no scrambles
Adam514 (Axis+6) vs Shin-Ji (Allies) PTV
-
@Adam514 was getting an odd Java error with placing that one CV. Seems OK now, but for the record, there should be one carrier in SZ11
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Szechwan 1 fighter moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 1 artillery and 6 infantry moved from Kansu to Inner Mongolia Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.67
-
TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Combat Move - British 1 armour, 1 artillery and 2 infantry moved from Morocco to 93 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to 94 Sea Zone 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 97 Sea Zone 1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone 1 bomber moved from Algeria to Southern Italy 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry moved from 97 Sea Zone to Southern Italy 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 2 fighters moved from United Kingdom to 128 Sea Zone Combat - British
Combat Hit Differential Summary :
-
@Adam514 Storming the beaches of Italy! Scramble?
-
@shin-ji No scramble.
-
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 3 fighters and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 2 carriers moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from Western United States to 27 Sea Zone 1 fighter moved from Eastern United States to 27 Sea Zone 1 armour moved from Central United States to Western United States 1 destroyer and 1 submarine moved from 31 Sea Zone to 27 Sea Zone Place Units - Americans 1 carrier placed in 11 Sea Zone 3 fighters placed in Eastern United States 1 transport placed in 104 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 11 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 11 Sea Zone: 1 carrier EDIT: Turning off Edit Mode Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5 Americans collect 52 PUs (1 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 11 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 11 Sea Zone: 1 carrier EDIT: Turning off Edit Mode Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Szechwan 1 fighter moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 1 artillery and 6 infantry moved from Kansu to Inner Mongolia Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 artillery and 2 infantry moved from Morocco to 93 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to 94 Sea Zone 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 97 Sea Zone 1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone 1 bomber moved from Algeria to Southern Italy 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry moved from 97 Sea Zone to Southern Italy 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 2 fighters moved from United Kingdom to 128 Sea Zone Combat - British Battle in Southern Italy British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry Italians defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry Italians roll AA dice in Southern Italy : 1/3 hits, 0.50 expected hits 1 bomber owned by the British lost in Southern Italy British roll dice for 1 battleship and 3 cruisers in Southern Italy, round 2 : 1/4 hits, 2.17 expected hits British roll dice for 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Southern Italy, round 2 : 3/10 hits, 3.50 expected hits Italians roll dice for 3 aaGuns, 1 artillery, 2 fighters and 5 infantry in Southern Italy, round 2 : 0/8 hits, 3.33 expected hits 3 aaGuns owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy British roll dice for 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Southern Italy, round 3 : 4/10 hits, 3.50 expected hits Italians roll dice for 1 artillery, 2 fighters and 4 infantry in Southern Italy, round 3 : 3/7 hits, 3.00 expected hits 3 infantry owned by the British lost in Southern Italy 4 infantry owned by the Italians lost in Southern Italy British roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Southern Italy, round 4 : 1/7 hits, 2.83 expected hits Italians roll dice for 1 artillery and 2 fighters in Southern Italy, round 4 : 0/3 hits, 1.67 expected hits 1 artillery owned by the Italians lost in Southern Italy British roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Southern Italy, round 5 : 3/7 hits, 2.83 expected hits Italians roll dice for 2 fighters in Southern Italy, round 5 : 2/2 hits, 1.33 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Southern Italy 2 fighters owned by the Italians lost in Southern Italy British captures 23PUs while taking Italians capital British win, taking Southern Italy from Italians with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 26 Casualties for British: 1 artillery, 1 bomber and 4 infantry Casualties for Italians: 3 aaGuns, 1 artillery, 2 fighters and 5 infantry Battle in 128 Sea Zone British attack with 2 fighters Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Germans submerged British roll dice for 2 fighters in 128 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 128 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 128 Sea Zone 1 transport owned by the Germans lost in 128 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 25 Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - British 2 fighters moved from 128 Sea Zone to Scotland 2 fighters moved from Southern Italy to 97 Sea Zone 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 infantry moved from Rhodesia to Belgian Congo 1 fighter moved from Belgian Congo to Iraq 2 infantry moved from Southern Persia to Iraq 1 infantry moved from Southern Persia to Northeast Persia British take Northeast Persia from Neutral_Allies 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 82 Sea Zone to 40 Sea Zone 1 artillery and 2 infantry moved from Burma to Yunnan 2 artilleries and 4 infantry moved from Eastern India to Burma Place Units - British 1 artillery and 1 infantry placed in Quebec 1 transport placed in 109 Sea Zone 1 destroyer placed in 112 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4,3,2,2,6,4,6 British collect 30 PUs (3 lost to blockades); end with 53 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 56 PUs Place Units - UK_Pacific 1 fighter and 1 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in Eastern India change ownership: 1 fighter and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Italians regular : -4.33 Japanese regular : 0.67 Germans regular : -0.83 British regular : -1.83 Italians AA : 0.50
-
TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Combat Move - Italians 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Southern Italy 1 armour moved from Eastern Poland to Southern Belarus 1 armour moved from Romania to Southern Belarus 1 bomber moved from Alexandria to Southern Italy 1 armour moved from Egypt to 100 Sea Zone 1 infantry moved from Alexandria to 100 Sea Zone 1 armour, 1 infantry and 1 transport moved from 100 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Southern Italy 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 infantry moved from Egypt to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Crete
Combat Hit Differential Summary :
-
@shin-ji Scramble S Italy?
