@SuperbattleshipYamato agreed
1942 Second Edition Alternate Setup
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WARNING: Will need more chips and pieces to play, particularly with Japan’s fighters (missing 3).
SOVIET UNION:
Russia: 6 Infantry, 2 Artillery, 1 Tank, 1 Fighter, 2 AAGuns, Factory
Caucasus: 4 Infantry, 2 Artillery, 1 Tank, 1 AAGun, Factory
Karelia S.S.R.: 4 Infantry, 1 Artillery, 1 Fighter, 2 AAGuns, Factory
Archangel: 2 Infantry, 1 Artillery, 1 Tank
Kazakh S.S.R.: 2 Infantry
Novosibirsk: 2 Infantry
Vologda: 2 Infantry, 2 Tanks, 1 Bomber
Evenki National Okrug: 2 Infantry
Yakut S.S.R.: 2 Infantry, 1 AAGun
Buryatia S.S.R.: 2 Infantry, 1 AAGun
Soviet Far East: 2 Infantry, 1 Tank
Sea Zone 4: 1 Submarine
Sea Zone 63: 1 DestroyerGERMANY:
Germany: 4 Infantry, 2 Artillery, 3 Tanks, 2 Fighters, 1 Bomber, 2 AAGuns, Factory
France: 2 Infantry, 2 Tanks, 1 Fighter, 1 AAGun
Italy: 4 Infantry, 1 Tank, 2 Fighters, 2 AAGuns, Factory
Northwestern Europe: 2 Infantry, 1 Artillery, 1 AAGun
Southern Europe: 2 Infantry, 1 Artillery
Baltic States: 2 Infantry, 1 Artillery, 1 Fighter
Poland: 2 Infantry, 1 Artillery, 1 Tank
Bulgaria Romania: 3 Infantry, 1 Tank, 1 Fighter
Belorussia: 3 Infantry
Ukraine S.S.R.: 4 Infantry, 2 Artillery, 2 Tanks
West Russia: 2 Infantry, 2 Artillery, 2 Tanks
Norway: 2 Infantry, 1 Fighter
Finland: 3 Infantry
Morocco: 2 Infantry
Algeria: 1 Infantry, 1 Artillery
Libya: 2 Infantry, 1 Tank
Sea Zone 3: 2 Submarines
Sea Zone 5: 1 Battleship, 1 Transport
Sea Zone 9: 2 Submarines
Sea Zone 15: 1 Destroyer, 2 Cruisers, 1 TransportUNITED KINGDOM:
United Kingdom: 2 Infantry, 1 Artillery, 1 Tank, 2 Fighters, 1 Bomber, 4 AAGuns, Factory
India: 4 Infantry, 1 Artillery, 2 AAGuns, Factory
Eastern Canada: 1 Infantry, 1 Tank
Gibraltar: 1 Infantry, 1 Fighter, 1 AAGun
Egypt: 2 Infantry, 1 Artillery, 1 Tank
Anglo-Egyptian Sudan: 1 Infantry
Union of South Africa: 2 Infantry
Trans-Jordan: 1 Infantry
Persia: 1 Infantry
Burma: 2 Infantry, 1 Fighter
Western Australia: 1 Infantry
Eastern Australia: 1 Infantry
New Zealand: 1 Infantry, 1 Fighter
Sea Zone 7: 1 Destroyer, 1 Cruiser, 1 Battleship, 1 Transport
Sea Zone 8: 1 Cruiser, 1 Battleship
Sea Zone 10: 1 Destroyer, 1 Transport
Sea Zone 14: 1 Cruiser
Sea Zone 17: 1 Submarine, 1 Destroyer, 1 Aircraft Carrier, 1 Fighter
Sea Zone 28: 1 Destroyer
Sea Zone 35: 1 Battleship, 1 Transport
Sea Zone 39: 1 Destroyer, 1 Cruiser, 1 TransportJAPAN:
Japan: 4 Infantry, 2 Artillery, 1 Tank, 2 Fighters, 1 Bomber, 2 AAGuns, Factory
Kiangsu: 3 Infantry, 1 Artillery
Philippine Islands: 1 Infantry, 1 Artillery, 1 Fighter
Manchuria: 4 Infantry, 1 Artillery, 1 Tank, 2 Fighters, 1 AAGun
Kwangtung: 3 Infantry, 1 Artillery
French Indo-China Thailand: 3 Infantry, 1 Artillery, 1 Fighter
Malaya: 2 Infantry
East Indies: 2 Infantry
Borneo: 1 Infantry
New Guinea: 1 Infantry
Solomon Islands: 1 Infantry
Caroline Islands: 1 Infantry, 1 AAGun
Okinawa: 1 Infantry, 1 Fighter
Wake Island: 1 Infantry
Iwo Jima: 1 Infantry
Sea Zone 37: 1 Battleship, 1 Aircraft Carrier, 2 Fighters
Sea Zone 44: 1 Submarine
Sea Zone 48: 1 Destroyer, 1 Cruiser, 1 Transport
Sea Zone 50: 1 Destroyer, 1 Aircraft Carrier, 2 Fighters
Sea Zone 59: 1 Destroyer, 1 Cruiser, 1 Battleship
Sea Zone 62: 1 Submarine, 1 Destroyer, 1 Cruiser, 1 Battleship, 1 Aircraft Carrier, 2 Fighters, 2 TransportsUNITED STATES:
Eastern United States: 2 Infantry, 1 Artillery, 1 Fighter, 1 AAGun, Factory
Western United States: 2 Infantry, 2 Artillery, 1 Tank, 1 Fighter, 1 AAGun, Factory
Hawaiian Islands: 1 Infantry, 1 Fighter, 1 AAGun
Central United States: 1 Infantry, 1 Tank, 1 Bomber
Alaska: 1 Infantry
Midway: 1 Infantry
Brazil: 1 Infantry
Sinkiang: 2 Infantry
Anhwei: 2 Infantry
Szechwan: 2 Infantry, 1 Fighter
Yunnan: 2 Infantry, 1 Artillery
Sea Zone 11: 1 Destroyer, 1 Transport
Sea Zone 19: 1 Submarine
Sea Zone 22: 1 Cruiser, 1 Transport
