I finished the turn in local, so start it in local aswell. As you can see my plan was to take Southern France, this was needed to destroy units going to Paris as defense and plus to prevent a counterattack by french navy on sz98 or even sz97. Its really hard to play Italy, altough you keep everything alive after the first turn, you cant do much, because of the surrounding uk fleet and air and the french navy blocking aswell (after politics) It takes some figuring out what to do.
barnee vs Panzerstahl-Helm Game 4
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Game History
Round: 22 Purchase Units - Russians Russians buy 1 elite; Remaining resources: 1 PUs; 0 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia 1 FighterAce, 1 elite and 2 tactical_bombers moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 1 FighterAce, 1 elite and 2 tactical_bombers Germans defend with 1 mech_infantry Russians roll dice for 1 FighterAce, 1 elite and 2 tactical_bombers in Samara, round 2 : 3/6 hits, 2,33 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 elite owned by the Russians lost in Samara 1 mech_infantry owned by the Germans lost in Samara Russians win with 1 FighterAce and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Russians: 1 elite Casualties for Germans: 1 mech_infantry Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia 1 FighterAce and 2 tactical_bombers moved from Samara to Russia Place Units - Russians 1 elite placed in Russia Turn Complete - Russians Russians collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Germans regular : 0,67 Russians regular : 0,67
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something happened with the save. exp-game-4-stahl-r-22.tsvg It’s not in a gzip
can you upload it again
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strange. I had to re-do my turn in edit mode. Fortunately it was only the Russian turn…
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@barnee said in barnee vs Panzerstahl-Helm Game 4:
heh heh figured you’d be happy you finally got a couple hits :)
I forgot to put Monty back but hes already active, so i’ll just roll with it for now :)
4 more to find for your boys… :-)
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@Panzerstahl-Helm said in barnee vs Panzerstahl-Helm Game 4:
strange. I had to re-do my turn in edit mode. Fortunately it was only the Russian turn…
hmm … not sure what happened there. Hopefully it doesn’t mess with us again :)
yea it’d really be brutal if the first time you crossed they were invisible lol
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Game History
Round: 22 Research Technology - Japanese Turning on Edit Mode EDIT: Removing units owned by British from Normandy Bordeaux: 1 UKTankGeneral3 and 5 uk_armours EDIT: Adding units owned by British to Normandy Bordeaux: 1 1stUKTank EDIT: Removing units owned by British from 1st UK Tank: 1 1stUKTank EDIT: Adding units owned by British to 1st UK Tank: 1 UKTankGeneral3 and 5 uk_armours EDIT: Turning off Edit Mode Purchase Units - Japanese Japanese buy 6 TotalWar_Artys, 1 armour and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 elite moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 elite moved from 8 Sea Zone to Aleutian Islands 1 Banzai moved from Japan to Aleutian Islands Combat - Japanese Japanese creates battle in territory Kiangsu Battle in Aleutian Islands Changer loiter and taunt; Japanese attack with 1 Banzai, 1 elite and 1 infantry Changer defend; Americans defend with 1 artillery and 1 marine Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Aleutian Islands, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 artillery and 1 marine in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands 1 marine owned by the Americans lost in Aleutian Islands Japanese roll dice for 1 Banzai and 1 elite in Aleutian Islands, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits 1 elite owned by the Japanese lost in Aleutian Islands 1 artillery owned by the Americans lost in Aleutian Islands Japanese win, taking Kiangsu from Chinese with 1 Banzai remaining. Battle score for attacker is 2 Casualties for Japanese: 1 elite and 1 infantry Casualties for Americans: 1 artillery and 1 marine Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Aleutian