@dawgoneit thank you, go Ruskies
L24 bm4 axis-dom (axis) vs pacifier (allies+19) - rematch
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any sign of life here?
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hi @pacifiersboard, it’s been 4 days. any chance you can make a move soon? games where moves take more than 2 or 3 days apart are no fun for me…
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sry, didn’t know. Turn will come tonight and you get higher priority ^^ However during weekends it happens more often, that I don’t make it
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@pacifiersboard said in L24 bm4 axis-dom (axis) vs pacifier (allies+19) - rematch:
sry, didn’t know. Turn will come tonight and you get higher priority ^^ However during weekends it happens more often, that I don’t make it
thank you
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Game History
Round: 6 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Russia to Bryansk 2 artilleries moved from Russia to Smolensk 2 artilleries moved from Russia to Vologda 10 infantry moved from Russia to Vologda 1 fighter moved from Russia to Bryansk 2 fighters, 2 infantry and 1 tactical_bomber moved from Russia to Samara 1 fighter moved from Russia to Bryansk 1 fighter and 1 infantry moved from Russia to Tambov 1 artillery moved from Russia to Vologda 1 artillery moved from Russia to Smolensk 15 infantry moved from Russia to Smolensk Combat - Russians Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov 1 mech_infantry owned by the Germans lost in Tambov Russians win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 3 artilleries and 10 infantry Germans defend with 1 infantry Russians roll dice for 3 artilleries and 10 infantry in Vologda, round 2 : 4/13 hits, 3,17 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 3 artilleries and 15 infantry Germans defend with 1 infantry Russians roll dice for 3 artilleries and 15 infantry in Smolensk, round 2 : 2/18 hits, 4,00 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 3 artilleries and 15 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk 1 infantry owned by the Germans lost in Bryansk Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/5 hits, 2,00 expected hits Germans roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Samara 1 mech_infantry owned by the Germans lost in Samara Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 3 : 1/4 hits, 1,83 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara 1 mech_infantry owned by the Germans lost in Samara Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Samara to Russia 1 fighter moved from Tambov to Russia 1 fighter moved from Bryansk to Russia 1 fighter moved from Bryansk to Russia 1 fighter moved from Samara to Russia 1 aaGun moved from Russia to Vologda 1 aaGun moved from Russia to Smolensk 5 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Vologda 17 infantry moved from Russia to Smolensk 2 aaGuns and 18 infantry moved from Amur to Buryatia Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 0,67 Germans regular : 0,67 Russians regular : -3,50
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 airfield, 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Burma to India 2 bombers moved from French Indo China to India 2 fighters moved from 38 Sea Zone to India 2 tactical_bombers moved from French Indo China to India 1 fighter and 1 tactical_bomber moved from French Indo China to India Combat - Japanese Battle in India Japanese attack with 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers British defend with 1 artillery and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers in India, round 2 : 5/11 hits, 5.33 expected hits UK_Pacific roll dice for 1 artillery and 3 infantry in India, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in India 1 artillery owned by the British and 3 infantry owned by the British lost in India Japanese destroys 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 3 infantry Non Combat Move - Japanese 2 transports moved from 36 Sea Zone to 6 Sea Zone 1 artillery and 7 infantry moved from Korea to Manchuria 1 aaGun moved from Korea to Manchuria 1 aaGun and 3 infantry moved from Japan to 6 Sea Zone 1 aaGun and 3 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from Ceylon to 39 Sea Zone 2 transports moved from 38 Sea Zone to 36 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 2 battleships, 2 cruisers and 2 transports moved from 39 Sea Zone to 38 Sea Zone 2 fighters moved from India to 38 Sea Zone 1 fighter and 3 tactical_bombers moved from India to Burma 2 bombers moved from India to French Indo China 1 destroyer moved from 36 Sea Zone to 38 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 aaGun moved from Anhwe to Chahar 1 armour moved from Anhwe to Chahar 1 submarine moved from 44 Sea Zone to 36 Sea Zone 1 bomber moved from Japan to French Indo China 3 fighters and 1 tactical_bomber moved from Korea to 36 Sea Zone 