The Captain’s Global 1940 House Rules Collection includes a link to barnee’s G40 for TripleA thread, since that thread is based on the Axis & Allies Global 1940 House Rules Expansion.
Global 1940 & 1943 Expansions Game Reports
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Wow, some pretty amazing fleets have been assembled in previous posts! @The-Captain asked me to post a game report from our latest game. After 12 or so hours of play we shut things down to continue next weekend. We’re about to start Late 1942. Maybe we’re halfway through, hard to say? Full game of 6 people, and my son decided to take the minor countries (France, China, Anzac) as a 7th player.
As Japan I focused on eliminating China and going after India as my main objective. I succeeded in eliminating China, but as soon as I did the USA had started filtering troops into the Soviet Far East so Russia decided to finally break our truce and invade to the east of Mongolia taking 1 Chinese territory back. When we stopped play China now had 1 infantry on the board back in that territory. Even though my first attack against India failed I returned to bomb the industrial complex, rendering it useless. Interestingly the UK player chose not to repair it so without any reinforcements placed last turn I should finally be able to take India in my coming turn. It does come at a high price though as I’ve probably lost about half my air force and have precious few ground troops left to stop the new soviet invasion. In my rush to focus on China and India I ignored the money islands and Anzac so they’ve built up an incredibly large fleet (for them) - (3) Battleships, (4) Cruisers, Transport, (5) Destroyers. My original fleet is intact and has been sitting near India, though I’ve just sent several Cruisers and Subs back toward Japan. The Anzac fleet is currently sitting just off Australia. Since my fleet has been busy in the Indian Ocean the US has surrounded Japan with a fairly sizeable naval force, as well as several ships near Alaska. They don’t have the transports in place yet to try an invasion, but after my next turn I need to head back with my fleet and figure out how to deal with these two threats.
The US has focused more on the Pacific than Atlantic, so there isn’t any pending European invasion from the US at the moment. Russia is the only one who has decided to purchase mines, which are dug in at territories bordering Moscow. Germany has methodically been advancing towards Moscow since the beginning of the game. He’s not on the doorstep yet, but getting close, and will have to decide to go around (or over) the mines. Italy controls Egypt, and I find it amusing that I just landed a Japanese fighter there to help protect it. Instead of moving eastwards from India the UK decided to head in the other direction to capture the middle east and build a minor factory there. The UK navy was destroyed early on so the Germans have ruled the Atlantic. Recently the UK has been sending paratroopers to liberate Normandy, but Germany should have enough troops to quickly kick them out. Italy controls upper mid & east Africa, while the allies have the rest.
Just by taking Brazil and not losing any territory the US is pulling in 93 IPC a turn with its bonuses which is pretty sick. With everything else the US gets (National Gaurd, free ships) it may be worth reconsidering how much bonus income the US should get once it enters the war.
TO BE CONTINUED…
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Wow. Hope the Axis win!
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Knew that with you as the Allies the Axis weren’t going to do well :) .
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@mkgionet Awesome ! 7 Players !!!
I Dig it :)
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@the-captain Another awesome battle. It really doesn’t get old does it ? Maybe for some but over 30 years and it still hasn’t for me. i was a late bloomer too lol
Hadn’t thought of mines to Far East. JPN hasn’t able to bust through china then ?
Love the game reports. The community continues to grow. Thanks again for sharing
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Truly an interesting game:+1:
To support your game reports, you should post pictures.
We usually post pictures in this way:
Main pictures:
- Expanded National Production Chart (to see the IPC Level and Year & Season
- Eastern side of the game board
- Central piece of the game board
- Western side of the game board
Detailed pictures:
- Atlantic Ocean (large Naval formations)
- Western Europe (Allied invasion forces, German defensive build up etc.)
- Eastern Front (Armies, Army Groups etc)
- Asia (Japanese concentrations vs. Allied forces etc.)
- Pacific Ocean (large Naval formations)
We look forward to follow your game reports.
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@barnee To clarify, the mines are right around the capital of Moscow itself. JPN did take full control of China, but then on Russia’s next turn they invaded from the Far East and have regained 1 China territory. I have entered Russia through the far side of China, but my ground forces are so depleted now that it’s literally with just a couple units - not a threat, just an annoyance. Will try to remember to take pictures to post next time.
Thanks for your interest!
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When Japan invades USSR it might be a good idea to leave behind 1 landbased unit in each captured territory, to hinder Soviet Partisans to spawn.
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@the-captain Gotcha, but in this case we’ve only instituted Sections 1 & 2 of the Expansion rules so I won’t have to worry about Soviet Partisans in this game.
Adding pictures of where our game stands at the end of Early 1942. Resuming tomorrow to decide who will rule the world!
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@mkgionet right arm :muscle: sounds as if all are having fun :)
Yea I was referring to The Captain placing mines in Amur, Buryatia etc… to create a layered soviet defense.
I find soviets on E Front and Germany on W Front use mines the most. Although almost all are solo test games.