Islands Turning on Edit Mode EDIT: Changing ownership of Kiangsu from Japanese to Chinese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Timguska 1 Japan_destroyer moved from 8 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to Amur 1 Japanese_LCV moved from Amur to Korea 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea EDIT: 2 Rails moved from Kiangsu to Amur EDIT: 2 Rails and 2 armour moved from Amur to Timguska 1 infantry moved from Yenisey to Timguska 1 infantry moved from Yakut S.S.R. to Yenisey 1 air_transport and 1 infantry moved from Japan to Yakut S.S.R. 1 air_transport moved from Yakut S.S.R. to Japan EDIT: 1 Japanese_LCV, 1 armour and 1 infantry moved from Japan to Amur 1 air_transport moved from Buryatia to Japan 1 air_transport moved from Sakha to Japan Place Units - Japanese 1 transport placed in 6 Sea Zone 6 TotalWar_Artys and 1 armour placed in Japan Trigger JapaneseTotalWarArtyPlaceJapan6: has removed 6 TotalWar_Artys owned by Japanese in Japan Trigger JapaneseTotalWarArtyPlaceJapan6: Japanese has 6 artilleries placed in Japan Turn Complete - Japanese Japanese collect 26 PUs; end with 28 PUs Trigger Japan Loses Okinawa Turn22: Japanese met a national objective for an additional -1 PUs; end with 27 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 30 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 31 PUs Trigger Japan Loses Hainan Turn22: Japanese met a national objective for an additional -1 PUs; end with 30 PUs Trigger Japan Loses CarolineIslands Turn22: Japanese met a national objective for an additional -3 PUs; end with 27 PUs Trigger Japan Liberates Formosa Turn22: Japanese met a national objective for an additional 1 PUs; end with 28 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : 0.33
COMMENT: Forgot Minus PU for Clebes Last turn so -2 this time. I didn’t by an extra unit this turn as I had to PUs leftover. Also forgot to -2 for G Oil NO. Do it now as well
Should be good now. I started on the update. At least I can fix the G Oil NO :)
Guess those boys in the Aleutians were ready for the Banzai Attack, unlike in the real war lol
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No worries. I fear were in the End Days now :)
Almost got FlakTowers. Major PITFA lol Still gotta dick with it some more. Oil NO and Pnzrgrndr not being Air Trarnsportable fixed anyway :)
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Oh boy I think camels back is close to breaking lol
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Game History
Round: 23 Research Technology - Germans Purchase Units - Germans Germans buy 1 GermanUBoat, 5 German_Rocketss, 1 King_Tiger, 2 NavalMine3s, 1 Panzer_General, 1 Panzer_Grndrs, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 2 Type_XXI_UBoats, 1 Waffen_Arty, 1 Waffen_Para, 1 elite, 4 infantry, 3 waffen_infantrys and 1 waffen_panzer; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 armour, 1 artillery, 1 german_para and 3 infantry 1 Waffen_Arty, 1 Waffen_Para, 3 waffen_infantrys and 1 waffen_panzer placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany 2 Type_XXI_UBoats moved from 112 Sea Zone to 110 Sea Zone 1 German_Rockets moved from Germany to Holland Belgium 2 mech_infantrys moved from Germany to Holland Belgium 2 Me_262s moved from Western Germany to Holland Belgium 1 Panzer_Grndrs moved from Western Germany to Southern France 1 Me_262 moved from Southern Italy to Southern France 2 Me_262s moved from Western Germany to Southern France 1 armour moved from Western Germany to Southern France 1 Waffen_Para moved from Germany to Southern France 1 mech_infantry moved from Germany to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 3 Me_262s moved from Southern Italy to Northern Italy 1 GermanUBoat moved from 97 Sea Zone to 98 Sea Zone 1 elite moved from Caucasus to Kazakhstan 1 armour moved from Rostov to Kazakhstan 1 Me_262 moved from Bryansk to Kazakhstan 1 LuftwaffeAce and 1 Me_262 moved from Volgograd to Timguska 1 infantry moved from Urals to Timguska 2 Me_262s moved from Bryansk to Novosibirsk 1 elite and 1 infantry moved from Vologda to Novosibirsk Combat - Germans Americans scrambles 3 units out of Syria to defend against the attack in 98 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Battle