L24 Wizmark (allies) vs Koala (axis+10)

  • '19 '18 '17

    @wizmark
    Hey, I just wanted to let you know that I might need 2 days more for my turn.
    I’m currently at a wargame convention (even some people playing G40 on a big neopren map). I thought in th evenings I might have the time to do a turn in our game, but I’m actually quite sapped.

    I hope that is alright with you. On Sunday I should be back.
    Kind regards and thanks for your understanding

  • '20 '19

    @koala no problem…enjoy your games!

  • '19 '18 '17

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 100 Sea Zone
    
        Combat - Italians
            British scrambles 3 units out of Egypt to defend against the attack in 100 Sea Zone
            Battle in 100 Sea Zone
                Italians attack with 1 submarine
                British defend with 1 destroyer and 3 fighters
                    Italians roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 3 fighters in 100 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits
                    Italians roll dice for 1 submarine in 100 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 3 fighters in 100 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
                    1 submarine owned by the Italians lost in 100 Sea Zone
                    1 destroyer owned by the British lost in 100 Sea Zone
                British win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for British: 1 destroyer
            Moving scrambled unit from 100 Sea Zone  back to originating territory: Egypt
            Moving scrambled unit from 100 Sea Zone  back to originating territory: Egypt
            Moving scrambled unit from 100 Sea Zone  back to originating territory: Egypt
    
        Non Combat Move - Italians
            1 armour and 1 mech_infantry moved from Ukraine to Rostov
            1 armour moved from Tambov to Rostov
            1 fighter moved from Ukraine to Rostov
            1 fighter moved from Tambov to Rostov
            1 aaGun moved from Ukraine to Kursk
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 fighter and 1 tactical_bomber moved from France to Gibraltar
            1 fighter moved from Western Germany to Gibraltar
            1 fighter moved from Southern Italy to Gibraltar
            1 aaGun, 2 artilleries and 7 infantry moved from Tobruk to Libya
            1 infantry moved from Morocco to Algeria
            1 artillery and 1 infantry moved from Southern France to France
            1 mech_infantry moved from Northern Italy to Romania
            1 mech_infantry moved from Northern Italy to Romania
            1 infantry moved from Normandy Bordeaux to France
            1 armour and 1 mech_infantry moved from Algeria to Tunisia
            1 bomber moved from Southern Italy to Gibraltar
            1 mech_infantry moved from Normandy Bordeaux to Northern Italy
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 submarine placed in 99 Sea Zone
            1 destroyer placed in 97 Sea Zone
            1 fighter placed in Southern Italy
            1 infantry placed in Northern Italy
            1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 1,5
            Italians collect 18 PUs (1 lost to blockades); end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    British regular : -1.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Eastern India to Java
            1 artillery moved from New South Wales to 64 Sea Zone
            1 artillery and 1 transport moved from 64 Sea Zone to 56 Sea Zone
            1 infantry moved from Dutch New Guinea to 56 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from New Zealand to Solomon Islands
            1 marine moved from Marianas to 23 Sea Zone
            1 cruiser and 1 marine moved from 23 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Paulau
    
        Combat - ANZAC
            Battle in Paulau
            Battle in Java
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win, taking Paulau from Japanese, taking Java from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Solomon Islands
                ANZAC attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 marine
                    ANZAC roll dice for 1 fighter and 1 tactical_bomber in Solomon Islands, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 marine in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese lost in Solomon Islands
                ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
    
        Non Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to New Guinea
            1 fighter and 1 tactical_bomber moved from Solomon Islands to Queensland
            1 aaGun, 1 artillery and 4 infantry moved from New South Wales to Queensland
            1 submarine moved from 64 Sea Zone to 45 Sea Zone
            1 fighter moved from Java to Sumatra
            1 fighter and 1 tactical_bomber moved from Burma to Shan State
            1 fighter moved from Burma to Shan State
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
            ANZAC collect 13 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : 0.67
    

