TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Combat Move - British
1 armour and 1 infantry moved from Sardinia to 95 Sea Zone
1 armour, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Egypt to Southern France
2 fighters moved from 93 Sea Zone to Southern France
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Battle in Alexandria
British attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 3/7 hits, 1,83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Alexandria
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
British attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
Italians defend with 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Italians roll AA dice in Southern France : 1/3 hits, 0,50 expected hits
1 fighter owned by the British lost in Southern France
British roll dice for 2 cruisers in Southern France, round 2 : 1/2 hits, 1,00 expected hits
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 1/4 hits, 1,83 expected hits
Italians roll dice for 1 aaGun, 1 armour, 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 : 2/4 hits, 1,33 expected hits
1 infantry owned by the British and 1 armour owned by the British lost in Southern France
1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Southern France
British roll dice for 1 bomber and 1 fighter in Southern France, round 3 : 1/2 hits, 1,17 expected hits
Combat Hit Differential Summary :
Italians regular : 1,33
British regular : 0,17
Italians AA : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 armour and 2 fighters
Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour and 2 fighters in Holland Belgium, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
1 armour owned by the Americans lost in Holland Belgium
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 2 fighters in Holland Belgium, round 3 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 armour
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from New Guinea to India
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
3 infantry placed in Normandy Bordeaux
1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
7 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter and 2 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Burma
Chinese attack with 7 infantry
Japanese defend with 2 armour
Chinese roll dice for 7 infantry in Burma, round 2 : 1/7 hits, 1,17 expected hits
Japanese roll dice for 2 armour in Burma, round 2 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Burma
1 armour owned by the Japanese lost in Burma
Chinese roll dice for 6 infantry in Burma, round 3 : 3/6 hits, 1,00 expected hits
Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Burma
1 armour owned by the Japanese lost in Burma
Chinese win, taking Burma from Japanese with 5 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 armour
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 fighter, 6 infantry and 1 transport; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from Sardinia to 95 Sea Zone
1 armour, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Egypt to Southern France
2 fighters moved from 93 Sea Zone to Southern France
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Battle in Alexandria
British attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 3/7 hits, 1,83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Alexandria
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
British attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
Italians defend with 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Italians roll AA dice in Southern France : 1/3 hits, 0,50 expected hits
1 fighter owned by the British lost in Southern France
British roll dice for 2 cruisers in Southern France, round 2 : 1/2 hits, 1,00 expected hits
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 1/4 hits, 1,83 expected hits
Italians roll dice for 1 aaGun, 1 armour, 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 : 2/4 hits, 1,33 expected hits
1 infantry owned by the British and 1 armour owned by the British lost in Southern France
1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Southern France
British roll dice for 1 bomber and 1 fighter in Southern France, round 3 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 bomber in Southern France, round 3 : 2/3 hits, 1,00 expected hits
1 bomber owned by the British and 1 fighter owned by the British lost in Southern France
1 artillery owned by the Italians lost in Southern France
Italians win with 1 armour and 1 bomber remaining. Battle score for attacker is -31
Casualties for British: 1 armour, 1 bomber, 2 fighters and 1 infantry
Casualties for Italians: 1 aaGun, 1 artillery and 1 infantry
Non Combat Move - British
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 93 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
2 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
3 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 aaGuns, 1 artillery, 8 infantry and 1 mech_infantry moved from India to Burma
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Northwest Persia
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
2 fighters and 1 tactical_bomber moved from India to Trans-Jordan
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
British collect 33 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Chinese regular : 2,00
Americans regular : 1,00
Italians regular : 2,33
Japanese regular : 0,17
Germans regular : -0,33
British regular : 0,17
Italians AA : 0,50
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern France to 91 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Libya to Tunisia
Combat - Italians
Battle in Tunisia
Italians attack with 1 armour and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
French roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits
French roll dice for 2 infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians lost in Tunisia
1 infantry owned by the French lost in Tunisia
Italians roll dice for 1 armour in Tunisia, round 4 : 1/1 hits, 0.50 expected hits
French roll dice for 1 infantry in Tunisia, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Tunisia
1 infantry owned by the French lost in Tunisia
French win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for French: 2 infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 2 transports; Russians defend with 1 submarine
1 submarine owned by the Russians submerged
2 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 92 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer and 1 transport
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 92 Sea Zone
1 transport owned by the British lost in 92 Sea Zone
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 fighter moved from 92 Sea Zone to Southern France
1 bomber moved from 91 Sea Zone to Southern France
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 97 Sea Zone to 99 Sea Zone