in 110 Sea Zone EDIT: Germans attack with 2 Type_XXI_UBoats EDIT: British defend with 2 Escorts, 1 Escort_Convoy, 1 battleship, 1 carrier, 1 destroyer, 4 transports, 2 uk_fighters and 1 uk_tactical_bomber; Americans defend with 2 carriers, 1 destroyer and 1 usa_fighter EDIT: 1/2 hits, 1.33 expected hits EDIT: Units damaged: 1 carrier owned by the Americans EDIT: 3/17 hits, 6.67 expected hits EDIT: 2 Type_XXI_UBoats owned by the Germans retreated to 112 Sea Zone EDIT: British win EDIT: Battle in Holland Belgium EDIT: Germans attack with 1 German_Rockets, 2 Me_262s and 2 mech_infantrys EDIT: Americans defend with 1 usa_para EDIT: 0/1 hits, 0.33 expected hits EDIT: 1 German_Rockets owned by the Germans lost in Holland Belgium EDIT: 1/4 hits, 1.67 expected hits EDIT: 1/1 hits, 0.33 expected hits EDIT: 1 mech_infantry owned by the Germans lost in Holland Belgium EDIT: 1 usa_para owned by the Americans lost in Holland Belgium EDIT: Germans takes Holland Belgium from Americans EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -1 EDIT: Battle in Southern France EDIT: Germans attack with 3 Me_262s, 1 Panzer_Grndrs, 1 Waffen_Para and 1 armour EDIT: Americans defend with 1 factory_minor, 1 harbour and 2 usa_paras EDIT: 3/6 hits, 3.33 expected hits EDIT: 1/2 hits, 0.67 expected hits EDIT: 1 Panzer_Grndrs owned by the Germans lost in Southern France EDIT: 2 usa_paras owned by the Americans lost in Southern France EDIT: Germans takes Southern France from Americans EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4 EDIT: Turning off Edit Mode Battle in Kazakhstan Germans attack with 1 Me_262, 1 armour and 1 elite Americans defend with 1 ArmoredInfantry Germans roll dice for 1 Me_262, 1 armour and 1 elite in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 ArmoredInfantry in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Kazakhstan 1 ArmoredInfantry owned by the Americans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 Me_262 and 1 elite remaining. Battle score for attacker is -1 Casualties for Germans: 1 armour Casualties for Americans: 1 ArmoredInfantry Battle in 98 Sea Zone Germans attack with 1 GermanUBoat Americans defend with 1 transport, 1 usa_fighter and 2 usa_tactical_bombers Germans roll dice for 1 GermanUBoat in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 GermanUBoat in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 transport in 98 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 GermanUBoat in 98 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 transport in 98 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 GermanUBoat in 98 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 transport in 98 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits 1 GermanUBoat owned by the Germans lost in 98 Sea Zone Americans win with 1 transport, 1 usa_fighter and 2 usa_tactical_bombers remaining. Battle score for attacker is -4 Casualties for Germans: 1 GermanUBoat Battle in Novosibirsk Germans attack with 2 Me_262s, 1 elite and 1 infantry ANZAC defend with 1 artillery and 1 infantry Germans roll dice for 2 Me_262s, 1 elite and 1 infantry in Novosibirsk, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Novosibirsk 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 2 Me_262s and 1 elite remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Timguska Germans attack with 1 LuftwaffeAce, 1 Me_262 and 1 infantry British defend with 1 uk_armour Germans roll dice for 1 LuftwaffeAce, 1 Me_262 and 1 infantry in Timguska, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 uk_armour in Timguska, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Timguska 1 uk_armour owned by the British lost in Timguska Germans win with 1 LuftwaffeAce and 1 Me_262 remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for British: 1 uk_armour Battle in Northern Italy Germans attack with 3 Me_262s, 2 infantry and 1 mech_infantry British defend with 1 factory_minor and 2 uk_armours Germans roll dice for 3 Me_262s, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/6 hits, 2.50 expected hits British roll dice for 2 uk_armours in Northern Italy, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Northern Italy 2 uk_armours owned by the British lost in Northern Italy Germans win, taking Northern