    Savegame

  • '19 '18 '17

    TripleA Manual Gamesave Post: Germans round 12

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter, 4 infantry, 1 mech_infantry and 5 tactical_bombers; Remaining resources: 1 PUs; 
            Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            1 armour moved from Tambov to Saratov
                  Germans take Saratov from Russians
            1 armour moved from Saratov to Tula
            2 armour, 13 artilleries, 20 infantry and 5 mech_infantrys moved from Tambov to Tula
            1 fighter and 2 tactical_bombers moved from Kursk to Yaroslavl
            1 infantry moved from Vologda to Yaroslavl
            2 bombers moved from Western Germany to Yaroslavl
            1 infantry moved from Rostov to Stalingrad
                  Germans take Stalingrad from Russians
            1 tactical_bomber moved from Kursk to Tula
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17

    @wizmark
    Do you want to scramble in Tula or Yaroslavl?

  • '20 '19

    @koala no thanks

  • '19 '18 '17

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter, 4 infantry, 1 mech_infantry and 5 tactical_bombers; Remaining resources: 1 PUs; 
            Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            1 armour moved from Tambov to Saratov
                  Germans take Saratov from Russians
            1 armour moved from Saratov to Tula
            2 armour, 13 artilleries, 20 infantry and 5 mech_infantrys moved from Tambov to Tula
            1 fighter and 2 tactical_bombers moved from Kursk to Yaroslavl
            1 infantry moved from Vologda to Yaroslavl
            2 bombers moved from Western Germany to Yaroslavl
            1 infantry moved from Rostov to Stalingrad
                  Germans take Stalingrad from Russians
            1 tactical_bomber moved from Kursk to Tula
    
        Combat - Germans
            Battle in Yaroslavl
                Germans attack with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in Yaroslavl, round 2 : 3/6 hits, 2.83 expected hits
                    Russians roll dice for 1 infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Yaroslavl
                    1 infantry owned by the Russians lost in Yaroslavl
                Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Tula
                Germans attack with 3 armour, 13 artilleries, 20 infantry, 5 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery and 4 infantry
                    Germans roll dice for 3 armour, 13 artilleries, 20 infantry, 5 mech_infantrys and 1 tactical_bomber in Tula, round 2 : 10/42 hits, 13.33 expected hits
                    Russians roll dice for 1 artillery and 4 infantry in Tula, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Germans lost in Tula
                    4 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tula
                Germans win, taking Tula from Russians with 3 armour, 13 artilleries, 18 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 4 infantry
            Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad
    
        Non Combat Move - Germans
            Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans
            1 infantry moved from Tambov to Tula
            2 infantry moved from Kursk to Tula
            1 armour and 1 mech_infantry moved from Ukraine to Tula
            1 infantry moved from Ukraine to Rostov
            1 armour and 1 mech_infantry moved from Tambov to Tula
            1 aaGun moved from Tambov to Tula
            1 armour and 1 mech_infantry moved from Southern Belarus to Tula
            3 infantry moved from Novgorod to Smolensk
            1 armour and 2 mech_infantrys moved from Leningrad to Smolensk
            1 armour and 2 mech_infantrys moved from Romania to Southern Belarus
            1 infantry moved from France to Normandy Bordeaux
            3 infantry moved from Western Germany to France
            1 infantry moved from Germany to Western Germany
            2 mech_infantrys moved from Germany to Western Germany
            1 fighter moved from France to Gibraltar
            1 fighter moved from Western Germany to Gibraltar
            1 tactical_bomber moved from Tula to Rostov
            1 fighter moved from Yaroslavl to Leningrad
            2 bombers moved from Yaroslavl to Smolensk
            2 fighters moved from Western Germany to Leningrad
            2 tactical_bombers moved from Yaroslavl to Leningrad
            1 bomber moved from Southern Italy to Western Germany
            1 tactical_bomber moved from Western Germany to Gibraltar
            1 tactical_bomber moved from Western Germany to Smolensk
            1 mech_infantry moved from Western Germany to 116 Sea Zone
            1 mech_infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
            1 mech_infantry moved from 118 Sea Zone to Leningrad
            1 destroyer moved from 116 Sea Zone to 118 Sea Zone
            1 artillery moved from France to Western Germany
    