3 fighters moved from Japan to 36 Sea Zone 2 fighters moved from Japan to 36 Sea Zone 1 tactical_bomber moved from Anhwe to 36 Sea Zone 1 fighter moved from Anhwe to French Indo China 1 infantry moved from Yunnan to Burma 1 fighter moved from Anhwe to Burma 1 tactical_bomber moved from Anhwe to French Indo China 1 artillery moved from Hunan to Kwangsi 1 infantry moved from Hunan to Yunnan 1 artillery moved from Anhwe to Hunan 1 fighter moved from Anhwe to French Indo China 1 tactical_bomber moved from Anhwe to French Indo China Place Units - Japanese 1 carrier placed in 36 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Anhwe: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to Japan: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 2 infantry placed in French Indo China 2 artilleries, 1 bomber and 3 infantry placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone 1 airfield placed in Burma Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 UK_Pacific regular : -0.33
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Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 battleship moved from 45 Sea Zone to 33 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship and 1 marine moved from 33 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 2 infantry moved from Johnston Island to 30 Sea Zone 2 infantry and 1 transport moved from 30 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 45 Sea Zone to 42 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone Combat - Americans Battle in Iwo Jima Battle in Marshall Islands Battle in 42 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking Iwo Jima from Japanese, taking Marshall Islands from Japanese with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 42 Sea Zone to Caroline Islands 1 tactical_bomber moved from Queensland to 17 Sea Zone 1 artillery, 3 carriers, 3 cruisers, 5 destroyers, 7 fighters, 1 infantry, 3 submarines and 1 transport moved from 45 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 1 destroyer moved from 30 Sea Zone to 17 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 30 Sea Zone to 10 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Midway 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to Algeria 1 armour moved from French Equatorial Africa to Egypt 1 bomber moved from Syria to Gibraltar 1 carrier and 1 tactical_bomber moved from 95 Sea Zone to 99 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 infantry and 1 marine placed in Western United States 2 infantry placed in Central United States 2 fighters placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber and 3 infantry moved from West India to India 1 transport moved from 95 Sea Zone to 99 Sea Zone 3 fighters and 1 tactical_bomber moved from 95 Sea Zone to Crete 1 infantry moved from Syria to 99 Sea Zone 1 marine moved from Sicily to 95 Sea Zone 1 battleship and 1 marine moved from 95 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from Syria to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 infantry moved from 99 Sea Zone to Crete 4 cruisers moved from 95 Sea Zone to 99 Sea Zone 2 carriers and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone Combat - British Battle in Greece Battle in India British attack with 1 bomber and 3 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 bomber and 3 infantry in India, round 2 : 0/4 hits, 1,17 expected hits Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 bomber and 3 infantry in India, round 3 : 1/4 hits, 1,17 expected hits Japanese roll dice for 2 infantry in India, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in India 1 infantry owned by the Japanese lost in India British roll dice for 1 bomber and 2 infantry in India, round 4 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in India, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in India 1 infantry owned by the Japanese lost in India British win, taking Greece from Italians, taking India from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Battle in Crete British attack with 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Crete, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Crete 1 infantry owned by the Germans lost in Crete British win, taking Crete from Germans with 3 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 3 fighters moved from Crete to 99 Sea Zone 1 tactical_bomber moved from Crete to 99 Sea Zone 2 fighters moved from Syria to 99 Sea Zone 2 infantry moved from Trans-Jordan to Syria 1 artillery and 4 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Belgian Congo to Egypt 1 submarine moved from 71 Sea Zone to 81 Sea Zone 1 bomber moved from India to Syria 1 infantry moved from Iraq to Northwest Persia 1 armour moved from Iraq to Syria 2 aaGuns, 1 armour, 2 artilleries and 1 mech_infantry moved from West India to Eastern Persia 1 tactical_bomber moved from 99 Sea Zone to Syria 1 fighter moved from United Kingdom to Gibraltar Place Units - British 3 infantry placed in Egypt 1 mech_infantry placed in Union of South Africa 3 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,3,3 British collect 30 PUs (8 lost to blockades); end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Japanese regular : 1,00 Germans regular : 0,67 British regular : -1,50