Italy from British with 3 Me_262s, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for British: 2 uk_armours Moving scrambled unit from 98 Sea Zone back to originating territory: Syria Moving scrambled unit from 98 Sea Zone back to originating territory: Syria Moving scrambled unit from 98 Sea Zone back to originating territory: Syria Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Tambov Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Bessarabia Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Samara 3 Me_262s moved from Northern Italy to Southern Italy 1 Me_262 moved from Southern France to Southern Italy 2 Me_262s moved from Southern France to Western Germany 2 Me_262s moved from Holland Belgium to Western Germany 1 Me_262 moved from Kazakhstan to Volgograd 2 Me_262s moved from Novosibirsk to Urals 1 LuftwaffeAce and 1 Me_262 moved from Timguska to Urals 1 armour moved from Archangel to Urals 1 infantry moved from Novgorod to Archangel 1 infantry moved from Baltic States to Novgorod 1 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Smolensk to Vologda 1 infantry moved from Belarus to Smolensk 1 Panzer_Grndrs moved from Eastern Poland to Bryansk 1 infantry moved from Ukraine to Rostov 1 infantry moved from Bessarabia to Ukraine 1 armour moved from Bessarabia to Bryansk 1 German_LCV moved from Bessarabia to Romania 1 Europe_Rail moved from Germany to Southern Italy 1 Europe_Rail and 1 infantry moved from Southern Italy to Bessarabia 1 Rail moved from Germany to Eastern Poland 1 Rail and 1 infantry moved from Eastern Poland to Tambov 1 Rail and 1 mech_infantry moved from Germany to Samara 1 G_air_transport and 1 mech_infantry moved from Germany to Belarus 1 G_air_transport moved from Caucasus to Germany 1 G_air_transport moved from Caucasus to Germany 3 G_air_transports, 1 Waffen_Arty, 1 waffen_infantry and 1 waffen_panzer moved from Germany to Bryansk 1 elite moved from Germany to Western Germany 1 mech_infantry moved from Germany to Western Germany 1 NavalMine3 moved from Germany to 113 Sea Zone 1 Escort and 1 NavalMine3 moved from 113 Sea Zone to 112 Sea Zone 1 Escort moved from 112 Sea Zone to 113 Sea Zone 1 NavalMine3 moved from Germany to 113 Sea Zone Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 Escort and 1 NavalMine3 EDIT: Adding units owned by Germans to 112 Sea Zone: 1 Escort EDIT: Adding units owned by Changer to 112 Sea Zone: 3 G_SeaMine_112_110s EDIT: Removing units owned by Germans from 113 Sea Zone: 1 Escort and 1 NavalMine3 EDIT: Adding units owned by Germans to 113 Sea Zone: 1 Escort EDIT: Adding units owned by Changer to 113 Sea Zone: 3 G_SeaMine_112_110s EDIT: Turning off Edit Mode 5 German_Rocketss, 2 NavalMine3s, 1 Panzer_General and 1 elite placed in Germany 1 King_Tiger and 6 TotalWarMechInfs placed in Western Germany 6 TotalWar_Tanks placed in Germany 1 GermanUBoat and 2 Type_XXI_UBoats placed in 112 Sea Zone 2 infantry placed in Germany 1 infantry placed in Western Germany 1 Panzer_Grndrs and 1 infantry placed in Eastern Poland Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 76 PUs; end with 76 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 88 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 96 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 111 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Russians regular : 1.33 Germans regular : -2.00 EDIT: : -4.33 British regular : 0.00
adolph lost hist escape plane lol
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oh yea, I took the XXI hit on the yank CV. Figured they got more dough to repair it than the blokes lol Obviously change if needed :)
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Stalin living on a very low budget…
Game History
Round: 23 Purchase Units - Russians Russians buy 1 russian_para; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Combat - Russians Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia Place Units - Russians 1 russian_para placed in Russia Turn Complete - Russians Russians collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
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sucking on the Capitalist tit lol
Got update done, although The Captain is testing a Flying Tigers rule, so I’m gonna wait a bit and add that for testing possibly.