-
@adam514 Yes, send both.
Going up the middle, eh? Never seen that before! Playing this as Allies is wild.
-
@shin-ji You can’t send both, you can only scramble 1 plane per carrier.
-
@adam514 RIght, my bad. Send the one.
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Combat Move - Italians 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Southern Italy 1 armour moved from Eastern Poland to Southern Belarus 1 armour moved from Romania to Southern Belarus 1 bomber moved from Alexandria to Southern Italy 1 armour moved from Egypt to 100 Sea Zone 1 infantry moved from Alexandria to 100 Sea Zone 1 armour, 1 infantry and 1 transport moved from 100 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Southern Italy 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 infantry moved from Egypt to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Crete Combat - Italians British scrambles 1 units out of 97 Sea Zone to defend against the attack in Southern Italy Battle in Crete Battle in Southern Belarus Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Southern Belarus, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Southern Belarus Italians win, taking Crete from Neutral_Allies, taking Southern Belarus from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern Italy Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry British defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry Italians roll dice for 1 battleship and 2 cruisers in Southern Italy, round 2 : 0/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Southern Italy, round 2 : 3/5 hits, 1.83 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Southern Italy, round 2 : 3/4 hits, 2.00 expected hits 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern Italy 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in Southern Italy Italians roll dice for 1 armour and 1 bomber in Southern Italy, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 fighter in Southern Italy, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Italians lost in Southern Italy 1 fighter owned by the British lost in Southern Italy Italians win, taking Southern Italy from British with 1 armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 artillery, 1 bomber and 2 infantry Casualties for British: 1 armour, 1 artillery, 1 fighter and 1 mech_infantry Non Combat Move - Italians 1 infantry moved from Bulgaria to Greece 2 infantry moved from Romania to Yugoslavia 1 artillery moved from Alexandria to Egypt 1 infantry moved from Trans-Jordan to Syria Italians take Syria from Neutral_Axis Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Russians regular : -0.33 British regular : 1.33
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Malaya to Shan State Combat - ANZAC Battle in Shan State ANZAC attack with 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Shan State, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Shan State, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 7 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Shan State, round 8 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shan State 1 infantry owned by the Japanese lost in Shan State Japanese win with no units remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2 ANZAC collect 14 PUs (2 lost to blockades); end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 fighter moved from Morocco to 97 Sea Zone Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from Morocco: 2 infantry EDIT: Adding units owned by French to Algeria: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1.33 ANZAC regular : -0.17
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers and 2 infantry; Remaining resources: 2 PUs; Combat Move - Germans 7 armour and 10 mech_infantrys moved from Eastern Poland to Smolensk 1 infantry moved from Baltic States to Northern Belarus Germans take Northern Belarus from Russians 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in Smolensk Germans attack with 7 armour and 10 mech_infantrys Russians defend with 6 infantry Germans roll dice for 7 armour and 10 mech_infantrys in Smolensk, round 2 : 3/17 hits, 6.33 expected hits Russians roll dice for 6 infantry in Smolensk, round 2 : 1/6 hits, 2.00 expected hits 1 mech_infantry owned by the Germans lost in Smolensk 3 infantry owned by the Russians lost in Smolensk Germans roll dice for 7 armour and 9 mech_infantrys in Smolensk, round 3 : 7/16 hits, 6.17 expected hits Russians roll dice for 3 infantry in Smolensk, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 7 armour and 9 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Germans: 1 mech_infantry Casualties for Russians: 6 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 aaGun, 11 artilleries and 28 infantry moved from Eastern Poland to Southern Belarus 1 armour and 1 mech_infantry moved from Poland to Southern Belarus 1 aaGun moved from Poland to Eastern Poland 3 armour and 2 mech_infantrys moved from Germany to Eastern Poland 2 fighters moved from Western Germany to Southern Belarus 1 bomber moved from Egypt to Western Germany 1 fighter and 2 tactical_bombers moved from Egypt to Southern Italy 1 fighter moved from Egypt to Southern Italy 2 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis Place Units - Germans 4 bombers placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun EDIT: Adding units owned by Germans to Western Germany: 1 aaGun EDIT: Turning off Edit Mode 2 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Norway: 1 aaGun and 5 infantry EDIT: Adding units owned by Germans to Finland: 1 aaGun and 5 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Belarus: 2 fighters EDIT: Adding units owned by Germans to Eastern Poland: 2 fighters EDIT: Turning off Edit Mode Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 49 PUs; end with 51 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : -2.00 Germans regular : -2.50
