Elche +10 v Gamerman01 BM4


  • @gamerman01 since the website update, I also have issues with my notifications. It can also happen that I do not have any number indicator on the website itself (at the bell symbol), although some opponents did their turn.


  • Sub in 110 fights but will submerge if the battleship is hit by planes

    No scramble, you may ravage that part of the fleet, but you are not allowed to sink my destroyer/transport!


  • @Martin said in Elche +10 v Gamerman01 BM4:

    @gamerman01 since the website update, I also have issues with my notifications. It can also happen that I do not have any number indicator on the website itself (at the bell symbol), although some opponents did their turn.

    Thank you, I thought I was the only one and was missing something obvious!! I can simply not rely on them and go manually check on my games regularly. Thank you friend.


  • It is the same with my notifications.


  • Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 35 Sea Zone to 38 Sea Zone
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            1 fighter moved from Philippines to Guam
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Central United States to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            2 carriers and 1 submarine placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Suiyuyan to Shensi
            2 infantry moved from Kweichow to Szechwan
            1 infantry moved from Shensi to Szechwan
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 fighter moved from Gibraltar to 97 Sea Zone
            1 fighter moved from United Kingdom to 97 Sea Zone
            1 fighter moved from United Kingdom to 110 Sea Zone
            1 fighter moved from Scotland to 110 Sea Zone
            1 destroyer moved from 109 Sea Zone to 106 Sea Zone
            1 bomber moved from United Kingdom to 106 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 cruiser moved from 39 Sea Zone to 76 Sea Zone
            1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
            1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
    
        Combat - British
            Battle in Ethiopia
                British attack with 1 armour, 1 artillery and 2 infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 armour, 1 artillery and 2 infantry in Ethiopia, round 2 : 2/4 hits, 1,33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the British lost in Ethiopia
                    2 infantry owned by the Italians lost in Ethiopia
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Ethiopia, round 3 : 2/3 hits, 1,17 expected hits
                    Italians roll dice for 1 artillery in Ethiopia, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Ethiopia
                    1 artillery owned by the Italians lost in Ethiopia
                British win, taking Ethiopia from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 4
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in 96 Sea Zone
                British attack with 1 cruiser
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 cruiser remaining. Battle score for attacker is 15
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in 97 Sea Zone
                British attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                Italians defend with 1 battleship, 1 cruiser and 1 transport
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    1 cruiser owned by the British lost in 97 Sea Zone
                    1 cruiser owned by the Italians lost in 97 Sea Zone
                    British roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 3/5 hits, 2,50 expected hits
                    Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    1 transport owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
                Casualties for British: 1 cruiser
                Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
            Battle in 110 Sea Zone
                British attack with 2 fighters and 1 submarine
                Germans defend with 1 battleship and 1 submarine
                    British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 2 fighters in 110 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    1 battleship owned by the Germans lost in 110 Sea Zone
                1 submarine owned by the Germans submerged
                British win with 2 fighters and 1 submarine remaining. Battle score for attacker is 20
                Casualties for Germans: 1 battleship
                British win with 2 fighters and 1 submarine remaining. Battle score for attacker is 20
                Casualties for Germans: 1 battleship
            Battle in 106 Sea Zone
                British attack with 1 bomber and 1 destroyer
                Germans defend with 2 submarines
                    British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 106 Sea Zone
                    2 submarines owned by the Germans lost in 106 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 destroyer
                Casualties for Germans: 2 submarines
    
        Non Combat Move - British
            1 bomber moved from 106 Sea Zone to New Brunswick Nova Scotia
            1 battleship and 1 cruiser moved from 111 Sea Zone to 118 Sea Zone
            1 destroyer moved from 111 Sea Zone to 119 Sea Zone
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
            2 infantry moved from Scotland to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 110 Sea Zone to Gibraltar
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 tactical_bomber moved from 97 Sea Zone to Syria
            1 fighter moved from 97 Sea Zone to Syria
            1 artillery moved from Alexandria to Egypt
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
                  UK_Pacific take Sumatra from Dutch
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 destroyer moved from 71 Sea Zone to 79 Sea Zone
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 artillery moved from India to Burma
            2 infantry moved from India to Burma
            2 infantry moved from India to Burma
            1 aaGun moved from India to Burma
            1 aaGun moved from India to Burma
            3 infantry moved from Malaya to Shan State
            1 aaGun moved from Scotland to United Kingdom
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 infantry moved from Union of South Africa to Rhodesia
    
        Place Units - British
            1 destroyer placed in 109 Sea Zone
            1 transport placed in 71 Sea Zone
            1 armour and 1 artillery placed in Union of South Africa
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 artillery, 3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Italians regular : -0,50
    Japanese regular : 2,00
    Germans regular : -0,17
    British regular : 2,67
    

    uk-1.tsvg


  • @elche said in Elche +10 v Gamerman01 BM4:

    It is the same with my notifications.

