@baron-Münchhausen i think the game is balanced ( NO BID NEEDED IN 3.0)
But im about player options and alternate ways to win.
Russia needs a bomber and like 2 more units
Germany needs to have the 2 planes in UKR out of reach and 1 infantry in Afrika and 1 ship plus 1 more infantry UKR
UK needs to be out of reach of Japanese AP ad DD but one more ship or 1-2 more units in India
Japan needs 1 CA more and 1 more in Manchukuo, possibly 1 inf more on money island ( Borneo)
USA I know this is spring 42 but it would be nice if we replace the USA CV in Hawaii with BB, the carrier and fighter are gone…
Add a few land units in USA, 1-2 infantry in china more. China is a road apple and too easy for Japan.
The far east Russian group needs to be at least 1 art and possibly 1 tank, or plane ( possibly move 1 of her 3 planes over)
Their is no action from Russia to Manchukuo
Player options are the best way to make the game more fun. I learned this from Axis Roll BTW. Not as much Historical, but player options.
Chess has more way to win then grains of sand on every beach on Earth. If we can be more flexible like Chess, AA will succeed