Game on! You just need to load to save, enter your password and start. The rest I’ve taken care of.
GL & HF
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
Non Combat Move - Russians
1 submarine moved from 127 Sea Zone to 124 Sea Zone
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Archangel to Belarus
2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
2 infantry moved from Eastern Poland to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Volgograd to Sikang
2 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Yunnan
6 infantry moved from Amur to Buryatia
2 aaGuns and 6 infantry moved from Sakha to Buryatia
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
Place Units - Russians
3 artilleries placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Did you receive any dice emails for Japan? I received no e-mails for the battles. I was pretty darn sure I was on Forum but perhaps not. Did you receive any e-mails?
BTW - after the fact I did a test dice roll of 2 and I did receive that.
Never mind. I found them in my Spam folder.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Shantung to Anhwe
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
2 infantry moved from Kiangsi to Hunan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 fighter moved from Formosa to Hunan
Combat - Japanese
Battle in Hunan
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 3/7 hits, 3.17 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 5 infantry; Russians defend with 1 fighter and 1 tactical_bomber
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3.50 expected hits
Chinese roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits, 2.83 expected hits
3 infantry owned by the Japanese lost in Yunnan
2 infantry owned by the Chinese lost in Yunnan
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 bombers owned by the Japanese retreated
1 artillery owned by the Japanese retreated to Kwangsi
Chinese win with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
3 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
2 fighters and 2 tactical_bombers moved from Japan to Kiangsu
1 fighter moved from Okinawa to Kiangsu
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Korea to Kiangsu
2 tactical_bombers moved from 6 Sea Zone to Kiangsu
1 fighter moved from Hunan to Kwangsi
2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Kiangsu
1 mech_infantry moved from Manchuria to Anhwe
3 infantry moved from Manchuria to Jehol
1 battleship moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
2 carriers and 2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
2 transports placed in 6 Sea Zone
1 factory_minor placed in Manchuria
Turn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50
Japanese regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 bomber moved from Central United States to Hawaiian Islands
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to Guam
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 carriers and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Szechwan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
2 infantry moved from Kweichow to Szechwan
3 infantry moved from Yunnan to Szechwan
Place Units - Chinese
2 artilleries placed in Szechwan
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
Combat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 96 Sea Zone
British attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 110 Sea Zone
British attack with 1 bomber, 1 destroyer and 3 fighters
Germans defend with 1 battleship and 1 submarine
British roll dice for 1 bomber, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 0/5 hits, 2,50 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
British roll dice for 1 bomber, 1 destroyer and 3 fighters in 110 Sea Zone, round 3 : 1/5 hits, 2,50 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
British roll dice for 1 bomber, 1 destroyer and 3 fighters in 110 Sea Zone, round 4 : 3/5 hits, 2,50 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
1 battleship owned by the Germans lost in 110 Sea Zone
British win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 26
Casualties for Germans: 1 battleship and 1 submarine
Battle in 112 Sea Zone
British attack with 1 submarine
Germans defend with 1 cruiser, 2 fighters and 1 tactical_bomber
British roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 cruiser in 112 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the British lost in 112 Sea Zone
Germans win with 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - British
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 mech_infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone
1 mech_infantry moved from 88 Sea Zone to Suriname
British take Suriname from Dutch
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from 110 Sea Zone to 92 Sea Zone
1 bomber and 1 fighter moved from 110 Sea Zone to Gibraltar
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 infantry moved from Alexandria to Egypt
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
3 infantry moved from Malaya to Shan State
1 battleship moved from 37 Sea Zone to 39 Sea Zone
3 aaGuns, 1 artillery and 4 infantry moved from India to Burma
1 fighter moved from Burma to India
1 artillery and 1 infantry moved from Ontario to Quebec
Place Units - British
1 fighter and 3 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,3
British collect 27 PUs (3 lost to blockades); end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0,50
Italians regular : -0,33
Japanese regular : 0,33
Germans regular : -1,83
British regular : -3,33
Hm, overall I’m not too happy with that first turn so far.
Sure, Yunnan was great and your battleship missing 3 times in 110 (because my royal airforce was drunk too) was also much appreciated.
But that perfect G1, even with your 106 gamble, was followed by my failed 112-gamble and the China-combats besides Yunnan.
But nothing too crazy, it could have gone way worse!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 battleship and 1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 cruiser and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 bomber moved from Northern Italy to 93 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 artillery moved from Ethiopia to Kenya
Combat - Italians
Battle in Cyprus
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 96 Sea Zone
Italians win, taking Cyprus from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 93 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 bomber and 2 cruisers in 93 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 cruisers and 1 submarine remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1.33 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Italians
Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
1 bomber moved from 93 Sea Zone to Southern Italy
2 fighters moved from 96 Sea Zone to Southern Italy
1 artillery and 3 infantry moved from Tobruk to Libya
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Albania
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Yugoslavia
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
French regular : -1.83
Italians regular : 2.83
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
2 fighters moved from New Zealand to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to Queensland
1 aaGun, 3 fighters and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 78 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 12 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters and 3 tactical_bombers moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
Combat Hit Differential Summary :
Scramble SZ110?