    Good to know!


  • I1.tsvg

    They say that turnabout is fair play, my good friend


  • Vichy is a great help for the Axis.
    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            2 fighters moved from New Zealand to Queensland
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 aaGuns moved from New South Wales to Queensland
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter and 1 tactical_bomber could not land in Syria and were removed
            1 destroyer moved from 72 Sea Zone to 58 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    fre-1.tsvg


  • @elche said in Elche +10 v Gamerman01 BM4:

    Vichy is a great help for the Axis.

    The Italian ground troops got smacked around pretty good. I can tell your moves are good, this is going to be difficult


  • Yours was still better, you got my bomber too, and you used planes on 97 while doing Vichy with only a single tank. Legendary! Maybe it was a mistake?


  • I hesitate to speak much on dice, but…
    Your luck from the playoff game and carried forward to here is… breathtaking.

    That is a killer 4/4 in zone 97 when your planes don’t even have a place to land. The only thing worse would be if I didn’t sink the carrier.

    G2.tsvg


  • Don’t let up!!!


  • Oh and that little destroyer off Scotland was unreal too :confounded:


  • Yes, I remember, I needed the planes for other attacks and so the tank was enough :blush:
    I need luck because of my 2 fig from Syria you get for free. I hope it was last time I do this mistake.


  • Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 mech_infantry moved from Belarus to Poland
                  Russians take Poland from Germans
            2 infantry moved from Buyant-Uhaa to Manchuria
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 2 infantry
                Japanese defend with 4 fighters and 3 tactical_bombers
                    Russians roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 4 fighters and 3 tactical_bombers in Manchuria, round 2 : 3/7 hits, 4,17 expected hits
                    2 infantry owned by the Russians lost in Manchuria
                Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 infantry moved from Ulaanbaatar to Buyant-Uhaa
            1 infantry moved from Buryatia to Ulaanbaatar
            6 infantry moved from Yakut S.S.R. to Yenisey
            1 aaGun and 4 infantry moved from Buryatia to Yakut S.S.R.
            2 infantry moved from Olgiy to Timguska
            1 infantry moved from Dzavhan to Tsagaan Olom
            1 aaGun, 1 armour, 1 artillery and 11 infantry moved from Belarus to Bryansk
            1 artillery moved from Western Ukraine to Ukraine
            4 infantry moved from Western Ukraine to Ukraine
            2 infantry moved from Rostov to Ukraine
            1 aaGun moved from Bryansk to Western Ukraine
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Baltic States
            1 artillery moved from Novgorod to Archangel
            1 aaGun moved from Novgorod to Archangel
            3 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            1 armour and 1 mech_infantry moved from Bryansk to Archangel
            2 fighters and 1 tactical_bomber moved from Novgorod to Ukraine
            3 infantry moved from Russia to Bryansk
            2 artilleries moved from Russia to Bryansk
    
        Place Units - Russians
            3 artilleries placed in Ukraine
            1 infantry placed in Novgorod
            1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1,17
    Russians regular : -0,33
    

    r-2.tsvg


  • @elche said in Elche +10 v Gamerman01 BM4:

    Yes, I remember, I needed the planes for other attacks and so the tank was enough :blush:
    I need luck because of my 2 fig from Syria you get for free. I hope it was last time I do this mistake.

    I won’t forget the Vichy lesson you taught me, for awhile! Not to land UK air on Syria, right


  • Yes, but I dont remember during my turn.


  • I’m just glad those Siberians didn’t rip a couple yellow planes


  • I certainly am not set up for this very well, but I think I gotta go J2 DOW


  • Well, unconventional is fun. Until it blows up.

    Scramble from Guam, my friend?

    j2 scramble.tsvg

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