Full scramble, max defense.
MrRoboto (Allies+22) vs Simon33 (Axis) BM
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Yeah well it’s not defending every entry point into Europe.
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 fighters and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 1 tactical_bomber moved from Western Germany to Southern Italy 2 fighters and 2 tactical_bombers moved from Western Germany to Egypt 3 aaGuns, 3 armour, 5 artilleries and 24 infantry moved from Romania to Eastern Poland 8 armour, 8 artilleries, 7 infantry and 3 mech_infantrys moved from Poland to Eastern Poland 3 armour, 2 artilleries and 4 mech_infantrys moved from Germany to Poland 1 mech_infantry moved from Poland to Eastern Poland Place Units - Germans 1 artillery and 2 infantry placed in France 2 fighters and 7 infantry placed in Western Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
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I meant it’s not easy defending every entry point.
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Italians Italians buy nothing; Remaining resources: 5 PUs; Combat Move - Italians 1 infantry moved from Bulgaria to Albania Italians take Albania from Americans 1 fighter moved from Western Germany to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia Combat - Italians Battle in Yugoslavia Italians attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Yugoslavia, round 2 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Yugoslavia Italians win, taking Yugoslavia from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Yugoslavia to Southern Italy 8 infantry moved from Northern Italy to Southern Italy 2 fighters moved from Caucasus to Southern Italy 2 aaGuns and 2 infantry moved from Holland Belgium to Western Germany Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,3,4,5,3,4,5,3,4,5 Italians collect 4 PUs (10 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.83
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Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser and 3 destroyers moved from 26 Sea Zone to 63 Sea Zone 1 destroyer moved from 54 Sea Zone to 63 Sea Zone 2 fighters moved from Queensland to 62 Sea Zone 1 submarine moved from 57 Sea Zone to 61 Sea Zone Place Units - ANZAC 1 carrier and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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autosaveAfterGermansCombatMove.tsvg
Scramble and submerge SZ113? I would think not but you never know.
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I would think no scramble and submerge I mean.
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exactly.
no scramble
submerge the sub -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Japanese Japanese buy 3 artilleries, 4 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Shensi to Sikang Japanese take Sikang from Chinese 1 artillery and 1 infantry moved from Kweichow to Szechwan 2 bombers moved from Malaya to Szechwan 1 artillery and 2 infantry moved from French Indo China to Shan State 2 transports moved from 41 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone 2 artilleries and 2 infantry moved from 38 Sea Zone to Burma 1 armour, 9 artilleries and 8 infantry moved from Yunnan to Burma 1 fighter moved from Malaya to Shan State 1 tactical_bomber moved from 41 Sea Zone to Shan State 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to New Guinea 2 fighters moved from 35 Sea Zone to New Guinea 1 fighter moved from 42 Sea Zone to New Guinea Combat - Japanese Battle in New Guinea Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in New Guinea, round 2 : 5/7 hits, 3.33 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 1 armour, 11 artilleries and 10 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 11 artilleries and 10 infantry in Burma, round 2 : 6/22 hits, 7.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 11 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Szechwan Japanese attack with 1 artillery, 2 bombers and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Szechwan, round 2 : 1/4 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Szechwan 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 artillery and 2 bombers in Szechwan, round 3 : 3/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 bombers moved from Szechwan to French Indo China 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Yunnan 3 artilleries moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 1 battleship, 1 carrier and 1 cruiser moved from 41 Sea Zone to 38 Sea Zone 2 submarines moved from 39 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 38 Sea Zone 1 carrier, 2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone 2 carriers, 2 destroyers and 1 submarine moved from 42 Sea Zone to 46 Sea Zone 4 fighters and 1 tactical_bomber moved from New Guinea to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines 1 fighter moved from 37 Sea Zone to Philippines 1 fighter moved from Japan to Kiangsu Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 2 artilleries and 1 infantry placed in French Indo China 3 infantry placed in Kiangsu Japanese undo move 1. 3 infantry placed in Malaya 1 artillery and 4 fighters placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 1.50 UK_Pacific regular : -0.67 ANZAC regular : -0.33
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Will you scramble to deny bombardment?
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Yeah, scramble 1 tac.