1 aaGun moved from Eastern Poland to Western Ukraine
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
1 artillery placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,2,5,5,4,5,5,3,1,2,5,5,2,2,4,6,6,1,4
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
French regular : 0.33
Italians regular : -0.17
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
3 fighters moved from Caroline Islands to Queensland
1 infantry moved from 62 Sea Zone to New South Wales
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
Combat - French
Battle in 80 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
French roll dice for 1 destroyer in 80 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
French win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 fighter moved from Yugoslavia to Normandy Bordeaux
1 tactical_bomber moved from Yugoslavia to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 3 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers
French defend with 2 infantry; Americans defend with 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Germans roll dice for 1 artillery, 3 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 2 : 5/11 hits, 4.67 expected hits
Americans roll dice for 2 fighters and 5 infantry in Normandy Bordeaux, round 2 : 2/7 hits, 3.00 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
3 infantry owned by the Americans and 2 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 3 : 3/9 hits, 4.33 expected hits
Americans roll dice for 2 fighters in Normandy Bordeaux, round 3 : 2/2 hits, 1.33 expected hits
1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
2 fighters owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Americans: 2 fighters and 3 infantry
Casualties for French: 2 infantry
Non Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 fighter moved from Yugoslavia to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
6 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 2 infantry moved from Baltic States to Eastern Poland
1 artillery and 3 infantry moved from Novgorod to Baltic States
Place Units - Germans
1 armour and 9 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in France
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Bryansk to Archangel
2 fighters and 1 tactical_bomber moved from Bryansk to 127 Sea Zone
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in 127 Sea Zone
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 cruiser and 1 transport
Russians roll dice for 2 fighters and 1 tactical_bomber in 127 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Germans roll dice for 1 cruiser and 1 transport in 127 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 fighter owned by the Russians lost in 127 Sea Zone
1 cruiser owned by the Germans lost in 127 Sea Zone
1 transport owned by the Germans lost in 127 Sea Zone
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 fighter
Casualties for Germans: 1 cruiser and 1 transport
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from 127 Sea Zone to Nenetsia
3 artilleries and 7 infantry moved from Russia to Bryansk
2 infantry moved from Kansu to Tsinghai
4 infantry moved from Novosibirsk to Samara
3 infantry moved from Volgograd to Rostov
3 infantry moved from Timguska to Kansu
2 aaGuns and 9 infantry moved from Timguska to Novosibirsk
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Bryansk to Archangel
2 fighters and 1 tactical_bomber moved from Bryansk to 127 Sea Zone
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in 127 Sea Zone
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 cruiser and 1 transport
Russians roll dice for 2 fighters and 1 tactical_bomber in 127 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Germans roll dice for 1 cruiser and 1 transport in 127 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 fighter owned by the Russians lost in 127 Sea Zone
1 cruiser owned by the Germans lost in 127 Sea Zone
1 transport owned by the Germans lost in 127 Sea Zone
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 fighter
Casualties for Germans: 1 cruiser and 1 transport
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from 127 Sea Zone to Nenetsia
3 artilleries and 7 infantry moved from Russia to Bryansk
2 infantry moved from Kansu to Tsinghai
4 infantry moved from Novosibirsk to Samara
3 infantry moved from Volgograd to Rostov
3 infantry moved from Timguska to Kansu
2 aaGuns and 9 infantry moved from Timguska to Novosibirsk
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 4 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from French Indo China to India
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from 33 Sea Zone to Guam
1 tactical_bomber moved from 33 Sea Zone to Guam
1 cruiser moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to Guam
1 fighter moved from 33 Sea Zone to Guam
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Kweichow to Yunnan
Japanese take Yunnan from Chinese
1 mech_infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to Kwangsi
4 tactical_bombers moved from French Indo China to Shan State
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in Guam
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 2 infantry
Japanese roll dice for 1 cruiser in Guam, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Guam, round 2 : 1/6 hits, 2.83 expected hits
Americans roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Guam
2 infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Shan State
Japanese attack with 1 mech_infantry and 4 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 1 mech_infantry and 4 tactical_bombers in Shan State, round 2 : 5/5 hits, 2.17 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
4 tactical_bombers moved from Shan State to French Indo China
1 bomber moved from India to French Indo China
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 carrier moved from 44 Sea Zone to 42 Sea Zone
1 marine moved from Celebes to 44 Sea Zone
1 mech_infantry moved from Celebes to 44 Sea Zone
1 marine, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 mech_infantry moved from 42 Sea Zone to Java
1 fighter moved from Paulau Island to Philippines
1 fighter moved from Paulau Island to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 21 Sea Zone
1 carrier moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
2 battleships, 2 carriers, 1 destroyer and 4 fighters moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Guam to 21 Sea Zone
1 fighter moved from Guam to 21 Sea Zone
1 fighter moved from Guam to 21 Sea Zone
1 tactical_bomber moved from Guam to 21 Sea Zone
4 submarines moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to Philippines
1 fighter moved from Japan to Philippines
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Kweichow
1 aaGun moved from Hopei to Kweichow
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