I added some Faces for the PG/TG s. Work in progress, but a starting point. We can update as we go :)
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oh yea crockett dropped his interview with him. https://www.youtube.com/watch?v=1PtxzjLvMh4
It’s pretty cool :)
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Game History
Round: 23 Purchase Units - Japanese Japanese buy 1 Escort, 6 TotalWar_Tanks and 1 elite; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 infantry moved from Yenisey to Timguska Japanese take Timguska from Russians Combat - Japanese Japanese creates battle in territory Kiangsu Battle in Aleutian Islands Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Turning on Edit Mode EDIT: Changing ownership of Kiangsu from Japanese to Chinese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Urals 1 infantry moved from Yakut S.S.R. to Yenisey EDIT: 1 Japanese_LCV moved from Korea to Japan EDIT: 2 Rails moved from Kiangsu to Amur EDIT: 2 Rails and 2 armour moved from Amur to Urals 1 infantry moved from Korea to Amur 1 Japanese_LCV moved from Amur to Korea 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 air_transport and 1 artillery moved from Japan to Yakut S.S.R. 2 air_transports and 2 artilleries moved from Japan to Amur 1 air_transport moved from Yakut S.S.R. to Japan Place Units - Japanese 1 Escort placed in 6 Sea Zone 6 TotalWar_Tanks and 1 elite placed in Japan Trigger JapaneseTotalWarTankPlaceJapan6: has removed 6 TotalWar_Tanks owned by Japanese in Japan Trigger JapaneseTotalWarTankPlaceJapan6: Japanese has 6 armour placed in Japan Turn Complete - Japanese Japanese collect 25 PUs; end with 25 PUs Trigger Japan Loses Okinawa Turn23: Japanese met a national objective for an additional -1 PUs; end with 24 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 27 PUs Trigger Japanese Controls AleutianIslands Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 28 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 29 PUs Trigger Japan Loses CarolineIslands Turn23: Japanese met a national objective for an additional -3 PUs; end with 26 PUs Trigger Japan Loses Hainan Turn23: Japanese met a national objective for an additional -1 PUs; end with 25 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 33 PUs Trigger Japan Liberates Formosa Turn23: Japanese met a national objective for an additional 1 PUs; end with 34 PUs
Combat Hit Differential Summary :
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Knew I forgot something :) Was gonna move the Trprt in 6 and pickup a LCV and take it back to JPN
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Just got U-boats done :) Only time we’ll need to edit is if a wolfpack is attacked with no DD present and enemy subs score enough hits to disolve it.
Fckn A ! On to Paras :)
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Oh yea it’s gonna work like a charm :)
We have a support unit that gives them there boost and he auto dies after first rd and can’t be chosen as a casualty.
Just buy em for free and place in 1st place. They have unlimited range.
Here they are on the defense
I dig it :)
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@barnee said in barnee vs Panzerstahl-Helm Game 4:
Oh yea it’s gonna work like a charm :)
We have a support unit that gives them there boost and he auto dies after first rd and can’t be chosen as a casualty.
Just buy em for free and place in 1st place. They have unlimited range.
Here they are on the defense
I dig it :)
brilliant!
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right on Got Paras done. Will still have to edit for moving the regular paras over water and then placing for defense. The U-boats should auto place for Defense.
Anyway, it’ll be a Huge improvement :)
Gonna go back to my chores, then do some more testing to double check.
@The-Captain if you still want to link your new test rule for Flying Tigers, I can add it for this next update and we can help test it.
If it’s not ready, no biggie, we’ll just update when it is :)
Think I can hold Panzer off for another turn, maybe, :) and idk what his schedule is for another game.
I’m thinking the thrill of Victory will probably want him to try and kick my ass again lol