Game 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain


  • @barnee
    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 air_transports and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            4 infantry moved from Northern Italy to Yugoslavia
            2 fighters moved from Southern Italy to Yugoslavia
            1 armour moved from Algeria to Morocco
                  Italians take Morocco from Americans
            1 armour moved from Morocco to Algeria
    
        Combat - Italians
            Battle in Yugoslavia
                Italians attack with 2 fighters and 4 infantry
                Americans defend with 1 ArmoredInfantry and 1 elite
                    Italians roll dice for 2 fighters and 4 infantry in Yugoslavia, round 2 : 0/6 hits, 1,67 expected hits
                    Americans roll dice for 1 ArmoredInfantry and 1 elite in Yugoslavia, round 2 : 2/3 hits, 1,17 expected hits
                    2 infantry owned by the Italians lost in Yugoslavia
                    Italians roll dice for 2 fighters and 2 infantry in Yugoslavia, round 3 : 1/4 hits, 1,33 expected hits
                    Americans roll dice for 1 ArmoredInfantry and 1 elite in Yugoslavia, round 3 : 1/3 hits, 1,17 expected hits
                    1 ArmoredInfantry owned by the Americans and 1 infantry owned by the Italians lost in Yugoslavia
                    Italians roll dice for 2 fighters and 1 infantry in Yugoslavia, round 4 : 1/3 hits, 1,17 expected hits
                    Americans roll dice for 1 elite in Yugoslavia, round 4 : 1/2 hits, 0,67 expected hits
                    1 elite owned by the Americans and 1 infantry owned by the Italians lost in Yugoslavia
                Italians win with 2 fighters remaining. Battle score for attacker is -5
                Casualties for Italians: 4 infantry
                Casualties for Americans: 1 ArmoredInfantry and 1 elite
    
        Non Combat Move - Italians
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
            1 infantry moved from Southern Italy to Northern Italy
            2 fighters moved from Yugoslavia to Southern Italy
    
        Place Units - Italians
            2 air_transports placed in Southern Italy
            1 infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Adding units owned by British to Caucasus: 1 mech_infantry and 3 uk_armours
            EDIT: Removing units owned by British from Tsinghai: 1 mech_infantry and 3 uk_armours
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Tsinghai: 1 elite
            EDIT: Changing ownership of Tsinghai from Chinese to Japanese
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,6,1,6,2,5,4,5
            Italians collect 8 PUs (3 lost to blockades); end with 10 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Italians regular : -2,17
    

    Exp Game 2 I8.tsvg

    Alright, it’s ok :) Let’s assume those guys traveled back in time :)


  • @victoryfirst heh heh yea my bad :)

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst
    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 harbour; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 artillery moved from 46 Sea Zone to New Guinea
            1 infantry moved from 46 Sea Zone to New Guinea
            2 fighters moved from Queensland to New Guinea
    
        Place Units - ANZAC
            1 harbour placed in New Guinea
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC Liberates NewGuinea Turn8: ANZAC met a national objective for an additional 2 PUs; end with 12 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    EXP Game 2 F8.tsvg

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst need to remove 2 PUs from ANZAC for losing DNG

  • 2023 '22 '21 '20 '19 '18

    should only have 10


  • @barnee
    three subs attacking american DD

    [dice 3d6]
    [dice 1d6]


