Well it appears my ruse worked! But really though I got lucky I got those 3 more hits.
Game 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain
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@barnee
Game HistoryRound: 8 Purchase Units - Italians Italians buy 2 air_transports and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 4 infantry moved from Northern Italy to Yugoslavia 2 fighters moved from Southern Italy to Yugoslavia 1 armour moved from Algeria to Morocco Italians take Morocco from Americans 1 armour moved from Morocco to Algeria Combat - Italians Battle in Yugoslavia Italians attack with 2 fighters and 4 infantry Americans defend with 1 ArmoredInfantry and 1 elite Italians roll dice for 2 fighters and 4 infantry in Yugoslavia, round 2 : 0/6 hits, 1,67 expected hits Americans roll dice for 1 ArmoredInfantry and 1 elite in Yugoslavia, round 2 : 2/3 hits, 1,17 expected hits 2 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 2 fighters and 2 infantry in Yugoslavia, round 3 : 1/4 hits, 1,33 expected hits Americans roll dice for 1 ArmoredInfantry and 1 elite in Yugoslavia, round 3 : 1/3 hits, 1,17 expected hits 1 ArmoredInfantry owned by the Americans and 1 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 2 fighters and 1 infantry in Yugoslavia, round 4 : 1/3 hits, 1,17 expected hits Americans roll dice for 1 elite in Yugoslavia, round 4 : 1/2 hits, 0,67 expected hits 1 elite owned by the Americans and 1 infantry owned by the Italians lost in Yugoslavia Italians win with 2 fighters remaining. Battle score for attacker is -5 Casualties for Italians: 4 infantry Casualties for Americans: 1 ArmoredInfantry and 1 elite Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 infantry moved from Southern Italy to Northern Italy 2 fighters moved from Yugoslavia to Southern Italy Place Units - Italians 2 air_transports placed in Southern Italy 1 infantry placed in Northern Italy Turning on Edit Mode EDIT: Adding units owned by British to Caucasus: 1 mech_infantry and 3 uk_armours EDIT: Removing units owned by British from Tsinghai: 1 mech_infantry and 3 uk_armours EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Tsinghai: 1 elite EDIT: Changing ownership of Tsinghai from Chinese to Japanese EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,6,1,6,2,5,4,5 Italians collect 8 PUs (3 lost to blockades); end with 10 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Americans regular : 1,00 Italians regular : -2,17
Alright, it’s ok :) Let’s assume those guys traveled back in time :)
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@victoryfirst heh heh yea my bad :)
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@VictoryFirst
Game HistoryRound: 8 Purchase Units - ANZAC ANZAC buy 1 harbour; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 artillery moved from 46 Sea Zone to New Guinea 1 infantry moved from 46 Sea Zone to New Guinea 2 fighters moved from Queensland to New Guinea Place Units - ANZAC 1 harbour placed in New Guinea Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC Liberates NewGuinea Turn8: ANZAC met a national objective for an additional 2 PUs; end with 12 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@VictoryFirst need to remove 2 PUs from ANZAC for losing DNG
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should only have 10
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@barnee
three subs attacking american DD[dice 3d6]
[dice 1d6] -
3d6: 3, 4, 2
1d6: 2 -
Game History
Round: 9 Purchase Units - Germans Note to players Germans: <body><b>It is Early 1944 and the Abwehr is Predicting an Imminent Allied Invasion !<br><br>The United States and Britain may Attack at Any Time !<b></body> Note to players Germans: <body><b>It is Early 1944 and the Fuhrer has Unveiled Another Wonder Weapon ! Type XXI U-boats are Now in Production !<b></body> Note to players Germans: <body><b>It is Early 1944 and Our Factories are Now Producing King Tiger Tanks !<br><br>You may only build 3 per turn. This is Player Enforced.<b></body> Note to players Germans: <body><b>It is Early 1944 and with the Strong Encouragement of Albert Speer, the Me 262 is Now in Production !<b></body> Trigger Me 262: buyMe_262 added to productionGermans Trigger Type XXI UBoat: buyType_XXI_UBoat added to productionGermans Trigger GermansTotalWarMe 262: buyTotalWarMe_262 added to productionGermans Trigger King Tiger: buyKing_Tiger added to productionGermans Trigger King Tiger: buyRepair_Tiger added to productionGermans Germans buy 4 Atlantic_Walls, 3 GermanUBoats, 1 Panzer_Grndrs, 1 Waffen_Para, 1 fighter, 1 german_para, 8 infantry, 3 mine_unarmeds and 1 waffen_panzer; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 armour and 1 german_para 1 Waffen_Para and 1 waffen_panzer placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany 1 Waffen_Para moved from Germany to Denmark 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Denmark 2 fighters moved from Western Germany to Denmark 1 tactical_bomber moved from Romania to Western Ukraine 1 elite moved from Bessarabia to Western Ukraine 2 bombers moved from Novgorod to Western Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 1 elite and 2 infantry moved from Novgorod to Belarus 2 