Game 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst need to remove 2 PUs from ANZAC for losing DNG

  • 2023 '22 '21 '20 '19 '18

    should only have 10


  • @barnee
    three subs attacking american DD

    [dice 3d6]
    [dice 1d6]


  • 3d6: 3, 4, 2
    1d6: 2


  • Game History

    Round: 9
    
        Purchase Units - Germans
            Note to players Germans: <body><b>It is Early 1944 and the Abwehr is Predicting an Imminent Allied Invasion !<br><br>The United States and Britain may Attack at Any Time !<b></body>
            Note to players Germans: <body><b>It is Early 1944 and the Fuhrer has Unveiled Another Wonder Weapon ! Type XXI U-boats are Now in Production !<b></body>
            Note to players Germans: <body><b>It is Early 1944 and Our Factories are Now Producing King Tiger Tanks !<br><br>You may only build 3 per turn. This is Player Enforced.<b></body>
            Note to players Germans: <body><b>It is Early 1944 and with the Strong Encouragement of Albert Speer, the Me 262 is Now in Production !<b></body>
            Trigger Me 262: buyMe_262 added to productionGermans
            Trigger Type XXI UBoat: buyType_XXI_UBoat added to productionGermans
            Trigger GermansTotalWarMe 262: buyTotalWarMe_262 added to productionGermans
            Trigger King Tiger: buyKing_Tiger added to productionGermans
            Trigger King Tiger: buyRepair_Tiger added to productionGermans
            Germans buy 4 Atlantic_Walls, 3 GermanUBoats, 1 Panzer_Grndrs, 1 Waffen_Para, 1 fighter, 1 german_para, 8 infantry, 3 mine_unarmeds and 1 waffen_panzer; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            Units in Germany being upgraded or consumed: 1 armour and 1 german_para
            1 Waffen_Para and 1 waffen_panzer placed in Germany
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            1 Waffen_Para moved from Germany to Denmark
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Denmark
            2 fighters moved from Western Germany to Denmark
            1 tactical_bomber moved from Romania to Western Ukraine
            1 elite moved from Bessarabia to Western Ukraine
            2 bombers moved from Novgorod to Western Ukraine
            2 infantry moved from Eastern Poland to Western Ukraine
            1 elite and 2 infantry moved from Novgorod to Belarus
            2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
            1 fighter moved from Novgorod to Belarus
            3 GermanUBoats and 1 Wolfpack moved from 112 Sea Zone to 104 Sea Zone
    
        Combat - Germans
            Germans creates battle in territory 119 Sea Zone
            Battle in Denmark
                Germans attack with 1 Waffen_Para, 2 fighters and 2 infantry
                British defend with 1 UK_LCV, 1 artillery and 1 commando
                Germans win, taking 119 Sea Zone from British, taking Denmark from British with 1 Waffen_Para, 2 fighters and 2 infantry remaining. Battle score for attacker is 11
                Casualties for British: 1 UK_LCV, 1 artillery and 1 commando
            Battle in Belarus
                Germans attack with 1 elite, 3 fighters, 2 infantry and 1 tactical_bomber; Changer loiter and taunt
                Changer defend; Russians defend with 1 elite and 3 infantry
                1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
                Russians win with 1 elite remaining. Battle score for attacker is -18
                Casualties for Germans: 1 elite, 2 fighters and 2 infantry
                Casualties for Russians: 3 infantry
            Battle in Western Ukraine
                Germans attack with 2 bombers, 1 elite, 2 infantry and 1 tactical_bomber
                Russians defend with 3 infantry
                Germans win, taking Western Ukraine from Russians with 2 bombers, 1 elite, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in 104 Sea Zone
                Germans attack with 3 GermanUBoats and 1 Wolfpack
                Americans defend with 1 destroyer and 1 submarine
                1 submarine owned by the Americans submerged
                Germans win with 3 GermanUBoats and 1 Wolfpack remaining. Battle score for attacker is 7
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Eastern Poland
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Novgorod
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            1 tactical_bomber moved from Belarus to Novgorod
            1 fighter moved from Belarus to Novgorod
            2 bombers moved from Western Ukraine to Novgorod
            1 tactical_bomber moved from Western Ukraine to Romania
            1 Waffen_Para moved from Romania to Novgorod
            1 waffen_panzer moved from Germany to Western Germany
            1 Rail and 1 elite moved from Germany to Novgorod
            1 Rail moved from Germany to France
            1 Rail and 1 infantry moved from France to Eastern Poland
            1 infantry moved from Baltic States to Eastern Poland
            1 infantry moved from Novgorod to Baltic States
            2 fighters moved from Denmark to Western Germany
            1 Panzer_Grndrs moved from Germany to Eastern Poland
            6 mine_unarmeds moved from Germany to Western Germany
    
