@tasos
An allied strategy… I’ll give the best advice from my experience from playing both versions of 41’ and 42’.
(as a quick side note, feel free to play with National Objectives, what many don’t realize is that the Allied national objectives are absolutely broken, Research and Tech is meh you can do whatever)
Let’s begin with Mother Russia.
30 IPC’s to work with. Typically a baseline for building each turn as the Soviets for me goes would be 3 infantry, 2 tanks, and 1 fighter each turn. That accounts to a total of exactly 29 IPC’s, leaving you with one leftover. HOWEVER, for the first round, you only have 1 tank at your disposal. already leaving you down by 5 tanks against the Germans. So for me, a first-round purchase as the Soviets would be to buy 3 tanks, 1 fighter, and 1 artillery. From then forward, you’re going to want to follow a very basic principle: However many tanks the Germans build on their turn, you outmatch that. If they build 1, you build 2. If they build 2 you build 3. etc. Obviously, there are going to be some units that take priority over tanks in certain instances but make those instances rare. All in all, if I gotta be honest, your only way of beating Germany back to Berlin is with tanks. Treat your tanks like you would a child and protect and preserve them until the time is right to use them.
Next, the United Kingdom.
43 IPC’s to start. Again, this will be on of the only times in the game that you have this much money so spend it wisely. The first thing first is to look at India, if Japan isn’t set up to take it then absolutely build a complex on India, as it will be crucial in the later parts of the game. (I typically play with a house rule that Japan isn’t permitted to wipe India T2 as I believe this to be a crucial error on the Devs’ part in making this game). Should Japan not be setup to take India… place a complex there. With 28 IPCs left over I would HIGHLY recommend placing an Aircraft Carrier in the Atlantic, and finish off with either 2 transports or a transport and infantry + Artillery. An aircraft carrier with 2 fighters on it in the Atlantic with atleast 1 destroyer will dissuade the Germans from making any pot shots at your navy.
In the Atlantic, your job as the UK is to first and foremost, destroy the German navy by any means necessary. After you’ve done this, you’re going to liberate Norway and Finland from the Germans. I cannot stress to you how crucial this step is as you’re taking away an entire 5 IPCs from the Germans which adds up to one whole tank. That’s one more tank that they could have used on the Eastern Front, so liberating these 2 territories is providing more help than any sizeable army you could dream of. Next, you will also presumably liberate Leningrad which has been taken by the Germans. This will be crucial in halting the German N.O as well as providing some breathing room for the Soviets to counterattack the Germans in Ukraine.
In the Pacific, assuming you successfully placed a complex on India, your initial task will be to build up a task force in the Indian Ocean, if you can get it to 1 - 2 aircraft carriers and a battleship. This will dissuade the Japanese from fully committing their navy to go and fight you. (I have tried this and yes, it does work.) After you’ve built up a taskforce, you’re going to want to be placing atleast 1 tank down every turn on India, you’re next job will be to take Siam and Indochina and seize that national objective from Japan as well as give yourself one as well. And most importantly, support China. I already hate that China starts with only 4 infantry on the board so it’s up to you to keep them a float as the British.
And finally we have Uncle Sam.
Now, fortunately for you you’re not going to lose that money like the UK will. To start your turn, you’re going to want to build a cruiser and 2 transports to place in the Atlantic ocean. On top of that, you’re going to want to build 3 infantry and a tank to place on Eastern United States. The rest of your spendings you should balance it Pacific 35% and Atlantic 65%. However, once Japan starts building up the High Seas fleet and threatening command in Hawaii as well as India thats when you want to swap it around after you’ve built a chain of transports into the Mediterranean and destroyed the Italian fleet.
In the Atlantic, your goal is to build and obliterate the Italian fleet and Axis troops in Africa and make continuous ongoing naval invasions with the intent to capture and take Rome as well as bomb the hell out of Berlin and Rome and even Paris if there is an IC there. That’s pretty much it. The British can take care of the rest up North.
In the Pacific, since it’s 1941 you’re going to have a long wait before Japan really starts to rumble in the Pacific and prove a challenge to you. It’s highly likely that you’re going to lose your Battleship so spend accordingly to slowly build your fleet back up in the Pacific. One absolutely crucial thing that lot’s of players miss though, is you need to prioritize Aircraft carriers over Battleships. One fully outfitted aircraft carrier with 2 fighters on it is only matched by 2 battleships. Don’t get sucked into this race to get more battleships then Japan as aircraft carriers are where the money is at. Now you’re not just going to sit there with a big navy either. I would recommend having atleast 2 transports in the Pacific to carry 3 infantry and 1 tank or artillery because what you’re going to be doing is good ol’ fashioned island hopping starting in the Solomon Islands, a strategic island that Japan needs for their N.O as well as an island you need for your N.O. From the Solomon Islands you’re going to want to then liberate New Guinea and the Caroline Islands, linking back up with the British fleet in the Indian Ocean and liberating the East Indies and Borneo. After this is done, you’re then going to move North and liberate the Philippines and take Formosa and Okinawa from the Japanese where you will engage their navy with the combined fleet of the American and British ships.
This right here is ultimately how you need to play the Allies. To talk about each individual purchase and move would be an absolute headache and nightmare to discuss but it’s less about the individual moves you make and moreover the consistent tactics that you utilize and the principles that you stick with that will ultimately enable you to beat the Axis powers.