Elche +10 v Gamerman01 BM4


  • You bought so much time finally taking Egypt! But now I get more fun.

    I’m glad a few planes are down in the mideast. It will be very interesting with 3 complexes close together.

    I keep you busy down there to keep minimal pressure off Europe west


  • You don’t blunder, and you have many good ideas - no wonder you are at “E” level already


  • Thanks, but after our game I am L1 and you are M.


  • True, but not in the overall!

    You’ll probably end the year E, you keep learning


  • OK, I hope I have time to put down a G13
    If not, might be able to finish it tomorrow.

    You are hanging tough. At the risk of sounding too proud, not many hang with me for 13 rounds so this is an accomplishment.


  • MARTI froze up on me. I can’t save, I can’t X out the window… so I will wait longer


  • It was going really slow, and it never does that… Very last battle, Russian defense, and it’s froze. And now the dice aren’t listed in order in the e-mails (so sometimes can’t tell how many hits).

    I can’t see the map behind the windows, can’t move the windows.

    I’ll wait several more minutes, but if all else fails, I will have to look through the e-mails, and reconstruct the turn.

    It’s working on my other computer, so I’ll roll the last roll that is the defense of Smolensk.

    You will have 2 sets of dice in MARTI, and the first set are the ones that will stand. The 2nd set was just to make it easier to reconstruct the turn.

    I am confident this reconstruction is exactly right. You can look through the MARTI e-mails if you want, but you can tell, nearly exactly, that the units moved and the dice results of this map are correct.


  • Smolensk in MARTI (only done once), last battle, is a double miss for the Russians. You did not have bad luck for the turn, though

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    G13.tsvg

    It is too bad about slow and freezing MARTI there. If you have any questions or concerns, I can explain. If there is really a problem, there is no other moderator so we could just agree on another league player to give his opinion, but I think if you look at MARTI e-mails you will see that this move is correct.

    If you insist, I can re-roll the whole turn but the battles were very high percentage and you got several hits in.


  • Placement changed a little

    G13 edit placement.tsvg


  • I have although problems, sometimes there are versions not compatibel, sometimes I am out of space and cannot open one more game in a new window ( 8 or 10 are max. on my computer ) and sometimes I although have to wait if Marti rolls.

    I believe everything is right without looking my E-Mail.
    You can have Russia. I dont want it anymore.


  • Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 1 aaGun and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Samara
            1 artillery moved from Russia to Samara
            1 infantry moved from Russia to Samara
            4 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
            1 artillery and 3 infantry moved from Vologda to Archangel
            1 artillery moved from Russia to Bryansk
            2 armour, 18 artilleries and 21 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 3 infantry
                    Russians roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/8 hits, 2,83 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                    2 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/6 hits, 2,50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 artillery and 3 infantry
            Battle in Samara
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 artillery and 3 infantry in Archangel, round 3 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Smolensk
                Russians attack with 2 armour, 18 artilleries and 21 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 2 armour, 18 artilleries and 21 infantry in Smolensk, round 2 : 10/41 hits, 13,50 expected hits
                    Germans roll dice for 3 infantry in Smolensk, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians lost in Smolensk
                    3 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 armour, 18 artilleries and 19 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Russia to Smolensk
            2 fighters and 1 tactical_bomber moved from Bryansk to Nenetsia
    
        Place Units - Russians
            1 aaGun and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,67
    Russians regular : -4,83
    

    r13.tsvg



  • Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 submarine moved from 97 Sea Zone to 94 Sea Zone
            1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
            1 fighter moved from Gibraltar to 110 Sea Zone
            1 tactical_bomber moved from Gibraltar to 110 Sea Zone
            2 artilleries moved from Morocco to 91 Sea Zone
            4 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
            4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 54 Sea Zone to 47 Sea Zone
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 30 Sea Zone
            1 fighter moved from Iraq to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 30 Sea Zone
    
        Combat - Americans
            Battle in 47 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 47 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 110 Sea Zone
                Americans attack with 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 110 Sea Zone
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in Normandy Bordeaux
            Battle in Northwest Persia
                Americans attack with 1 fighter
                Germans defend with 2 mech_infantrys
                    Americans roll dice for 1 fighter in Northwest Persia, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits
                    1 fighter owned by the Americans lost in Northwest Persia
                Germans win, taking Normandy Bordeaux from Germans with 2 mech_infantrys remaining. Battle score for attacker is -10
                Casualties for Americans: 1 fighter
            Battle in 30 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 30 Sea Zone
                Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
            1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 carriers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
            1 carrier moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from 112 Sea Zone to Gibraltar
            2 fighters moved from 112 Sea Zone to Nenetsia
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
            1 fighter moved from 47 Sea Zone to 54 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 10 Sea Zone to 29 Sea Zone
            1 submarine moved from 10 Sea Zone to 15 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 fighter moved from 30 Sea Zone to Queensland
            1 tactical_bomber moved from 30 Sea Zone to Queensland
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Eastern United States
            1 carrier and 1 submarine placed in 101 Sea Zone
            1 transport placed in 101 Sea Zone
            2 destroyers and 2 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 2 artilleries, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
            1 artillery, 1 fighter, 4 infantry and 1 mech_infantry moved from Persia to Eastern Persia
            2 mech_infantrys moved from Iraq to Eastern Persia
            2 artilleries and 1 infantry moved from Iraq to Northwest Persia
    
