I will use flooding the lowlands off of Omaha Beach
TGC (CP) v Yamato (Entente), 1914, oob with RR
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Game History
Round: 10 Puchase Units - Germans Germans buy 20 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 units repaired. Turning on Edit Mode EDIT: Changing ownership of Belgium from French to Germans EDIT: Turning off Edit Mode 1 infantry moved from Portuguese East Africa to German East Africa Germans take German East Africa from British 2 artilleries, 1 fighter and 2 infantry moved from Switzerland to Lorraine 8 artilleries, 3 fighters, 11 infantry and 3 tanks moved from Belgium to Lorraine 1 infantry moved from Alsace to Lorraine 2 artilleries moved from Alsace to Lorraine 1 infantry moved from Holland to Belgium 3 artilleries, 12 infantry and 1 tank moved from Kiel to Holland 3 infantry moved from Hanover to Munich 17 infantry moved from Berlin to Kiel 1 infantry moved from Silesia to Hanover 1 infantry moved from Finland to Karelia 2 artilleries and 1 infantry moved from Poland to Livonia 2 artilleries and 2 infantry moved from Poland to Silesia 5 artilleries and 3 infantry moved from Sevastopol to Ukraine 1 infantry moved from Kazakhstan to Tatarstan 1 infantry moved from Afghanistan to Kazakhstan Combat - Germans Air Battle in Lorraine Germans attacks with 4 units heading to Lorraine French launches 1 interceptors out of Lorraine Attackers Fire, : 2/4 hits, 1.33 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits 1 fighter owned by the French lost in Lorraine Air Battle is over, the defenders have all died Battle in Lorraine Germans attack with 12 artilleries, 4 fighters, 14 infantry and 3 tanks French defend with 2 artilleries, 5 infantry and 1 tank Germans roll dice for 12 artilleries, 4 fighters, 14 infantry and 3 tanks in Lorraine, round 2 : 19/33 hits, 17.00 expected hits French roll dice for 2 artilleries, 5 infantry and 1 tank in Lorraine, round 2 : 4/8 hits, 3.67 expected hits Units damaged: 3 tanks owned by the Germans 1 infantry owned by the Germans, 1 tank owned by the French, 5 infantry owned by the French and 2 artilleries owned by the French lost in Lorraine Germans win, taking Lorraine from French with 12 artilleries, 4 fighters, 13 infantry and 3 tanks remaining. Battle score for attacker is 26 Casualties for Germans: 1 infantry Casualties for French: 2 artilleries, 5 infantry and 1 tank Combat Move - Germans Place Units - Germans 20 infantry placed in Berlin Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
French regular : 0.33 Defenders Fire, : -0.33 Attackers Fire, : 0.67 Germans regular : 2.00
G10.tsvg A couple of notes. First, when Rome fell, the mine in the adjacent waters flipped control to the Austrians and so the American units that entered the sea zone should have all had to roll for mines. I forgot to make the edit when I captured the capital but just an FYI going forward.
The other note - and this is okay bc its a learning game - but going forward, you’ll want to try to avoid changing moves from previous turns. In this case, swapping the French out of Venice and into Tuscany and then having the Americans take Tuscany. Again we will go with this for this game but in case you did not know this - that American army is now stuck there on its turn. Units in a contested zone can only move to adjacent zones their individual power owns OR a territory that has at least one of their powers pieces in it. All the zones around the Americans are from other powers and there are no American units adjacent in the territory so they will just be stuck there next turn. This is a small rule that bites players time and time again. So just a heads up.
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@superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:
If you have a lot of time, maybe you can analyze two games I played against myself.
2023-5-17-World-War-I-1914.tsvg
2023-5-18-World-War-I-1914.tsvg
I um, didn’t follow some of the rules, but it’s mostly correct. The second one used low luck.
What did both sides do wrong and right? Did low luck help the Central Powers, or was it simply that they were extremely lucky to trigger the Revolution in turn 4?
I will try to get to these but this will take time and I’m a bit short on that these days.
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That’s all right. Take your time.
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Wait, what? I thought that you could withdraw from a contested zone into a friendly power’s territory. Didn’t know I needed a unit there.
Crap, I got so many rules wrong.
