Elche(x) v Gamerman01 Classic no tech Russia restricted



  • AA on in NCM too?



  • feel free to decide this but its not an ncm anymore because its a combat


  • Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            1 fighter moved from Philippines to Hawaii Sea Zone
            1 submarine moved from Solomon Islands Sea Zone to Hawaii Sea Zone
            1 battleship and 1 transport moved from Japan Sea Zone to Hawaii Sea Zone
            1 battleship and 1 carrier moved from Caroline Islands Sea Zone to Hawaii Sea Zone
            1 fighter moved from Caroline Islands Sea Zone to Hawaii Sea Zone
            1 bomber moved from Japan to Hawaii Sea Zone
            1 infantry moved from Manchuria to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from French Indo China to India
                  Japanese take India from British
            1 infantry moved from Manchuria to China
            2 infantry moved from Kwangtung to China
            1 fighter moved from French Indo China to China
            1 fighter moved from Manchuria to China
            1 fighter moved from Japan to China
            1 infantry moved from Manchuria to China
    
        Combat - Japanese
            Battle in China
                Japanese attack with 3 fighters and 4 infantry
                Americans defend with 1 fighter and 2 infantry
                    Japanese roll dice for 3 fighters and 4 infantry in China, round 2 : 3/7 hits, 2,17 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 3/3 hits, 1,33 expected hits
                    3 infantry owned by the Japanese lost in China
                    2 infantry owned by the Americans and 1 fighter owned by the Americans lost in China
                Japanese win, taking China from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 3 infantry
                Casualties for Americans: 1 fighter and 2 infantry
            Battle in Hawaii Sea Zone
                Japanese attack with 2 battleships, 1 bomber, 1 carrier, 2 fighters, 1 submarine and 1 transport
                Americans defend with 1 carrier, 1 fighter and 1 submarine
                    Japanese roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 2 fighters and 1 transport in Hawaii Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
                    Americans roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 carrier and 1 fighter in Hawaii Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    1 transport owned by the Japanese lost in Hawaii Sea Zone
                    1 submarine owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in Hawaii Sea Zone
                Japanese win with 2 battleships, 1 bomber, 1 carrier, 2 fighters and 1 submarine remaining. Battle score for attacker is 30
                Casualties for Japanese: 1 transport
                Casualties for Americans: 1 carrier, 1 fighter and 1 submarine
    
        Non Combat Move - Japanese
            1 bomber moved from Hawaii Sea Zone to Japan
            2 infantry moved from Philippines to Philippines Sea Zone
            2 infantry and 1 transport moved from Philippines Sea Zone to Japan Sea Zone
            2 infantry moved from Japan Sea Zone to Manchuria
            3 fighters moved from China to Kwangtung
    
        Place Units - Japanese
            3 transports placed in Japan Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,17
    Japanese regular : 1,33
    

    Classic-jap1.tsvg


  • @elche said in Elche(x) v Gamerman01 Classic no tech Russia restricted:

    feel free to decide this but its not an ncm anymore because its a combat
    Fly over AA in combat move, you take fire, but never in non-combat move, right?

    Our game is set up “always on” and will fire in NCM, so we may need to edit air back if shot down by AA in NCM


  • Yes, i never played with AAGun fires in ncm.


  • Moving R2 now


  • That Finnish sniper dude devastated the Russians
    Very clever, wearing white in the snow. Now why didn’t we think of that?

    R2.tsvg


  • I cannot open this file. The file goes to a page that dont exit.


  • I think I was losing internet (in this tiny town), at that time!

    R2.tsvg


  • Germany needs help - my bomber is gone.

    Game History

    Round: 2
    
        Purchase Units - Germans
            Germans buy 1 fighter and 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 bomber moved from East Europe to Karelia S.S.R.
            2 armour moved from East Europe to Caucasus
                  Germans take Ukraine S.S.R. from Russians
            2 fighters moved from East Europe to Caucasus
    
