#4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captain
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yea if you started that game before having the new triplea it wouldn’t work. Anyway, i’ll try it on the commies turn
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Game History
Round: 3 Research Technology - Germans Purchase Units - Germans triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941 triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940 triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941 Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940 Germans buy 4 GermanUBoats, 1 Panzer_General, 2 Waffen_Obersts, 1 elite, 1 fighter, 1 german_para, 6 infantry and 2 waffen_infantrys; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 waffen_infantrys 2 Waffen_Obersts placed in Germany Units in Germany being upgraded or consumed: 2 infantry 2 waffen_infantrys placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Combat - Germans Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Germany Trigger Remove All Wolfpack: has removed 5 Wolfpacks owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 elite moved from Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 elite, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 elite and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Norway to Finland 1 infantry moved from Norway to Finland 2 fighters and 2 tactical_bombers moved from Southern Italy to Gibraltar 1 GermanUBoat moved from 106 Sea Zone to 123 Sea Zone 1 GermanUBoat moved from 117 Sea Zone to 119 Sea Zone 1 GermanUBoat moved from 108 Sea Zone to 109 Sea Zone 3 GermanUBoats and 2 Wolfpacks moved from 105 Sea Zone to 109 Sea Zone 1 GermanUBoat moved from 88 Sea Zone to 87 Sea Zone 1 GermanUBoat moved from 93 Sea Zone to 98 Sea Zone 1 artillery moved from France to Western Germany EDIT: 1 G_air_transport and 1 armour moved from Western Germany to Libya 1 german_para moved from Romania to Greece 2 german_paras moved from Germany to Romania 1 Panzer_General moved from Germany to Western Germany 3 armour moved from Germany to Western Germany 1 Waffen_Oberst moved from Germany to Poland 1 Waffen_Arty and 2 waffen_infantrys moved from Germany to Poland 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to Romania 3 infantry moved from Slovakia Hungary to Romania 1 artillery and 1 infantry moved from Slovakia Hungary to Poland 4 infantry moved from Germany to Poland 1 armour moved from Greater Southern Germany to Germany 1 armour moved from Western Germany to Germany 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 waffen_infantry moved from Germany to Slovakia Hungary 3 infantry moved from Western Germany to France Place Units - Germans 2 GermanUBoats placed in 105 Sea Zone 1 GermanUBoat placed in 93 Sea Zone 1 GermanUBoat placed in 112 Sea Zone 1 infantry placed in Normandy Bordeaux 2 infantry placed in Southern France 1 Panzer_General, 1 elite and 1 german_para placed in Germany 1 fighter placed in Western Germany 1 infantry placed in Western Germany 2 infantry placed in Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 fighter and 2 tactical_bombers EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 2 tactical_bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 tactical_bomber EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Germans Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Germans collect 44 PUs; end with 44 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to 1st Waffen: 1 Waffen_Arty, 1 Waffen_Oberst_3 and 2 waffen_infantrys EDIT: Adding units owned by Germans to 2nd Waffen: 1 Waffen_Arty, 1 Waffen_Oberst_3 and 2 waffen_infantrys EDIT: Removing units owned by Germans from 1st Waffen: 1 1stWaffenArmy EDIT: Removing units owned by Germans from 2nd Waffen: 1 2ndWaffenArmy EDIT: Removing units owned by Germans from Poland: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys EDIT: Adding units owned by Germans to Poland: 1 1stWaffenArmy EDIT: Removing units owned by Germans from Romania: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys EDIT: Adding units owned by Germans to Romania: 1 2ndWaffenArmy EDIT: Removing units owned by Germans from Germany: 1 Panzer_General and 5 armour EDIT: Adding units owned by Germans to Germany: 1 1stPanzerArmy EDIT: Adding units owned by Germans to 1st Panzer: 1 Panzer_General3 and 5 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 1st Panzer: 1 1stPanzerArmy EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Game History
Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Tankograd Up and Running !<br />Russia receives 1 Free Tank per turn as long as they control the Urals.<b></body> Trigger TankGeneral: buyTank_General added to productionRussians Russians buy 1 Tank_General, 4 armour and 9 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Russians Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Editing Political Relationship for Russians and Germans from Neutrality to War EDIT: Editing Political Relationship for Germans and Russians from War to Neutrality EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 1 Rail owned by Russians in Belarus Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Caucasus 1 russian_para moved from Russia to Caucasus 1 russian_para moved from Russia to Novgorod 1 armour moved from Bryansk to Caucasus 1 Soviet_Commisar moved from Bryansk to Caucasus 1 Soviet_Commisar moved from Russia to Bryansk 1 elite moved from Bryansk to Rostov 1 infantry moved from Rostov to Caucasus 1 elite moved from Russia to Bryansk 4 mine_unarmeds moved from Bryansk to Ukraine 10 mine_unarmeds moved from Russia to Bryansk 2 Russian_Engineers moved from Western Ukraine to Russia EDIT: 1 Soviet_Commisar, 1 armour and 2 infantry moved from Caucasus to 2nd Corps EDIT: 1 2ndCorps moved from 2nd Corps to Caucasus EDIT: 1 Soviet_Commisar, 1 armour and 2 mech_infantrys moved from Bryansk to 1st Corps EDIT: 1 1stCorps moved from 1st Corps to Bryansk 1 Rail moved from Russia to Buryatia 1 aaGun moved from Buryatia to Amur 1 Rail and 1 infantry moved from Buryatia to Caucasus 1 Europe_Rail and 1 Rail moved from Russia to Buryatia 1 Europe_Rail, 1 Rail and 2 infantry moved from Buryatia to Belarus 6 infantry moved from Yenisey to Timguska 1 armour moved from Urals to Russia Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar_3 EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar_3 EDIT: Removing units owned by Russians from Ukraine: 4 mine_unarmeds EDIT: Adding units owned by Changer to Ukraine: 3 R_mine_UKR_BESSs and 1 russian_mine_Red EDIT: Turning off Edit Mode COMMENT: 1 LM Red UKR @ SZ 100 Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 aaGun EDIT: Adding units owned by Russians to Ukraine: 1 aaGun EDIT: Turning off Edit Mode 1 Tank_General, 4 armour and 9 mine_unarmeds placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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yea the posting thing didn’t work for me either :)
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@barnee said in #5: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rule Expansion by The Captain:
COMMENT: 1 LM Red UKR @ SZ 100
I guess I don’t have one for this unless I missed it. That’s why I didn’t want to make too many. :)
Well, i will make one for next update. Think russia red needs to be a little brighter. Kinda hard to see.
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This might be why it didn’t work.
I guess i’ll try and activate it but since we already started, it might not work anyway :)
Maybe you could ask one of the other people your playing if it works for them :)
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I am going to try posting an empty Japanese turn via the forum, see if that works.
Yeah I don’t know what other people are doing. Some are posting random automatic test posts in the thread, so apparently it does work, but I think most people are still messing around with it.
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yea i think the disabled email is what’s wrong for me. i just saved and copied then tried it
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Well… at least we tried.
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Thunderstorms rolling in, so the Pole Monkeys might get the day off :) Won’t lose power then. Unless storm knocks it out lol
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14752, time: 1:44:36 PM
Savegame -
Aha, something happened! Lol
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 infantry; Remaining resources: 50 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu Non Combat Move - Japanese Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu Place Units - Japanese 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 32 PUs; end with 82 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 90 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 100 PUs
Combat Hit Differential Summary :
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you could post that shot at triplea support and ask Panther if he knows what’s up
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Oh ? yea that’s different error than what I got
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What I was trying was to click on “Test Post” on that loading screen. At first it didn’t work either but then I noticed the game automatically filled in a wrong password. After I corrected that, the Test Post worked, although I just tried doing a real turn with the correct password and it still says “Failed to send the game via email.” Not sure why it wants to send me an email.
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14752, time: 1:50:14 PM
Savegame -
ahh that was your test lol Looks like it worked :)
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do you have the email disabled in the shot i sent
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I don’t understand this at all. I have E-mail disabled and I literally entered each box with your email instead of mine, and it still wants to send me an email.