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Game History
Round: 10 Puchase Units - Ottomans Ottomans buy nothing; Remaining resources: 37 PUs; Combat Move - Ottomans 1 unit repaired. 1 infantry moved from British East Africa to Belgian Congo 1 artillery and 2 infantry moved from Union of South Africa to Angola 1 tank moved from Greece to Constantinople 1 artillery moved from Greece to Constantinople 6 artilleries and 2 infantry moved from Persia to Mesopotamia 2 infantry moved from Trans-Jordan to Egypt Combat - Ottomans Battle in Angola Ottomans attack with 1 artillery and 2 infantry British defend with 1 infantry Ottomans roll dice for 1 artillery and 2 infantry in Angola, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Angola, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Ottomans and 1 infantry owned by the British lost in Angola Ottomans win, taking Angola from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Ottomans: 1 infantry Casualties for British: 1 infantry Combat Move - Ottomans Turn Complete - Ottomans Ottomans collect 37 PUs; end with 74 PUs
Combat Hit Differential Summary :
Ottomans regular : 0.67 British regular : 0.50
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From page 15 of the rulebook, “Land units that begin the turn in contested territories can only be moved to territories that are controlled by your power, or to territories that are also contested and already contain units belonging to your power.”
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@superbattleshipyamato so the rule is actually more specific than I even realized as the only two conditions for movement out of a contested zone are a territory of the same power OR an adjacent CONTESTED zone with units of the same power - a friendly adjacent territory with a unit of your power is not legal as I mentioned previously.
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That’s absolutely crippling for Britain and America. No wonder you only have the British on defense.
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Wait, I meant defence, not defense, sorry.
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Sorry, I missed that. I’ve been overlooking quite a lot of stuff.
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Game History
Round: 11 Puchase Units - AustroHungarians AustroHungarians buy 12 infantry; Remaining resources: 2 PUs; Combat Move - AustroHungarians 2 units repaired. 4 infantry moved from Trieste to Albania 9 infantry moved from Trieste to Venice 1 infantry moved from Vienna to Tyrolia 1 infantry moved from Vienna to Tyrolia 1 artillery and 2 infantry moved from Vienna to Trieste 10 infantry moved from Vienna to Tyrolia 1 artillery moved from Vienna to Tyrolia 2 infantry moved from Vienna to Tyrolia Combat - AustroHungarians Battle in Venice AustroHungarians attack with 5 artilleries, 1 fighter, 31 infantry and 2 tanks Americans defend with 2 artilleries, 1 infantry and 1 tank AustroHungarians roll dice for 5 artilleries, 1 fighter, 31 infantry and 2 tanks in Venice, round 2 : 20/39 hits, 15.50 expected hits Americans roll dice for 2 artilleries, 1 infantry and 1 tank in Venice, round 2 : 2/4 hits, 1.67 expected hits Units damaged: 2 tanks owned by the AustroHungarians 1 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 tank owned by the Americans lost in Venice AustroHungarians win, taking Venice from Americans with 5 artilleries, 1 fighter, 31 infantry and 2 tanks remaining. Battle score for attacker is 17 Casualties for Americans: 2 artilleries, 1 infantry and 1 tank Battle in Albania AustroHungarians attack with 6 infantry Italians defend with 2 infantry AustroHungarians roll dice for 6 infantry in Albania, round 2 : 3/6 hits, 2.00 expected hits Italians roll dice for 2 infantry in Albania, round 2 : 0/2 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Albania AustroHungarians win with 6 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 12 infantry placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 42 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : -1.00 AustroHungarians regular : 5.50
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Game History
Round: 11 Puchase Units - Germans Germans buy 21 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 units repaired. Turning on Edit Mode EDIT: Changing unit hit damage for these British owned units to: tank = 1, tank = 1, tank = 1, tank = 1, tank = 1 EDIT: Turning off Edit Mode 12 artilleries, 4 fighters, 13 infantry and 3 tanks moved from Lorraine to Belgium 5 artilleries, 20 infantry and 1 tank moved from Holland to Belgium 17 infantry moved from Kiel to Holland 2 infantry moved from Munich to Switzerland 1 infantry moved from Munich to Alsace 20 infantry moved from Berlin to Kiel 2 artilleries and 2 infantry moved from Silesia to Hanover 1 infantry moved from Hanover to Munich 2 artilleries and 1 infantry moved from Livonia to Karelia 5 artilleries and 3 infantry moved from Ukraine to Poland 1 infantry moved from Tatarstan to Ukraine 