Game on! You just need to load to save, enter your password and start. The rest I’ve taken care of.
GL & HF
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 5 armour, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 bomber and 1 fighter moved from Japan to 17 Sea Zone
3 infantry moved from Yunnan to Burma
1 bomber and 1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from 37 Sea Zone to Burma
1 infantry moved from Yunnan to Burma
6 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
2 battleships, 2 cruisers and 3 submarines moved from 35 Sea Zone to 42 Sea Zone
Japanese take 43 Sea Zone from UK_Pacific
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 submarine
Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans submerged
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 fighter in 17 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 17 Sea Zone
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Paulau Island
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Paulau Island
Japanese roll dice for 1 artillery in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Paulau Island, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Paulau Island
Americans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Burma, round 2 : 3/7 hits, 2.50 expected hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 cruisers and 3 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 2 cruisers and 3 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 20 Sea Zone
7 carriers moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from Philippines to 42 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
6 fighters moved from 20 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 20 Sea Zone to 42 Sea Zone
2 fighters moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from 17 Sea Zone to Japan
1 bomber moved from 17 Sea Zone to Japan
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Szechwan to Yunnan
7 infantry moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Yunnan
1 aaGun and 2 infantry moved from Shensi to Szechwan
4 armour and 2 mech_infantrys moved from Sikang to Yunnan
1 artillery moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Sikang
2 infantry moved from Anhwe to Hunan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Jehol to Anhwe
1 infantry moved from Chahar to Hopei
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to Kansu
3 infantry moved from Tsinghai to Shensi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Manchuria to Jehol
1 bomber moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
Place Units - Japanese
3 armour placed in Malaya
2 armour and 1 mech_infantry placed in French Indo China
2 destroyers and 1 transport placed in 20 Sea Zone
1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
3 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4
Japanese collect 68 PUs (6 lost to blockades); end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : -1.00
ANZAC regular : -0.33
UK_Pacific regular : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 carrier, 5 infantry, 3 mech_infantrys, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Karelia to Archangel
1 fighter moved from Belarus to Archangel
1 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to Kazakhstan
1 artillery and 1 infantry moved from Caucasus to Rostov
2 fighters moved from Belarus to Rostov
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone
@aagamerz13 sub fighting in sz19? Kami in sz 17?
@majikforce no thx on the kamikaze and submerge the sub
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 carrier, 5 infantry, 3 mech_infantrys, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Karelia to Archangel
1 fighter moved from Belarus to Archangel
1 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to Kazakhstan
1 artillery and 1 infantry moved from Caucasus to Rostov
2 fighters moved from Belarus to Rostov
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in 34 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 17 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 19 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese submerged
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in Archangel
Americans attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Archangel
1 fighter owned by the Americans retreated
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantry
Battle in Rostov
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Rostov
Americans win, taking Rostov from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Americans attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Kazakhstan
1 fighter owned by the Americans retreated
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Kazakhstan to Caucasus
2 fighters moved from Rostov to Bryansk
1 fighter moved from Archangel to Bryansk
1 infantry moved from Karelia to Novgorod
2 armour and 1 mech_infantry moved from Norway to Karelia
1 carrier, 2 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Hawaiian Islands
1 fighter moved from 34 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
2 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Caucasus
3 armour placed in Finland
3 mech_infantrys placed in Norway
1 carrier and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 armour, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from India to Burma
2 mech_infantrys moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to Kazakhstan
3 mech_infantrys moved from Caucasus to Volgograd
4 mech_infantrys moved from Caucasus to Ukraine
2 fighters moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Ukraine
3 fighters moved from Belarus to Ukraine
1 fighter moved from Caucasus to Ukraine
Combat - British
Battle in Ukraine
British attack with 5 fighters and 4 mech_infantrys
Germans defend with 1 factory_minor and 4 infantry
British roll dice for 5 fighters and 4 mech_infantrys in Ukraine, round 2 : 2/9 hits, 3.17 expected hits
Germans roll dice for 4 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the British and 2 infantry owned by the Germans lost in Ukraine
British roll dice for 5 fighters and 3 mech_infantrys in Ukraine, round 3 : 2/8 hits, 3.00 expected hits
Germans roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 5 fighters and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 1 mech_infantry
Casualties for Germans: 4 infantry
Battle in Volgograd
British attack with 3 fighters and 3 mech_infantrys
Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry
British roll dice for 3 fighters and 3 mech_infantrys in Volgograd, round 2 : 1/6 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
British roll dice for 3 fighters and 3 mech_infantrys in Volgograd, round 3 : 0/6 hits, 2.00 expected hits
Germans roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 3 fighters and 3 mech_infantrys in Volgograd, round 4 : 2/6 hits, 2.00 expected hits
Germans roll dice for 1 artillery in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
British attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Burma
British attack with 1 fighter and 5 infantry
Japanese defend with 3 infantry
British roll dice for 1 fighter and 5 infantry in Burma, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 fighter and 4 infantry in Burma, round 3 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Burma, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - British
1 fighter moved from Burma to India
2 mech_infantrys moved from India to Eastern Persia
3 fighters moved from Ukraine to Bryansk
3 fighters moved from Volgograd to Caucasus
2 fighters moved from Ukraine to Caucasus
1 fighter moved from Kazakhstan to Caucasus
1 armour moved from Caucasus to Bryansk
1 armour and 4 mech_infantrys moved from Iraq to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports moved from 99 Sea Zone to 81 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
2 mech_infantrys and 1 tactical_bomber placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 52 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -2.67
Japanese regular : 2.00
Germans regular : 0.00
British regular : -4.50
@aagamerz13 I know I have said it before but I have never seen anyone get more hits on Defense with 1 unit rolling a 2 or less. And it has been consistent throughout the whole game! At least give me some fluctuation MARTI.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 4 PUs;
Combat Move - Italians
Place Units - Italians
1 airfield placed in Albania
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,5,4,5
Italians collect 5 PUs (5 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
@aagamerz13 yes tiny fights going my way somewhat. but overall about even.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 57 Sea Zone
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Caucasus to India
1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@aagamerz13 And more dice go your way…
@majikforce cmon. lol. you launched 5 or 6 fights with the us and one goes my way and I have to hear about it. :relaxed:
@majikforce submerge sub off india?