fighters and 1 tactical_bomber moved from Novgorod to Belarus 1 fighter moved from Novgorod to Belarus 3 GermanUBoats and 1 Wolfpack moved from 112 Sea Zone to 104 Sea Zone Combat - Germans Germans creates battle in territory 119 Sea Zone Battle in Denmark Germans attack with 1 Waffen_Para, 2 fighters and 2 infantry British defend with 1 UK_LCV, 1 artillery and 1 commando Germans win, taking 119 Sea Zone from British, taking Denmark from British with 1 Waffen_Para, 2 fighters and 2 infantry remaining. Battle score for attacker is 11 Casualties for British: 1 UK_LCV, 1 artillery and 1 commando Battle in Belarus Germans attack with 1 elite, 3 fighters, 2 infantry and 1 tactical_bomber; Changer loiter and taunt Changer defend; Russians defend with 1 elite and 3 infantry 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated Russians win with 1 elite remaining. Battle score for attacker is -18 Casualties for Germans: 1 elite, 2 fighters and 2 infantry Casualties for Russians: 3 infantry Battle in Western Ukraine Germans attack with 2 bombers, 1 elite, 2 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans win, taking Western Ukraine from Russians with 2 bombers, 1 elite, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in 104 Sea Zone Germans attack with 3 GermanUBoats and 1 Wolfpack Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans submerged Germans win with 3 GermanUBoats and 1 Wolfpack remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Eastern Poland Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Novgorod Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 tactical_bomber moved from Belarus to Novgorod 1 fighter moved from Belarus to Novgorod 2 bombers moved from Western Ukraine to Novgorod 1 tactical_bomber moved from Western Ukraine to Romania 1 Waffen_Para moved from Romania to Novgorod 1 waffen_panzer moved from Germany to Western Germany 1 Rail and 1 elite moved from Germany to Novgorod 1 Rail moved from Germany to France 1 Rail and 1 infantry moved from France to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Novgorod to Baltic States 2 fighters moved from Denmark to Western Germany 1 Panzer_Grndrs moved from Germany to Eastern Poland 6 mine_unarmeds moved from Germany to Western Germany Place Units - Germans 3 GermanUBoats placed in 112 Sea Zone 1 german_para placed in Germany 1 Panzer_Grndrs placed in Germany 3 mine_unarmeds placed in Germany 1 fighter placed in Western Germany 3 infantry placed in Western Germany 2 infantry placed in France 1 infantry placed in Southern France 1 infantry placed in France 1 infantry placed in Germany 2 Atlantic_Walls placed in Holland Belgium 1 Atlantic_Wall placed in Holland Belgium 1 Atlantic_Wall placed in Normandy Bordeaux Turning on Edit Mode EDIT: Adding units owned by Changer to Western Germany: 3 german_mine_Oranges EDIT: Removing units owned by Germans from Western Germany: 3 mine_unarmeds EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 112 Sea Zone: 1 Wolfpack EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5 Germans collect 48 PUs; end with 48 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
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Lol I was really a stoner this turn lol. Your dudes in Belarus did so well that I accidentally clicked the wrong button and went for another round. Luckily, you didn’t get any more hits, so I just went with how it went. I also thought it was still turn 8, so I didn’t buy any Jet fighters. After I realized my mistake, I quickly corrected that in this new file lol, but I am unable to delete the fighter I purchased because the window is too big. The confirm button is below my screen…
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@VictoryFirst heh heh no worries :) So I need to remove a Ftr then ?
Oh yea, I saw a thing on dicebot. Think he got updated. You can have just the hits show up now. I’ll post as soon as I find it :)
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@VictoryFirst I think this is it. Looks like you use the less than sign and equals to what you want the hit number to be.
https://www.axisandallies.org/forums/topic/39917/when-you-need-a-topic-to-use-the-dicebot-do-it-here/98here I’ll try it.
[dice 9d6<=3]
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9d6<=3: 5, 5, 4, 5, 5, 2, 3, 4, 5; Hits: 2
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@VictoryFirst so 9 dice rolled at a 3. Got 2 hits. Maybe it’s always een like that lol
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try one more. It seemed as if dicebot auto posted as well, which I don’t remember it doing.
[dice 6d6<=3]
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6d6<=3: 1, 5, 5, 6, 1, 3; Hits: 3
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yea ok it auto posts too now. Anyway, I’ll put something out after i finish my chores :)
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Wow You got Diced Hard in belarus. I got diced a bit first rd against novgorod too :)
So i removed Ftr form W Ger for Me 262. Also Killed a Uboat in 104 as dicebot got a hit in your earlier post.
I just went with Max Defense in Novogorod for ya. Kept a Waffen Mech at D4 instead of a Elite and killed a Tac D3 instead of a Waffen mech also.