1 infantry moved from Kazakhstan to Tatarstan 1 infantry moved from German East Africa to Belgian Congo Combat - Germans Battle in Switzerland Germans attack with 2 infantry Americans defend with 1 infantry Germans roll dice for 2 infantry in Switzerland, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Switzerland, round 2 : 0/1 hits, 0.50 expected hits Americans and Germans reach a stalemate Battle in Belgium Germans attack with 17 artilleries, 4 fighters, 33 infantry and 4 tanks British defend with 10 artilleries, 18 infantry and 5 tanks Germans roll dice for 17 artilleries, 4 fighters, 33 infantry and 4 tanks in Belgium, round 2 : 23/58 hits, 27.83 expected hits British roll dice for 10 artilleries, 18 infantry and 5 tanks in Belgium, round 2 : 14/33 hits, 14.83 expected hits Units damaged: 4 tanks owned by the Germans 10 infantry owned by the Germans, 5 tanks owned by the British, 1 artillery owned by the British and 17 infantry owned by the British lost in Belgium British and Germans reach a stalemate . Battle score for attacker is 55 Casualties for Germans: 10 infantry Casualties for British: 1 artillery, 17 infantry and 5 tanks Combat Move - Germans Place Units - Germans 21 infantry placed in Berlin Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Germans regular : -5.50 British regular : -0.83
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Game History
Round: 11 Puchase Units - Ottomans Ottomans buy 6 battleships; Remaining resources: 2 PUs; Combat Move - Ottomans 6 artilleries and 2 infantry moved from Mesopotamia to Syrian Desert 5 infantry moved from Trans-Jordan to Egypt 1 artillery and 1 infantry moved from Angola to South West Africa Germans take South West Africa from British 2 infantry moved from Smyrna to Trans-Jordan 1 tank moved from Constantinople to Greece 1 artillery moved from Constantinople to Greece 4 infantry moved from Constantinople to Greece 2 infantry moved from Constantinople to Greece 2 infantry moved from Greece to Albania 2 artilleries moved from Constantinople to Greece 2 infantry moved from Constantinople to Greece 1 infantry moved from Constantinople to Smyrna 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan Combat - Ottomans Combat Move - Ottomans Place Units - Ottomans 6 battleships placed in SZ 20 Turn Complete - Ottomans Ottomans collect 37 PUs; end with 39 PUs
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Game History
Round: 12 Puchase Units - AustroHungarians AustroHungarians buy 1 artillery and 13 infantry; Remaining resources: 1 PUs; Combat Move - AustroHungarians 2 units repaired. Turning on Edit Mode EDIT: Removing units owned by AustroHungarians from Rome: 1 fighter EDIT: Adding units owned by AustroHungarians to Trieste: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Piedmont: 2 tanks EDIT: Adding units owned by Americans to Piedmont: 2 tanks EDIT: Changing unit hit damage for these Americans owned units to: tank = 1, tank = 1 EDIT: Turning off Edit Mode 1 infantry moved from Venice to Tuscany AustroHungarians take Tuscany from French 1 fighter moved from Venice to Switzerland 1 artillery and 14 infantry moved from Tyrolia to Switzerland 1 artillery and 2 infantry moved from Trieste to Venice 12 infantry moved from Vienna to Tyrolia 6 infantry moved from Albania to Trieste 1 fighter moved from Trieste to Piedmont 5 artilleries, 30 infantry and 2 tanks moved from Venice to Piedmont 1 artillery moved from Rome to Tuscany 6 artilleries, 6 infantry and 1 tank moved from Rome to Naples Combat - AustroHungarians Battle in Switzerland AustroHungarians attack with 1 artillery, 1 fighter and 14 infantry French defend with 1 artillery, 4 infantry and 1 tank AustroHungarians roll dice for 1 artillery, 1 fighter and 14 infantry in Switzerland, round 2 : 4/16 hits, 5.83 expected hits Americans roll dice for 1 artillery, 4 infantry and 1 tank in Switzerland, round 2 : 2/6 hits, 2.67 expected hits 2 infantry owned by the AustroHungarians, 1 tank owned by the French and 3 infantry owned by the French lost in Switzerland Americans and AustroHungarians reach a stalemate . Battle score for attacker is 9 Casualties for AustroHungarians: 2 infantry Casualties for French: 3 infantry and 1 tank Battle in Piedmont AustroHungarians attack with 5 artilleries, 1 fighter, 30 infantry and 2 tanks Americans defend with 5 artilleries, 11 infantry and 2 tanks AustroHungarians roll dice for 5 artilleries, 1 fighter, 30 infantry and 2 tanks in Piedmont, round 2 : 16/38 hits, 15.17 expected hits Italians roll dice for 5 artilleries, 11 infantry and 2 tanks in Piedmont, round 2 : 8/18 hits, 8.33 expected hits Units damaged: 2 tanks owned by the AustroHungarians 6 infantry owned by the AustroHungarians, 10 infantry owned by the Americans, 4 artilleries owned by the Americans and 2 tanks owned by the Americans lost in Piedmont Italians and AustroHungarians reach a stalemate . Battle score for attacker is 40 Casualties for AustroHungarians: 6 infantry Casualties for Americans: 4 artilleries, 10 infantry and 2 tanks Battle