@squirecam had a long look ; no, thank you.
I forgot how strong Japan began the scenario.
Scary!
barnee vs Panzerstahl-Helm Game 4
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strange. I had to re-do my turn in edit mode. Fortunately it was only the Russian turn…
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@barnee said in barnee vs Panzerstahl-Helm Game 4:
heh heh figured you’d be happy you finally got a couple hits :)
I forgot to put Monty back but hes already active, so i’ll just roll with it for now :)
4 more to find for your boys… :-)
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@Panzerstahl-Helm said in barnee vs Panzerstahl-Helm Game 4:
strange. I had to re-do my turn in edit mode. Fortunately it was only the Russian turn…
hmm … not sure what happened there. Hopefully it doesn’t mess with us again :)
yea it’d really be brutal if the first time you crossed they were invisible lol
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Game History
Round: 22 Research Technology - Japanese Turning on Edit Mode EDIT: Removing units owned by British from Normandy Bordeaux: 1 UKTankGeneral3 and 5 uk_armours EDIT: Adding units owned by British to Normandy Bordeaux: 1 1stUKTank EDIT: Removing units owned by British from 1st UK Tank: 1 1stUKTank EDIT: Adding units owned by British to 1st UK Tank: 1 UKTankGeneral3 and 5 uk_armours EDIT: Turning off Edit Mode Purchase Units - Japanese Japanese buy 6 TotalWar_Artys, 1 armour and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 elite moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 elite moved from 8 Sea Zone to Aleutian Islands 1 Banzai moved from Japan to Aleutian Islands Combat - Japanese Japanese creates battle in territory Kiangsu Battle in Aleutian Islands Changer loiter and taunt; Japanese attack with 1 Banzai, 1 elite and 1 infantry Changer defend; Americans defend with 1 artillery and 1 marine Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Aleutian Islands, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 artillery and 1 marine in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands 1 marine owned by the Americans lost in Aleutian Islands Japanese roll dice for 1 Banzai and 1 elite in Aleutian Islands, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits 1 elite owned by the Japanese lost in Aleutian Islands 1 artillery owned by the Americans lost in Aleutian Islands Japanese win, taking Kiangsu from Chinese with 1 Banzai remaining. Battle score for attacker is 2 Casualties for Japanese: 1 elite and 1 infantry Casualties for Americans: 1 artillery and 1 marine Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Aleutian Islands Turning on Edit Mode EDIT: Changing ownership of Kiangsu from Japanese to Chinese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Timguska 1 Japan_destroyer moved from 8 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to Amur 1 Japanese_LCV moved from Amur to Korea 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea EDIT: 2 Rails moved from Kiangsu to Amur EDIT: 2 Rails and 2 armour moved from Amur to Timguska 1 infantry moved from Yenisey to Timguska 1 infantry moved from Yakut S.S.R. to Yenisey 1 air_transport and 1 infantry moved from Japan to Yakut S.S.R. 1 air_transport moved from Yakut S.S.R. to Japan EDIT: 1 Japanese_LCV, 1 armour and 1 infantry moved from Japan to Amur 1 air_transport moved from Buryatia to Japan 1 air_transport moved from Sakha to Japan Place Units - Japanese 1 transport placed in 6 Sea Zone 6 TotalWar_Artys and 1 armour placed in Japan Trigger JapaneseTotalWarArtyPlaceJapan6: has removed 6 TotalWar_Artys owned by Japanese in Japan Trigger JapaneseTotalWarArtyPlaceJapan6: Japanese has 6 artilleries placed in Japan Turn Complete - Japanese Japanese collect 26 PUs; end with 28 PUs Trigger Japan Loses Okinawa Turn22: Japanese met a national objective for an additional -1 PUs; end with 27 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 30 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 31 PUs Trigger Japan Loses Hainan Turn22: Japanese met a national objective for an additional -1 PUs; end with 30 PUs Trigger Japan Loses CarolineIslands Turn22: Japanese met a national objective for an additional -3 PUs; end with 27 PUs Trigger Japan Liberates Formosa Turn22: Japanese met a national objective for an additional 1 PUs; end with 28 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : 0.33
COMMENT: Forgot Minus PU for Clebes Last turn so -2 this time. I didn’t by an extra unit this turn as I had to PUs leftover. Also forgot to -2 for G Oil NO. Do it now as well
Should be good now. I started on the update. At least I can fix the G Oil NO :)
Guess those boys in the Aleutians were ready for the Banzai Attack, unlike in the real war lol
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No worries. I fear were in the End Days now :)
Almost got FlakTowers. Major PITFA lol Still gotta dick with it some more. Oil NO and Pnzrgrndr not being Air Trarnsportable fixed anyway :)
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Oh boy I think camels back is close to breaking lol
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Game History