  • 3d6: 3, 4, 2
    1d6: 2


  • Game History

    Round: 9
    
        Purchase Units - Germans
            Note to players Germans: <body><b>It is Early 1944 and the Abwehr is Predicting an Imminent Allied Invasion !<br><br>The United States and Britain may Attack at Any Time !<b></body>
            Note to players Germans: <body><b>It is Early 1944 and the Fuhrer has Unveiled Another Wonder Weapon ! Type XXI U-boats are Now in Production !<b></body>
            Note to players Germans: <body><b>It is Early 1944 and Our Factories are Now Producing King Tiger Tanks !<br><br>You may only build 3 per turn. This is Player Enforced.<b></body>
            Note to players Germans: <body><b>It is Early 1944 and with the Strong Encouragement of Albert Speer, the Me 262 is Now in Production !<b></body>
            Trigger Me 262: buyMe_262 added to productionGermans
            Trigger Type XXI UBoat: buyType_XXI_UBoat added to productionGermans
            Trigger GermansTotalWarMe 262: buyTotalWarMe_262 added to productionGermans
            Trigger King Tiger: buyKing_Tiger added to productionGermans
            Trigger King Tiger: buyRepair_Tiger added to productionGermans
            Germans buy 4 Atlantic_Walls, 3 GermanUBoats, 1 Panzer_Grndrs, 1 Waffen_Para, 1 fighter, 1 german_para, 8 infantry, 3 mine_unarmeds and 1 waffen_panzer; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            Units in Germany being upgraded or consumed: 1 armour and 1 german_para
            1 Waffen_Para and 1 waffen_panzer placed in Germany
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            1 Waffen_Para moved from Germany to Denmark
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Denmark
            2 fighters moved from Western Germany to Denmark
            1 tactical_bomber moved from Romania to Western Ukraine
            1 elite moved from Bessarabia to Western Ukraine
            2 bombers moved from Novgorod to Western Ukraine
            2 infantry moved from Eastern Poland to Western Ukraine
            1 elite and 2 infantry moved from Novgorod to Belarus
            2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
            1 fighter moved from Novgorod to Belarus
            3 GermanUBoats and 1 Wolfpack moved from 112 Sea Zone to 104 Sea Zone
    
        Combat - Germans
            Germans creates battle in territory 119 Sea Zone
            Battle in Denmark
                Germans attack with 1 Waffen_Para, 2 fighters and 2 infantry
                British defend with 1 UK_LCV, 1 artillery and 1 commando
                Germans win, taking 119 Sea Zone from British, taking Denmark from British with 1 Waffen_Para, 2 fighters and 2 infantry remaining. Battle score for attacker is 11
                Casualties for British: 1 UK_LCV, 1 artillery and 1 commando
            Battle in Belarus
                Germans attack with 1 elite, 3 fighters, 2 infantry and 1 tactical_bomber; Changer loiter and taunt
                Changer defend; Russians defend with 1 elite and 3 infantry
                1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
                Russians win with 1 elite remaining. Battle score for attacker is -18
                Casualties for Germans: 1 elite, 2 fighters and 2 infantry
                Casualties for Russians: 3 infantry
            Battle in Western Ukraine
                Germans attack with 2 bombers, 1 elite, 2 infantry and 1 tactical_bomber
                Russians defend with 3 infantry
                Germans win, taking Western Ukraine from Russians with 2 bombers, 1 elite, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in 104 Sea Zone
                Germans attack with 3 GermanUBoats and 1 Wolfpack
                Americans defend with 1 destroyer and 1 submarine
                1 submarine owned by the Americans submerged
                Germans win with 3 GermanUBoats and 1 Wolfpack remaining. Battle score for attacker is 7
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Eastern Poland
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Novgorod
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            1 tactical_bomber moved from Belarus to Novgorod
            1 fighter moved from Belarus to Novgorod
            2 bombers moved from Western Ukraine to Novgorod
            1 tactical_bomber moved from Western Ukraine to Romania
            1 Waffen_Para moved from Romania to Novgorod
            1 waffen_panzer moved from Germany to Western Germany
            1 Rail and 1 elite moved from Germany to Novgorod
            1 Rail moved from Germany to France
            1 Rail and 1 infantry moved from France to Eastern Poland
            1 infantry moved from Baltic States to Eastern Poland
            1 infantry moved from Novgorod to Baltic States
            2 fighters moved from Denmark to Western Germany
            1 Panzer_Grndrs moved from Germany to Eastern Poland
            6 mine_unarmeds moved from Germany to Western Germany
    
