Axis & Allies Global 1940 House Rules Expansion

  • 2024 2023 '22 '21

    During this weekend’s Axis & Allies Global 1940 games, the Combat Engineer unit will be part of the optional rules.

    The Desert Army is also included.

    The Axis & Allies Global 1940 House Rules Expansion is used during all Global 1940 games this weekend.

    Fun & challenge is guaranteed:+1:

  • 2023 '22 '21 '20 '19 '18

    @the-captain I thought i remembered seeing something where france doesn’t get it’s free guys when liberated if their Factory is damaged. I’ve gone through the rules again but can’t find it.

    Edit
    Found it in the 43 Expansion. Doesn’t apply to the 40 Expansion.

  • 2023 '22 '21 '20 '19 '18

    @The-Captain you guys ever consider giving ANZAC some Marines/Commandos ? Maybe 2 ? I guess they can always use a tank for an extra buck. Infantry would have same defense if it had time to fortify though.

    Anyway, just wondered if you ever tested it


  • @barnee

    Hi barnee,

    We have play testet some rules concerning specialized units for minor powers (China, Italy & ANZAC).

    Due to the huge number of new units (Waffen-SS, Soviet Guards, US Marines, Paratroopers - and many others) that are represented in the game, we chose to include “only” the most famous units of World War II that were represented on a massive scale during the War.

  • 2023 '22 '21 '20 '19 '18

    I know I’ve asked this before, but since the search function with nodebb kinda blows or at least i can’t figure it out and i can’t find it after a half hour of scrolling, lol, here goes again:

    Underground minor gets bought in Normandy by Germany, Uk conquers Normandy that same round. Uk would capture it as an Underground minor ? It wouldn’t revert to just a minor ?

    Thanks


  • @barnee

    When an Industrial Complex has been converted into an Underground Factory, there is no reverse.

    Exception:
    When an Underground Factory is moved, the Underground Factory Upgrade is lost - and so is any upgrade to Heavy Industry.

    When the Industrial Complex has been moved to a new location, any upgrade to Underground Factory and Heavy Industry can be purchased again.

    If the enemy captures an Underground Factory, this Underground Factory is captured as such and the Underground Factory capacity is still intact.

    Remember:
    If an Underground Factory has been upgraded to Heavy Industry, this upgrade is lost if captured by enemy forces.

    Only the original owner of an Original Industrial Complex can upgrade it to Heavy Industry.
    This rule also applies to Underground Factories.


  • @the-captain said in Axis & Allies Global 1940 House Rules Expansion:

    If the enemy captures an Underground Factory, this Underground Factory is captured as such and the Underground Factory capacity is still intact.

    ok thats what I thought. Have a triplea error. It was being treated as a hit point. Think i got it fixed for next update.

    I am really digging 43 lol


  • @barnee

    Great,

    Yea - the Global 1943 Expansion is truly a great game.

    We’re still working on some Basic Strategies for Global 1943.

    Since the number of units in the Global 1943 Setup is enormous compared to Global 1940, there are so many options to all Nations.


  • @the-captain AAguns Fire at a max of 3 Paras per gun, same as planes. Does it also gets 3 shots at the planes for 6 total since they fire separately ? Or is it still 3 max per gun and you just roll the planes and Paras separate ?

    Say 2 rolls at 2 planes and then 1 at a Para ?

    Paratroopers are exposed to fire from antiaircraft
    guns – same rules apply as for air units. If
    Paratroopers attack together with air units any
    defending AAA must fire at the Paratroopers and
    the air units separately.

  • 2024 2023 '22 '21

    @barnee

    Rules concerning AAA are OOB - so in this case each AAA can only fire 3 times.

    Example:
    2 Paratrooper units and 2 Fighter units attack an enemy terrirory with one AAA unit.

    The defender must choose how to direct the 3 “shots” fired at the attacking Paratrooper & Fighter units.

    In this example the defender chooses to fire against both Paratrooper units - and to use the last shot against one of the Fighter units.

    The dice must be rolled seperately from the Paratrooper units and the Fighter unit.

    Here is how it goes:
    Two AAA dice are rolled against the Paratrooper units. Any casualties are removed.

    One AAA dice is rolled against the Fighter unit. Any casualty is removed.

    After the AAA fire is resolved, combat continues as normal.


