• @barnee

    The United States mostly use Landing Crafts when the D-Day is part of the UK & US Strategic Plans.

    A massive Buildup then takes place in United Kingdom - and by Early 1944 or Late 1944 D-Day is launched.

    Also, as part of the Home Defense in the Pacific, United States can stack a number of Landing Crafts in Western USA - for use against Japanese troops that might have captured Alaska.


  • @barnee

    Concerning the African Campaign, Germany & Italy should take advantage of every opportunity to clear Africa from own troops - if the German Take Over Of Italy is part of the Strategic Plan.

    Even if this means suicide attacks against Allied forces.

  • 2023 '22 '21 '20 '19 '18

    @the-captain Typo in Japan Guide

    and at the same time to protect the
    transport fleet the carries these troops.

    Been a couple months since I did last '40 game. Figured I better brush up on the strats : )

    Have you guys considered keeping Landmines secret ? Could show them in the TTy but write down on paper which border they’re on. Seems they get flanked mostly, unless a bottleneck.

    They still force the enemy to move a certain direction though.

    Edit
    I guess as long as I’m gonna be critical lol

    • – if
      they were destroyed by US Forces, they should be
      rebuild.*
  • 2024 2023 '22 '21

    @barnee

    The idea with Landmines is to “force” the enemy advance in another - and longer - direction on the way to their Target.

    In other words - you want the enemy to see the Landmines.

    Should the enemy choose to pass through the Minefield anyway - well, then there will most likely be losses…

    Concerning Submarines & U-Boats - we also play tested “Hidden Subs”.

    It proved to be too time consuming to register all these movements - and most often it gave the German Kriegsmarine the upper hand.

    The OOB Axis & Allies games are all based on complete visual troop placement & movement. This is part of the Basic Game Mechanisms.

    So we chose to follow these same mechanisms - simply because players have countless new options whit the use of the Axis & Allies Global 1940 House Rules Expansion.

  • 2023 '22 '21 '20 '19 '18

    Well not to be overly critical but here’s a USA typo. I wonder if I was an editor in a past life ? lol Actually I just figure it’s best to point them out when i see them. I make way more errors than what you guys have in my Game Notes. Still fixing them to this day lol

    so each of these two Nations
    agree which units must be send to the USSR


  • @barnee

    Okay - the text could leave out “each”… is that correct?

    Remember, I’m from Denmark:relaxed:


  • @the-captain sorry : )

    Should be “sent” instead of “send”

  • 2023 '22 '21 '20 '19 '18

    Do you see Germany build an Air base in Romania often ?


  • @barnee

    Only when Germany wants to launch a massive Paratrooper attack into Southern Russia.


  • @the-captain

    That’ll be fun! It means you can land in Stalingrad, right?

  • 2024 2023 '22 '21

    The Strategy Guide will see some claifications due to minor flaws in logistics for the US Strategy Guide.


  • @the-captain

    Got it!

  • 2023 '22 '21 '20 '19 '18

    Are the Engineers being updated ? I thought I remembered you saying something about it, too lazy to search to hard though. : )

    My thought is, if I’m gonna buy one, I should buy at least 2 or 3, if not max. Probably use them against soviet mine fields and or land planes on new air strips.

    Problem is, I have to sacrifice Para and or U-Boat builds. I guess I don’t have to, but, I still find a Para a better buy and for 4 bucks those U-Boats be pretty good too.

    Anyway, how they working out for you guys ?

  • 2024 2023 '22 '21

    @barnee
    Hi barnee,

    The Combat Engineer unit is used with success - and is always represented on the game board.

    I suggest that Germany should have at least 3 Combat Engineer units - build over time, as the production of other specialized units allows.

    And the Soviet Union should have 1 or 2 - late in game, when the Eastern Front has been stabilized.

    The Combat Engineer units still has not been programmed into the Axis & Allies Global 1940 House Rules Expansion. I simply haven’t had the time yet, since our 2021-2022 Axis & Allies Gaming Season is still going on (October 2021 to May 2022).

    The update of the Axis & Allies Global 1940 House Rules Expansion will be part of my Axis & Allies Summer 2022 Tasks:+1:

  • 2024 2023 '22 '21

    The United States Strategy Guide has been updated.

    Two minor flaws concerning Transports and Infantry units has been corrected.

  • 2023 '22 '21 '20 '19 '18

    Do you send additional ground forces with the lend lease tanks to USSR ?
    It corks off the bonus points, but Kriegsmarine can shutdown 125 pretty easily anyway


  • @barnee
    Usually United Kingdom has a Submarine and a Destroyer in sz 109 - protected by strong Fighter forces in United Kingdom & Scotland - to take out German U-Boats in sz 125.

    Only if the Soviet Union is about to collapse, do we send Allied units to help Russia (after all Lend-Lease units have already been send to Russia).


  • What is your naval strategy in the Pacific? What I always do as Japan is to create two or three major taskforces: one in Japan, one around the Philippines and the other around the Dutch East Indies or Australia. This way I can deadzone multiple seazones.

    As the Americans, I try to build up a large fleet and when the fleet is big enough, I try to poke into the Japanese line of defence at the Carolines. This way the Japanese have to block off sea zones with destroyers, in order to prevent American transports from taking the coast of china and the Americans from destroying the task force around Japan.

    Mostly the battle is just about who can form the largest stack. Are there any other clever naval strategies, like scattering your fleet? Building a lot of fighters or subs?


  • @victoryfirst
    The Japanese Strategy should mainly focus on China from Early 1940 to Early 1941.

    During this period, the only naval units that Japan should produce are Transports.

    These Transports should be moved in position for a Large Scale Offensive in the Pacific - following the American Declaration of War against Japan, Italy and Germany.

    The Imperial Japanese Navy that exists from Early 1940 (game start) should mainly focus on the defense of the Japanese Homeland from Late 1941 as well as the coast line to Asia while protecting a small group of Transports that bring fighting troops to Asia.

    From Early 1942 the Japanese Navy can be gradually expanded - in order to meet the threat from Allied Naval Task Forces.

    If US troops land in Asia or Soviet Far East, it will be easier for Japan to eliminate them.

    If the US troops - as well as ANZAC troops - capture the islands in the Pacific, it is much more difficult - and costly - for Japan to re-capture these islands.

    Japanese occupied islands should be fortified - and Caroline Islands should be strengthened with a few Infantry units - and also have a few Fighter units to serve as the back bone of the defense.
    One Fighter unit could even be used to scramble to prevent Naval Bombardment.

    The Japanese Naval Base at Caroline Islands should be destroyed to prevent it from falling into enemy hands.

  • 2024 2023 '22 '21

    The Strategy Guide Global 1940 has been updated.

    Corrections:
    There was a flaw in the German Strategy Guide, which has been corrected, so that the German U-Boat attacks in Early 1940 now are corrected.

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