TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 4 infantry, 3 submarines and 2 transports; Remaining resources: 5 PUs;
Combat Move - Americans
1 cruiser and 4 destroyers moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from 92 Sea Zone to Egypt
1 fighter moved from Eastern United States to 92 Sea Zone
2 bombers moved from Malta to Egypt
1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Aleutian Islands to 8 Sea Zone
1 armour and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from British Columbia to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
5 fighters moved from 33 Sea Zone to 23 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Eastern United States to 91 Sea Zone
1 bomber moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in 23 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 0/7 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 23 Sea Zone
Americans roll dice for 5 fighters and 1 tactical_bomber in 23 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 fighters moved from 23 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 10 Sea Zone to Western United States
1 armour moved from 10 Sea Zone to Western United States
2 aaGuns moved from British Columbia to Western United States
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
Place Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
1 bomber and 4 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Jehol
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 2 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 2/7 hits, 1.50 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 4 infantry, 3 submarines and 2 transports; Remaining resources: 5 PUs;
Combat Move - Americans
1 cruiser and 4 destroyers moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from 92 Sea Zone to Egypt
1 fighter moved from Eastern United States to 92 Sea Zone
2 bombers moved from Malta to Egypt
1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Aleutian Islands to 8 Sea Zone
1 armour and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from British Columbia to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
5 fighters moved from 33 Sea Zone to 23 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Eastern United States to 91 Sea Zone
1 bomber moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in 23 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 0/7 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 23 Sea Zone
Americans roll dice for 5 fighters and 1 tactical_bomber in 23 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 fighters moved from 23 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 10 Sea Zone to Western United States
1 armour moved from 10 Sea Zone to Western United States
2 aaGuns moved from British Columbia to Western United States
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
Place Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
1 bomber and 4 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Jehol
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 2 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 2/7 hits, 1.50 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Purchase Units - British
British buy 1 airfield, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 fighter moved from Persia to Egypt
2 transports moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
4 fighters moved from Burma to Shan State
1 tactical_bomber moved from Burma to Shan State
1 bomber moved from India to Shan State
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Combat - British
Battle in Syria
Battle in Shan State
British attack with 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/9 hits, 3.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Syria from Italians, taking Shan State from Japanese with 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
4 fighters moved from Shan State to Burma
1 tactical_bomber moved from Shan State to Burma
1 bomber moved from Shan State to India
1 fighter moved from Burma to India
6 infantry moved from India to Burma
1 fighter moved from India to Burma
Place Units - British
1 airfield and 1 fighter placed in Egypt
1 submarine placed in 98 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Some Units in India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -2.67
Japanese regular : -1.67
British regular : -1.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,5
Italians collect 6 PUs (5 lost to blockades); end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 submarine moved from 45 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
ANZAC undo move 3.
ANZAC undo move 2.
ANZAC undo move 1.
2 destroyers placed in 54 Sea Zone
1 infantry placed in Queensland
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 artilleries and 6 infantry moved from Novgorod to Baltic States
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 2 infantry moved from Bessarabia to Ukraine
4 infantry moved from Eastern Poland to Belarus
2 bombers moved from Yugoslavia to Belarus
2 fighters moved from Yugoslavia to Western Ukraine
5 armour and 2 mech_infantrys moved from France to Northern Italy
7 infantry moved from Southern Italy to Northern Italy
3 mech_infantrys moved from Romania to Northern Italy
1 armour and 1 mech_infantry moved from Yugoslavia to Northern Italy
8 armour and 7 mech_infantrys moved from Yugoslavia to Eastern Poland
6 artilleries and 9 infantry moved from Eastern Poland to Baltic States
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
Combat - Germans
Battle in Belarus
Germans attack with 2 bombers and 4 infantry
Russians defend with 4 infantry
Germans roll dice for 2 bombers and 4 infantry in Belarus, round 2 : 0/6 hits, 2.00 expected hits
Russians roll dice for 4 infantry in Belarus, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 2 bombers and 4 infantry in Belarus, round 3 : 2/6 hits, 2.00 expected hits
Russians roll dice for 4 infantry in Belarus, round 3 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Germans lost in Belarus
2 infantry owned by the Russians lost in Belarus
Germans roll dice for 2 bombers and 2 infantry in Belarus, round 4 : 2/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Belarus, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Battle in Western Ukraine
Germans attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Western Ukraine
2 infantry owned by the Russians lost in Western Ukraine
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Western Ukraine to Eastern Poland
2 bombers moved from Belarus to Eastern Poland
2 infantry moved from 115 Sea Zone to Baltic States
5 infantry moved from Germany to Poland
6 infantry moved from Western Germany to Germany
Place Units - Germans
2 artilleries and 1 infantry placed in France
6 infantry placed in Western Germany
3 infantry placed in Novgorod
6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 45 PUs (6 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Japanese
Russians take Buryatia from Japanese
1 infantry moved from Yenisey to Yakut S.S.R.
