Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
Panzerstahl-Helm vs barnee Game 3
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hmm… it seems that using these asterix ‘*’ makes the font bolt. good to know…
Anyway. Regarding the LM - I would not put to much time in fixing them. They are barely used. Only the Russians and the Germans (and the Chinese, if they could) get to use them. Against which border they defent is best captured in the log file.
Perhaps arrows are better than colors and easier to read.
Below an idea on how they could look like (I am not a digital artist ;-) )What ever you come up with for the landmines, I am sure it will be great! I am very impressed by all the work you did so far for this magnific version of the game!
BR
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@Panzerstahl-Helm hey that’s a good idea with the arrows ! Yea we’ll get it sorted :)
Guess it was the Aussies who got the new year’s surprise :) You sly devil. Didn’t see that coming lol
There making plans to evacuate there women to the outback lol
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Game History
Round: 3 Purchase Units - Americans Turning on Edit Mode EDIT: Adding units owned by Germans to 91 Sea Zone: 1 Wolfpack EDIT: Turning off Edit Mode Americans buy 1 Heavy_BB, 1 artillery, 1 carrier, 1 elite, 1 marine and 2 transports; Remaining resources: 0 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 2 NavyFighters, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 submarines, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 3 usa_fighters moved from Hawaiian Islands to 26 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 2 NavyFighters, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 submarines, 4 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 submarine Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 NavyFighters, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 usa_fighters and 1 usa_tactical_bomber in 26 Sea Zone, round 2 : 7/11 hits, 5.67 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 2 NavyFighters, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 submarines, 4 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Central America Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 4 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Southeast Mexico 3 usa_fighters moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 1 artillery and 1 marine moved from Western United States to 10 Sea Zone 1 artillery, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands 2 usa_fighters moved from Philippines to Northern Territory 1 elite moved from Central United States to Western United States 4 mech_infantrys and 1 usa_armour moved from Western United States to Central United States 3 usa_fighters moved from Western United States to Eastern United States 1 Rail moved from Eastern United States to Western United States 1 Rail and 1 infantry moved from Western United States to Central America 1 Rail moved from Eastern United States to Western United States 1 Rail and 1 infantry moved from Western United States to Southeast Mexico 1 artillery moved from Central United States to Eastern United States 4 Rails moved from Eastern United States to Western United States 4 Rails and 4 infantry moved from Western United States to Eastern United States 2 usa_fighters moved from Eastern United States to 101 Sea Zone 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 Heavy_BB placed in 101 Sea Zone 1 carrier and 2 transports placed in 10 Sea Zone 1 artillery placed in Western United States 1 elite placed in Eastern United States Turn Complete - Americans Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 fighter and 3 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Szechwan to Sikang 1 Rail moved from Kansu to Sikang 1 Rail and 1 infantry moved from Sikang to Kansu Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 Hvy_Ind_1, 2 UK_LCVs, 1 artillery, 1 elite, 6 infantry, 4 uk_armours and 3 uk_paras; Remaining resources: 0 PUs; Place Units - British Units in Union of South Africa being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in Union of South Africa Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Denmark from Germans EDIT: British takes Holland Belgium from Germans EDIT: British takes Southern France from Italians EDIT: Turning off Edit Mode 1 artillery, 11 infantry, 2 uk_armours and 1 uk_tactical_bomber moved from India to Burma EDIT: 1 uk_para moved from United Kingdom to Denmark EDIT: 1 uk_para moved from United Kingdom to Holland Belgium EDIT: 1 uk_para moved from United Kingdom to Southern France Combat - British Battle in Burma British attack with 1 artillery, 11 infantry, 2 uk_armours and 1 uk_tactical_bomber Japanese defend with 2 infantry British roll dice for 1 artillery, 11 infantry, 2 uk_armours and 1 uk_tactical_bomber in Burma, round 2 : 4/15 hits, 4.00 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Burma 2 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 10 infantry, 2 uk_armours and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Alexandria 2 aaGuns moved from India to Burma 1 uk_tactical_bomber moved from Burma to India 2 uk_fighters moved from India to Northern Territory 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Northern Territory 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 artillery, 5 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Alexandria 1 bomber moved from Belgian Congo to Alexandria 1 mech_infantry and 1 uk_armour moved from Kenya to Egypt 1 artillery and 1 infantry moved from Kenya to 72 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 2 Rails, 1 infantry and 1 uk_armour moved from Union of South Africa to Alexandria 1 artillery and 1 infantry moved from Quebec to Eastern United States 1 elite moved from Scotland to Eire British take Eire from Neutral_Allies Place Units - British 5 infantry and 1 uk_armour placed in India 1 infantry and 3 uk_armours placed in Union of South Africa 2 UK_LCVs, 1 artillery, 1 elite and 3 uk_paras placed in United Kingdom Turn Complete - British British collect 58 PUs; end with 58 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : 0.33 Japanese regular : 0.83 British regular : 0.00
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@Panzerstahl-Helm it seems theres always something. :) Forgot to move London Elite to Scotland. Will do on ANZAC
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Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 artillery and 1 infantry moved from Northern Italy to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 1 bomber moved from Southern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry British defend with 1 factory_minor, 1 harbour and 1 uk_para British roll BritishAirborneAttack dice in Southern France : 0/1 hits, 0,17 expected hits Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 1/4 hits, 1,83 expected hits British roll dice for 1 uk_para in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 uk_para owned by the British lost in Southern France Italians win, taking Southern France from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 uk_para Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 infantry moved from Libya to Tobruk 1 fighter moved from Albania to Tobruk 1 infantry moved from Albania to Greece EDIT: 2 Italian_LCVs, 1 artillery and 3 infantry moved from Southern Italy to Tobruk EDIT: 1 italian_para moved from Southern Italy to Tobruk 1 bomber and 1 fighter moved from Southern France to Southern Italy 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 bomber moved from Southern Italy to Tobruk Place Units - Italians 1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -0,83 British BritishAirborneAttack : -0,17 British regular : -0,33
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I didn´t do the battle in South France in edit-mode, but your guy didn´t hit anyway. so no impact.