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Italians Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Bulgaria to Greece 1 bomber moved from Southern Italy to Greece 2 fighters moved from Southern Italy to Greece Combat - Italians Battle in Greece Italians attack with 1 bomber, 2 fighters and 2 infantry British defend with 1 infantry Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 1/5 hits, 2.00 expected hits British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Greece Italians win, taking Greece from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 aaGun and 2 artilleries moved from Bulgaria to Romania 2 fighters moved from Greece to Southern Italy 1 bomber moved from Greece to Southern Italy 1 artillery moved from Northern Italy to Southern Italy 1 aaGun, 3 armour, 1 infantry and 1 mech_infantry moved from Rostov to Bryansk Place Units - Italians 2 artilleries and 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,3,6,2,6,2,6,4,6,3,5,5,3,5,4,6,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,3 Italians collect 9 PUs (7 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 British regular : -0.33
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Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier, 1 cruiser and 2 submarines moved from 45 Sea Zone to 17 Sea Zone 1 fighter moved from 45 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Queensland to 33 Sea Zone 1 bomber moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Northwest Persia to Persia 1 infantry moved from Northwest Persia to Iraq Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
how went TI4?
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are you familiar with the TI4, ever played it?
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 6 artilleries, 2 bombers and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians 1 armour moved from Yenisey to Timguska 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to Eire 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 104 Sea Zone to 109 Sea Zone Combat - Germans Battle in Eire Non Combat Move - Germans 1 marine moved from Belarus to Novgorod 1 aaGun, 3 artilleries and 3 infantry moved from Belarus to Bryansk 3 artilleries moved from Ukraine to Bryansk 12 artilleries and 16 infantry moved from Rostov to Bryansk 2 bombers moved from Rostov to Anhwe 3 artilleries moved from Volgograd to Rostov 1 armour and 3 mech_infantrys moved from Novosibirsk to Volgograd 1 mech_infantry moved from Evenkiyskiy to Timguska 1 infantry moved from Archangel to Belarus 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 1 armour and 2 mech_infantrys moved from Western Germany to Slovakia Hungary 2 fighters moved from Southern Italy to Ukraine 2 armour and 4 mech_infantrys moved from Caucasus to Ukraine 3 armour and 11 mech_infantrys moved from Caucasus to Bryansk 1 fighter moved from Southern Italy to Bryansk 1 aaGun moved from Northern Italy to Southern Italy 3 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from France to Northern Italy 1 submarine moved from 119 Sea Zone to 125 Sea Zone Place Units - Germans 3 armour placed in Volgograd 3 artilleries placed in Novgorod 3 artilleries placed in Ukraine 2 bombers placed in Western Germany 2 mech_infantrys placed in Western Germany 2 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 artillery and 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,6 Germans collect 63 PUs (3 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
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assumed no scramble in 109
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Game History
Round: 7 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Samara Russians take Samara from Germans 1 armour moved from Samara to Russia 1 armour and 1 mech_infantry moved from Russia to Rostov Russians take Tambov from Germans 1 mech_infantry moved from Russia to Urals Russians take Urals from Germans 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Germans 1 mech_infantry moved from Russia to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel 3 fighters and 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel 2 fighters owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Rostov Russians attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 3 artilleries Russians roll dice for 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 4/6 hits, 2,83 expected hits Italians roll dice for 3 artilleries in Rostov, round 2 : 0/3 hits, 1,00 expected hits 3 artilleries owned by the Germans lost in Rostov Russians win, taking Rostov from Italians with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 3 artilleries Non Combat Move - Russians 2 mech_infantrys moved from Russia to Urals 1 armour moved from Russia to Urals 1 infantry moved from Vologda to Urals 1 aaGun, 3 artilleries and 9 infantry moved from Vologda to Russia 1 aaGun, 3 artilleries and 37 infantry moved from Smolensk to Russia 3 fighters and 1 tactical_bomber moved from Rostov to Russia 2 fighters moved from Archangel to Russia 2 aaGuns and 18 infantry moved from Buryatia to Amur Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -1,00 Germans regular : 0,67 Russians regular : -0,00