3 infantry moved from Bryansk to Ukraine
2 fighters moved from Russia to Ukraine
4 infantry moved from Archangel to Novgorod
1 artillery moved from Archangel to Novgorod
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Novosibirsk to Belarus
1 artillery moved from Archangel to Novgorod
1 fighter moved from Russia to Ukraine
1 fighter moved from Russia to Belarus
2 infantry moved from Archangel to Belarus
1 infantry moved from Archangel to Belarus
1 tactical_bomber moved from Timguska to Russia
Combat - Russians
Battle in Novgorod
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 2 artilleries and 4 infantry in Novgorod, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 aaGun and 3 infantry in Novgorod, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Novgorod
1 aaGun owned by the Germans lost in Novgorod
Russians roll dice for 2 artilleries and 1 infantry in Novgorod, round 3 : 1/3 hits, 1.00 expected hits
Germans roll dice for 3 infantry in Novgorod, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Novgorod
1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 artilleries in Novgorod, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Novgorod, round 4 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Russians lost in Novgorod
1 infantry owned by the Germans lost in Novgorod
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 2 artilleries and 4 infantry
Casualties for Germans: 1 aaGun and 2 infantry
Battle in Ukraine
Russians attack with 3 fighters and 4 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 3 fighters and 4 infantry in Ukraine, round 2 : 1/7 hits, 2.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 3 fighters and 4 infantry in Ukraine, round 3 : 1/7 hits, 2.17 expected hits
Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 fighters and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Belarus, round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters moved from Belarus to Archangel
2 fighters moved from Ukraine to Archangel
1 fighter moved from Ukraine to Western Ukraine
4 aaGuns, 4 armour and 18 infantry moved from Bryansk to Western Ukraine
3 artilleries and 7 infantry moved from Russia to Bryansk
1 infantry moved from Nenetsia to Archangel
Place Units - Russians
4 artilleries, 4 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 2 infantry moved from Anhwe to Jehol
1 infantry moved from Korea to Amur
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
2 bombers moved from French Indo China to Borneo
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Sumatra
1 artillery, 1 bomber, 8 fighters and 4 tactical_bombers moved from French Indo China to Yunnan
2 infantry moved from Hunan to Yunnan
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 8 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 1 artillery, 1 bomber, 8 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 8/16 hits, 8.17 expected hits
Chinese roll dice for 6 infantry in Yunnan, round 2 : 3/6 hits, 2.00 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
6 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 bomber, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 6 infantry
Battle in Jehol
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Sumatra, round 2 : 4/6 hits, 3.00 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Sumatra
2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Borneo
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 2 : 3/4 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Borneo
2 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Sumatra to 41 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
2 carriers moved from 36 Sea Zone to 41 Sea Zone
1 battleship moved from 36 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 battleship moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from Kiangsu to 19 Sea Zone
3 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Japan
1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 36 Sea Zone
1 aaGun moved from Anhwe to Jehol
1 aaGun moved from Anhwe to Hunan
1 bomber, 8 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
2 bombers moved from Borneo to French Indo China
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 armour and 2 infantry placed in Kiangsu
Japanese undo move 2.
