Oh…
I’ve been playing wrong this entire time???
:disappointed:
Thanks for clarifying though. I’ll take that into my next physical game.
@the-captain I did some searching and this is what I was referring to
Panther MODERATOR OFFICIAL Q&A 2023 '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 '12 TRIPLEA Aug 18, 2020, 2:45 AM
@Cernel said in Submarines v. anything that isn’t a destroyer:
Here it is an example of the second case:
You have 1 submarine and 1 destroyer attacking 1 submarine alone. The attacking submarine hits.
Excellent example, indeed!
In Revised, the defending submarine fires back.
Correct. As by the rules "Both attacking and defending submarines fire in this [Opening Fire] step. If submarines are present on both sides, they are considered to fire simultaneously. "
The attacking destroyer does not affect the defending sub’s Sneak Attack ability.
In Global, the defending submarine doesn’t fire back.
Correct as the attacking destroyer cancels the defending submarine’s Surprise Strike ability.
True - but the end result concerning casualties is the same - since the defending subs still return fire even when they are hit.
@the-captain Cernel and Panther are saying they don’t return fire when hit.
Here it is an example of the second case:
You have 1 submarine and 1 destroyer attacking 1 submarine alone. The attacking submarine hits.
*In Global, the defending submarine doesn’t fire back.
Correct as the attacking destroyer cancels the defending submarine’s Surprise Strike ability.*
Here’s where they discuss it https://www.axisandallies.org/forums/topic/35634/submarines-v-anything-that-isn-t-a-destroyer/6?_=1687299945279
I was thinking one could just amend the Wolfpacks ability to include disabling the DD’s ability to prevent a Surprise Strike. The DD would still prevent submerging.
Hm - okay - we’ll most likely have to keep the rules as they are according to the OOB G40 rulebook.
I’ll be back - as soon as I have discussed with our Veteran Group.
Thanks:+1:
@the-captain on creation of a Convoy/Escort, I can do that at anytime as long as the conditions are met ?
When an Escort is in the same SZ as a friendly
Transport the owner of the Escort can choose to
create a Convoy.
For example. I have a Escort with no Trprts present. On CM, 2 Trprts move into the SZ with the Escort. Can I then form a Convoy at the end of CM, so any potential scramble would allow the Escort to Defend at 3 ?
Yes - Transport units and Escort units can form a Convoy during Combat Movement - as you describe above.
This game mechanism is the same as when a Tactical Bomber unit can support a Tank unit - even if they don’t come from the same space.
@the-captain can’t remember if I’ve asked this already and didn’t see anything in the rules, can AA Guns move in combat move ? They attack at 0 but provide a hit point. Also could land them in amphib attacks.
@barnee
All rules concerning AAA are according to the OOB rulebook.
The only exception is when Air-To-Air-Combat Over Target Area occurs during Strategic Bombing.
@the-captain hmm … well they don’t have a defense value or can be used as a hitpoint in oob. I’m gonna assume they can’t move in CM
I must be screwing up. I thought they Defend at 1 ?
Edit
Ok, they do D1 but are same otherwise as oob I think ? :)
Just reread oob rules. So they do count as hit point. Can’t move in CM unless on transport but can’t unload in CM.
So, can’t move in CM. Correct ?
@The-Captain said in Axis & Allies Global 1940 House Rules Expansion:
The only exception is when Air-To-Air-Combat Over Target Area occurs during Strategic Bombing.
What’s different here ?
True - AAA cannot move during Combat Movement - not even onboard a Transport, since a Transport that moves during Combat Movement and has units to offload must offload all units at the same time in the same territory as part of the Combat Movement phase.
Concerning Strategic Bombing - no AAA unit takes part in this battle.
The only AAA that is part of a Strategic Bombing battle is the AAA that is “attached” to the facility that is targeted.
@The-Captain if I have a Waffen Army where only some of the Units can Blitz , can the Blitz Units Blitz and then join up with the rest of the Army to get it’s Bonus ?
A Waffen-SS Army must conduct all moves and combat etc. as 1 unit.
This rule applies to all types of Armies and Army Groups.
The only Army that can make a Blitz move is a Panzer Army / Tank Army.
The only Army Group that can make a Blitz move is an Army Group that consists of 2 Panzer Armies / Tank Armies and 10 Panzer (Tank) units.
@The-Captain Does the destruction of russian Fctrys only apply to original Fctrys ?
If russia conquered a TTy with a German placed Fctry, they can’t destroy it ? (after a full rd of control) Even if it’s aTTy where an original soviet Fctry was ?
Concerning Soviet Factories:
Only Original Soviet Industrial Complexes that exist from game start (Early 1940) are covered by the rule described at pg. 20-21.
This means that any enemy Industrial Complex that the Russian player may capture (or any Industrial Complex the Soviet player purchases) during the game must be treated on the same terms as for all other Nations.
As part of the Axis & Allies Global 1940 & 1943 House Rules Expansion, Naval Mines are being play testet during the 2023 Autumn & Winter Axis & Allies gaming season.
Final results will be posted here.
Feel free to play test on your own. Rules are attached below.
Captain
@The-Captain looks interesting. I’ll see if Victory wants to use it next game.
Some of my initial impressions without trying it.
They can’t be deployed until rd 5, so won’t affect the early game.
Unless Axis can control the Med and even if they do, the Choke Points in Suez and GIB will be hard to take advantage of.
Especially with limited Italian income. Unless they have a Fleet protecting there mine layer, a SS and Air can sink them easily.
India may be able to influence IJN if there Fleet is in 36 and they have a NB.
Main thing is they might make Fleets move differently. If a mine does hit, it’s a 6 PU hit. and your Escorts are the 6 PU units. No guarantee they sweep them either.
The biggest place I see them being effective though, would be off Germany in the Baltic. If the Kriegsmarine has been forced back or soon will be, you could sow it heavy.
Fleet and Air could protect your minelayer(s).
That could make the Allies think twice about Denmark and doing a landing in Germany.
But, that’s why you’re testing :) and my assumptions could be wrong as well lol
We have already begun the initial play testing.
So far the results are like this:
@The-Captain yea good idea to have one of the Big Dogs along to take a hit. Only 3 bucks to repair.
Be interesting how they work out.
@The-Captain so Naval Mines are placed in your capital but can’t move by land. This means that france and russia can’t have them ?
Unlikely they’d ever place them if they could but just want it to be correct :)