        Place Units - Germans
            3 GermanUBoats placed in 112 Sea Zone
            1 german_para placed in Germany
            1 Panzer_Grndrs placed in Germany
            3 mine_unarmeds placed in Germany
            1 fighter placed in Western Germany
            3 infantry placed in Western Germany
            2 infantry placed in France
            1 infantry placed in Southern France
            1 infantry placed in France
            1 infantry placed in Germany
            2 Atlantic_Walls placed in Holland Belgium
            1 Atlantic_Wall placed in Holland Belgium
            1 Atlantic_Wall placed in Normandy Bordeaux
            Turning on Edit Mode
            EDIT: Adding units owned by Changer to Western Germany: 3 german_mine_Oranges
            EDIT: Removing units owned by Germans from Western Germany: 3 mine_unarmeds
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 Wolfpack
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Exp Game 2 G9.tsvg


  • Lol I was really a stoner this turn lol. Your dudes in Belarus did so well that I accidentally clicked the wrong button and went for another round. Luckily, you didn’t get any more hits, so I just went with how it went. I also thought it was still turn 8, so I didn’t buy any Jet fighters. After I realized my mistake, I quickly corrected that in this new file lol, but I am unable to delete the fighter I purchased because the window is too big. The confirm button is below my screen…

    Exp Game 2 G9.tsvg


  • @VictoryFirst heh heh no worries :) So I need to remove a Ftr then ?

    Oh yea, I saw a thing on dicebot. Think he got updated. You can have just the hits show up now. I’ll post as soon as I find it :)

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst I think this is it. Looks like you use the less than sign and equals to what you want the hit number to be.
    https://www.axisandallies.org/forums/topic/39917/when-you-need-a-topic-to-use-the-dicebot-do-it-here/98

    here I’ll try it.

    [dice 9d6<=3]


  • 9d6<=3: 5, 5, 4, 5, 5, 2, 3, 4, 5; Hits: 2

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst so 9 dice rolled at a 3. Got 2 hits. Maybe it’s always een like that lol

  • 2023 '22 '21 '20 '19 '18

    try one more. It seemed as if dicebot auto posted as well, which I don’t remember it doing.

    [dice 6d6<=3]


  • 6d6<=3: 1, 5, 5, 6, 1, 3; Hits: 3

  • 2023 '22 '21 '20 '19 '18

    yea ok it auto posts too now. Anyway, I’ll put something out after i finish my chores :)

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Wow You got Diced Hard in belarus. I got diced a bit first rd against novgorod too :)

    So i removed Ftr form W Ger for Me 262. Also Killed a Uboat in 104 as dicebot got a hit in your earlier post.

    I just went with Max Defense in Novogorod for ya. Kept a Waffen Mech at D4 instead of a Elite and killed a Tac D3 instead of a Waffen mech also.

    Figure you wanted that Panzer Army intact no matter what :)

    Anyway, don’t think it mattered, since they all died. I guess 2 twos instead of 1 4 woulda been the only diff :)

    If you woulda done it different, we can reoll :)

    Game History

    Round: 9
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Removing units owned by Germans from 104 Sea Zone: 1 GermanUBoat and 1 Wolfpack
            EDIT: Turning off Edit Mode
            COMMENT: Remove Ftr in W Ger For Me 262. Remove Uboat in 104 for dicebot hit.
            Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s, 3 guard_infantrys and 1 russian_para; Remaining resources: 3 PUs; 
    
        Politics - Russians
            Russians spend 2 PUs on Political Action: Political Action Russians To War With JapaneseTurn9
                Russians succeeds on action: Political Action Russians To War With JapaneseTurn9: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With JapaneseTurn9: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With JapaneseTurn9: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bryansk: 1 ArmyGroupActive and 1 Tank_General3
            EDIT: Adding units owned by Russians to Bryansk: 1 Tank_General
            EDIT: Turning off Edit Mode
            1 russian_para moved from Bulgaria to Greater Southern Germany
                  Russians take Greater Southern Germany from Germans
            1 elite moved from Belarus to Novgorod
            1 infantry moved from Archangel to Novgorod
            1 Soviet_Commisar, 1 Tank_General3, 5 armour and 3 guard_infantrys moved from Smolensk to Novgorod
            3 fighters moved from Russia to Novgorod
            1 Soviet_Commisar, 1 Tank_General, 7 armour, 3 guard_infantrys and 1 tactical_bomber moved from Bryansk to Novgorod
            1 Soviet_Commisar_3, 3 armour and 1 infantry moved from Novosibirsk to Kansu
            1 infantry moved from Timguska to Kansu
            1 infantry moved from Kazakhstan to Tsinghai
            1 fighter and 2 russian_paras moved from Caucasus to Tsinghai
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
    