Figure you wanted that Panzer Army intact no matter what :)
Anyway, don’t think it mattered, since they all died. I guess 2 twos instead of 1 4 woulda been the only diff :)
If you woulda done it different, we can reoll :)
Game History
Round: 9 Purchase Units - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Removing units owned by Germans from 104 Sea Zone: 1 GermanUBoat and 1 Wolfpack EDIT: Turning off Edit Mode COMMENT: Remove Ftr in W Ger For Me 262. Remove Uboat in 104 for dicebot hit. Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s, 3 guard_infantrys and 1 russian_para; Remaining resources: 3 PUs; Politics - Russians Russians spend 2 PUs on Political Action: Political Action Russians To War With JapaneseTurn9 Russians succeeds on action: Political Action Russians To War With JapaneseTurn9: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With JapaneseTurn9: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With JapaneseTurn9: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 ArmyGroupActive and 1 Tank_General3 EDIT: Adding units owned by Russians to Bryansk: 1 Tank_General EDIT: Turning off Edit Mode 1 russian_para moved from Bulgaria to Greater Southern Germany Russians take Greater Southern Germany from Germans 1 elite moved from Belarus to Novgorod 1 infantry moved from Archangel to Novgorod 1 Soviet_Commisar, 1 Tank_General3, 5 armour and 3 guard_infantrys moved from Smolensk to Novgorod 3 fighters moved from Russia to Novgorod 1 Soviet_Commisar, 1 Tank_General, 7 armour, 3 guard_infantrys and 1 tactical_bomber moved from Bryansk to Novgorod 1 Soviet_Commisar_3, 3 armour and 1 infantry moved from Novosibirsk to Kansu 1 infantry moved from Timguska to Kansu 1 infantry moved from Kazakhstan to Tsinghai 1 fighter and 2 russian_paras moved from Caucasus to Tsinghai 1 submarine moved from 93 Sea Zone to 97 Sea Zone Combat - Russians Battle in Tsinghai Russians attack with 1 fighter, 1 infantry and 2 russian_paras Japanese defend with 1 elite Russians win, taking Tsinghai from Japanese with 1 fighter, 1 infantry and 2 russian_paras remaining. Battle score for attacker is 3 Casualties for Japanese: 1 elite Battle in Kansu Russians attack with 1 Soviet_Commisar_3, 3 armour and 2 infantry Japanese defend with 1 infantry Russians win, taking Kansu from Japanese with 1 Soviet_Commisar_3, 3 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Novgorod Russians attack with 2 Soviet_Commisars, 1 Tank_General, 1 Tank_General3, 12 armour, 1 elite, 3 fighters, 6 guard_infantrys, 1 infantry and 1 tactical_bomber Germans defend with 1 Panzer_General3, 3 WaffenPnzrGrndrs, 1 Waffen_Oberst, 1 Waffen_Para, 5 armour, 1 artillery, 2 bombers, 1 elite, 1 factory_minor, 1 fighter, 1 infantry, 1 tactical_bomber and 1 waffen_infantry Russians win, taking Novgorod from Germans with 1 Tank_General, 1 Tank_General3, 3 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Russians: 2 Soviet_Commisars, 9 armour, 1 elite, 6 guard_infantrys and 1 infantry Casualties for Germans: 1 Panzer_General3, 3 WaffenPnzrGrndrs, 1 Waffen_Oberst, 1 Waffen_Para, 5 armour, 1 artillery, 2 bombers, 1 elite, 1 fighter, 1 infantry, 1 tactical_bomber and 1 waffen_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia 1 armour moved from Urals to Smolensk 1 infantry moved from Bryansk to Belarus 3 infantry moved from Ukraine to Bryansk 6 armour and 1 elite moved from Russia to Bryansk 1 infantry moved from Volgograd to Kazakhstan 1 aaGun moved from Caucasus to Kazakhstan 1 fighter moved from Tsinghai to Kazakhstan 3 fighters and 1 tactical_bomber moved from Novgorod to Bryansk Place Units - Russians 3 Mass_Tankss, 3 TotalWar_Tank_2s, 3 guard_infantrys and 1 russian_para placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
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@VictoryFirst oops Forgot to edit TG in Novogorod to Inactive. Was hoping he woulda stayed intact for one good punch on counterattack lol
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@VictoryFirst What Border are the 3 Orange LMs in W Ger defending ?
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Hmm … I was thinking of making a table for game notes for boxes, showing the borders an color areas. Most used ones anyway.
What about placing a colored Changer mine in the TTy that the mines are defending ?
You’d have your correct number of colored mines in your TTy. Put the corresponding colored Changer Mine in the TTy/Border it’s defending.
Then you know that color is defended by that amount of colored Mines in bordering TTy.
Drawback. It’d take a placement. Have to edit into TTy Changer Mine places.
Idk. It feels like I’m missing something. Think it should work tho.
I’d also have to create a SZ LM for Changer.
Idk. The extra place spot bothers me most but you stick a colored mine in that TTy from Changer and you have multiple colored LMs in a bordering TTy, you’d know how many were defending it then.
Obviously we’d want a smaller token than the one used in the Boxes, but the above would signify the Orange LMs are defending against France. Blue Denmark.
Wdyt ? Am I missing something ?