Pretty bad start for the Allies. But that is what happens with dice.
Please adjust any hit casualties as I just took the default.
Game History
Round: 3
Purchase Units - Russians
Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br />You may purchase 1 Tank General per turn.<b></body>
Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Tankograd Up and Running !<br />Russia receives 1 Free Tank per turn as long as they control the Urals.<b></body>
Trigger TankGeneral: buyTank_General added to productionRussians
Russians buy 1 Russian_Engineer, 1 Soviet_Commisar, 1 armour, 1 elite, 4 infantry and 7 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Non Combat Move - Russians
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Western Ukraine
1 Soviet_Commisar moved from Bryansk to Caucasus
4 infantry moved from Caucasus to Rostov
1 mine_unarmed moved from Bryansk to Ukraine
2 aaGuns, 1 armour, 1 artillery, 1 elite, 6 infantry and 6 mine_unarmeds moved from Bryansk to Western Ukraine
1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Ukraine
1 Soviet_Commisar and 1 armour moved from Russia to Western Ukraine
3 infantry moved from Novgorod to Belarus
1 russian_para moved from Novgorod to Ukraine
1 elite and 4 mine_unarmeds moved from Russia to Bryansk
1 artillery moved from Novgorod to Belarus
1 armour moved from Urals to Russia
1 Europe_Rail and 2 Rails moved from Russia to Yakut S.S.R.
1 Europe_Rail, 2 Rails and 3 infantry moved from Yakut S.S.R. to Western Ukraine
1 submarine moved from 123 Sea Zone to 122 Sea Zone
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 4 mine_unarmeds
EDIT: Adding units owned by Changer to Ukraine: 4 russian_mines
EDIT: Removing units owned by Russians from Western Ukraine: 6 mine_unarmeds
EDIT: Adding units owned by Changer to Western Ukraine: 3 russian_mine_Oranges
EDIT: Adding units owned by Changer to Western Ukraine: 3 mine_armeds
EDIT: Removing units owned by Russians from Caucasus: 1 Soviet_Commisar, 1 armour and 2 mech_infantrys
EDIT: Removing units owned by Russians from 1st Corps: 1 1stCorps
EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar, 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Russians to Caucasus: 1 1stCorps
EDIT: Removing units owned by Russians from Western Ukraine: 1 Soviet_Commisar, 2 armour and 1 infantry
EDIT: Adding units owned by Russians to Western Ukraine: 1 2ndCorps
EDIT: Removing units owned by Russians from 2nd Corps: 1 2ndCorps
EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar_3, 2 armour and 1 infantry
EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar
EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar_3
EDIT: Turning off Edit Mode
COMMENT: 4 Soviet LMs in UKR Armed at Bessarabia and 3 Orange in W UKR at Bessarabia. 3 No Nation LMs in W UKR Armed at E POL
1 infantry placed in Novgorod
3 infantry placed in Ukraine
1 Russian_Engineer, 1 Soviet_Commisar, 1 armour, 1 elite and 7 mine_unarmeds placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
@Panzerstahl-Helm so the “No Nation/Roundel” mines are still owned by Changer so it won’t cause a battle when conquered.
Do some testing and see wtf is going on. Probably a triplea thing.
@barnee said in Panzerstahl-Helm vs barnee Game 3:
COMMENT: 4 Soviet LMs in UKR Armed at Bessarabia and 3 Orange in W UKR at Bessarabia. 3 No Nation LMs in W UKR Armed at E POL
Here’s log :
@Panzerstahl-Helm cheese and rice the 3 Arty in UKR were supposed to goto W UKR lol I’ll move on uncle sam’s turn
@Panzerstahl-Helm it does the same thing on 2.5 so won’t be getting fixed. GD it that fucks LMs all up. Well, we got 7 different ones we can pull from right now with Changer.
I guess maybe I’ll make a bunch of generic ones 1,2,3,4 …the info boxes are no good now. Gonna have to rewrite the entire thing. Wtf
Well, I’ll have to think on it a bit. See if one of the last two brain cells i have left fighting for dominace can come up with something :)
well one can obviously add the same unit multiple times from other allied players. Must have someting fckd up with Changer. Well nap time. I’ll tackle it in a couple hours
TORA! TORA! TORA!The Japanese Imperial Navy is heading Southseveral chinese territories liberated
I assume no scramble at Hawaii (transport vs. submarine) or in SZ54.
Attached both files in case you would like to scramble.