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Game History
Round: 15 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 1 artillery, 1 carrier, 1 fighter, 6 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Soviet Far East to Siberia Americans take Siberia from Japanese 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 artillery moved from Soviet Far East to Siberia 2 fighters moved from 17 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone 2 fighters moved from 4 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 9 transports moved from 112 Sea Zone to 125 Sea Zone 1 infantry moved from Finland to Vyborg Americans take Vyborg from Germans 2 artilleries and 1 infantry moved from Finland to Karelia Americans take Karelia from Germans 3 carriers and 3 destroyers moved from 112 Sea Zone to 125 Sea Zone 4 fighters and 1 tactical_bomber moved from Norway to 112 Sea Zone 1 submarine moved from 105 Sea Zone to 112 Sea Zone 9 transports moved from 125 Sea Zone to 123 Sea Zone 3 carriers and 3 destroyers moved from 125 Sea Zone to 123 Sea Zone Combat - Americans Battle in Korea Battle in 112 Sea Zone British loiter and taunt; Americans attack with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans win, taking Korea from Japanese with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 armour and 2 mech_infantrys moved from Norway to Karelia 4 fighters and 1 tactical_bomber moved from 112 Sea Zone to Norway 1 artillery and 5 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 106 Sea Zone to 123 Sea Zone 1 artillery and 5 infantry moved from 123 Sea Zone to Iceland 1 carrier, 4 destroyers and 4 submarines moved from 17 Sea Zone to 6 Sea Zone 1 carrier and 1 destroyer moved from 4 Sea Zone to 6 Sea Zone 1 transport moved from 4 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 6 Sea Zone to 26 Sea Zone Place Units - Americans 1 airfield placed in Denmark 1 armour and 2 mech_infantrys placed in Norway 3 infantry placed in Southern France 1 carrier and 2 transports placed in 10 Sea Zone 1 artillery, 1 fighter and 3 infantry placed in Western United States Turn Complete - Americans Americans collect 68 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 2 artilleries, 3 fighters and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 6 fighters moved from Denmark to Novgorod 9 infantry and 1 mech_infantry moved from Denmark to 112 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 9 infantry, 1 mech_infantry and 5 transports moved from 112 Sea Zone to 127 Sea Zone 1 submarine moved from 113 Sea Zone to 105 Sea Zone 9 infantry and 1 mech_infantry moved from 127 Sea Zone to Novgorod 1 infantry moved from Southern France to Northern Italy British take Northern Italy from Italians Combat - British Germans scrambles 1 units out of Novgorod to defend against the attack in 127 Sea Zone Germans scrambles to create a battle in territory 127 Sea Zone Battle in 127 Sea Zone British attack with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 5 transports Germans defend with 1 tactical_bomber British win with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 5 transports remaining. Battle score for attacker is 11 Casualties for Germans: 1 tactical_bomber Battle in Novgorod British attack with 6 fighters, 9 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry and 2 tactical_bombers British win, taking Novgorod from Germans with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 33 Casualties for British: 1 fighter and 9 infantry Casualties for Germans: 1 artillery, 2 fighters, 8 infantry and 2 tactical_bombers Non Combat Move - British 5 fighters moved from Novgorod to Vyborg 3 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Iraq to Northwest Persia 3 infantry moved from Persia to Northwest Persia 3 aaGuns, 5 artilleries, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to West India 1 destroyer moved from 71 Sea Zone to 76 Sea Zone 1 destroyer moved from 76 Sea Zone to 77 Sea Zone 3 aaGuns and 6 infantry moved from Finland to Vyborg Place Units - British 1 artillery and 2 infantry placed in Persia British undo move 1. 2 artilleries and 1 infantry placed in Persia 3 infantry placed in Egypt 2 fighters and 1 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 mech_infantrys
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Yugoslavia to Northern Italy 3 fighters and 10 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 artillery, 3 fighters and 11 infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 1 artillery, 3 fighters and 11 infantry in Northern Italy, round 2 : 4/15 hits, 3.83 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy 1 infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 artillery, 3 fighters and 10 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 3 fighters moved from Northern Italy to Southern Italy 2 aaGuns and 4 infantry moved from Western Germany to Holland Belgium Place Units - Italians 1 transport placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,3,3,4,3,3,2,4,5,1 Italians collect 4 PUs (10 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 British regular : 0.67
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Yugoslavia to Northern Italy 3 fighters and 10 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 artillery, 3 fighters and 11 infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 1 artillery, 3 fighters and 11 infantry in Northern Italy, round 2 : 4/15 hits, 3.83 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy 1 infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 artillery, 3 fighters and 10 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 3 fighters moved from Northern Italy to Southern Italy 2 aaGuns and 4 infantry moved from Western Germany to Holland Belgium Place Units - Italians 1 transport placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,3,3,4,3,3,2,4,5,1 Italians collect 4 PUs (10 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 British regular : 0.67
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Don’t mind the double post. They’re both the same.