Round: 23 Research Technology - Germans Purchase Units - Germans Germans buy 1 GermanUBoat, 5 German_Rocketss, 1 King_Tiger, 2 NavalMine3s, 1 Panzer_General, 1 Panzer_Grndrs, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 2 Type_XXI_UBoats, 1 Waffen_Arty, 1 Waffen_Para, 1 elite, 4 infantry, 3 waffen_infantrys and 1 waffen_panzer; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 armour, 1 artillery, 1 german_para and 3 infantry 1 Waffen_Arty, 1 Waffen_Para, 3 waffen_infantrys and 1 waffen_panzer placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany 2 Type_XXI_UBoats moved from 112 Sea Zone to 110 Sea Zone 1 German_Rockets moved from Germany to Holland Belgium 2 mech_infantrys moved from Germany to Holland Belgium 2 Me_262s moved from Western Germany to Holland Belgium 1 Panzer_Grndrs moved from Western Germany to Southern France 1 Me_262 moved from Southern Italy to Southern France 2 Me_262s moved from Western Germany to Southern France 1 armour moved from Western Germany to Southern France 1 Waffen_Para moved from Germany to Southern France 1 mech_infantry moved from Germany to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 3 Me_262s moved from Southern Italy to Northern Italy 1 GermanUBoat moved from 97 Sea Zone to 98 Sea Zone 1 elite moved from Caucasus to Kazakhstan 1 armour moved from Rostov to Kazakhstan 1 Me_262 moved from Bryansk to Kazakhstan 1 LuftwaffeAce and 1 Me_262 moved from Volgograd to Timguska 1 infantry moved from Urals to Timguska 2 Me_262s moved from Bryansk to Novosibirsk 1 elite and 1 infantry moved from Vologda to Novosibirsk Combat - Germans Americans scrambles 3 units out of Syria to defend against the attack in 98 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Battle in 110 Sea Zone EDIT: Germans attack with 2 Type_XXI_UBoats EDIT: British defend with 2 Escorts, 1 Escort_Convoy, 1 battleship, 1 carrier, 1 destroyer, 4 transports, 2 uk_fighters and 1 uk_tactical_bomber; Americans defend with 2 carriers, 1 destroyer and 1 usa_fighter EDIT: 1/2 hits, 1.33 expected hits EDIT: Units damaged: 1 carrier owned by the Americans EDIT: 3/17 hits, 6.67 expected hits EDIT: 2 Type_XXI_UBoats owned by the Germans retreated to 112 Sea Zone EDIT: British win EDIT: Battle in Holland Belgium EDIT: Germans attack with 1 German_Rockets, 2 Me_262s and 2 mech_infantrys EDIT: Americans defend with 1 usa_para EDIT: 0/1 hits, 0.33 expected hits EDIT: 1 German_Rockets owned by the Germans lost in Holland Belgium EDIT: 1/4 hits, 1.67 expected hits EDIT: 1/1 hits, 0.33 expected hits EDIT: 1 mech_infantry owned by the Germans lost in Holland Belgium EDIT: 1 usa_para owned by the Americans lost in Holland Belgium EDIT: Germans takes Holland Belgium from Americans EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -1 EDIT: Battle in Southern France EDIT: Germans attack with 3 Me_262s, 1 Panzer_Grndrs, 1 Waffen_Para and 1 armour EDIT: Americans defend with 1 factory_minor, 1 harbour and 2 usa_paras EDIT: 3/6 hits, 3.33 expected hits EDIT: 1/2 hits, 0.67 expected hits EDIT: 1 Panzer_Grndrs owned by the Germans lost in Southern France EDIT: 2 usa_paras owned by the Americans lost in Southern France EDIT: Germans takes Southern France from Americans EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4 EDIT: Turning off Edit Mode Battle in Kazakhstan Germans attack with 1 Me_262, 1 armour and 1 elite Americans defend with 1 ArmoredInfantry Germans roll dice for 1 Me_262, 1 armour and 1 elite in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 ArmoredInfantry in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Kazakhstan 1 ArmoredInfantry owned by the Americans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 Me_262 and 1 elite remaining. Battle score for attacker is -1 Casualties for Germans: 1 armour Casualties for Americans: 1 ArmoredInfantry Battle in 98 Sea Zone Germans attack with 1 GermanUBoat Americans defend with 1 transport, 1 usa_fighter and 2 usa_tactical_bombers Germans roll dice for 1 GermanUBoat in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 GermanUBoat in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 transport in 98 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 GermanUBoat in 98 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 transport in 98 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 GermanUBoat in 98 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 transport in 98 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits 1 GermanUBoat owned by the Germans lost in 98 Sea Zone Americans win with 1 transport, 1 usa_fighter and 2 usa_tactical_bombers remaining. Battle score for attacker is -4 Casualties for Germans: 1 GermanUBoat Battle in Novosibirsk Germans attack with 2 Me_262s, 1 elite and 1 infantry ANZAC defend with 1 artillery and 1 infantry Germans roll dice for 2 Me_262s, 1 elite and 1 infantry in Novosibirsk, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Novosibirsk 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 2 Me_262s and 1 elite remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Timguska Germans attack with 1 LuftwaffeAce, 1 Me_262 and 1 