Axis & Allies Global 1940 House Rules Expansion


  • @cornelis-post Thanks for the offer. We’re taking a bit of a break from A&A, but when we return to it maybe I’ll be in touch.

  • 2023 '22 '21 '20 '19 '18

    @The-Captain can you have an Army group deactivate both it’s Armies/Corps in order for a Panzer/Tank Army from a different TTy be active when attacking the same TTy as the AG and still get the AG 2 roll Bonus ?


  • @The-Captain When the Soviet-Japanese pact is active, Japan receives IPCs if USSR declares war on it. Is Japan able to buy naval units (i.e. transport) from these IPCs, or only land units? Can these be placed in any territory Japan owns (except for the ones that are attacked)?


  • @barnee

    No - the Army Group must be intact to get the extra 2-dice rolls for that Army Group.

    During Non-Combat Movement you can change the combinations of Armies inside the Army Group.

    Does this answer yor question ?

  • 2024 2023 '22 '21

    @victoryfirst

    At pg. 22 in the rulebook (Japanese-Soviet pact) you can look at Note 2.

    “The IPC granted to the violated Nation can be spent on the same terms as with the German-Soviet pact.”

    Does this answer your question?


  • @the-captain

    Yes, thanks for answering. I was confused by the sentence in the German-Soviet pact. It states the USSR can buy units - so I assume any type - but in that same sentence, it also states that these units are placed in any original Soviet territory, so that made me think naval units are discluded.


  • @the-captain yea what i meant was, if i have an intact AG in W UKR with 2 Waffen Armies and a Panzer Army in E POL and they attack Bryansk, can the Panzer Army be active and the two Waffen Armies inactive but still get the 2 roll bonus for the AG.

    Screenshot from 2023-05-28 09-49-33.png

  • 2024 2023 '22 '21

    @barnee
    For game play reasons, an Army Group is a single Combat Formation - and all rules that concerns an Army Group must be kept in order to avoid confusion.

    In other words:
    When an Army Group attacks, all units inside the Army Group must fight on Army Group terms.

    An Army Group cannot interact with units outside the Army Group - which means that a Tactical Bomber unit cannot support a Tank unit that is included in the Army Group etc.

    This also means, that only one of the two Armies that form the core of the Army Group can fight as an Army - whereas the units in the second Army in the Army Group must fight as individual units.

    So in the same territory, a Panzer Army outside the Army Group cannot fight as a Panzer Army, since only 1 Army in each territory can obtain its fighting strength as an Army - and that Army is inside the Army Group.

    If you want that Panzer Army to fight as an Army during your attack, you would have to “split up” the Army Group during this attack - then all units from the Army Group fight as individual units - and the Panzer Army can then fight as an Army during this attack.

    Does this answer your question?

    The only exception is when two or more Armies are defending Eastern United States (Washington), Germany (Berlin), United Kingdom (London) and Russia (Moscow) - in this case (Capital Defense Rule, see pg. 48, note 7) two Armies can both fight as an Army - whether they are part of an Army Group or not.

  • 2024 2023 '22 '21

    @victoryfirst

    If you save all or some Penalty IPC for later use, you can use these IPC on same terms as all other IPC - which means that you can also purchase naval units.

    Depending on when the Nation is violated (Japanese-Soviet pact) the number of Penalty IPC is reduced in each round - so if the violation occurs later than 3 rounds after the pact is effective, you would not be able to purchase naval units anyway, since the most cheap naval unit costs 6 IPC.

    If you are planning to violate the pact within a few rounds anyway - you should attack or declare War during Early 1940 or Late 1940 to avoid the pact from being effective.
    That would save you some IPC - but it would also open another Front.

    The Penalty IPC rule is intended as an instant support to the violated Nation, so the violated Nation can purchase units to counter attack the enemy or block further advance for at least one round, etc.


  • @the-captain yes thank you. If an AG is attacking, 1 of it’s 2 Armies/Corps must be active.


  • @barnee
    That is correct:+1: As long as the Army Group is intact you also get 2 extra dice rolls at “4” during the attack - and 2 dice rolls at “5” during defense.

    As you’ll see in the next two Game Reports that I’m going to post today, those Army Group dice rolls are crucial:muscle:


  • @the-captain heh heh Right Arm :muscle:

    I think you’re correct though in saying one would want to deactivate the AG in my example and let the Panzers roll.

    One would get 6 rolls at “3” for the Waffen Active and 2 rolls “at 4” for the AG, but still, 10 at “3” for the Panzer Army seems the way to go.

    Actually 4 rolls at 3 and 2 at 2 for the Waffen Oberst. So, even more reason to deactivate the AG and go Panzer mode :)


  • @barnee
    That is an option, yes.
    Concerning the Army Group formation, it is advisable to have at least 1 Panzer Army / Tank Army in each Army Group - for that exact reason.


