actually i won as the allies today. all i did was have the UK buy nothing but infantry. and china take and hold the burma road. Japan cant replace all the planes they will lose. as america I pretty much bought fleet after fleet and threw it at japan. They cant defend their island AND take calcutta. I have learned it never really matters what anzac does.
Yeah, that is our next try - a UK ground heavy strat. Trying to build a navy is folly at this point. And in my experience, Japan doesnt NEED to ‘defend their island’…I mean, from what? The US isnt going to have anything in the first 5-6 turn to threaten Japan. Heck they can barely threaten TRUK in that time period. Given that, I think the Japanese have PLENTY to take Calcutta with little issue. Buying a horde of Brit troops might change that though (at least delay it). Japan always seems to be tight on boots on the ground in China despite building a factory and shipping in men from Japan. Still, if the Brits dont make any effort to the navy then they will soon be making single digit income and I’m not sure how useful that will be either.
I think we need to be patient before we all start jumping on the Japan bandwagon. First off, I think a lot of folks are bringing too much baggage to this game, trying to play it the way they played the original AAP or the way they play Revised or something. For my part, I started by looking at the victory conditions. As long as the Allies hold 3 victory cities they are still in the game. In the earlier AAP, the Allies had to get moving or japan would overrun India or win on VPs. I think US can wait a little to gather a competent navy before throwing itself on the Japanese.
Next I looked at the NOs. I suspect playing well requires you to maximize your income from the NOs while denying income to your opponent(s). The NOs do have a tendancy to force you into a particular line of play which follow some historical timeline. I hope that making the most of the NOs will allow ANZAC to make a difference, but who knows?
Well, we are also 5 games in (switching up sides and player mix) and so far the Japanese have won every time and each successive time has been easier as they refine their strats. The Allies are still thrashing around trying to come up with ANYTHING to annoy the Japanese and so far are batting 0.
IMO, the ‘winning’ point for Japan is when they are outproducing the US and they completely winning when they are outproducing the Allies as a whole. To do that, they can afford to ignore 3 VCs (Australia, Pearl Harbor, San Fran). Sure they’d need to take one of those to get the ‘official’ win, but the game is over before any of the three fall if Japan has taken out the Brits.
As far as the NOs, in AAP40, they dont really drive you to place you wouldnt be going anyways. The only Japanese ‘stretch’ goal is the Coral Sea area and IMO it’s simply not worth the bother. 5 IPCs is not worth trying to spread out to take that area IMO. If the counter-balancing NO went to the US not the Aussies, then it MIGHT be worth bothering with at least denying it to the Allies.
Third, I think these new rules regarding submarines, destroyers and convoy zones will create a new angle on the economic model inside the game. We can’t sub-stall anymore. Now we have to “destroyer-stall.” But Destroyers cost 8 IPCs. And we can’t use trannys as cannon fodder anymore. I think there will be a lot of revelations in how certain objectives may be obtained. Look at the game as a marathon and not a sprint. Maximize the income from NOs and learn how to use the new units and tactics this game introduces. And if all else fails, we’ll come up with the Mother-of-all-House-Rules!
It sounds like you are coming from a pre-AA50 background. Sub stalling died with AA50 (as did TR ‘armor’ etc). And personally I think the game IS still a sprint for Japan. If they can take the Brits and Chinese out in 6-7 turns, the game is effectively over from what I’ve seen so far. If they take longer, they might have problems but even there I’m not sure. In the end, any version of A&A is about economic power. Japan starts with a considerably weaker econ but a massive advantage in forces, position, and coordination. She has to trade on those advantages to overcome the econ disadvantage within the first 8 turns or so or things will start to go south. Everything else is simply window-dressing IMO. That makes it very much a sprint IMO.
Merry Christmas guys!
And the same to you :) Hopefully you get a chance to play a few games and see what you think. Dont get me wrong, we are still having fun and it’s being an interesting puzzle trying to think of ways for the Allies to a have a chance.
Have played 5 games so far, with the two of us switching sides each time. Japs 5, US 0. Small sample size, sure. Is it early in the game’s life? Sure. But it is shaping up to be an Axis game to us.
Ditto, and as I said above, I think the game is going to be at least slightly slanted in favor the Japanese at this time. But when the global game hits, it’s going to be a LOT tougher going for the Japanese.
Some thoughts on that:
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The Brit Indian Ocean squadron will be able to RUN to avoid any massed Japanese fleet. Right now, the Brits are forced to sit at the edge of the board and take it in the face. In the global game, you can bet your butt they’ll be running for the Cape and if Japan pursues, that leaves the rest of the Pacific wide open for the US. Currently in AAP40, the Japanese can kill the Brits and then turn and deal with the US.
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Japan can COMPLETELY leave Manchuria and all of conquered China ungarrisoned. I’m going to guess that Russia wont mind taking those high value provinces if Japan leaves them open. :)
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Japan has no ‘global responsibility’. In all other global A&A’s, Japan needs to be taking out the Russian econ from behind. She also needs to keep the US occupied at least to some degree in the Pacific. I’m not really sure how easy the latter will be in the global game, but if Russia is completely untouched the Germans might have a rough time. I do hope there is some rule for the US in the global game that prevents them from simply dumping that 55 IPC’s/turn into Europe though. Initial experience with AAP40 is that the US struggles to make a meaningful impact on Japan with that money. I’m going to guess that the same is NOT true in Europe. And the US has nothing vulnerable in the Pacific once they lose PI anyways. They dont have another island bonus to lose as they did in AA50 so there is little use in defending in the Pacific if those extra IPCs can be used to crush the Germans and Italians.
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The UK and Anzac players will be combined. At least I think I remember reading that somewhere. Now whether that means that they’ll be able to 100% coordinate or not I dont know but if so, that will make life harder on the Japanese as well.
All of the above should combine to make Japan’s life a LOT harder in the global game. Given that, it’s not unreasonable to think that she is having an artificially easier time in the theater-level game.