BM4 Fasthard (Axis) vs Amon-Sul (Allies +15)
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ACs and figs
sz 91:
1st - us and france figs
2 nd - uk figs
3rd - uk fig and tacsz 39
1st - usa figs
2nd - usa fig and tac
3rd - usa fig4th (uk AC) - uk tac
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there is also an empty usa AC in sz 39
i dont know if triple a has it all good, since u cant do it ,
and if there would be some problems in the future, i ll use edit
its important i declare where the figs are and that u know that
cheers
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@Amon-Sul Ok, good to know. Never really thought about it playing tripleA, but make sense if you want to attack with loaded carrieres.
Do you want to scramble sz98?
2sub, 2ftr, 1sbr vs 1des, (2ftr)
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no scramble
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 submarines moved from 92 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 1 marine moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 1 battleship moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Ukraine to Bryansk 1 armour moved from Ukraine to Bryansk 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov 1 cruiser moved from 92 Sea Zone to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 transport British defend with 1 submarine Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Crete Battle in Cyprus Battle in Rostov Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 2 : 3/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Rostov 1 infantry owned by the Russians lost in Rostov Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Rostov from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Bryansk Italians attack with 1 armour, 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 2 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 3 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 98 Sea Zone Italians attack with 1 bomber, 2 fighters and 2 submarines British defend with 1 destroyer Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone 1 destroyer owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Italians 1 bomber moved from 98 Sea Zone to Southern Italy 2 infantry moved from Southern France to France 2 fighters moved from 92 Sea Zone to Western Germany 3 aaGuns moved from Northern Italy to Southern Italy 1 carrier moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from 98 Sea Zone to 95 Sea Zone 1 aaGun moved from Northern Italy to France 1 mech_infantry moved from Tunisia to Libya Place Units - Italians 2 infantry placed in Normandy Bordeaux 3 infantry placed in Southern Italy Italians undo move 2. 3 infantry placed in Northern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5 Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -2,00 Russians regular : 0,00 British regular : 0,50
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Italy strong!
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Yunnan to 39 Sea Zone 1 fighter moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 62 Sea Zone to 55 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Yunnan to 39 Sea Zone 1 fighter moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 62 Sea Zone to 55 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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ANZAC figs are on 4th US AC in sz 39
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 bomber moved from Southern Italy to Volgograd 1 bomber moved from Ukraine to Volgograd 2 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Volgograd Combat - Germans Battle in Volgograd Germans attack with 2 bombers and 3 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 2 bombers and 3 mech_infantrys in Volgograd, round 2 : 1/5 hits, 1,83 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Germans lost in Volgograd 1 infantry owned by the Russians lost in Volgograd Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 3 : 3/4 hits, 1,67 expected hits Russians roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Volgograd 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 3 infantry Non Combat Move - Germans 3 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Archangel to Smolensk 1 mech_infantry moved from Smolensk to Rostov 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel 3 aaGuns, 3 artilleries and 21 infantry moved from Ukraine to Bryansk 6 mech_infantrys moved from Eastern Poland to Bryansk 2 mech_infantrys moved from Western Ukraine to Rostov 7 mech_infantrys moved from Bessarabia to Rostov 9 armour moved from Ukraine to Rostov 10 mech_infantrys moved from Ukraine to Bryansk 2 mech_infantrys moved from Germany to Holland Belgium 8 mech_infantrys moved from Germany to Eastern Poland 2 fighters moved from 92 Sea Zone to Western Germany 2 infantry moved from Gibraltar to 92 Sea Zone 1 carrier, 2 destroyers, 2 infantry, 3 submarines and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 cruiser moved from 92 Sea Zone to 99 Sea Zone 2 fighters moved from Gibraltar to France 2 tactical_bombers moved from Gibraltar to France 3 aaGuns moved from Northern Italy to Western Germany 2 fighters moved from Gibraltar to 95 Sea Zone 3 tactical_bombers moved from Gibraltar to Southern Italy 2 infantry moved from 95 Sea Zone to Northern Italy 1 bomber moved from Volgograd to Bryansk 1 bomber moved from Volgograd to Bryansk Place Units - Germans 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 2 infantry placed in Western Germany 2 infantry placed in France 5 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Germans undo move 5. 2 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6,3,2 Germans collect 56 PUs (3 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : 0,33 Germans regular : 0,50
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@Amon-Sul the big german brother as well 😉
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@fasthard said in BM4 Fasthard (Axis) vs Amon-Sul (Allies +15):
@Amon-Sul the big german brother as well 😉
yeah, European axis strong!
Japan is powerful still, but pressured greatly!
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still not sleeping and havent seen ur move made a few hours ago
i ll try play russia now
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 mech_infantry moved from Yunnan to Siam Russians take Siam from Japanese 3 infantry moved from Jehol to Manchuria 2 infantry moved from Jehol to Anhwe 2 fighters and 1 tactical_bomber moved from Yunnan to Anhwe 1 artillery and 1 infantry moved from Samara to Volgograd 1 artillery and 1 infantry moved from Samara to Vologda Combat - Russians Battle in Manchuria Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Manchuria, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Manchuria 1 infantry owned by the Russians retreated to Jehol Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Volgograd Russians attack with 1 artillery and 1 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Anhwe Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Russians win, taking Anhwe from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun, 11 artilleries and 10 infantry moved from Samara to Russia 1 infantry moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan 1 fighter moved from Anhwe to Yunnan Place Units - Russians 1 armour and 9 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 Germans regular : -1,00 Russians regular : 0,83
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just one change to my ncm
1 inf from russia to tambov
the map
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 mech_infantry moved from Yunnan to Siam Russians take Siam from Japanese 3 infantry moved from Jehol to Manchuria 2 infantry moved from Jehol to Anhwe 2 fighters and 1 tactical_bomber moved from Yunnan to Anhwe 1 artillery and 1 infantry moved from Samara to Volgograd 1 artillery and 1 infantry moved from Samara to Vologda Combat - Russians Battle in Manchuria Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Manchuria, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Manchuria 1 infantry owned by the Russians retreated to Jehol Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Volgograd Russians attack with 1 artillery and 1 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Anhwe Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Russians win, taking Anhwe from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun, 11 artilleries and 10 infantry moved from Samara to Russia 1 infantry moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan 1 fighter moved from Anhwe to Yunnan Place Units - Russians 1 armour and 9 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Adding units owned by Russians to Tambov: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,67 Germans regular : -1,00 Russians regular : 0,83
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Tough game!