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 Japan_destroyer, 2 Japanese_LCVs, 1 air_transport, 1 armour, 1 elite and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States
3 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
2 infantry moved from Siam to Shan State
2 infantry moved from Yunnan to Burma
2 infantry moved from Yunnan to Szechwan
2 infantry moved from Hopei to Chahar
2 artilleries and 3 infantry moved from Hopei to Suiyuyan
1 fighter moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Burma
1 fighter moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Szechwan
1 tactical_bomber moved from Kwangsi to Chahar
1 tactical_bomber moved from Kwangsi to Hunan
1 tactical_bomber moved from Kwangsi to Szechwan
1 tactical_bomber moved from Kwangsi to Burma
1 fighter moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea Zone
1 bomber moved from Kwangsi to 45 Sea Zone
1 fighter moved from Caroline Islands to 45 Sea Zone
1 bomber moved from 45 Sea Zone to 46 Sea Zone
3 Japan_destroyers, 1 armour, 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 infantry, 3 tactical_bombers and 3 transports moved from 26 Sea Zone to 49 Sea Zone
3 fighters and 3 tactical_bombers moved from 49 Sea Zone to 54 Sea Zone
1 Japan_destroyer, 1 battleship and 1 cruiser moved from 33 Sea Zone to 49 Sea Zone
1 Japan_destroyer, 1 battleship and 1 cruiser moved from 49 Sea Zone to 54 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 49 Sea Zone to Solomon Islands
4 infantry moved from Caroline Islands to 33 Sea Zone
4 infantry and 2 transports moved from 33 Sea Zone to 49 Sea Zone
4 infantry moved from 49 Sea Zone to Solomon Islands
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
2 artilleries and 1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Hunan
2 fighters moved from Japan to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
Combat - Japanese
Japanese creates battle in territory 26 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Solomon Islands
Changer loiter and taunt; Japanese attack with 1 armour, 2 artilleries and 7 infantry
Changer defend; ANZAC defend with 1 aaGun and 2 infantry
Japanese win, taking Solomon Islands from ANZAC with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 11
Casualties for ANZAC: 1 aaGun and 2 infantry
Battle in 46 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 destroyer
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 1 Japan_destroyer, 1 battleship, 1 cruiser, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine; ANZAC defend with 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 cruiser, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 Japan_destroyer
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese win, taking Shan State from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 3 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from British with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu
1 bomber moved from 46 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to Caroline Islands
1 bomber moved from 45 Sea Zone to Caroline Islands
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 49 Sea Zone
1 armour and 1 elite moved from Japan to 6 Sea Zone
1 armour, 1 carrier, 1 elite and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 armour and 1 elite moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 air_transport and 1 infantry moved from Japan to Hopei
1 fighter and 1 tactical_bomber moved from Szechwan to Hopei
2 fighters moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
2 fighters moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Yunnan
1 tactical_bomber moved from Kwangtung to Yunnan
Place Units - Japanese
3 infantry placed in Shantung
3 infantry placed in Kiangsu
2 Japanese_LCVs, 1 air_transport, 1 armour, 1 elite and 2 infantry placed in Japan
1 Japan_destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs
Trigger Japanese Controls SolomonIslands Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 51 PUs
Dam JPN always sucker punches USA right in the nuts early in the morning when everyone is hungover lol
Came up with a LM solution I’m gonna try for the future. I should be able to make them “True Neutral” and they’d work correctly. Still need to test. Won’t with CDG, which we forgot to turn on again lol I’ll do it next turn :)
hmm… it seems that using these asterix ‘*’ makes the font bolt. good to know…
Anyway. Regarding the LM - I would not put to much time in fixing them. They are barely used. Only the Russians and the Germans (and the Chinese, if they could) get to use them. Against which border they defent is best captured in the log file.
Perhaps arrows are better than colors and easier to read.
Below an idea on how they could look like (I am not a digital artist ;-) )
What ever you come up with for the landmines, I am sure it will be great! I am very impressed by all the work you did so far for this magnific version of the game!
BR
@Panzerstahl-Helm hey that’s a good idea with the arrows ! Yea we’ll get it sorted :)
Guess it was the Aussies who got the new year’s surprise :) You sly devil. Didn’t see that coming lol
There making plans to evacuate there women to the outback lol
Game History
Round: 3
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 91 Sea Zone: 1 Wolfpack
EDIT: Turning off Edit Mode
Americans buy 1 Heavy_BB, 1 artillery, 1 carrier, 1 elite, 1 marine and 2 transports; Remaining resources: 0 PUs;
Place Units - Americans
Units in Western United States being upgraded or consumed: 1 infantry
1 marine placed in Western United States
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
2 NavyFighters, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 submarines, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
3 usa_fighters moved from Hawaiian Islands to 26 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 2 NavyFighters, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 submarines, 4 usa_fighters and 1 usa_tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 2 NavyFighters, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 usa_fighters and 1 usa_tactical_bomber in 26 Sea Zone, round 2 : 7/11 hits, 5.67 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 NavyFighters, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 submarines, 4 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Central America
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 4 Rails owned by Americans in Eastern United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Southeast Mexico
3 usa_fighters moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
1 artillery and 1 marine moved from Western United States to 10 Sea Zone