        Place Units - Germans
            1 fighter and 2 tactical_bombers placed in Leningrad
            3 tactical_bombers placed in Ukraine
            4 infantry placed in Western Germany
            1 mech_infantry placed in Romania
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 62 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.00
    Germans regular : -3.17
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Komi to Evenkiyskiy
                  Russians take Evenkiyskiy from Japanese
            1 artillery and 3 infantry moved from Timguska to Yenisey
                  Russians take Yenisey from Japanese
            6 armour and 5 mech_infantrys moved from Russia to Stalingrad
            1 infantry moved from Gorky to Vologda
                  Russians take Vologda from Germans
            1 infantry moved from Samara to Saratov
                  Russians take Saratov from Germans
            3 artilleries and 28 infantry moved from Samara to Stalingrad
    
        Combat - Russians
            Battle in Stalingrad
                Russians attack with 6 armour, 3 artilleries, 28 infantry and 5 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 6 armour, 3 artilleries, 28 infantry and 5 mech_infantrys in Stalingrad, round 2 : 11/42 hits, 10.83 expected hits
                    Germans roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Stalingrad
                Russians win, taking Stalingrad from Germans with 6 armour, 3 artilleries, 28 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 armour and 1 mech_infantry moved from Urals to Northern Caucasus
            4 aaGuns, 7 artilleries and 32 infantry moved from Russia to Samara
            1 artillery moved from Kazakhstan to Northern Caucasus
            2 infantry moved from Kazakhstan to Urals
            2 fighters and 1 tactical_bomber moved from Russia to Urals
    
        Place Units - Russians
            2 fighters placed in Urals
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 0.17
    

    Savegame

  • '19 '18 '17

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 3 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            2 infantry moved from Kyushu to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 tactical_bomber moved from Japan to 5 Sea Zone
            1 submarine moved from 132 Sea Zone to 39 Sea Zone
            1 infantry moved from Kwangsi to Kwangtung
            1 mech_infantry moved from Kwangsi to Kwangtung
            2 infantry moved from Kiangsu to Anhwe
            2 fighters moved from Kiangsu to Anhwe
            1 armour and 1 mech_infantry moved from Yakut S.S.R. to Northern Manchuria
            1 artillery and 1 infantry moved from Gilbert Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            2 infantry moved from Marshall Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
            2 infantry moved from 48 Sea Zone to New Britain
            1 artillery and 1 infantry moved from Caroline Islands to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 47 Sea Zone
            1 artillery and 1 infantry moved from 47 Sea Zone to New Guinea
            1 infantry moved from Caroline Islands to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 47 Sea Zone
            1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to Dutch New Guinea
            1 artillery and 1 infantry moved from 35 Sea Zone to Paulau
            1 battleship moved from 34 Sea Zone to 35 Sea Zone
            1 fighter moved from 34 Sea Zone to New Guinea
            1 destroyer moved from 37 Sea Zone to 45 Sea Zone
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
                  Japanese take 42 Sea Zone from Americans
            1 destroyer moved from 22 Sea Zone to 21 Sea Zone
            1 destroyer moved from 21 Sea Zone to 20 Sea Zone
            1 infantry and 1 mech_infantry moved from Kiangsu to Fukien
            1 fighter moved from Kiangsu to Fukien
            1 fighter moved from Kiangsu to Kwangtung
            1 marine moved from Wake Island to 24 Sea Zone
            1 battleship and 1 marine moved from 24 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Paulau
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            1 destroyer moved from 24 Sea Zone to 7 Sea Zone
            1 fighter moved from Japan to 7 Sea Zone
            1 fighter moved from Japan to 35 Sea Zone
            1 fighter moved from Japan to 20 Sea Zone
            1 tactical_bomber moved from Japan to 21 Sea Zone
            1 mech_infantry moved from Kiangsu to Kiangsi
                  Japanese take Kiangsi from Chinese
    