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 9 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Hopei to Anhwe 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Kiangsu to Shantung 2 bombers moved from Japan to Anhwe 1 bomber moved from Japan to Shantung 1 fighter moved from French Indo China to Shantung 1 fighter moved from French Indo China to Kiangsi 1 tactical_bomber moved from French Indo China to Kiangsi 2 infantry moved from Kwangtung to Kiangsi 1 infantry moved from French Indo China to Siam 1 fighter moved from French Indo China to Siam 1 tactical_bomber moved from French Indo China to Siam 2 fighters moved from 36 Sea Zone to Borneo 2 tactical_bombers moved from 36 Sea Zone to Borneo 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from French Indo China to Shan State 2 tactical_bombers moved from French Indo China to Shan State 2 fighters moved from 36 Sea Zone to Kwangsi 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 1 tactical_bomber moved from French Indo China to Kwangsi 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 2 battleships, 5 carriers, 1 destroyer, 1 infantry, 2 submarines and 2 transports moved from 36 Sea Zone to 43 Sea Zone Japanese take 43 Sea Zone from ANZAC 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 36 Sea Zone to Shan State 1 fighter moved from 36 Sea Zone to Siam Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Borneo Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 2 infantry Japanese roll dice for 2 battleships in Borneo, round 2 : 1/2 hits, 1,33 expected hits Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Borneo, round 2 : 6/8 hits, 3,67 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Anhwe Japanese attack with 2 bombers and 2 infantry Russians defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Anhwe, round 2 : 2/4 hits, 1,67 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Shantung Japanese attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Shantung, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shantung 1 infantry owned by the Russians lost in Shantung Japanese win, taking Shantung from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Siam Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Siam, round 2 : 1/4 hits, 1,83 expected hits Russians roll dice for 1 mech_infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Siam 1 mech_infantry owned by the Russians lost in Siam Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kiangsi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kwangsi Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/5 hits, 2,50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi 1 infantry owned by the Chinese lost in Kwangsi Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Anhwe to French Indo China 1 bomber moved from Shantung to French Indo China 1 fighter moved from Shan State to 43 Sea Zone 2 fighters moved from Borneo to 43 Sea Zone 2 tactical_bombers moved from Borneo to 43 Sea Zone 1 fighter moved from 44 Sea Zone to 43 Sea Zone 2 fighters moved from Siam to 43 Sea Zone 1 fighter moved from Kiangsi to 43 Sea Zone 1 tactical_bomber moved from Siam to 43 Sea Zone 2 tactical_bombers moved from Shan State to Kwangtung 1 fighter moved from Shantung to Kiangsu 1 marine moved from Korea to 6 Sea Zone 1 fighter moved from Kwangsi to Philippines 1 tactical_bomber moved from Kiangsi to French Indo China 1 cruiser, 2 destroyers, 1 marine, 2 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to French Indo China 1 tactical_bomber moved from Kwangsi to French Indo China Place Units - Japanese 2 submarines placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung 3 infantry placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 aaGun EDIT: Adding units owned by Japanese to Philippines: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4 Japanese collect 39 PUs (1 lost to blockades); end with 40 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 1,17 UK_Pacific regular : -1,00 Russians regular : 0,67
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@Amon-Sul I edited 2 tacs (1FIC, 1Kwangtung) to the Philippines
triplea_40824_6jap_edit.tsvg -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 5 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 5 infantry and 4 mech_infantrys moved from Central United States to 101 Sea Zone 1 armour, 5 infantry, 4 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to Algeria 1 fighter moved from 91 Sea Zone to Algeria 1 armour, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 bomber moved from Jehol to Amur Combat - Americans Battle in Gibraltar Americans attack with 1 armour, 5 infantry and 4 mech_infantrys Italians defend with 1 harbour and 3 infantry Americans roll dice for 1 armour, 5 infantry and 4 mech_infantrys in Gibraltar, round 2 : 0/10 hits, 2,00 expected hits Italians roll dice for 3 infantry in Gibraltar, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Americans lost in Gibraltar Americans roll dice for 1 armour, 3 infantry and 4 mech_infantrys in Gibraltar, round 3 : 1/8 hits, 1,67 expected hits Italians roll dice for 3 infantry in Gibraltar, round 3 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 3 infantry and 4 mech_infantrys in Gibraltar, round 4 : 1/8 hits, 1,67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 3 infantry and 4 mech_infantrys in Gibraltar, round 5 : 1/8 hits, 1,67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Gibraltar 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 3 infantry Casualties for Italians: 3 infantry Battle in Amur Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Amur, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Amur Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Algeria Americans attack with 1 fighter and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 fighter and 1 infantry in Algeria, round 2 : 2/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from Algeria to 91 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 bomber moved from Western United States to Morocco 1 bomber moved from Amur to Jehol 1 submarine moved from 30 Sea Zone to 55 Sea Zone Place Units - Americans 5 fighters placed in Eastern United States 1 destroyer and 2 submarines placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -2,33 Japanese regular : -0,33 Italians regular : -0,33