        Combat - Germans
            Strategic bombing raid in Karelia S.S.R.
                    Russians roll AA dice in Karelia S.S.R. : 1/1 hits, 0,17 expected hits
                1 bomber owned by the Germans killed by AA in Karelia S.S.R.
                Bombing raid costs 0 PUs
            Battle in Caucasus
                Germans attack with 2 armour and 2 fighters
                Russians defend with 1 armour and 1 infantry
                    Germans roll dice for 2 armour and 2 fighters in Caucasus, round 2 : 2/4 hits, 2,00 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 2/2 hits, 0,67 expected hits
                    2 armour owned by the Germans lost in Caucasus
                    1 infantry owned by the Russians and 1 armour owned by the Russians lost in Caucasus
                Germans win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Germans: 2 armour
                Casualties for Russians: 1 armour and 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Caucasus to East Europe
            1 transport moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone
            1 armour moved from South Europe to Central Mediteranean Sea Zone
            1 armour and 1 transport moved from Central Mediteranean Sea Zone to West Mediteranean Sea Zone
            1 armour moved from West Mediteranean Sea Zone to Algeria
            1 infantry moved from French West Africa to French Equatorial Africa
            7 infantry moved from Germany to East Europe
            1 infantry moved from South Europe to West Europe
            1 infantry moved from South Europe to East Europe
            1 infantry moved from East Europe to Ukraine S.S.R.
    
        Place Units - Germans
            1 fighter and 5 infantry placed in Germany
            2 infantry placed in South Europe
    
        Turn Complete - Germans
            Germans collect 32 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1,33
    Germans regular : 0,00
    Russians AA : 0,83
    

    Classic-rus2.tsvg


  • I wondered if my Norway luck would be compensated -

    That was fast!!


  • Terrible luck on the ground, too.
    Allies will pounce!



  • You play another Classic. Very good.
    This not our game. Its another E_Mail something like Kaminsky, sounds polish.



  • Whose position do you like better? 😝
    Yes, we’re in round 5


  • I like to have the Allies. No jap ships.


  • Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 carrier and 1 factory; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 bomber moved from Japan to Indian Ocean Sea Zone
            1 infantry moved from China to Sinkiang
                  Japanese take Sinkiang from Americans
            1 infantry moved from Japan to Japan Sea Zone
            1 infantry and 1 transport moved from Japan Sea Zone to Wake Island Sea Zone
            1 infantry moved from Wake Island to Wake Island Sea Zone
            2 infantry and 1 transport moved from Wake Island Sea Zone to Hawaii Sea Zone
            1 battleship moved from Hawaii Sea Zone to Japan Sea Zone
            2 infantry moved from Hawaii Sea Zone to Hawaiian Islands
            1 submarine moved from Hawaii Sea Zone to West Panama Sea Zone
            2 fighters moved from Hawaii Sea Zone to West Panama Sea Zone
    
        Combat - Japanese
            Battle in Hawaiian Islands
                Japanese attack with 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in West Panama Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 battleship and 1 transport
                    Japanese roll dice for 1 submarine in West Panama Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 transport owned by the Americans lost in West Panama Sea Zone
                    Japanese roll dice for 2 fighters in West Panama Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship in West Panama Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    1 battleship owned by the Americans lost in West Panama Sea Zone
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 32
                Casualties for Americans: 1 battleship and 1 transport
            Battle in Indian Ocean Sea Zone
                Japanese attack with 1 bomber
                British defend with 1 transport
                    Japanese roll dice for 1 bomber in Indian Ocean Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    British roll dice for 1 transport in Indian Ocean Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 transport owned by the British lost in Indian Ocean Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 transport
    
        Non Combat Move - Japanese
            1 bomber moved from Indian Ocean Sea Zone to East Indies
            2 fighters moved from West Panama Sea Zone to Hawaii Sea Zone
            1 aaGun moved from Japan to Japan Sea Zone
            1 armour moved from Japan to Japan Sea Zone
            1 transport moved from Japan Sea Zone to Okinawa Sea Zone
            1 infantry moved from Okinawa to Okinawa Sea Zone
            1 infantry and 1 transport moved from Okinawa Sea Zone to Japan Sea Zone
            1 infantry moved from Japan to Japan Sea Zone
            2 infantry moved from Japan Sea Zone to Manchuria
            1 armour moved from Japan Sea Zone to Manchuria
            1 aaGun moved from Japan Sea Zone to Manchuria
            3 fighters moved from Kwangtung to Manchuria
    
        Place Units - Japanese
            1 factory placed in Manchuria
            1 carrier placed in Japan Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,00
    Japanese regular : 2,33
    British regular : -0,17
    

    jap2 (1).tsvg

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