in Naples AustroHungarians attack with 6 artilleries, 6 infantry and 1 tank French defend with 1 infantry; Americans defend with 2 infantry AustroHungarians roll dice for 6 artilleries, 6 infantry and 1 tank in Naples, round 2 : 6/13 hits, 6.33 expected hits Americans roll dice for 3 infantry in Naples, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 tank owned by the AustroHungarians 2 infantry owned by the Americans and 1 infantry owned by the French lost in Naples AustroHungarians win, taking Naples from Americans with 6 artilleries, 6 infantry and 1 tank remaining. Battle score for attacker is 9 Casualties for Americans: 2 infantry Casualties for French: 1 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 1 artillery and 13 infantry placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 46 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans regular : -1.17 Italians regular : -0.33 AustroHungarians regular : -1.33
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Game History
Round: 12 Puchase Units - Germans Germans buy 5 battleships; Remaining resources: 0 PUs; Combat Move - Germans 4 units repaired. Turning on Edit Mode EDIT: Changing unit hit damage for these British owned units to: tank = 1 EDIT: Changing unit hit damage for these French owned units to: tank = 1 EDIT: Turning off Edit Mode 1 infantry moved from Belgian Congo to Kamerun Germans take Kamerun from Italians 17 artilleries, 4 fighters, 23 infantry and 4 tanks moved from Belgium to Picardy 17 infantry moved from Holland to Belgium 20 infantry moved from Kiel to Holland 21 infantry moved from Berlin to Kiel 1 infantry moved from Munich to Alsace 1 infantry moved from Alsace to Belgium 2 artilleries and 2 infantry moved from Hanover to Ruhr 5 artilleries and 3 infantry moved from Poland to Silesia 1 infantry moved from Ukraine to Poland 1 infantry moved from Tatarstan to Ukraine Combat - Germans Air Battle in Picardy Germans attacks with 4 units heading to Picardy French launches 1 interceptors out of Picardy Attackers Fire, : 0/4 hits, 1.33 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits Attackers Fire, : 0/4 hits, 1.33 expected hits Defenders Fire, : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans lost in Picardy Attackers Fire, : 1/3 hits, 1.00 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits 1 fighter owned by the British lost in Picardy Air Battle is over, the defenders have all died Battle in Picardy Germans attack with 17 artilleries, 3 fighters, 23 infantry and 4 tanks British defend with 10 artilleries, 3 infantry and 1 tank; French defend with 2 artilleries, 3 infantry and 1 tank Germans roll dice for 17 artilleries, 3 fighters, 23 infantry and 4 tanks in Picardy, round 2 : 25/47 hits, 24.17 expected hits French roll dice for 12 artilleries, 6 infantry and 2 tanks in Picardy, round 2 : 10/20 hits, 9.33 expected hits Units damaged: 4 tanks owned by the Germans 6 infantry owned by the Germans, 1 tank owned by the British, 1 tank owned by the French, 3 infantry owned by the French, 10 artilleries owned by the British, 3 infantry owned by the British and 2 artilleries owned by the French lost in Picardy Germans win, taking Picardy from French with 17 artilleries, 3 fighters, 17 infantry and 4 tanks remaining. Battle score for attacker is 60 Casualties for Germans: 6 infantry Casualties for French: 2 artilleries, 3 infantry and 1 tank Casualties for British: 10 artilleries, 3 infantry and 1 tank Combat Move - Germans Place Units - Germans 5 battleships placed in SZ 10 Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
French regular : 0.67 Defenders Fire, : 0.00 Attackers Fire, : -2.67 Germans regular : 0.83
G12.tsvg Just for the record, you don’t have to play to the exact victory conditions. If the end appears inevitable, concession is totally fine. If you’re having fun and want to keep playing that’s fine too.
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Hmm.
On the one hand I kinda want to end, since I’m done for and I want to test out your strategies.
But on the other hand (and this applies to games against myself) I’ve always played to victory conditions, sort a “tradition” for me.
Anyhow, we’ll play to the end. Just make it quick, okay (I know that’s entirely at the whim of the dice)?
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Game History
Round: 12 Puchase Units - Ottomans Ottomans buy 3 battleships; Remaining resources: 3 PUs; Combat Move - Ottomans 5 battleships moved from SZ 20 to SZ 17 1 battleship moved from SZ 20 to SZ 17 2 artilleries and 13 infantry moved from Egypt to Libya Ottomans take Libya from Italians 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Trans-Jordan to Egypt 1 artillery and 1 infantry moved from South West Africa to Angola 6 artilleries and 2 infantry moved from Syrian Desert to Smyrna 1 infantry moved from Smyrna to Trans-Jordan Combat - Ottomans Combat Move - Ottomans Place Units - Ottomans 3 battleships placed in SZ 20 Turn Complete - Ottomans Ottomans collect 38 PUs; end with 41 PUs