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My map isn’t heavily distorted to fit too many kind of units. I am favour to add new units if only absolutely needed. But Italy and China have units with similar Mech stats to diversify their options.
Here is a rough for the victory points on my map. It may not work with OOB rules but I’m working on two sets of rules to be used with OOB and another with extra pieces. Link for the map is here: http://www.axisandallies.org/forums/index.php?topic=38048.0
Number axis have for allied win – historical number – number for axis to win
Europe pacific global
Turn4 Jun 42 23-31-39 12-18-24 35-49-63
Turn5 Dec 42 24-32-40 12-18-24 36-50-64
Turn6 Jun 43 21-29-37 11-17-23 32-46-60
Turn7 Dec 43 15-23-31 9-15-21 24-38-52
Turn8 Jun 44 12-20-28 7-13-19 19-33-47
Turn9 Dec 44 3-11-19 3-9-15 6-20-34
Turn10 Aug 45 0-(3)-11 1-(7)-13 0-(7)-21
Over Time Lose-win
Turn11 Dec 45 0-8 0-6 0-14
Turn12 Jun 46 0-8 0-6 0-14
Turn13 Dec 46 0-8 0-6 0-14
Turn14 Jun 47 0-8 0-6 0-14
Turn15 Dec 47 0-8 0-6 0-14
Optional: Japan surrenders if they have 40 or less income after turn 9 and the factory in japan is bombed to its maximum hit points.