infantry British defend with 1 uk_armour Germans roll dice for 1 LuftwaffeAce, 1 Me_262 and 1 infantry in Timguska, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 uk_armour in Timguska, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Timguska 1 uk_armour owned by the British lost in Timguska Germans win with 1 LuftwaffeAce and 1 Me_262 remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for British: 1 uk_armour Battle in Northern Italy Germans attack with 3 Me_262s, 2 infantry and 1 mech_infantry British defend with 1 factory_minor and 2 uk_armours Germans roll dice for 3 Me_262s, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/6 hits, 2.50 expected hits British roll dice for 2 uk_armours in Northern Italy, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Northern Italy 2 uk_armours owned by the British lost in Northern Italy Germans win, taking Northern Italy from British with 3 Me_262s, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for British: 2 uk_armours Moving scrambled unit from 98 Sea Zone back to originating territory: Syria Moving scrambled unit from 98 Sea Zone back to originating territory: Syria Moving scrambled unit from 98 Sea Zone back to originating territory: Syria Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Tambov Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Bessarabia Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Samara 3 Me_262s moved from Northern Italy to Southern Italy 1 Me_262 moved from Southern France to Southern Italy 2 Me_262s moved from Southern France to Western Germany 2 Me_262s moved from Holland Belgium to Western Germany 1 Me_262 moved from Kazakhstan to Volgograd 2 Me_262s moved from Novosibirsk to Urals 1 LuftwaffeAce and 1 Me_262 moved from Timguska to Urals 1 armour moved from Archangel to Urals 1 infantry moved from Novgorod to Archangel 1 infantry moved from Baltic States to Novgorod 1 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Smolensk to Vologda 1 infantry moved from Belarus to Smolensk 1 Panzer_Grndrs moved from Eastern Poland to Bryansk 1 infantry moved from Ukraine to Rostov 1 infantry moved from Bessarabia to Ukraine 1 armour moved from Bessarabia to Bryansk 1 German_LCV moved from Bessarabia to Romania 1 Europe_Rail moved from Germany to Southern Italy 1 Europe_Rail and 1 infantry moved from Southern Italy to Bessarabia 1 Rail moved from Germany to Eastern Poland 1 Rail and 1 infantry moved from Eastern Poland to Tambov 1 Rail and 1 mech_infantry moved from Germany to Samara 1 G_air_transport and 1 mech_infantry moved from Germany to Belarus 1 G_air_transport moved from Caucasus to Germany 1 G_air_transport moved from Caucasus to Germany 3 G_air_transports, 1 Waffen_Arty, 1 waffen_infantry and 1 waffen_panzer moved from Germany to Bryansk 1 elite moved from Germany to Western Germany 1 mech_infantry moved from Germany to Western Germany 1 NavalMine3 moved from Germany to 113 Sea Zone 1 Escort and 1 NavalMine3 moved from 113 Sea Zone to 112 Sea Zone 1 Escort moved from 112 Sea Zone to 113 Sea Zone 1 NavalMine3 moved from Germany to 113 Sea Zone Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 Escort and 1 NavalMine3 EDIT: Adding units owned by Germans to 112 Sea Zone: 1 Escort EDIT: Adding units owned by Changer to 112 Sea Zone: 3 G_SeaMine_112_110s EDIT: Removing units owned by Germans from 113 Sea Zone: 1 Escort and 1 NavalMine3 EDIT: Adding units owned by Germans to 113 Sea Zone: 1 Escort EDIT: Adding units owned by Changer to 113 Sea Zone: 3 G_SeaMine_112_110s EDIT: Turning off Edit Mode 5 German_Rocketss, 2 NavalMine3s, 1 Panzer_General and 1 elite placed in Germany 1 King_Tiger and 6 TotalWarMechInfs placed in Western Germany 6 TotalWar_Tanks placed in Germany 1 GermanUBoat and 2 Type_XXI_UBoats placed in 112 Sea Zone 2 infantry placed in Germany 1 infantry placed in Western Germany 1 Panzer_Grndrs and 1 infantry placed in Eastern Poland Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 76 PUs; end with 76 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 88 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 96 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 111 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Russians regular : 1.33 Germans regular : -2.00 EDIT: : -4.33 British regular : 0.00
adolph lost hist escape plane lol
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oh yea, I took the XXI hit on the yank CV. Figured they got more dough to repair it than the blokes lol Obviously change if needed :)
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Stalin living on a very low budget…
Game History
Round: 23 Purchase Units - Russians Russians buy 1 russian_para; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Combat - Russians Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia Place Units - Russians 1 russian_para placed in Russia Turn Complete - Russians Russians collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
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sucking on the Capitalist tit lol
Got update done, although The Captain is testing a Flying Tigers rule, so I’m gonna wait a bit and add that for testing possibly.