        Combat - British
            Battle in Eastern Persia
                British attack with 2 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys
                Japanese defend with 3 armour and 5 infantry
                    British roll dice for 2 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys in Eastern Persia, round 2 : 2/11 hits, 2,83 expected hits
                    Japanese roll dice for 3 armour and 5 infantry in Eastern Persia, round 2 : 2/8 hits, 3,17 expected hits
                    2 infantry owned by the British lost in Eastern Persia
                    2 infantry owned by the Japanese lost in Eastern Persia
                    British roll dice for 2 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys in Eastern Persia, round 3 : 2/9 hits, 2,50 expected hits
                    Japanese roll dice for 3 armour and 3 infantry in Eastern Persia, round 3 : 4/6 hits, 2,50 expected hits
                    1 mech_infantry owned by the British and 3 infantry owned by the British lost in Eastern Persia
                    2 infantry owned by the Japanese lost in Eastern Persia
                    British roll dice for 2 artilleries, 1 fighter and 2 mech_infantrys in Eastern Persia, round 4 : 2/5 hits, 1,83 expected hits
                    Japanese roll dice for 3 armour and 1 infantry in Eastern Persia, round 4 : 4/4 hits, 1,83 expected hits
                    2 mech_infantrys owned by the British and 2 artilleries owned by the British lost in Eastern Persia
                    1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Eastern Persia
                1 fighter owned by the British retreated
                Japanese win with 2 armour remaining. Battle score for attacker is -14
                Casualties for British: 2 artilleries, 5 infantry and 3 mech_infantrys
                Casualties for Japanese: 1 armour and 5 infantry
            Battle in Northwest Persia
                British attack with 2 artilleries and 1 infantry
                Germans defend with 2 mech_infantrys
                    British roll dice for 2 artilleries and 1 infantry in Northwest Persia, round 2 : 2/3 hits, 1,00 expected hits
                    Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 2/2 hits, 0,67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Northwest Persia
                    2 mech_infantrys owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 artillery remaining. Battle score for attacker is 1
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - British
            1 armour moved from Egypt to Iraq
            1 aaGun moved from Iraq to Persia
            1 fighter moved from Eastern Persia to Persia
            1 tactical_bomber moved from Anglo Egyptian Sudan to Persia
            1 mech_infantry moved from Belgian Congo to Egypt
            1 artillery moved from Alexandria to Egypt
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
            2 carriers and 1 destroyer moved from 72 Sea Zone to 71 Sea Zone
    
        Place Units - British
            1 artillery and 2 infantry placed in Persia
            1 aaGun, 1 artillery and 1 infantry placed in Iraq
            1 tactical_bomber placed in Egypt
            1 infantry placed in United Kingdom
            2 infantry placed in Egypt
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 0,83
    Japanese regular : 2,17
    Germans regular : 2,33
    British regular : -0,17
    

    uk13.tsvg



  • Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 50 Sea Zone
            2 fighters moved from 54 Sea Zone to 50 Sea Zone
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
                  ANZAC take 41 Sea Zone from Japanese
                  ANZAC take 42 Sea Zone from Japanese
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
            Battle in 50 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 2 fighters in 50 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 50 Sea Zone
                ANZAC win, taking Borneo from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 50 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,17
    ANZAC regular : -0,33
    

    f13.tsvg


  • The battle I am not sure what is right ?
    I think its not possible for me to conquer EP with 10 hits against 11 units ?

    Combat - Russians
    Battle in Eastern Poland
    Russians attack with 5 armour, 5 artilleries and 10 infantry
    Germans defend with 3 aaGuns, 1 armour, 2 artilleries and 5 infantry
    Russians roll dice for 5 armour, 5 artilleries and 10 infantry in Eastern Poland, round 2 : 4/20 hits, 6,67 expected hits
    Germans roll dice for 3 aaGuns, 1 armour, 2 artilleries and 5 infantry in Eastern Poland, round 2 : 2/8 hits, 2,83 expected hits
    2 infantry owned by the Russians lost in Eastern Poland
    3 aaGuns owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland
    Russians roll dice for 5 armour, 5 artilleries and 8 infantry in Eastern Poland, round 3 : 6/18 hits, 6,33 expected hits
    Germans roll dice for 1 armour, 2 artilleries and 4 infantry in Eastern Poland, round 3 : 2/7 hits, 2,50 expected hits
    2 infantry owned by the Russians lost in Eastern Poland
    2 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Eastern Poland
    6 infantry owned by the Russians, 5 armour owned by the Russians and 5 artilleries owned by the Russians retreated to Bessarabia
    Germans win with 1 armour remaining. Battle score for attacker is 26
    Casualties for Russians: 4 infantry
    Casualties for Germans: 3 aaGuns, 2 artilleries and 5 infantry


  • You said in private message you found the answer.

    At a glance, I’m guessing this is your issue. You can’t retreat from AAA, so if your opponent saves AAA until the end, he can suck you in.



  • Oh, russians dont fight and surrender.

    Game History

    Round: 14
    
        Combat Move - Russians
            1 artillery moved from Samara to Vologda
            1 fighter moved from Nenetsia to Vologda
            1 artillery and 1 infantry moved from Smolensk to Bryansk
            1 artillery and 1 infantry moved from Smolensk to Archangel
            1 infantry moved from Smolensk to Vologda
            1 tactical_bomber moved from Nenetsia to Archangel
            1 fighter moved from Nenetsia to Archangel
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 artillery moved from Smolensk to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 artilleries and 1 infantry
                Germans defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 2 artilleries in Bryansk, round 3 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 artilleries remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,83 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Archangel, round 3 : 0/3 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Archangel, round 4 : 3/3 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Archangel
                    1 infantry owned by the Germans lost in Archangel
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Vologda
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Nenetsia
            1 fighter and 1 tactical_bomber moved from Archangel to Nenetsia
            1 infantry moved from Smolensk to Vologda
            1 aaGun, 2 armour, 15 artilleries and 13 infantry moved from Smolensk to Belarus
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : 0,33
    Russians regular : 0,33
    

    r14.tsvg

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