        Combat - Japanese
            Battle in 5 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 5 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in 43 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in 39 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 39 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 6
                Casualties for British: 1 transport
            Battle in New Britain
            Battle in Dutch New Guinea
            Battle in Korea
            Battle in Kwangtung
                Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
                Chinese defend with 1 artillery; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 1/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Kwangtung
                Japanese win, taking New Britain from ANZAC, taking Dutch New Guinea from ANZAC, taking Korea from Americans, taking Kwangtung from UK_Pacific with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
            Battle in Fukien
                Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Fukien, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Fukien
                Japanese win, taking Fukien from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 2 fighters and 2 infantry
                Chinese defend with 1 airfield, 1 artillery and 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 1 fighter and 1 transport
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 2 battleships, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                    ANZAC roll dice for 1 cruiser in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 cruiser owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 2 battleships, 1 fighter and 1 transport remaining. Battle score for attacker is 11
                Casualties for ANZAC: 1 cruiser
            Battle in New Guinea
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 : 1/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in New Guinea
                Japanese win, taking New Guinea from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Paulau
                Japanese attack with 1 artillery, 1 infantry and 1 marine
                ANZAC defend with 1 marine
                    Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Paulau, round 2 : 2/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 marine in Paulau, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the ANZAC lost in Paulau
                Japanese win, taking Paulau from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 5
                Casualties for ANZAC: 1 marine
            Battle in Northern Manchuria
                Japanese attack with 1 armour and 1 mech_infantry
                Americans defend with 1 artillery
                    Japanese roll dice for 1 armour and 1 mech_infantry in Northern Manchuria, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Northern Manchuria, round 3 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery in Northern Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Northern Manchuria, round 4 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery in Northern Manchuria, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Northern Manchuria, round 5 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery in Northern Manchuria, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Northern Manchuria
                Japanese win, taking Northern Manchuria from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in 7 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 7 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 7 Sea Zone
                Japanese win, taking 7 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 transport in 20 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                    1 submarine owned by the Americans and 1 transport owned by the Americans lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Americans: 1 submarine and 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 destroyer and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 21 Sea Zone
                Japanese win, taking 21 Sea Zone from Americans with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Japanese
            1 aaGun, 2 armour, 2 artilleries and 6 infantry moved from Kwangsi to French Indo China
            1 fighter moved from Kwangtung to French Indo China
            1 fighter moved from Fukien to French Indo China
            2 carriers moved from 50 Sea Zone to 47 Sea Zone
            1 destroyer moved from 50 Sea Zone to 46 Sea Zone
            1 cruiser moved from 50 Sea Zone to 48 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 carrier moved from 34 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 21 Sea Zone to French Indo China
            1 carrier and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            2 mech_infantrys moved from Kiangsu to Jehol
            1 fighter moved from 20 Sea Zone to French Indo China
            1 fighter moved from 7 Sea Zone to French Indo China
            1 fighter moved from New Guinea to 47 Sea Zone
            1 fighter moved from 35 Sea Zone to 47 Sea Zone
            1 fighter moved from Anhwe to Kiangsu
            1 carrier and 1 cruiser moved from 24 Sea Zone to 7 Sea Zone
            1 tactical_bomber moved from 5 Sea Zone to Japan
            1 fighter moved from Anhwe to 7 Sea Zone
            1 mech_infantry moved from Kiangsu to Kwangtung
            1 mech_infantry moved from Kiangsu to Kwangtung
    
        Place Units - Japanese
            1 artillery and 2 fighters placed in French Indo China
            Japanese undo move 1.
            2 fighters and 1 infantry placed in French Indo China
            1 destroyer placed in 6 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 infantry placed in Malaya
            1 fighter and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 45 Sea Zone. Rolls: 1,6
            Japanese collect 48 PUs (1 lost to blockades); end with 48 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.33
    Americans regular : -0.50
    Japanese regular : 1.83
    ANZAC regular : 0.67
    UK_Pacific regular : -0.33
    

    Savegame

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