Hello, I play pacific 1940 a lot. I have also played global a few times. Pacific 1940 second edition is a great game but I can almost easily win every time if I’m Japan and I attack on the third turn. A new rule was passed around late 2014 to allow the USA to receive a 30 IPC bonus if Japan attacks or declares war on them before turn 4. This seems to balance the game a little but I can still always win with Japan. The strategy for Japan is pretty much the same. Take the money islands, build a minor in French Indo China and Kwangtung and knock out China and India. Post in the Philippines with your huge navy and three fighters that can scramble and those six deadly kamikizes. Let Anzac and USA come to you so you can use the fighters to defend at 4 when the big navy battle happens. Eventually you will be making more than the allies with the money islands NO and the India NO. You should be around the 70-75 mark. Then when the time is right strike at Sydney or Hawaii and hold it and you should win as it will be six victory cities. For the allies, man this can be tuff lol. You better hope Japan attacks you on turn 1 or turn 4 because turn 2 and especially 3 it’s going to be difficult.
1: China: buy men and hit and run and fall back to the north west of China. You will be lucky if the Burma road is open more than two turns. Pull back and make Japan come to you.
2: UK: pull everyone back to India and just buy men!!! Try to bring your navy down to Australia and unite them with Anzac and hopefully later USA. If it looks like India is going to fall then pull your airforce out and send them to Australia to hopefully land on a Anzac or American carrier. If Japan hasn’t declared war early then take as many islands in the south as possible .
3: Anzac: small ships and transports are good. if it looks like Japan is going to invade then pull your forces to south Australia because from there you can hit any territory. Use your small ships to convoy raid or unite with the main USA fleet. Queensland is a great staging area for the allied navy early in the game. Also since there’s a airbase there fighters don’t hurt also since they can scramble.
4:USA: the big boy lol. The problem is when USA is neutral she only makes a freaking 17 ipcs a turn. While Japan is around the 40 mark and Japan has soooooooo many aircraft at its disposal. USA I say aircraft carrier early then mainly subs, destroyers, and a transport every turn with land units. A few rounds into the game get a navy base on the Johnson islands and start combining your fleet with the Anzac fleet and hopefully a small UK fleet. try to take the money islands by sacrificing transports because Japan will have a bigger navy early in the game. When the time is right move to Dutch New Guinea with your fleet and prepare for the big battle. Sometimes it’s better if Japan attacks you and sometimes it’s better if you attsck them. Hopefully you will have a lot of subs at your disposal. If you win the navy battle then Japan is pretty much toast even if they have India and China. Good luck and let me know how the war goes lol. I am playing anniversary edition on Saturday 😜
Help: Allied strategy
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Hi, I need a good strategy for the Allied powers. I’ve played global a few times but never pacific alone.
I’m going up 1on1 against a friend, so i need to get my strategy in place before we start.
Thanks in advance for your help
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For India : The Big Hurt is coming for India, no question, every game. So how best to defend from it? ? ? ? I like to add one more AAA Gun for starters, and then add men. If you lose your airplanes in some foolhardy attack then the India defense will be a lot tougher, keep those planes alive!! There’s not to much navy that I personally would purchase, it always seems like a waste of money. If on the off chance Japan isn’t going to India (Don’t fall for a feint) then I slap on a few tanks and start rolling up the Burma Road. If somehow things are going really really well a Hong Kong factory isn’t out of the question. But for UK, capturable, valuable territories are hard to come by.
For Australia : If you can obtain your objectives early, you’ll have enough dollars to buy planes for the India Defense. A carrier in SZ57 can help this happen. You’ll be helping out the US who may come in with a swift strike force via Sydney. Don’t group your ground forces in the Capital. Your homeland defense force can hit all Australian zones from “South Australia”. Safe, Effective, Transportable.
For U.S. Northern Strategy : Alaska Factory is a must for the northern strategy to work. Your goal is going to be Korea and the destruction of the Imperial Japanese Navy. Get your objectives and deny your enemy his at the same time. Free naval/air bases are available in Caroline Islands. I use Manila as a point to cut off Japans Navy and lasso your pacific fleet up to SZ6 for the final series of battles.
For U.S. Southern Strategy : A Naval base in either Line or Johnston Islands is key. This’ll help you leap frog to Sydney and on to the D.E.I. and/or India. This is a slower stretegy but lets you get a lot more ships on the board before the battles start. An Australian naval base in West Australia or your own Naval base in Java does just as well. You can also halt at Line/Johnson Ils. and head West to take out Caroline and Keep your Phillipines army alive and ready for combat.
Cheers,
Starlight Sniper