fighters Germans defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 2 fighters in Gibraltar, round 2 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0,67 expected hits 2 fighters owned by the British lost in Gibraltar Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -20 Casualties for British: 2 fighters Battle in Hunan British attack with 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 2 mech_infantrys in Hunan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 mech_infantrys in Hunan, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Belgian Congo British attack with 1 armour and 2 infantry Italians defend with 1 infantry British roll dice for 1 armour and 2 infantry in Belgian Congo, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 2 infantry in Belgian Congo, round 3 : 2/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Shan State British attack with 1 fighter and 3 infantry Japanese defend with 2 infantry British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Shan State British roll dice for 1 fighter and 2 infantry in Shan State, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 71 Sea Zone 2 infantry and 1 mech_infantry moved from Persia to Iraq EDIT: 4 aaGuns, 1 artillery and 4 infantry moved from Central United States to Eastern United States 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 4 aaGuns and 6 infantry moved from Burma to Yunnan 1 aaGun moved from India to Burma 3 mech_infantrys moved from India to Yunnan 1 fighter moved from Shan State to Yunnan 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 64 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 64 Sea Zone to Central America Place Units - British 2 fighters placed in United Kingdom 1 aaGun, 1 armour and 1 infantry placed in Egypt Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 aaGun and 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,4,1,3,5,2 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 aaGun and 3 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 fighter EDIT: Adding units owned by British to 98 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,17 Americans regular : -1,83 Italians regular : -0,67 Japanese regular : -1,33 Germans regular : 1,33 British regular : -1,00
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@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2:
i can not believe those dices
part of me wants to resign from the game
ahhhhhh
yes, absolute, I don’t like this also. I had in mind to keep the italian ftrs in range of Gibraltar to hold it aginst french units, then I forgot it and now this…
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 battleship, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Caroline Islands 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Caroline Islands 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport EDIT: Turning off Edit Mode 4 carriers, 2 destroyers, 1 fighter and 1 submarine moved from 25 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Western United States to Eastern United States 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 bomber moved from Midway to Queensland 4 fighters and 1 tactical_bomber moved from Midway to 33 Sea Zone 1 fighter moved from Midway to Western United States Place Units - Americans 1 carrier, 3 destroyers and 1 submarine placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Americans undo move 1. 1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 10 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 10 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 2 : 1/11 hits, 2,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 3 : 2/10 hits, 2,00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Tsinghai Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Szechwan 1 infantry placed in Tsinghai Chinese undo move 3. 1 infantry placed in Sikang Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 1 fighter EDIT: Adding units owned by Chinese to Sikang: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 aaGun, 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from United Kingdom to Gibraltar 2 infantry moved from Tanganyika Territory to Belgian Congo 1 armour moved from Egypt to Belgian Congo 1 fighter and 3 infantry moved from Burma to Shan State 1 mech_infantry moved from Burma to Kwangsi Chinese take Kwangsi from Japanese 2 mech_infantrys moved from Burma to Hunan Combat - British Battle in Gibraltar British attack with 2 fighters Germans defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 2 fighters in Gibraltar, round 2 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0,67 expected hits 2 fighters owned by the British lost in Gibraltar Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -20 Casualties for British: 2 fighters Battle in Hunan British attack with 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 2 mech_infantrys in Hunan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 mech_infantrys in Hunan, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Belgian Congo British attack with 1 armour and 2 infantry Italians defend with 1 infantry British roll dice for 1 armour and 2 infantry in Belgian Congo, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 2 infantry in Belgian Congo, round 3 : 2/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Shan State British attack with 1 fighter and 3 infantry Japanese defend with 2 infantry British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Shan State British roll dice for 1 fighter and 2 infantry in Shan State, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 71 Sea Zone 2 infantry and 1 mech_infantry moved from Persia to Iraq EDIT: 4 aaGuns, 1 artillery and 4 infantry moved from Central United States to Eastern United States 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 4 aaGuns and 6 infantry moved from Burma to Yunnan 1 aaGun moved from India to Burma 3 mech_infantrys moved from India to Yunnan 1 fighter moved from Shan State to Yunnan 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 64 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 64 Sea Zone to Central America Place Units - British 2 fighters placed in United Kingdom 1 aaGun, 1 armour and 1 infantry placed in Egypt Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 aaGun and 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,4,1,3,5,2 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 aaGun and 3 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 fighter EDIT: Adding units owned by British to 98 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 71 Sea Zone: 1 cruiser, 1 destroyer and 1 transport EDIT: Adding units owned by British to 98 Sea Zone: 1 cruiser, 1 destroyer and 1 transport EDIT: Removing units owned by British from 98 Sea Zone: 1 fighter EDIT: Adding units owned by British to Egypt: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 64 Sea Zone: 1 submarine EDIT: Adding units owned by British to 101 Sea Zone: 1 submarine EDIT: Removing units owned by British from 98 Sea Zone: 1 transport EDIT: Adding units owned by British to 80 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,17 Americans regular : -1,83 Italians regular : -0,67 Japanese regular : -1,33 Germans regular : 1,33 British regular : -1,00
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@fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2:
lute, I don’t like this also. I had in mind to keep the italian ftrs in range of Gibraltar to hold it aginst french units, then I forgot it and now this…
i had a perfect plan and stupid dices ruin it
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PLEASE USE THE LATEST
3RD MAP
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i should not have scrambled in sz 109
and should have keep gibraltar
and should have retaken it in this round with the French
i play very good game in the Pacific and once again
torture in the Atlantic
huh
its my destiny maybe hahaha
ok italy Goes
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@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2:
i had a perfect plan and stupid dices ruin it
yes, sry