2 fighters placed in Japan
4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.33
Japanese regular : 1.17
UK_Pacific AA : -0.17
UK_Pacific regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 92 Sea Zone
2 fighters, 1 submarine and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from India to Szechwan
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 carrier, 1 cruiser and 2 destroyers
Italians defend with 1 submarine
Americans roll dice for 1 carrier, 1 cruiser and 2 destroyers in 92 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 carrier, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Szechwan to India
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
1 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Eastern United States
1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 fighter moved from Tsinghai to Yunnan
5 infantry moved from Shensi to Hopei
5 infantry moved from Burma to Yunnan
Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Hopei
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Hopei, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 5 infantry in Hopei, round 3 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Szechwan from Japanese, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 5 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Sicily to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 artillery and 2 infantry moved from Burma to Shan State
1 submarine moved from 39 Sea Zone to 36 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
Combat - British
Battle in Greece
Battle in 36 Sea Zone
British attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 36 Sea Zone
British win, taking Greece from Italians, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Tobruk
British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 0/6 hits, 1,67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Tobruk, round 2 : 0/3 hits, 1,00 expected hits
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 3 : 4/6 hits, 1,67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Tobruk, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the British lost in Tobruk
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 carrier, 3 cruisers, 3 destroyers, 1 fighter and 4 submarines moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
2 infantry moved from Rhodesia to Belgian Congo
3 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 artillery and 5 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 tactical_bomber moved from 93 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia
1 aaGun and 1 mech_infantry moved from Burma to India
1 infantry moved from Burma to India
1 aaGun and 2 infantry moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Burma to India
1 aaGun and 1 infantry moved from Burma to India
Place Units - British
1 factory_minor placed in Egypt
3 infantry placed in Iraq
3 infantry placed in Persia
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1,5,1,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,2,4
British collect 30 PUs (5 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : -0,50
Italians regular : -1,17
Japanese regular : -2,00
British regular : 0,83
Hm. I’d rather see your full hits, not only the sub hits, since you don’t have surprise strike.
But I assume you will hit something like 4-5 hits overall in the first round (including the sub hit you already scored), in which case I would only choose sub casualties (and keep the carrier intact).
In fact, the only question here is if I want the carrier damaged or not. If the battle goes average or better than average for me, I’d like to keep the carrier intact.
If you score more than 5 hits first round, I will choose to tip the carrier and go max defense.
Hm. I’d rather see your full hits, not only the sub hits, since you don’t have surprise strike.
But I assume you will hit something like 4-5 hits overall in the first round (including the sub hit you already scored), in which case I would only choose sub casualties (and keep the carrier intact).
In fact, the only question here is if I want the carrier damaged or not. If the battle goes average or better than average for me, I’d like to keep the carrier intact.
If you score more than 5 hits first round, I will choose to tip the carrier and go max defense.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Russia
3 infantry moved from Tambov to Volgograd
2 infantry moved from Novosibirsk to Kazakhstan
1 fighter moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Kazakhstan
2 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Volgograd, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 4 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 5 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Volgograd, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Kazakhstan
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 infantry and 1 tactical_bomber in Kazakhstan, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
1 fighter owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
4 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Buryatia to Yakut S.S.R.
2 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun and 12 infantry moved from Buryatia to Amur
1 fighter moved from Vologda to Russia
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Kazakhstan to Russia
1 artillery and 1 infantry moved from Russia to Tambov
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
3 infantry moved from New South Wales to Queensland
3 submarines moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from Anhwe to Russia
Place Units - ANZAC
1 bomber and 1 tactical_bomber placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
ANZAC collect 13 PUs (3 lost to blockades); end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 126 Sea Zone: 1 fighter
EDIT: Adding units owned by French to Russia: 1 fighter
EDIT: Turning off Edit Mode
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Celebes
3 fighters moved from 44 Sea Zone to Celebes
1 fighter moved from 44 Sea Zone to Celebes
1 destroyer moved from 35 Sea Zone to 132 Sea Zone
ANZAC take 132 Sea Zone from Japanese
4 submarines moved from 35 Sea Zone to 20 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
Combat - ANZAC
Battle in Celebes
ANZAC attack with 4 fighters and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 4 fighters and 2 infantry in Celebes, round 2 : 4/6 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
4 fighters moved from Celebes to 44 Sea Zone
1 fighter moved from Caroline Islands to 44 Sea Zone
1 cruiser and 3 destroyers moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from Caroline Islands to Queensland
2 infantry moved from Queensland to New South Wales
2 infantry moved from Baluchistan to Southern Persia
Place Units - ANZAC
1 destroyer and 1 transport placed in 64 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French