I just played a former version of TI once, but have got to know someone recently who plays is frequently
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 4 carriers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from French Indo China to India 2 infantry moved from Burma to India 1 bomber moved from French Indo China to India Combat - Japanese Battle in India Japanese attack with 3 bombers and 2 infantry British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 3 bombers and 2 infantry in India, round 2 : 4/5 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India 1 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 3 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 5 carriers moved from 36 Sea Zone to 6 Sea Zone 1 destroyer and 4 submarines moved from 36 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 2 fighters moved from 36 Sea Zone to Japan 6 fighters moved from 36 Sea Zone to 6 Sea Zone 4 fighters moved from French Indo China to 6 Sea Zone 1 fighter moved from Anhwe to 6 Sea Zone 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from French Indo China to 6 Sea Zone 1 tactical_bomber moved from Anhwe to 6 Sea Zone 1 mech_infantry moved from Anhwe to Manchuria 1 aaGun moved from Hunan to Anhwe 1 artillery moved from Hunan to Anhwe 1 artillery moved from Kwangsi to Hunan 1 infantry moved from Yunnan to Burma 1 infantry moved from French Indo China to Yunnan 3 bombers moved from India to Anhwe 1 aaGun moved from Chahar to Anhwe 3 transports moved from 38 Sea Zone to 36 Sea Zone 2 battleships, 1 carrier and 2 cruisers moved from 38 Sea Zone to 36 Sea Zone 1 destroyer moved from 38 Sea Zone to 36 Sea Zone 2 fighters moved from 38 Sea Zone to French Indo China 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 aaGun moved from Korea to 6 Sea Zone 1 aaGun moved from 6 Sea Zone to Japan 3 infantry moved from Korea to Manchuria 1 tactical_bomber moved from Burma to Anhwe 2 fighters and 2 tactical_bombers moved from Burma to Manchuria Place Units - Japanese 4 carriers placed in 6 Sea Zone 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Japanese regular : 1.67 UK_Pacific regular : 0.67
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yea TI4 is an amazingly awesome game imo prob my favorite game of all time, overall. it just has so many dimensions to it, it has evolved over several decades (like a&a). btw there’s an online version that we sometimes play on tabletop simulator, and it’s really well done.
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@axis-dominion said in L24 bm4 axis-dom (axis) vs pacifier (allies+19) - rematch:
…btw there’s an online version that we sometimes play on tabletop simulator, and it’s really well done.
good to know that!!
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Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 harbour and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier and 2 fighters moved from 99 Sea Zone to 95 Sea Zone 1 armour moved from Egypt to Iraq Combat - Americans Americans creates battle in territory 17 Sea Zone Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 5 carriers, 3 cruisers, 6 destroyers, 7 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 17 Sea Zone to 31 Sea Zone EDIT: 1 artillery and 3 infantry moved from 31 Sea Zone to Wake Island EDIT: 1 marine moved from Marshall Islands to 32 Sea Zone EDIT: 1 battleship and 1 marine moved from 32 Sea Zone to 31 Sea Zone EDIT: 1 marine moved from 31 Sea Zone to Wake Island 1 carrier and 2 destroyers moved from 26 Sea Zone to 31 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 infantry and 1 marine moved from 31 Sea Zone to Wake Island 1 bomber moved from Caroline Islands to Wake Island 1 transport moved from 26 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 artillery moved from 31 Sea Zone to Wake Island 2 fighters moved from Midway to 31 Sea Zone 1 fighter moved from Western United States to 31 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 1 bomber moved from Gibraltar to Syria 1 fighter moved from Gibraltar to Algeria 1 fighter moved from Gibraltar to United Kingdom Place Units - Americans 1 harbour placed in Wake Island 3 fighters placed in Western United States 1 carrier placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 15 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Kansu Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Eastern