  • @the-captain yea those Panzers are heavy hitters. I prioritize almost always. For G and russia anyway. Even USA can get a Desert G in there. So hard to get them mainland though.

  • 2023 '22 '21 '20 '19 '18

    @the-captain
    so when attacking a wolfpack with no DDs or Escorts with submarines and the subs get a surprise strike hit, that Uboat is immediately killed but the remaining Uboats would still fire at 3 for the 1st rd ?

    Example
    3 Uboats are attacked by a DD, 2 SS, 2 Escorts.

    1 of the Subs hits. 1 Uboat is immediately removed and the 2 remaining Uboats fire at 3.

    Then the DD and 2 Escorts fire.

    That sound right ? That how you guys play it ?

    Edit
    I guess technically the DD and Escorts would fire then the Uboats but triple does it the above. Still get the same result as the Uboat casualties get to fire back


  • @barnee

    According to the OOB G40 rules, both attacking and defending Submarine units fire simultaneously (attacker rolls first for game play reasons).

    Answer to your first question:
    If a German U-Boat Wolfpack is attacked by enemy naval units - and the attacker has no Destroyer or Escort units present - the U-Boats can escape (dive).

    If the defending U-Boats choose to stay on the surface and defend, all U-Boats - including anyone that is taken as casualty - can defend. This is OOB rules.

    If the German player has a Wolfpack, these U-Boats would defend at “3” during the first round of Combat.

    After the first round of Combat, the attack continues according to OOB rules.

    Does this answer your question ?


  • @the-captain yea I didn’t phrase it very clearly. The 3 Uboats are being Attacked by a DD, 2 Escorts and 2 SS so they can’t dive.

    So Subs shoot simultaneous ? That would mean All Uboats would Fire regardless of a hit by a Sub ? I thought DD prevented First Strike thats why the Uboats wouldn’t get one but the two attacking subs would ?


  • @barnee

    A defending Submarine unit that is hit by an attacking Submarine unit must still defend - even if there is no defending Destroyer unit present.

    If I remember correctly, this rule has been the same in all Axis & Allies versions since Axis & Allies Classic.


  • @the-captain right on just wanted to make sure we’re playing the same way you guys do.

    So all members of the Wolfpack return fire 1st rd of combat regardless of any sub hits with a DD present. That was how we were playing it with dice bot, but I got curious last night when I did it with Edit mode on, so I looked it up.

    This was what I wasn’t sure of

    However,
    if the opposing side has a destroyer in the battle, the attacking
    or defending submarines can’t submerge or make a Surprise Strike. Combat proceeds normally with your submarines firing
    along with your other units in step 3 or 4.

    and then

    Each attacking submarine conducting a Surprise Strike rolls one
    die. Attacking submarines that roll a “2” or less score a hit. After
    the attacking player has rolled for all attacking submarines, the
    defender chooses 1 sea unit (submarines can’t hit air units) for
    each hit scored and moves it behind the casualty strip.

    *Then each defending submarine conducting a Surprise Strike
    rolls one die. Defending submarines that roll a “1” score a
    hit. After the defending player has rolled for all defending
    submarines, the attacker chooses 1 sea unit for each hit scored
    and removes it from play. *

    Once all attacking and defending submarines that conducted a
    Surprise Strike have fired, the casualties they have generated
    are removed from the game and this step (step 2) is over for
    this round of combat.

    That was from here https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/6B7BC7B257E049558181A7D71B822DCF.pdf

    So it made it sound like, if you didn’t get a Surprise Strike, then you wouldn’t be shooting at the same time.

    Anyway, just wanted to double check :)


  • @the-captain I did some searching and this is what I was referring to

    https://www.axisandallies.org/forums/topic/35634/submarines-v-anything-that-isn-t-a-destroyer/6?_=1687299945279

    Panther MODERATOR OFFICIAL Q&A 2023 '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 '12 TRIPLEA Aug 18, 2020, 2:45 AM
    @Cernel said in Submarines v. anything that isn’t a destroyer:

    Here it is an example of the second case:
    You have 1 submarine and 1 destroyer attacking 1 submarine alone. The attacking submarine hits.

    Excellent example, indeed!

    In Revised, the defending submarine fires back.

    Correct. As by the rules "Both attacking and defending submarines fire in this [Opening Fire] step. If submarines are present on both sides, they are considered to fire simultaneously. "
    The attacking destroyer does not affect the defending sub’s Sneak Attack ability.

    In Global, the defending submarine doesn’t fire back.

    Correct as the attacking destroyer cancels the defending submarine’s Surprise Strike ability.

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