@Stucifer @Avner @AldoRaine @mikawagunichi @pacifiersboard
All, just FYI, I’ll be on vacation starting Tues and be back at the end of the week. I’ll gladly play up until then with whoever posts. Otherwise, I’ll talk to y’all in a few days.
majikforce L+20 vs aagamerz13 x BM3 game2
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 5 armour, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 2 fighters moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 bomber and 1 fighter moved from Japan to 17 Sea Zone 3 infantry moved from Yunnan to Burma 1 bomber and 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from 37 Sea Zone to Burma 1 infantry moved from Yunnan to Burma 6 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone 2 battleships, 2 cruisers and 3 submarines moved from 35 Sea Zone to 42 Sea Zone Japanese take 43 Sea Zone from UK_Pacific 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 bomber, 1 fighter and 1 submarine Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 transport 1 submarine owned by the Americans submerged Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 fighter in 17 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 17 Sea Zone 1 transport owned by the ANZAC lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from Americans with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Battle in Paulau Island Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Japanese roll dice for 1 artillery in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Paulau Island, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Paulau Island Americans win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 20 Sea Zone Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Burma Japanese attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber British defend with 3 infantry Japanese roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Burma, round 2 : 3/7 hits, 2.50 expected hits UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in 42 Sea Zone Japanese attack with 2 battleships, 2 cruisers and 3 submarines ANZAC defend with 1 destroyer Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 2 cruisers and 3 submarines remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 19 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 carrier moved from 35 Sea Zone to 20 Sea Zone 7 carriers moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from 35 Sea Zone to 42 Sea Zone 3 fighters moved from Philippines to 42 Sea Zone 1 transport moved from 37 Sea Zone to 42 Sea Zone 6 fighters moved from 20 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from 20 Sea Zone to 42 Sea Zone 2 fighters moved from 19 Sea Zone to 20 Sea Zone 1 fighter moved from 17 Sea Zone to Japan 1 bomber moved from 17 Sea Zone to Japan 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Szechwan to Yunnan 7 infantry moved from Hunan to Yunnan 2 infantry moved from Kwangsi to Yunnan 2 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kwangtung to Yunnan 1 aaGun and 2 infantry moved from Shensi to Szechwan 4 armour and 2 mech_infantrys moved from Sikang to Yunnan 1 artillery moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Sikang 2 infantry moved from Anhwe to Hunan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hopei to Kweichow 1 infantry moved from Jehol to Anhwe 1 infantry moved from Chahar to Hopei 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Tsinghai to Kansu 3 infantry moved from Tsinghai to Shensi 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol 1 bomber moved from Burma to French Indo China 1 fighter and 1 tactical_bomber moved from Burma to French Indo China Place Units - Japanese 3 armour placed in Malaya 2 armour and 1 mech_infantry placed in French Indo China 2 destroyers and 1 transport placed in 20 Sea Zone 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan 3 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4 Japanese collect 68 PUs (6 lost to blockades); end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : -1.00 ANZAC regular : -0.33 UK_Pacific regular : 0.00
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TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 1 carrier, 5 infantry, 3 mech_infantrys, 5 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Karelia to Archangel 1 fighter moved from Belarus to Archangel 1 infantry moved from Caucasus to Kazakhstan 1 fighter moved from Caucasus to Kazakhstan 1 artillery and 1 infantry moved from Caucasus to Rostov 2 fighters moved from Belarus to Rostov 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 17 Sea Zone to 19 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 fighter moved from 54 Sea Zone to 34 Sea Zone
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@aagamerz13 sub fighting in sz19? Kami in sz 17?