        Combat - Russians
            Battle in Tsinghai
                Russians attack with 1 fighter, 1 infantry and 2 russian_paras
                Japanese defend with 1 elite
                Russians win, taking Tsinghai from Japanese with 1 fighter, 1 infantry and 2 russian_paras remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 elite
            Battle in Kansu
                Russians attack with 1 Soviet_Commisar_3, 3 armour and 2 infantry
                Japanese defend with 1 infantry
                Russians win, taking Kansu from Japanese with 1 Soviet_Commisar_3, 3 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Novgorod
                Russians attack with 2 Soviet_Commisars, 1 Tank_General, 1 Tank_General3, 12 armour, 1 elite, 3 fighters, 6 guard_infantrys, 1 infantry and 1 tactical_bomber
                Germans defend with 1 Panzer_General3, 3 WaffenPnzrGrndrs, 1 Waffen_Oberst, 1 Waffen_Para, 5 armour, 1 artillery, 2 bombers, 1 elite, 1 factory_minor, 1 fighter, 1 infantry, 1 tactical_bomber and 1 waffen_infantry
                Russians win, taking Novgorod from Germans with 1 Tank_General, 1 Tank_General3, 3 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
                Casualties for Russians: 2 Soviet_Commisars, 9 armour, 1 elite, 6 guard_infantrys and 1 infantry
                Casualties for Germans: 1 Panzer_General3, 3 WaffenPnzrGrndrs, 1 Waffen_Oberst, 1 Waffen_Para, 5 armour, 1 artillery, 2 bombers, 1 elite, 1 fighter, 1 infantry, 1 tactical_bomber and 1 waffen_infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia
            1 armour moved from Urals to Smolensk
            1 infantry moved from Bryansk to Belarus
            3 infantry moved from Ukraine to Bryansk
            6 armour and 1 elite moved from Russia to Bryansk
            1 infantry moved from Volgograd to Kazakhstan
            1 aaGun moved from Caucasus to Kazakhstan
            1 fighter moved from Tsinghai to Kazakhstan
            3 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
    
        Place Units - Russians
            3 Mass_Tankss, 3 TotalWar_Tank_2s, 3 guard_infantrys and 1 russian_para placed in Russia
            Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
            Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
            Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
            Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
    

    EXP Game 2 R 9.tsvg

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst oops Forgot to edit TG in Novogorod to Inactive. Was hoping he woulda stayed intact for one good punch on counterattack lol

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst What Border are the 3 Orange LMs in W Ger defending ?

  • 2023 '22 '21 '20 '19 '18

    Hmm … I was thinking of making a table for game notes for boxes, showing the borders an color areas. Most used ones anyway.

    What about placing a colored Changer mine in the TTy that the mines are defending ?

    You’d have your correct number of colored mines in your TTy. Put the corresponding colored Changer Mine in the TTy/Border it’s defending.

    Then you know that color is defended by that amount of colored Mines in bordering TTy.

    Drawback. It’d take a placement. Have to edit into TTy Changer Mine places.

    Idk. It feels like I’m missing something. Think it should work tho.

    I’d also have to create a SZ LM for Changer.

    Idk. The extra place spot bothers me most but you stick a colored mine in that TTy from Changer and you have multiple colored LMs in a bordering TTy, you’d know how many were defending it then.

    Screenshot from 2023-07-08 23-43-20.png

    Obviously we’d want a smaller token than the one used in the Boxes, but the above would signify the Orange LMs are defending against France. Blue Denmark.

    Wdyt ? Am I missing something ?

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