Persia to India 1 bomber moved from Syria to India 1 bomber moved from Syria to India 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 2 infantry moved from Syria to 99 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 2 carriers, 4 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians 3 fighters and 1 mech_infantry moved from United Kingdom to Eire 2 infantry moved from Quebec to Eastern United States 1 transport moved from 106 Sea Zone to 101 Sea Zone 1 artillery moved from Iraq to Northwest Persia 1 artillery moved from Eastern Persia to Persia 3 infantry moved from Trans-Jordan to Syria 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Gibraltar to Eire 2 infantry moved from 95 Sea Zone to Sardinia Combat - British Battle in Sardinia Battle in Eire British attack with 4 fighters and 1 mech_infantry Germans defend with 2 infantry British roll dice for 4 fighters and 1 mech_infantry in Eire, round 2 : 2/5 hits, 2,17 expected hits Germans roll dice for 2 infantry in Eire, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British lost in Eire 2 infantry owned by the Germans lost in Eire British win, taking Sardinia from Italians with 4 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 2 infantry Battle in India British attack with 2 bombers and 1 mech_infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 2 bombers and 1 mech_infantry in India, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in India British win, taking India from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 bombers moved from India to Eastern Persia 1 artillery moved from Eastern Persia to West India 1 aaGun moved from Eastern Persia to Persia 1 marine moved from Crete to 99 Sea Zone 1 infantry moved from Syria to 99 Sea Zone 1 battleship, 1 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 aaGun moved from Malta to 96 Sea Zone 1 aaGun, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 aaGun moved from 95 Sea Zone to Sardinia 1 infantry moved from 95 Sea Zone to Sardinia 1 aaGun moved from United Kingdom to Scotland 3 fighters moved from Eire to United Kingdom 1 fighter moved from Eire to Scotland 1 aaGun moved from United Kingdom to Scotland 2 fighters moved from 95 Sea Zone to Syria 1 tactical_bomber moved from 99 Sea Zone to 95 Sea Zone 3 fighters moved from 99 Sea Zone to Syria 1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia 1 tactical_bomber moved from Syria to Eastern Persia Place Units - British 1 transport placed in 71 Sea Zone 1 infantry and 1 mech_infantry placed in Union of South Africa 1 armour and 1 infantry placed in Egypt 1 submarine placed in 98 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,5,6,3,6,1,4,4,6,1 British collect 28 PUs (8 lost to blockades); end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 37 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : 0,33 British regular : 0,33
I assumed no scramble sz95.
Notice Comment Log: “sz95: UK tac on US carrier!”
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bryansk to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Rostov 2 armour, 1 infantry and 1 mech_infantry moved from Bryansk to Rostov 1 bomber moved from Southern Italy to Rostov 2 fighters moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 3 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry Russians defend with 1 armour and 1 mech_infantry Italians roll dice for 3 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Rostov, round 2 : 2/8 hits, 3.50 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 3 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Rostov to Ukraine 1 aaGun and 2 artilleries moved from Romania to Bessarabia 2 infantry moved from Greece to Bulgaria 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,4,2,1,5,2,4,3 Italians collect 7 PUs (10 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians regular : -1.50 Russians regular : -0.83
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bryansk to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Rostov 2 armour, 1 infantry and 1 mech_infantry moved from Bryansk to Rostov 1 bomber moved from Southern Italy to Rostov 2 fighters moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 3 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry Russians defend with 1 armour and 1 mech_infantry Italians roll dice for 3 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Rostov, round 2 : 2/8 hits, 3.50 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 3 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Rostov to Ukraine 1 aaGun and 2 artilleries moved from Romania to Bessarabia 2 infantry moved from Greece to Bulgaria 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,4,2,1,5,2,4,3 Italians collect 7 PUs (10 lost to blockades); end with 7 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Bryansk: 1 aaGun EDIT: Adding units owned by Italians to Rostov: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -1.50 Russians regular : -0.83