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@majikforce no thx on the kamikaze and submerge the sub
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 1 carrier, 5 infantry, 3 mech_infantrys, 5 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Karelia to Archangel 1 fighter moved from Belarus to Archangel 1 infantry moved from Caucasus to Kazakhstan 1 fighter moved from Caucasus to Kazakhstan 1 artillery and 1 infantry moved from Caucasus to Rostov 2 fighters moved from Belarus to Rostov 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 17 Sea Zone to 19 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 fighter moved from 54 Sea Zone to 34 Sea Zone Combat - Americans Battle in 34 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 17 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 19 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Americans: 2 submarines Battle in Archangel Americans attack with 1 fighter and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Archangel 1 fighter owned by the Americans retreated Germans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 mech_infantry Battle in Rostov Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Rostov Americans win, taking Rostov from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Kazakhstan Americans attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Kazakhstan 1 fighter owned by the Americans retreated Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Americans: 1 infantry Non Combat Move - Americans 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Kazakhstan to Caucasus 2 fighters moved from Rostov to Bryansk 1 fighter moved from Archangel to Bryansk 1 infantry moved from Karelia to Novgorod 2 armour and 1 mech_infantry moved from Norway to Karelia 1 carrier, 2 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Hawaiian Islands 1 fighter moved from 34 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Queensland to 54 Sea Zone 2 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 3 infantry placed in Eastern United States 1 artillery and 2 infantry placed in Caucasus 3 armour placed in Finland 3 mech_infantrys placed in Norway 1 carrier and 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 2 armour, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from India to Burma 1 fighter moved from India to Burma 1 infantry moved from India to Burma 2 mech_infantrys moved from Caucasus to Kazakhstan 1 fighter moved from Caucasus to Kazakhstan 3 mech_infantrys moved from Caucasus to Volgograd 4 mech_infantrys moved from Caucasus to Ukraine 2 fighters moved from Caucasus to Volgograd 1 fighter moved from Caucasus to Volgograd 1 fighter moved from Caucasus to Ukraine 3 fighters moved from Belarus to Ukraine 1 fighter moved from Caucasus to Ukraine Combat - British Battle in Ukraine British attack with 5 fighters and 4 mech_infantrys Germans defend with 1 factory_minor and 4 infantry British roll dice for 5 fighters and 4 mech_infantrys in Ukraine, round 2 : 2/9 hits, 3.17 expected hits Germans roll dice for 4 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the British and 2 infantry owned by the Germans lost in Ukraine British roll dice for 5 fighters and 3 mech_infantrys in Ukraine, round 3 : 2/8 hits, 3.00 expected hits Germans roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Ukraine British win, taking Ukraine from Germans with 5 fighters and 3 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 1 mech_infantry Casualties for Germans: 4 infantry Battle in Volgograd British attack with 3 fighters and 3 mech_infantrys Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry British roll dice for 3 fighters and 3 mech_infantrys in Volgograd, round 2 : 1/6 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Volgograd British roll dice for 3 fighters and 3 mech_infantrys in Volgograd, round 3 : 0/6 hits, 2.00 expected hits Germans roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 3 fighters and 3 mech_infantrys in Volgograd, round 4 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 artillery in Volgograd, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Volgograd British win, taking Volgograd from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Kazakhstan British attack with 1 fighter and 2 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Burma British attack with 1 fighter and 5 infantry Japanese defend with 3 infantry British roll dice for 1 fighter and 5 infantry in Burma, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 1 fighter and 4 infantry in Burma, round 3 : 2/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Burma, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 3 infantry Casualties for Japanese: 3 infantry Non Combat Move - British 1 fighter moved from Burma to India 2 mech_infantrys moved from India to Eastern Persia 3 fighters moved from Ukraine to Bryansk 3 fighters moved from Volgograd to Caucasus 2 fighters moved from Ukraine to Caucasus 1 fighter moved from Kazakhstan to Caucasus 1 armour moved from Caucasus to Bryansk 1 armour and 4 mech_infantrys moved from Iraq to Caucasus 1 armour and 2 mech_infantrys moved from Persia to Caucasus 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports moved from 99 Sea Zone to 81 Sea Zone 2 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 1 armour and 2 mech_infantrys placed in Iraq 1 armour and 2 mech_infantrys placed in Persia 2 mech_infantrys and 1 tactical_bomber placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 52 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -2.67 Japanese regular : 2.00 Germans regular : 0.00 British regular : -4.50
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@aagamerz13 I know I have said it before but I have never seen anyone get more hits on Defense with 1 unit rolling a 2 or less. And it has been consistent throughout the whole game! At least give me some fluctuation MARTI.
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 airfield; Remaining resources: 4 PUs; Combat Move - Italians Place Units - Italians 1 airfield placed in Albania Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,5,4,5 Italians collect 5 PUs (5 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
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@aagamerz13 yes tiny fights going my way somewhat. but overall about even.
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 57 Sea Zone 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Caucasus to India 1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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@aagamerz13 And more dice go your way…
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@majikforce cmon. lol. you launched 5 or 6 fights with the us and one goes my way and I have to hear about it. :relaxed:
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@majikforce submerge sub off india?
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