        Place Units - Germans
            3 GermanUBoats placed in 112 Sea Zone
            1 german_para placed in Germany
            1 Panzer_Grndrs placed in Germany
            3 mine_unarmeds placed in Germany
            1 fighter placed in Western Germany
            3 infantry placed in Western Germany
            2 infantry placed in France
            1 infantry placed in Southern France
            1 infantry placed in France
            1 infantry placed in Germany
            2 Atlantic_Walls placed in Holland Belgium
            1 Atlantic_Wall placed in Holland Belgium
            1 Atlantic_Wall placed in Normandy Bordeaux
            Turning on Edit Mode
            EDIT: Adding units owned by Changer to Western Germany: 3 german_mine_Oranges
            EDIT: Removing units owned by Germans from Western Germany: 3 mine_unarmeds
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 Wolfpack
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Exp Game 2 G9.tsvg


  • Lol I was really a stoner this turn lol. Your dudes in Belarus did so well that I accidentally clicked the wrong button and went for another round. Luckily, you didn’t get any more hits, so I just went with how it went. I also thought it was still turn 8, so I didn’t buy any Jet fighters. After I realized my mistake, I quickly corrected that in this new file lol, but I am unable to delete the fighter I purchased because the window is too big. The confirm button is below my screen…

    Exp Game 2 G9.tsvg


  • @VictoryFirst heh heh no worries :) So I need to remove a Ftr then ?

    Oh yea, I saw a thing on dicebot. Think he got updated. You can have just the hits show up now. I’ll post as soon as I find it :)

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst I think this is it. Looks like you use the less than sign and equals to what you want the hit number to be.
    https://www.axisandallies.org/forums/topic/39917/when-you-need-a-topic-to-use-the-dicebot-do-it-here/98

    here I’ll try it.

    [dice 9d6<=3]


  • 9d6<=3: 5, 5, 4, 5, 5, 2, 3, 4, 5; Hits: 2

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst so 9 dice rolled at a 3. Got 2 hits. Maybe it’s always een like that lol

  • 2023 '22 '21 '20 '19 '18

    try one more. It seemed as if dicebot auto posted as well, which I don’t remember it doing.

    [dice 6d6<=3]


  • 6d6<=3: 1, 5, 5, 6, 1, 3; Hits: 3

  • 2023 '22 '21 '20 '19 '18

    yea ok it auto posts too now. Anyway, I’ll put something out after i finish my chores :)

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Wow You got Diced Hard in belarus. I got diced a bit first rd against novgorod too :)

    So i removed Ftr form W Ger for Me 262. Also Killed a Uboat in 104 as dicebot got a hit in your earlier post.

    I just went with Max Defense in Novogorod for ya. Kept a Waffen Mech at D4 instead of a Elite and killed a Tac D3 instead of a Waffen mech also.

    Figure you wanted that Panzer Army intact no matter what :)

    Anyway, don’t think it mattered, since they all died. I guess 2 twos instead of 1 4 woulda been the only diff :)

    If you woulda done it different, we can reoll :)

    Game History

    Round: 9
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Removing units owned by Germans from 104 Sea Zone: 1 GermanUBoat and 1 Wolfpack
            EDIT: Turning off Edit Mode
            COMMENT: Remove Ftr in W Ger For Me 262. Remove Uboat in 104 for dicebot hit.
            Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s, 3 guard_infantrys and 1 russian_para; Remaining resources: 3 PUs; 
    
        Politics - Russians
            Russians spend 2 PUs on Political Action: Political Action Russians To War With JapaneseTurn9
                Russians succeeds on action: Political Action Russians To War With JapaneseTurn9: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With JapaneseTurn9: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With JapaneseTurn9: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bryansk: 1 ArmyGroupActive and 1 Tank_General3
            EDIT: Adding units owned by Russians to Bryansk: 1 Tank_General
            EDIT: Turning off Edit Mode
            1 russian_para moved from Bulgaria to Greater Southern Germany
                  Russians take Greater Southern Germany from Germans
            1 elite moved from Belarus to Novgorod
            1 infantry moved from Archangel to Novgorod
            1 Soviet_Commisar, 1 Tank_General3, 5 armour and 3 guard_infantrys moved from Smolensk to Novgorod
            3 fighters moved from Russia to Novgorod
            1 Soviet_Commisar, 1 Tank_General, 7 armour, 3 guard_infantrys and 1 tactical_bomber moved from Bryansk to Novgorod
            1 Soviet_Commisar_3, 3 armour and 1 infantry moved from Novosibirsk to Kansu
            1 infantry moved from Timguska to Kansu
            1 infantry moved from Kazakhstan to Tsinghai
            1 fighter and 2 russian_paras moved from Caucasus to Tsinghai
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
    