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -0.33
Japanese regular : 2.67
UK_Pacific regular : 0.67
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 destroyers, 10 infantry, 4 submarines and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from Caroline Islands to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from Caroline Islands to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Morocco to United Kingdom
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 fighters and 2 tactical_bombers
Japanese defend with 2 destroyers and 2 transports
Americans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
Japanese roll dice for 2 destroyers and 2 transports in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
1 transport owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Japanese: 2 destroyers and 2 transports
Battle in 22 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 23 Sea Zone
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 33 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from 22 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to Caroline Islands
1 fighter moved from 23 Sea Zone to 33 Sea Zone
2 fighters moved from 23 Sea Zone to Caroline Islands
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 armour moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 6 Sea Zone to Midway
4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 transports placed in 101 Sea Zone
10 infantry placed in Eastern United States
2 destroyers and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 10 infantry moved from Szechwan to Yunnan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
Place Units - Chinese
2 artilleries and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 destroyers, 10 infantry, 4 submarines and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from Caroline Islands to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from Caroline Islands to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Morocco to United Kingdom
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 fighters and 2 tactical_bombers
Japanese defend with 2 destroyers and 2 transports
Americans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
Japanese roll dice for 2 destroyers and 2 transports in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
1 transport owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Japanese: 2 destroyers and 2 transports
Battle in 22 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 23 Sea Zone
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 33 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from 22 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to Caroline Islands
1 fighter moved from 23 Sea Zone to 33 Sea Zone
2 fighters moved from 23 Sea Zone to Caroline Islands
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 armour moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 6 Sea Zone to Midway
4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 transports placed in 101 Sea Zone
10 infantry placed in Eastern United States
2 destroyers and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 10 infantry moved from Szechwan to Yunnan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
Place Units - Chinese
2 artilleries and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Purchase Units - British
British buy 1 carrier, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Siam to Shan State
1 infantry moved from Shan State to Yunnan
2 armour moved from Burma to Yunnan
9 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
4 fighters moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
2 artilleries moved from Burma to Yunnan
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
5 infantry moved from India to Burma
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from 99 Sea Zone to Greece
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
Combat - British
Battle in 43 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Greece
Non Combat Move - British
1 aaGun moved from Burma to Yunnan
Place Units - British
1 carrier placed in 98 Sea Zone
1 fighter and 1 tactical_bomber placed in 98 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 artillery and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 1 artillery and 5 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the British submerged
Italians roll dice for 1 fighter in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Italians lost in 99 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter
Non Combat Move - Italians
Place Units - Italians
2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,6,2,2
Italians collect 1 PU (10 lost to blockades); end with 1 PU
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 34 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from New South Wales to Queensland
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 2
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Battle in 20 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 cruiser
ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
1 cruiser owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 cruiser
Non Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 34 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from New South Wales to Queensland
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 2
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Battle in 20 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 cruiser
ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
1 cruiser owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 cruiser
Non Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Move - French
1 infantry moved from Iraq to Persia
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 34 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from New South Wales to Queensland
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 2
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Battle in 20 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 cruiser
ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
1 cruiser owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 cruiser
Non Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Move - French
1 infantry moved from Iraq to Persia
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Baltic States to Belarus
5 infantry moved from Poland to Eastern Poland
6 infantry moved from France to Western Germany
2 infantry moved from France to Western Germany
3 infantry moved from Normandy Bordeaux to France
5 infantry moved from France to Northern Italy
1 armour moved from Northern Italy to Southern Italy
1 fighter moved from Southern Italy to Eastern Poland
2 bombers moved from Eastern Poland to Russia
1 fighter moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Belarus
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