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I did think there was an option to put a bunch of your US troops on UK TTs and the UK troops on US TTs. But you would have had to stay in SZ112 for that and not attack Leningrad.
Oh forgot to hit post.
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Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 2 aaGuns, 2 artilleries and 1 infantry moved from Queensland to New South Wales 2 fighters moved from Queensland to 62 Sea Zone 1 submarine moved from 61 Sea Zone to 62 Sea Zone 1 cruiser and 3 destroyers moved from 63 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 artilleries, 2 carriers, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 11 artilleries and 10 infantry moved from Burma to India 3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 6 Sea Zone 1 fighter moved from Kiangsu to 6 Sea Zone 6 fighters moved from Japan to 6 Sea Zone 2 bombers moved from French Indo China to 6 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from ANZAC 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery and 1 transport moved from 46 Sea Zone to 55 Sea Zone 1 artillery moved from 55 Sea Zone to Northern Territory Combat - Japanese Battle in Northern Territory Battle in 6 Sea Zone Japanese attack with 2 bombers, 12 fighters and 2 tactical_bombers Americans defend with 2 carriers, 5 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 1 transport 4 submarines owned by the Americans submerged Japanese roll dice for 2 bombers, 12 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 10/16 hits, 8.67 expected hits Americans roll dice for 2 carriers, 5 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 3/11 hits, 4.83 expected hits 3 fighters owned by the Japanese lost in 6 Sea Zone 5 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans and 2 carriers owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 bombers, 9 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 8/13 hits, 7.17 expected hits Americans roll dice for 3 fighters and 1 transport in 6 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits 3 fighters owned by the Japanese lost in 6 Sea Zone 3 fighters owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone Japanese win, taking Northern Territory from ANZAC with 2 bombers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 60 Casualties for Japanese: 6 fighters Casualties for Americans: 2 carriers, 5 destroyers, 3 fighters, 1 tactical_bomber and 1 transport Battle in India Japanese attack with 11 artilleries and 10 infantry British defend with 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 11 artilleries and 10 infantry in India, round 2 : 5/21 hits, 7.00 expected hits UK_Pacific roll dice for 2 mech_infantrys in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in India 2 mech_infantrys owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 11 artilleries and 9 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 2 mech_infantrys triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 armour moved from Burma to Shan State 2 artilleries and 1 infantry moved from French Indo China to Shan State 1 artillery moved from Szechwan to Yunnan 1 infantry moved from Shensi to Sikang 1 artillery moved from Sikang to Szechwan 1 infantry moved from Kweichow to Shensi 1 infantry moved from Yunnan to Kweichow 3 artilleries moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 5 infantry moved from Kiangsu to Anhwe 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports moved from 38 Sea Zone to 37 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone 3 carriers, 2 destroyers, 1 fighter and 1 submarine moved from 46 Sea Zone to 55 Sea Zone 2 bombers, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan Place Units - Japanese 2 carriers and 1 destroyer placed in 6 Sea Zone 1 transport placed in 37 Sea Zone 2 artilleries placed in Malaya 3 infantry placed in French Indo China 2 infantry placed in Kiangsu Japanese undo move 2. Japanese undo move 4. 1 transport placed in 6 Sea Zone 1 infantry placed in Malaya 1 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,2,2,3,2,6,3 Japanese collect 57 PUs (8 lost to blockades); end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -0.83 Japanese regular : 0.17 UK_Pacific regular : 0.33
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Moved the Soviet sub to SZ98.
If USA attacks SZ98 with up to 3 subs, full scramble, subs fight. Lose the subs first.
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Same if the USSR sub actually wants to fight.
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soviet sub fights.
[dice 1d6<=2]
defence should kill it. lets roll your subs to check if i can even fire.
[dice 2d6<=1]the rest of your defence:
[dice 1d6<=2]
[dice 4d6<=4]