Look forward to the next report
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The Global 1940 No. 8 Game Report has been updated with the last details & pictures.
Note the use of Army Group Boards and the new Army Group Markers (roundels).
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There was definitely no choice for the Axis but to surrender.
Japan shouldn’t have attacked first. The y should’ve used their IPCs to attack the Soviets earlier or fortify China to take pressure off of Germany. The National Guard wouldn’t have been mobilised either.
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@mkgionet
It seems that the Soviet Union is under massive pressure from both German and Japanese forces.- What is the combined Axis IPC Level on the National Production Chart
- What is the combined Allied IPC Level on the National Production Chart
- Are there any Soviet Guard units on the game board
- Are there any German Waffen-SS units on the game board
- Is it a French Tank unit in Southern France - and if so - how did it get there
A very interesting game.
We’re excited to see what will happen about:
- The US Navy in sz 6
- The fight in the Burma-India area
- The Axis advance towards Moscow
- The Japanese fight against the massive US invasion forces coming from Alaska
- Action from the huge ANZAC Naval Task Force in the Southern Pacific
Great game - lot of possible options for both sides:+1:
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@the-captain Yes, quite an interesting game indeed! In response to your questions:
- Axis IPC level only 99
- Allied IPC level 168
- Russia has had 2 turns to build Soviet Gaurd units but hasn’t. Also note that the Soviets will be getting their last fighter and tank in this turn from Lend Lease
- No SS units on the game board, not sure why
- Yes, that is a French Tank! Thank you for pointing that out, I just realized we made a mistake and awarded 12 IPC of bonus troops to France when Normandy was liberated, not France. For some reason I thought it was any of France’s territory in mainland Europe. We’ll have to figure out how we want to remedy that.
No worries, I will capture India this turn, unless there are several unbelievable rolls, though I am worried about that massive US force coming from Alaska, and that ANZAC fleet. Biggest ANZAC fleet I’ve ever seen in a game!
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You’re right about that ANZAC fleet.
Still always suprrised how many units are on the board even though it’s obvious (the house rules award a ton more income). Glad I switched to TripleA, it would be a nightmare not using chips and keeping all the units within the lines.
Hope Japan wins! India is always the first step.
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Okay, that explaines the French Tank unit…
Good idea to send Lend-Lease units to USSR:+1:
The Soviet Guard units are extremely effective in both attack and defense - and can move 2 spaces. It is a good idea for USSR to have them on the game board.
For your inspiration:
When Germany has its first round (game start, Early 1940) it is possible for the German player to produce up to 6 Waffen-SS Infantry units.All types of Waffen-SS units are activated immediately - and can attack etc. in the same turn they are produced.
In this way, Germany can send up to 6 Waffen-SS Infantry units from Berlin (Germany) to support the attack on Paris (France).
From Late 1940, those Waffen-SS Infantry units can move from France back to Germany, and prepare for the invasion of the Soviet Union in a future round.
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@the-captain Yes, that is a good strategy for Germany. My apologies for not posting pictures, everyone started breaking down the game boards shortly after we stopped playing before it hit me that I should be taking pictures.
So, we did finish our game, and here’s what happened in a nutshell:
I took on ANZAC’s fleet with most of my navy and rolled increadibly well, while he rolled rather badly. I ended up losing my destroyers and subs, but not a single capital ship. They were all damaged, but I was able to repair them on my following turn - a fantastic victory! I then went on to take on the US navy, combined with some new ANZAC ships, off the Philippine Islands. We pretty much wiped each other out. I barely won with two tactical bombers left.
I did take India on the following turn as predicted and started producing troops from the industrial complexes I had built on the mainland to stop the Soviet invasion from the north. After Russia took Korea he just parked his massive stack of infantry there instead of continuing to advance. The US started sending troops down but was able to block them in Manchuria/Jehol.
On the European front Italy was able to punch through into the Middle East and take over all of those territories, including the Industrial Complex the UK had built in Iraq. Germany fought off some pestering invasions along it’s west coast, while plowing forward into Russia, actually taking it quite easily. After laying all those mines, including even more once we restarted, Germany only travelled over 5, and none of them detonated. HA!
After Russia fell, other than the stack of infantry sitting in Korea, they had very few troops left and no way to recapture it. The US had some troops sitting in Gibraltar & Morocco, but probably not enough to take Rome. The Allies were demoralized and conceeded in 1945 - Axis wins!
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@mkgionet
Great game report:+1:You’re right about the pictures - they are very usefull in any way.
We usually take pictures in the beginning of each round before Germany’s turn.
In this way, we can also go back and follow up on the game if necessary.When the game has ended, players also use the pictures to follow up on the game - and make new strategies & tactics.
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Yeahhhhhh! Always glad when history changes so much and the unthinkable happens.
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By gradually studying the Global 1940 & 1943 Game Reports, there is a solid foundation for making new strategies for your own games.
Pictures are just as crucial for supporting your Game Report as are the text report that you make.