10 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Northern Italy
5 infantry moved from Western Germany to Northern Italy
5 armour and 6 mech_infantrys moved from Northern Italy to Bulgaria
2 infantry moved from France to Northern Italy
1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 8,8 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Battle in Belarus
Germans attack with 2 fighters and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 2 fighters and 3 infantry in Belarus, round 2 : 0/5 hits, 1.50 expected hits
Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 2 fighters and 3 infantry in Belarus, round 3 : 0/5 hits, 1.50 expected hits
Russians roll dice for 3 infantry in Belarus, round 3 : 0/3 hits, 1.00 expected hits
Germans roll dice for 2 fighters and 3 infantry in Belarus, round 4 : 1/5 hits, 1.50 expected hits
Russians roll dice for 3 infantry in Belarus, round 4 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Belarus
1 infantry owned by the Russians lost in Belarus
2 fighters owned by the Germans retreated
Russians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 infantry moved from 113 Sea Zone to Norway
2 bombers moved from Russia to Eastern Poland
2 fighters moved from Belarus to Eastern Poland
Place Units - Germans
1 infantry placed in Western Germany
3 infantry placed in France
2 armour, 3 infantry and 3 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,6,6,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 42 PUs (4 lost to blockades); end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 16x factory_major; Remaining resources: 22 PUs;
Russians buy 3 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 armour moved from Sakha to Siberia
Russians take Siberia from Japanese
1 infantry moved from Yakut S.S.R. to Buryatia
2 infantry moved from Archangel to Novgorod
2 fighters moved from Archangel to Novgorod
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Bessarabia
2 fighters moved from Archangel to Novgorod
1 tactical_bomber moved from Russia to Bessarabia
2 mech_infantrys moved from Russia to Archangel
11 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
Combat - Russians
Battle in Novgorod
Russians attack with 4 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 4 fighters and 2 infantry in Novgorod, round 2 : 2/6 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Bessarabia to Western Ukraine
4 infantry moved from Ukraine to Western Ukraine
2 artilleries moved from Bryansk to Western Ukraine
7 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
4 artilleries moved from Russia to Bryansk
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Bessarabia to Western Ukraine
4 fighters moved from Novgorod to Russia
1 infantry moved from Belarus to Novgorod
Place Units - Russians
3 artilleries placed in Ukraine
1 fighter placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 armour, 1 artillery, 3 bombers, 8 fighters, 1 infantry and 4 tactical_bombers moved from French Indo China to Yunnan
4 artilleries and 6 infantry moved from Hunan to Yunnan
3 fighters and 3 tactical_bombers moved from 41 Sea Zone to Yunnan
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 battleships, 1 carrier, 2 cruisers and 3 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 3 carriers and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 2 infantry moved from Kiangsu to Anhwe
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 3 battleships, 4 carriers, 2 cruisers, 1 submarine and 4 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 battleships, 4 carriers, 2 cruisers and 4 transports in 37 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 3 battleships, 4 carriers, 2 cruisers, 1 submarine and 4 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Malaya
Battle in Anhwe
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Malaya from UK_Pacific, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 5 artilleries, 3 bombers, 12 fighters, 7 infantry and 8 tactical_bombers
British defend with 1 aaGun, 2 armour, 2 artilleries, 4 fighters, 11 infantry and 1 tactical_bomber; Chinese defend with 2 artilleries, 1 fighter and 13 infantry; Russians defend with 12 infantry
British roll AA dice in Yunnan : 1/3 hits, 0.50 expected hits
1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour, 5 artilleries, 3 bombers, 11 fighters, 7 infantry and 8 tactical_bombers in Yunnan, round 2 : 20/35 hits, 17.00 expected hits
Chinese roll dice for 1 aaGun, 2 armour, 4 artilleries, 5 fighters, 36 infantry and 1 tactical_bomber in Yunnan, round 2 : 20/48 hits, 18.17 expected hits
2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 7 infantry owned by the Japanese, 5 artilleries owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan
12 infantry owned by the Russians, 1 aaGun owned by the British and 7 infantry owned by the British lost in Yunnan
Japanese roll dice for 3 bombers, 6 fighters and 6 tactical_bombers in Yunnan, round 3 : 9/15 hits, 9.00 expected hits
Chinese roll dice for 2 armour, 4 artilleries, 5 fighters, 17 infantry and 1 tactical_bomber in Yunnan, round 3 : 13/29 hits, 11.83 expected hits
6 fighters owned by the Japanese, 6 tactical_bombers owned by the Japanese and 1 bomber owned by the Japanese lost in Yunnan
9 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 bombers in Yunnan, round 4 : 1/2 hits, 1.33 expected hits
Chinese roll dice for 2 armour, 4 artilleries, 5 fighters, 8 infantry and 1 tactical_bomber in Yunnan, round 4 : 7/20 hits, 8.83 expected hits
2 bombers owned by the Japanese lost in Yunnan
1 infantry owned by the Chinese lost in Yunnan
Chinese win with 2 armour, 4 artilleries, 5 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is -199
Casualties for Japanese: 1 armour, 5 artilleries, 3 bombers, 12 fighters, 7 infantry and 8 tactical_bombers
Casualties for Russians: 12 infantry
Casualties for British: 1 aaGun and 7 infantry
Casualties for Chinese: 10 infantry
Non Combat Move - Japanese
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
2 artilleries and 6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2
Japanese collect 42 PUs (4 lost to blockades); end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83
Japanese regular : 3.50
British AA : 0.50
ANZAC regular : -0.33
This is the first league community shared hot-seat game, where anyone can pop in and play a turn after requesting a turn.
There will be no coordination of moves among allies.
There is a combination of added and subtracted pieces at game start totaling 95 IPC’s because no coordination is a big handicap for the allies. Also, it does not matter much whether the starting set up is perfectly fair.
The main point of this (very different) community game is fun. The main idea is to give players the fun of jumping into a game they have not been playing, and make a move with the scenario given.
Scramble, casualty choices can be made by the preceding player or the subsequent player, whichever.