        Combat - Russians
            Battle in Tsinghai
                Russians attack with 1 fighter, 1 infantry and 2 russian_paras
                Japanese defend with 1 elite
                Russians win, taking Tsinghai from Japanese with 1 fighter, 1 infantry and 2 russian_paras remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 elite
            Battle in Kansu
                Russians attack with 1 Soviet_Commisar_3, 3 armour and 2 infantry
                Japanese defend with 1 infantry
                Russians win, taking Kansu from Japanese with 1 Soviet_Commisar_3, 3 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Novgorod
                Russians attack with 2 Soviet_Commisars, 1 Tank_General, 1 Tank_General3, 12 armour, 1 elite, 3 fighters, 6 guard_infantrys, 1 infantry and 1 tactical_bomber
                Germans defend with 1 Panzer_General3, 3 WaffenPnzrGrndrs, 1 Waffen_Oberst, 1 Waffen_Para, 5 armour, 1 artillery, 2 bombers, 1 elite, 1 factory_minor, 1 fighter, 1 infantry, 1 tactical_bomber and 1 waffen_infantry
                Russians win, taking Novgorod from Germans with 1 Tank_General, 1 Tank_General3, 3 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
                Casualties for Russians: 2 Soviet_Commisars, 9 armour, 1 elite, 6 guard_infantrys and 1 infantry
                Casualties for Germans: 1 Panzer_General3, 3 WaffenPnzrGrndrs, 1 Waffen_Oberst, 1 Waffen_Para, 5 armour, 1 artillery, 2 bombers, 1 elite, 1 fighter, 1 infantry, 1 tactical_bomber and 1 waffen_infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia
            1 armour moved from Urals to Smolensk
            1 infantry moved from Bryansk to Belarus
            3 infantry moved from Ukraine to Bryansk
            6 armour and 1 elite moved from Russia to Bryansk
            1 infantry moved from Volgograd to Kazakhstan
            1 aaGun moved from Caucasus to Kazakhstan
            1 fighter moved from Tsinghai to Kazakhstan
            3 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
    
        Place Units - Russians
            3 Mass_Tankss, 3 TotalWar_Tank_2s, 3 guard_infantrys and 1 russian_para placed in Russia
            Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
            Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
            Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
            Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
    

    EXP Game 2 R 9.tsvg

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst oops Forgot to edit TG in Novogorod to Inactive. Was hoping he woulda stayed intact for one good punch on counterattack lol

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst What Border are the 3 Orange LMs in W Ger defending ?

  • 2023 '22 '21 '20 '19 '18

    Hmm … I was thinking of making a table for game notes for boxes, showing the borders an color areas. Most used ones anyway.

    What about placing a colored Changer mine in the TTy that the mines are defending ?

    You’d have your correct number of colored mines in your TTy. Put the corresponding colored Changer Mine in the TTy/Border it’s defending.

    Then you know that color is defended by that amount of colored Mines in bordering TTy.

    Drawback. It’d take a placement. Have to edit into TTy Changer Mine places.

    Idk. It feels like I’m missing something. Think it should work tho.

    I’d also have to create a SZ LM for Changer.

    Idk. The extra place spot bothers me most but you stick a colored mine in that TTy from Changer and you have multiple colored LMs in a bordering TTy, you’d know how many were defending it then.

    Screenshot from 2023-07-08 23-43-20.png

    Obviously we’d want a smaller token than the one used in the Boxes, but the above would signify the Orange LMs are defending against France. Blue Denmark.

    Wdyt ? Am I missing something ?

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst I mean if Italy had same color, you’d know they were defending as well,unless it was in a different TTy.

    That’s why you’d want to try and follow the same color pattern.

    Those instances would’ be rare anyway and can always document when in doubt.


  • @barnee

    I think the idea is interesting, but I also think it doesn’t pay off the extra work needed for all those extra places. We already have the comment log, which I think will work fine too.

    It will work in practice, but it might add a lot of clutter, plus we need to create new places/tokens. There also might arise some instances in Russia where it is unclear which mine is defending which border, as lots of mines will overlap. But on the other side, we have a lot of different colors, so we might be able to distinguish all of them.

    But what if let’s say Belarus has three mines adjacent to it, then we need three extra spots to place those smaller tokens in it. If Belarus has a lot of Germans in it, then it might become pretty busy over there lol.

    Anyway, I don’t know either. You may decide. I think it will work, but it will also come with a lot of work with it, while we also have the comment log that can do the job.


  • And for our game, I think I will have to raise the white flag again… :) That capture of Novgorod was brutal for the Germans. They lost a lot of men over there. I don’t think they can come back from that. Japan is looking strong though, but not strong enough to ensure the victory imo. It is a matter of time or the Allies will wreak havoc on Germany/Italy.

    Do you agree with this, or do you think the Axis still have a chance?

    If you do accept the surrender, I would love to play another with you, with the new army boxes and tokens. Was looking forward to that actually lol. Plus, I would like to follow the moves in our game on my own board. I have never done something like that before.

    Anyway, this game was an awesome experience :) The Captain’s game really kicks ass :muscle:

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