1 artillery, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands
2 usa_fighters moved from Philippines to Northern Territory
1 elite moved from Central United States to Western United States
4 mech_infantrys and 1 usa_armour moved from Western United States to Central United States
3 usa_fighters moved from Western United States to Eastern United States
1 Rail moved from Eastern United States to Western United States
1 Rail and 1 infantry moved from Western United States to Central America
1 Rail moved from Eastern United States to Western United States
1 Rail and 1 infantry moved from Western United States to Southeast Mexico
1 artillery moved from Central United States to Eastern United States
4 Rails moved from Eastern United States to Western United States
4 Rails and 4 infantry moved from Western United States to Eastern United States
2 usa_fighters moved from Eastern United States to 101 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
Place Units - Americans
1 Heavy_BB placed in 101 Sea Zone
1 carrier and 2 transports placed in 10 Sea Zone
1 artillery placed in Western United States
1 elite placed in Eastern United States
Turn Complete - Americans
Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Americans collect 52 PUs; end with 52 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
1 fighter and 3 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
1 fighter moved from Szechwan to Sikang
1 Rail moved from Kansu to Sikang
1 Rail and 1 infantry moved from Sikang to Kansu
Place Units - Chinese
4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
British buy 1 Hvy_Ind_1, 2 UK_LCVs, 1 artillery, 1 elite, 6 infantry, 4 uk_armours and 3 uk_paras; Remaining resources: 0 PUs;
Place Units - British
Units in Union of South Africa being upgraded or consumed: 1 factory_minor
1 Hvy_Ind_1 placed in Union of South Africa
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
Turning on Edit Mode
EDIT: British takes Denmark from Germans
EDIT: British takes Holland Belgium from Germans
EDIT: British takes Southern France from Italians
EDIT: Turning off Edit Mode
1 artillery, 11 infantry, 2 uk_armours and 1 uk_tactical_bomber moved from India to Burma
EDIT: 1 uk_para moved from United Kingdom to Denmark
EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
EDIT: 1 uk_para moved from United Kingdom to Southern France
Combat - British
Battle in Burma
British attack with 1 artillery, 11 infantry, 2 uk_armours and 1 uk_tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 artillery, 11 infantry, 2 uk_armours and 1 uk_tactical_bomber in Burma, round 2 : 4/15 hits, 4.00 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Burma
2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 10 infantry, 2 uk_armours and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Alexandria
2 aaGuns moved from India to Burma
1 uk_tactical_bomber moved from Burma to India
2 uk_fighters moved from India to Northern Territory
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery, 5 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Alexandria
1 bomber moved from Belgian Congo to Alexandria
1 mech_infantry and 1 uk_armour moved from Kenya to Egypt
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 Rails, 1 infantry and 1 uk_armour moved from Union of South Africa to Alexandria
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 elite moved from Scotland to Eire
British take Eire from Neutral_Allies
Place Units - British
5 infantry and 1 uk_armour placed in India
1 infantry and 3 uk_armours placed in Union of South Africa
2 UK_LCVs, 1 artillery, 1 elite and 3 uk_paras placed in United Kingdom
Turn Complete - British
British collect 58 PUs; end with 58 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : 0.33
Japanese regular : 0.83
British regular : 0.00
@Panzerstahl-Helm it seems theres always something. :) Forgot to move London Elite to Scotland. Will do on ANZAC
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 bomber moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 uk_para
British roll BritishAirborneAttack dice in Southern France : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 1/4 hits, 1,83 expected hits
British roll dice for 1 uk_para in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 uk_para owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 uk_para
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
1 infantry moved from Libya to Tobruk
1 fighter moved from Albania to Tobruk
1 infantry moved from Albania to Greece
EDIT: 2 Italian_LCVs, 1 artillery and 3 infantry moved from Southern Italy to Tobruk
EDIT: 1 italian_para moved from Southern Italy to Tobruk
1 bomber and 1 fighter moved from Southern France to Southern Italy
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to Tobruk
Place Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -0,83
British BritishAirborneAttack : -0,17
British regular : -0,33
I didn´t do the battle in South France in edit-mode, but your guy didn´t hit anyway. so no impact.
@Panzerstahl-Helm 31 bucks for Italy !
That ought to make your Frau happy :)
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 Hvy_Ind_1, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Place Units - ANZAC
Units in New South Wales being upgraded or consumed: 1 factory_minor
1 Hvy_Ind_1 placed in New South Wales
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 2 artilleries and 2 fighters moved from Queensland to New South Wales
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
1 infantry moved from Java to 42 Sea Zone
1 aaGun moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
1 aaGun and 1 infantry moved from 55 Sea Zone to Northern Territory
Place Units - ANZAC
1 fighter and 3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5
ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs
Trigger ANZAC Liberates Celebes Turn3: ANZAC met a national objective for an additional 1 PUs; end with 16 PUs
Trigger ANZAC Loses SolomonIslands Turn3: ANZAC met a national objective for an additional -2 PUs; end with 14 PUs
Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to French Central Africa
Turn Complete - French
Combat Hit Differential Summary :
Forgot to move Elite and turn on CDG. If you turn on CDG before you start your next turn, it’ll work :)
once again, :) forgot to move ANZAC Ftr back to Austrailia. will do on soviet turn.
JPN got the Allies running around like a chicken with it’s head popped off lol
Grandma always used a broom handle for that lol
@Panzerstahl-Helm the French DD shoulda moved too :(
reminds me of the neil young song
"Why do I Keep Fckn UP "
lol
@Panzerstahl-Helm hmm … i wonder if it’s because I started the game originally ?
I will send a new save with it on