I added some Faces for the PG/TG s. Work in progress, but a starting point. We can update as we go :)
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oh yea crockett dropped his interview with him. https://www.youtube.com/watch?v=1PtxzjLvMh4
It’s pretty cool :)
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Game History
Round: 23 Purchase Units - Japanese Japanese buy 1 Escort, 6 TotalWar_Tanks and 1 elite; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 infantry moved from Yenisey to Timguska Japanese take Timguska from Russians Combat - Japanese Japanese creates battle in territory Kiangsu Battle in Aleutian Islands Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Turning on Edit Mode EDIT: Changing ownership of Kiangsu from Japanese to Chinese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Urals 1 infantry moved from Yakut S.S.R. to Yenisey EDIT: 1 Japanese_LCV moved from Korea to Japan EDIT: 2 Rails moved from Kiangsu to Amur EDIT: 2 Rails and 2 armour moved from Amur to Urals 1 infantry moved from Korea to Amur 1 Japanese_LCV moved from Amur to Korea 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 air_transport and 1 artillery moved from Japan to Yakut S.S.R. 2 air_transports and 2 artilleries moved from Japan to Amur 1 air_transport moved from Yakut S.S.R. to Japan Place Units - Japanese 1 Escort placed in 6 Sea Zone 6 TotalWar_Tanks and 1 elite placed in Japan Trigger JapaneseTotalWarTankPlaceJapan6: has removed 6 TotalWar_Tanks owned by Japanese in Japan Trigger JapaneseTotalWarTankPlaceJapan6: Japanese has 6 armour placed in Japan Turn Complete - Japanese Japanese collect 25 PUs; end with 25 PUs Trigger Japan Loses Okinawa Turn23: Japanese met a national objective for an additional -1 PUs; end with 24 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 27 PUs Trigger Japanese Controls AleutianIslands Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 28 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 29 PUs Trigger Japan Loses CarolineIslands Turn23: Japanese met a national objective for an additional -3 PUs; end with 26 PUs Trigger Japan Loses Hainan Turn23: Japanese met a national objective for an additional -1 PUs; end with 25 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 33 PUs Trigger Japan Liberates Formosa Turn23: Japanese met a national objective for an additional 1 PUs; end with 34 PUs
Combat Hit Differential Summary :
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Knew I forgot something :) Was gonna move the Trprt in 6 and pickup a LCV and take it back to JPN
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Just got U-boats done :) Only time we’ll need to edit is if a wolfpack is attacked with no DD present and enemy subs score enough hits to disolve it.
Fckn A ! On to Paras :)
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Oh yea it’s gonna work like a charm :)
We have a support unit that gives them there boost and he auto dies after first rd and can’t be chosen as a casualty.
Just buy em for free and place in 1st place. They have unlimited range.
Here they are on the defense
I dig it :)
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@barnee said in barnee vs Panzerstahl-Helm Game 4:
Oh yea it’s gonna work like a charm :)
We have a support unit that gives them there boost and he auto dies after first rd and can’t be chosen as a casualty.
Just buy em for free and place in 1st place. They have unlimited range.
Here they are on the defense
I dig it :)
brilliant!
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right on Got Paras done. Will still have to edit for moving the regular paras over water and then placing for defense. The U-boats should auto place for Defense.
Anyway, it’ll be a Huge improvement :)
Gonna go back to my chores, then do some more testing to double check.
@The-Captain if you still want to link your new test rule for Flying Tigers, I can add it for this next update and we can help test it.
If it’s not ready, no biggie, we’ll just update when it is :)
Think I can hold Panzer off for another turn, maybe, :) and idk what his schedule is for another game.
I’m thinking the thrill of Victory will probably want him to try and kick my ass again lol
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@barnee said in barnee vs Panzerstahl-Helm Game 4:
I added some Faces for the PG/TG s. Work in progress, but a starting point. We can update as we go :)
Coolio! I can´t wait to see Rommel and Zhukov on the battle board!
I also plan to update a few of my unit pics on the weekend. The ladies are out of town :-)
…and I will be out of town next week as well for a few days.