No, of course not.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 12 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters and 3 tactical_bombers moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 3 fighters and 3 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 cruiser, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Germans lost in 110 Sea Zone
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 cruiser
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/6 hits, 3.67 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Normandy Bordeaux from French to Germans
EDIT: Turning off Edit Mode
1 aaGun moved from Slovakia Hungary to Poland
3 artilleries and 6 infantry moved from Germany to Poland
2 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
5 infantry moved from Bulgaria to Romania
3 armour moved from Yugoslavia to Poland
2 artilleries and 8 infantry moved from Yugoslavia to Romania
2 artilleries moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
2 infantry moved from Norway to Finland
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 submarine moved from 106 Sea Zone to 123 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
6 armour and 4 mech_infantrys moved from France to Germany
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to France
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to France
1 aaGun moved from Holland Belgium to France
Place Units - Germans
1 armour and 9 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
1 destroyer and 1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
French regular : -0.67
Germans regular : -0.67
British regular : 0.67
So I made an edit to move 2 German artillery into Normandy. It was not till after the roll that I realized I forgot to bring the 2 artillery into the battle. While the French missed, and thus I could have taken Normandy with Italy, which I would have preferred, that would be gaining an unfair advantage due to my error and the odd occurrence that no hits were rolled. I can promise you if the French had hit I would have asked for an edit to correct my obvious error.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Sikang to Suiyuyan
1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
2 infantry moved from Kazakhstan to Sikang
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 fighter and 1 tactical_bomber moved from Yunnan to Samara
3 artilleries and 5 infantry moved from Novgorod to Belarus
2 aaGuns, 1 artillery and 9 infantry moved from Baltic States to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Belarus
5 infantry moved from Russia to Bryansk
1 artillery and 8 infantry moved from Bessarabia to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 submarine moved from 124 Sea Zone to 110 Sea Zone
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 4 infantry, 2 marines, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
2 infantry moved from Jehol to Chahar
6 fighters and 5 tactical_bombers moved from Kiangsu to Chahar
2 bombers moved from Kwangsi to Chahar
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
Combat - Japanese
Battle in Chahar
Japanese attack with 2 bombers, 6 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 6 fighters, 2 infantry and 5 tactical_bombers in Chahar, round 2 : 6/15 hits, 8.00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 bombers, 6 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 battleships, 3 carriers, 4 destroyers, 1 submarine and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from Kwangsi to French Indo China
4 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
2 bombers moved from Chahar to Kwangsi
1 mech_infantry moved from Anhwe to Kwangsi
1 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Anhwe
2 fighters moved from Chahar to Manchuria
1 artillery and 1 infantry moved from Korea to Manchuria
4 fighters and 5 tactical_bombers moved from Chahar to Anhwe
1 aaGun, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 aaGun and 1 artillery moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Manchuria
2 infantry and 2 marines placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 51 Sea Zone
2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Suiyuyan to Hopei
1 artillery and 2 infantry moved from Szechwan to Yunnan
1 artillery and 2 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 93 Sea Zone
1 bomber and 2 fighters moved from Gibraltar to 93 Sea Zone
1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from Egypt to 96 Sea Zone
2 fighters and 1 tactical_bomber moved from India to Iraq
1 artillery and 2 infantry moved from Persia to Iraq
1 infantry moved from Eastern Persia to 80 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Iraq
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 96 Sea Zone
British attack with 1 destroyer and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 destroyer and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 1 tactical_bomber in 96 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 1 tactical_bomber in 96 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
British win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Iraq
British attack with 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/8 hits, 3,17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 93 Sea Zone
British attack with 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 5 fighters
Italians defend with 1 battleship, 2 cruisers and 1 submarine
British roll dice for 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 5 fighters in 93 Sea Zone, round 2 : 5/9 hits, 4,50 expected hits
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 battleship and 2 cruisers in 93 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
2 fighters owned by the British lost in 93 Sea Zone
2 cruisers owned by the Italians, 1 submarine owned by the Italians and 1 battleship owned by the Italians lost in 93 Sea Zone
British win, taking 93 Sea Zone from Italians with 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 30
Casualties for British: 2 fighters
Casualties for Italians: 1 battleship, 2 cruisers and 1 submarine
Non Combat Move - British
1 tactical_bomber moved from 96 Sea Zone to Egypt
1 fighter moved from 99 Sea Zone to Egypt
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Rhodesia to Belgian Congo
2 fighters and 1 tactical_bomber moved from Iraq to Persia
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
3 infantry moved from Shan State to Burma
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 aaGun and 1 infantry moved from Burma to India
2 aaGuns and 3 infantry moved from Burma to India
1 bomber moved from 93 Sea Zone to Egypt
1 fighter moved from 93 Sea Zone to Malta
1 mech_infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
Place Units - British
1 factory_minor placed in Persia
3 mech_infantrys placed in Union of South Africa
3 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
3 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Some Units in India change ownership: 3 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0,17
Italians regular : -1,17
Japanese regular : 0,33
Neutral_Axis regular : -1,00
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 81 Sea Zone
3 fighters moved from Southern Italy to 96 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 96 Sea Zone
Italians attack with 3 fighters
British defend with 1 destroyer
Italians roll dice for 3 fighters in 96 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Italians lost in 96 Sea Zone
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 2/4 hits, 1.33 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Algeria
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 artillery and 3 infantry moved from Libya to Tobruk
1 fighter moved from 96 Sea Zone to Tobruk
1 bomber moved from 81 Sea Zone to Tobruk
1 fighter moved from 96 Sea Zone to Southern Italy
1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Albania
1 armour moved from Albania to Romania
1 armour moved from Southern France to Yugoslavia
1 aaGun moved from Yugoslavia to Albania
1 aaGun moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Kenya to Italian Somaliland
1 infantry moved from British Somaliland to Italian Somaliland
Place Units - Italians
1 mech_infantry placed in Northern Italy
2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6,3,1,1,1,5
Italians collect 14 PUs (3 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
French regular : 0.67
Italians regular : 2.17
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 aaGun moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Shan State to Burma
3 fighters moved from Java to India
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 78 Sea Zone to 39 Sea Zone
1 fighter moved from Gibraltar to Malta
Turn Complete - French
Combat Hit Differential Summary :
Forgot the attack in SZ110.
SS, DD vs SS.
SS + DD 2 d6
[dice 2d6]