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@Panzerstahl-Helm 31 bucks for Italy !
That ought to make your Frau happy :)
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Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 Hvy_Ind_1, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Place Units - ANZAC Units in New South Wales being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in New South Wales Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun, 2 artilleries and 2 fighters moved from Queensland to New South Wales 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Northern Territory 1 infantry moved from Java to 42 Sea Zone 1 aaGun moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone 1 aaGun and 1 infantry moved from 55 Sea Zone to Northern Territory Place Units - ANZAC 1 fighter and 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5 ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs Trigger ANZAC Liberates Celebes Turn3: ANZAC met a national objective for an additional 1 PUs; end with 16 PUs Trigger ANZAC Loses SolomonIslands Turn3: ANZAC met a national objective for an additional -2 PUs; end with 14 PUs Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to French Central Africa Turn Complete - French
Combat Hit Differential Summary :
Forgot to move Elite and turn on CDG. If you turn on CDG before you start your next turn, it’ll work :)
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once again, :) forgot to move ANZAC Ftr back to Austrailia. will do on soviet turn.
JPN got the Allies running around like a chicken with it’s head popped off lol
Grandma always used a broom handle for that lol
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@Panzerstahl-Helm the French DD shoulda moved too :(
reminds me of the neil young song
"Why do I Keep Fckn UP "
lol
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@Panzerstahl-Helm hmm … i wonder if it’s because I started the game originally ?
I will send a new save with it on
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@Panzerstahl-Helm it’s not letting me either now. I’ll try again
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@Panzerstahl-Helm yea when we play Game 4 you should set it up and see if it allows you todo the options.
Well, if we play game 4 after this. Hopefully we do :)
Actually, you could set up Game 4 right now and we’ll test it. Then leave it dormant. Should update latest though.
You know, that’s a bad idea. It’s on now F it. We’ll test it next time :)
Over achieving lol
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Just fantastic! I just noticed I posted my turn in some of he g40/g43 expansion threads (I was going through your post about how LMs work). Unfortunately I cannot edit nor delet post, so I am afraid it will stay there for enternity!
Anyways, I just read in the rule book how to deal with LMs which did not detonate and noticed, that they defend at “2” instead only at “1” , because the stats in TripleA say only “1” for defence. Hence I need to take of 1 inf for 1 hit.
There seems an issue with the 1st Waffen-SS box.when I try to place units there, they move to the 2nd Waffen-SS box.
I used the 3rd Waffen-SS box for now, but need the box for the 1st sooner or later. 😜I will defenetly be up for a 4th, 5th etc. game! As said earlier - this versionnis way to much fun and there are plenty of options and moves I would like to try out. Japan attacking ANZACK was just the beginning… 😜😎
BR
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Oh good heads up on the boxes. I fckd up the connections most likely when I changed the names. Don’t think that shoulda happened tho. Will investigate.
Hmm … won’t let you delete on 43 ? That seems odd. I’ll try it and then mine will be there too lol
Yea, so LMs only defend at 1 when it is your Allies crossing it. Still D2 against your enemies. If you move across them in NCM, they will defend as well.
If you retreat from a battle they crossed them in, they won’t.
Yea, the Japanese Austrailian Friendship League took a pretty big hit. Even it’s most liberal members are concerned now lol
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ahh …yea just reread. I’m not sure why it shows D1 for them. Maybe you’re confused with the above part when there allies cross them ?
Hmm … those boxes could prove to be a problem. When i moved them I didn’t test moving in and out of.
This might be problematic, with edit required. UgghIdk We should be able to make it work with edit for now :(
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Guten morgen
Yea i didn’t change the connections when i moved the waffen boxes. It is a xml fix so, unfortunately, can’t fix for our current game.
It’ll make your mind work a bit harder this game :) Sorry about that. We’re too deep in to restart. :)
I will do the fix now and reorganize 1-4 left to right the way it should be. I also adjusted place a little bit again as 41oz has a Harbor in Kiangsu and the American CVs in 28.
Didn’t like the Harbor being mainland. It’s on the coast now. :) Still looks good with EXP.
28 was when I was first doing the placements and I decided to have a few far apart to represent Air patrols.
Better to just keep them grouped together though.
Sorry, rambling :)
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actually that is pretty fckd up with the boxes. Well we can restart after i do the fix if you want or I’ll go nuclear actually and edit it to our current game :)