  • @the-captain right on idk why I was thinking otherwise. Guess they’re getting paranoid in the Caucasus and want moscow to send them an AAgun lol

  • 2023 '22 '21 '20 '19 '18

    Why not just roll for all Mines at once ? Only the hits count, so all the others would stay active anyway. That’s how I’ve been doing it . Am I missing something ?

    Two UK land units attack through a minefield that
    contains 10 German mines – the German player
    must roll one die at a time until 2 mines have
    detonated and thereby eliminated the two UK
    units – or until all 10 mines have defended.
    Only mines that have detonated are removed
    from play – the other mines that have defended
    but not detonated are still active and ready for
    future defence.

    Edit
    The extra, if any, hits don’t count. Just enough to kill all the attackers. Faster that way


  • @barnee

    If you roll for all Mines at once, and more Mines detonate than the number of enemy units passing through the Minefield, you would lose those extra detonated Mines…

    For ease of game play we actually roll for all Mines at once - and if more Mines detonate than the number of enemy units passing through the Minefield, the deal is, that only a maximum number of Mines can detonate equal to the number of enemy units…


  • @the-captain right on I gotcha now.


  • I discovered two errors (or anomalies :) ) in the USA strategy guide. There seems to miss some infantry in order to exactly do what’s stated.

    In Early 1940, the strategy guide states that the US transport in sz 101 should pick up two infantry, but there are only two infantry bordering sz 101, the one in CUS, and the one in EUS. And the one in CUS is ordered to move to WUS in that same turn. So that means only one infantry can be transported.

    In Early 1941, the strategy guide says that the US player should upgrade three of its infantry in WUS to US Marines, but there are only two infantry in WUS at that point. There start two infantry in WUS, one of them moves to Hawaii with an AA, but the CUS infantry moves to WUS, so that makes it two. Next turn, a transport picks up the two infantry and moves to Aleutian islands with it, but the infantry in Mexico move to WUS, so that makes it again two. But the turn after that you cannot upgrade three infantry, since there are only two.


  • @victoryfirst

    Hi Victory,

    Thanks for the information.

    I’ll look into it asap and correct any flaws.

    Most important is, that USA can upgrade 3 Infantry units in Western USA to US Marine Infantry units since these US Marines are to be supported by 3 Artillery units during the future attacks in The Pacific.

    I suggest that the “missing” Infantry unit that must re-inforce Aleutian Islands comes from Alaska.

    Then, on a later turn, Alaska can be re-inforced with newly purchased Infantry


  • Another question, this came up in the game I am running now (it’s a damn exciting game by the way, I think it’s going to be the first game where the Axis have a good chance of winning :) I changed some of my Axis strats and it’s working)

    It’s about the Banzai rule. What if Japan amphibiously assaults Borneo with two infantry from the Philippines, and two Infantry from Malaya? Can Japan perform a banzai attack on Borneo? And what will happen? Because it’s stated that if any unit other than infantry participates in the attack, the banzai attack isn’t possible, but it also states that the infantry have to come from the same territory, but there seems to be no explanation what happens if you attack with only infantry from multiple territories

    1. Isn’t it possible at all?
    2. Do only two infantry get their banzai bonus?
    3. Do all infantry get the bonus?

    I hope it’s option 3 or 2, since Japan then can conquer three of the Dutch East Indies at once :)


  • @victoryfirst

    Hi Victory,

    As always, your questions are very well elaborated:+1:

    The Banzai rule is effective only if the Japanese Infantry units come from the same territory.

    So, in your example only 2 of the attacking Japanese Infantry units would get the Banzai option during the attack.

    The Banzai rule described on page 54 should say:
    “If there is any support from any type of unit other than Infantry, the Banzai factor is eliminated, and all Infantry attack as with the original OOB rules.”

    This will be part of the updated Rules Clarification.


  • @victoryfirst said in Axis & Allies Global 1940 House Rules Expansion:

    this came up in the game I am running now (it’s a damn exciting game by the way, I think it’s going to be the first game where the Axis have a good chance of winning I changed some of my Axis strats and it’s working)

    Hope you’ll give a game report. Sounds like a good one : )

  • 2023 '22 '21 '20 '19 '18

    @The-Captain Landing Craft can’t be moved by Rail ? Is that correct ?

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