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers and 2 infantry; Remaining resources: 2 PUs; Combat Move - Germans 7 armour and 10 mech_infantrys moved from Eastern Poland to Smolensk 1 infantry moved from Baltic States to Northern Belarus Germans take Northern Belarus from Russians 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in Smolensk Germans attack with 7 armour and 10 mech_infantrys Russians defend with 6 infantry Germans roll dice for 7 armour and 10 mech_infantrys in Smolensk, round 2 : 3/17 hits, 6.33 expected hits Russians roll dice for 6 infantry in Smolensk, round 2 : 1/6 hits, 2.00 expected hits 1 mech_infantry owned by the Germans lost in Smolensk 3 infantry owned by the Russians lost in Smolensk Germans roll dice for 7 armour and 9 mech_infantrys in Smolensk, round 3 : 7/16 hits, 6.17 expected hits Russians roll dice for 3 infantry in Smolensk, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 7 armour and 9 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Germans: 1 mech_infantry Casualties for Russians: 6 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 aaGun, 11 artilleries and 28 infantry moved from Eastern Poland to Southern Belarus 1 armour and 1 mech_infantry moved from Poland to Southern Belarus 1 aaGun moved from Poland to Eastern Poland 3 armour and 2 mech_infantrys moved from Germany to Eastern Poland 2 fighters moved from Western Germany to Southern Belarus 1 bomber moved from Egypt to Western Germany 1 fighter and 2 tactical_bombers moved from Egypt to Southern Italy 1 fighter moved from Egypt to Southern Italy 2 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis Place Units - Germans 4 bombers placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun EDIT: Adding units owned by Germans to Western Germany: 1 aaGun EDIT: Turning off Edit Mode 2 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Norway: 1 aaGun and 5 infantry EDIT: Adding units owned by Germans to Finland: 1 aaGun and 5 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Belarus: 2 fighters EDIT: Adding units owned by Germans to Eastern Poland: 2 fighters EDIT: Turning off Edit Mode Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 49 PUs; end with 51 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 67 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 128 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 116 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -2.00 Germans regular : -2.50
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Russians Russians buy 6 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia 1 fighter moved from Ukraine to Bessarabia 1 infantry moved from Leningrad to Baltic States Russians take Baltic States from Germans Combat - Russians Battle in Bessarabia Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 infantry moved from Stalingrad to Samara 3 infantry moved from Rostov to Stalingrad 1 mech_infantry moved from Ukraine to Stalingrad 1 armour moved from Ukraine to Stalingrad 1 fighter moved from Ukraine to Stalingrad 1 tactical_bomber moved from Ukraine to Stalingrad 1 fighter moved from Bessarabia to Stalingrad 1 armour and 1 mech_infantry moved from Bryansk to Samara 4 infantry moved from Russia to Samara 1 infantry moved from Novgorod to Yaroslavl 4 aaGuns, 4 artilleries and 25 infantry moved from Leningrad to Novgorod 1 infantry moved from Ukraine to Western Ukraine 1 aaGun, 1 artillery and 14 infantry moved from Ukraine to Kursk Place Units - Russians 3 armour placed in Stalingrad 3 armour placed in Urals 1 artillery and 1 infantry placed in Ukraine Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Russians regular : 0.33
-
@Adam514 sorry for the slow response. Getting ready to send my kid on a solo international flight!
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Russians Russians buy 6 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia 1 fighter moved from Ukraine to Bessarabia 1 infantry moved from Leningrad to Baltic States Russians take Baltic States from Germans Combat - Russians Battle in Bessarabia Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 infantry moved from Stalingrad to Samara 3 infantry moved from Rostov to Stalingrad 1 mech_infantry moved from Ukraine to Stalingrad 1 armour moved from Ukraine to Stalingrad 1 fighter moved from Ukraine to Stalingrad 1 tactical_bomber moved from Ukraine to Stalingrad 1 fighter moved from Bessarabia to Stalingrad 1 armour and 1 mech_infantry moved from Bryansk to Samara 4 infantry moved from Russia to Samara 1 infantry moved from Novgorod to Yaroslavl 4 aaGuns, 4 artilleries and 25 infantry moved from Leningrad to Novgorod 1 infantry moved from Ukraine to Western Ukraine 1 aaGun, 1 artillery and 14 infantry moved from Ukraine to Kursk Place Units - Russians 3 armour placed in Stalingrad 3 armour placed in Urals 1 artillery and 1 infantry placed in Ukraine Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Central Mongolia: 8 infantry EDIT: Adding units owned by Russians to Inner Mongolia: 8 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.33 Russians regular : 0.33
-
@shin-ji said in Adam514 (Axis+6) vs Shin-Ji (Allies) PTV:
@Adam514 sorry for the slow response. Getting ready to send my kid on a solo international flight!
Stressful!
-
Testing Forum poster
Test summary from TripleA, engine version: 2.6+14195, time: 3:11:04 PM
Savegame