Use the game notes feature (View -> Show Comment log) liberally. Things like Japan or Russia breaking the pact. I guess we can see who is at war with the politics panel, but making a game note could be good, too.
The premise (such as 1 player making one turn) could be changed by me, the moderator, whenever. It’s not about a fair game, it’s about fun. For example, if the Allies are really floundering because we have 1 player playing 1 power at a time, perhaps I’ll spontaneously have 1 player do US/China/UK to coordinate better.
You are not playing your power for the duration of the game, you are taking your turn and playing your power ONCE. Again, I will influence the action some, probably, like if a player really wants to play his power the next turn too - might be granted. Yes, I am interested in being “Penelope” (from Step Up Revolution), hoping most will enjoy that. We’ll see how it goes
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Iraq to Northwest Persia
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
2 fighters moved from Queensland to Hawaiian Islands
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Round: 11
Purchase Units - British
British buy 3 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 armour and 2 infantry moved from Syria Jordan to Persia
3 armour moved from Anglo Sudan Egypt to Persia
7 infantry moved from Anglo Sudan Egypt to Syria Jordan
1 bomber moved from United Kingdom to Persia
3 armour and 2 infantry moved from Karelia S.S.R. to Russia
1 fighter moved from Baltic Sea Zone to Russia
5 transports moved from Baltic Sea Zone to North Sea Zone
10 infantry moved from United Kingdom to North Sea Zone
10 infantry and 5 transports moved from North Sea Zone to Baltic Sea Zone
10 infantry moved from Baltic Sea Zone to Karelia S.S.R.
Combat - British
Battle in Persia
British attack with 7 armour, 1 bomber and 2 infantry
Germans defend with 1 infantry; Japanese defend with 3 infantry
British roll dice for 7 armour, 1 bomber and 2 infantry in Persia, round 2 : 6/10 hits, 4.50 expected hits
Japanese roll dice for 4 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the British lost in Persia
3 infantry owned by the Japanese and 1 infantry owned by the Germans lost in Persia
British win, taking Persia from Japanese with 7 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - British
1 bomber moved from Persia to Syria Jordan
Place Units - British
8 infantry placed in United Kingdom
2 armour placed in Anglo Sudan Egypt
1 armour placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 submarines; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
2 aaGuns and 3 infantry moved from South Australia to Queensland
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
Combat - French
Battle in 42 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - French
1 infantry moved from Tobruk to Alexandria
Turn Complete - French
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Siam
1 armour moved from Eastern India to Central India
Japanese take Central India from UK_Pacific
1 armour moved from Central India to Western India
Japanese take Western India from UK_Pacific
4 artilleries, 3 infantry and 1 marine moved from Eastern India to 40 Sea Zone
2 infantry moved from Malaya to 132 Sea Zone
1 battleship, 5 carriers, 4 destroyers, 2 infantry, 2 submarines and 1 transport moved from 132 Sea Zone to 36 Sea Zone
1 submarine moved from 21 Sea Zone to 36 Sea Zone
2 infantry moved from Kyushu to 6 Sea Zone
1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 22 Sea Zone
2 infantry moved from Guam to 22 Sea Zone
1 destroyer, 4 infantry, 2 submarines and 2 transports moved from 22 Sea Zone to 36 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
4 artilleries, 1 battleship, 3 cruisers, 3 infantry, 1 marine and 8 transports moved from 40 Sea Zone to 132 Sea Zone
1 destroyer moved from 43 Sea Zone to 132 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to Malaya
2 tactical_bombers moved from Shan State to Davao
5 fighters and 5 tactical_bombers moved from Shan State to 45 Sea Zone
2 bombers moved from Burma to Davao
1 artillery and 2 infantry moved from Kiangsi to Hunan
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 5 fighters and 5 tactical_bombers
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 5 destroyers, 6 infantry, 5 submarines and 3 transports
Americans defend with 1 destroyer
Japanese roll dice for 5 submarines in 36 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 36 Sea Zone
Japanese win with 1 battleship, 5 carriers, 5 destroyers, 5 submarines and 3 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hunan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
6 infantry moved from 36 Sea Zone to Davao
5 fighters and 5 tactical_bombers moved from 45 Sea Zone to 36 Sea Zone
4 artilleries, 3 infantry and 1 marine moved from 132 Sea Zone to Siam
Place Units - Japanese
1 carrier and 2 destroyers placed in 40 Sea Zone
3 infantry placed in Malaya
3 infantry placed in French Indo China
2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.33
Japanese regular : -0.33