Sea Zone 53: 1 Submarine, 1 Destroyer, 1 Cruiser, 1 Transport
Sea Zone 55: 1 Destroyer, 1 Cruiser, 1 Battleship, 1 Aircraft Carrier, 2 Fighters
Sea Zone 56: 1 Transport
Sea Zone 57: 1 Battleship, 1 Aircraft Carrier, 2 Fighters -
I played 1942 2nd ed with this setup. Good job! It was really fun and a close game. The allies eventually won but it was a great game! 👍
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I played 1942 2nd ed with this setup. Good job! It was really fun and a close game. The allies eventually won but it was a great game! 👍
I appreciate the praise, this setup was tested over two years from my myself, my father, a couple of my friends, and a friend of my father’s. We decided to throw out the crappy generic setup for something more engaging.
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Yeah I prefer your set up. With the original set up I can never win with the allies. Anyways good work again and I plan to try your global set ups in the future
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Can you say a few words about your design philosophy? What kind of game are you looking for, and how does this setup get you there? I like a lot of your changes, including the offensive troops in Asiatic Russia, the extra Chinese forces, the German Baltic BB and Italian pair of CAs – all both historical and fun. Other changes feel like the same basic balance of power, only with more units on the board – is it important to give German-occupied Ukraine extra units and then also give Russia extra units to attack it with? Is it important to give both the US and Japanese larger Pacific navies? I’m curious how that improves your games.
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Can you say a few words about your design philosophy? What kind of game are you looking for, and how does this setup get you there? I like a lot of your changes, including the offensive troops in Asiatic Russia, the extra Chinese forces, the German Baltic BB and Italian pair of CAs – all both historical and fun. Other changes feel like the same basic balance of power, only with more units on the board – is it important to give German-occupied Ukraine extra units and then also give Russia extra units to attack it with? Is it important to give both the US and Japanese larger Pacific navies? I’m curious how that improves your games.
My design intention was balancing the game while modeling some stuff from Anniversary. It was based on experience playing 2nd Edition, we also wanted to give the Soviet Union a chance to fight Germany aggressively, we felt that leaving the fate of allied victory almost exclusively in the hands of the British and the Americans was a bit redundant. I wanted to do more with the Pacific, but because of my desire not to introduce new rules for this, and the lack of IPCs on most of the islands, I went with my current direction there. The extra units are really there because we liked epic battles early on, without having to wait for the Americans to slam into Europe, I can understand the redundancy a little though.
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Have you ever done or thought about doing something about the lack of Neutral Nation rules in 1942 SE?
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Have you ever done or thought about doing something about the lack of Neutral Nation rules in 1942 SE?
I feel like introducing neutral rules would make things far too gamey in some areas, like Mongolia, Sahara, and Turkey. Plus what’s the incentive to attack these regions? No IPCs, the only appeal is strategically positioning yourself, and the Soviets would be screwed because of this. Honestly I would much rather make my own board than add any extra rules for this one, at least I could then place IPC values or redesign territorial positions.