• '20

    TripleA Turn Summary: Yamamoto round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Yamamoto
            1 Artillery and 2 Infantrys moved from Hulunbuir to Heilungchiang
            1 Adv.Fighter and 2 Fighters moved from 84 Sea Zone to Heilungchiang
            2 Bombers moved from Tokyo to 92 Sea Zone
            2 Adv.Fighters and 5 Fighters moved from 101 Sea Zone to 108 Sea Zone
            1 Transport moved from 101 Sea Zone to 93 Sea Zone
            2 Infantrys moved from Mindanao to 93 Sea Zone
            2 Infantrys and 1 Transport moved from 93 Sea Zone to 101 Sea Zone
            2 Infantrys moved from 101 Sea Zone to Yap
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Bunker, 1 Carrier, 2 Destroyers, 12 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Yap
                Yamamoto attack with 2 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 2 Battleships in Yap, round 2 : 1/2 hits, 1.33 expected hits
                    1 Infantry owned by the Americans lost in Yap
                Yamamoto win, taking Yap from Americans with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in 108 Sea Zone
                Yamamoto attack with 2 Adv.Fighters and 5 Fighters
                Americans defend with 1 Transport
                    Yamamoto roll dice for 2 Adv.Fighters and 5 Fighters in 108 Sea Zone, round 2 : 2/7 hits, 2.67 expected hits
                    Americans roll dice for 1 Transport in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Americans lost in 108 Sea Zone
                Yamamoto win with 2 Adv.Fighters and 5 Fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Transport
            Battle in Heilungchiang
                Yamamoto attack with 1 Adv.Fighter, 1 Artillery, 2 Fighters and 2 Infantrys
                Russians defend with 3 Infantrys and 1 Tank
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters and 2 Infantrys in Heilungchiang, round 2 : 1/6 hits, 2.00 expected hits
                    Russians roll dice for 3 Infantrys and 1 Tank in Heilungchiang, round 2 : 0/4 hits, 1.50 expected hits
                    1 Infantry owned by the Russians lost in Heilungchiang
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters and 2 Infantrys in Heilungchiang, round 3 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 2 Infantrys and 1 Tank in Heilungchiang, round 3 : 1/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Yamamoto lost in Heilungchiang
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters and 1 Infantry in Heilungchiang, round 4 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 1 Tank in Heilungchiang, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto and 1 Tank owned by the Russians lost in Heilungchiang
                Yamamoto win, taking Heilungchiang from Russians with 1 Adv.Fighter, 1 Artillery and 2 Fighters remaining. Battle score for attacker is 7
                Casualties for Russians: 3 Infantrys and 1 Tank
                Casualties for Yamamoto: 2 Infantrys
            Battle in 92 Sea Zone
                Yamamoto attack with 2 Bombers
                Anzac defend with 1 S.Submarine
                    Yamamoto roll dice for 2 Bombers in 92 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                1 S.Submarine owned by the Anzac lost in 92 Sea Zone
                Yamamoto win with 2 Bombers remaining. Battle score for attacker is 10
                Casualties for Anzac: 1 S.Submarine
    
        Non Combat Move - Yamamoto
            2 Bombers moved from 92 Sea Zone to Tokyo
            1 B.Carrier moved from 84 Sea Zone to 101 Sea Zone
            2 Adv.Fighters moved from Tokyo to 101 Sea Zone
            2 Adv.Fighters and 5 Fighters moved from 108 Sea Zone to 101 Sea Zone
            2 Infantrys and 1 Tank moved from Davao to Mindanao
            1 Artillery and 3 Infantrys moved from Tokyo to 84 Sea Zone
            1 Artillery and 3 Infantrys moved from 84 Sea Zone to Kiangsi
            1 Adv.Fighter and 1 Fighter moved from Heilungchiang to 84 Sea Zone
            1 Fighter moved from Heilungchiang to Kirin
    
        Place Units - Yamamoto
            1 Carrier, 2 Destroyers and 1 Submarine placed in 84 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Yamamoto to 101 Sea Zone: 1 Destroyer and 3 Submarines
            EDIT: Removing units owned by Yamamoto from 84 Sea Zone: 1 Destroyer and 3 Submarines
            EDIT: Turning off Edit Mode
            1 Bunker placed in Tokyo
            4 Infantrys placed in Davao
            8 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -3.17
    Americans regular : -0.17
    Russians regular : -1.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Chinese
            1 Tank moved from E.Qinghai to Suiyuan
                  Chinese take Suiyuan from Hisaichi
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            2 Adv.Fighters and 1 Fighter moved from E.Qinghai to Ningsia
            4 Infantrys moved from Gobi Altai to Ningsia
            3 Artillerys and 7 Tanks moved from E.Qinghai to Ningsia
            23 Infantrys moved from E.Qinghai to Ningsia
            1 AAGun moved from E.Qinghai to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            4 Infantrys moved from E.Sinkiang to W.Qinghai
            3 Infantrys moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            2 Artillerys and 4 Infantrys placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Chinese :

    Suiyuan : 1 Tank
    E.Qinghai : 1 AAGun and 6 Infantrys
    E.Sinkiang : 3 Infantrys
    Urumqi : 1 Factory and 4 Infantrys
    W.Qinghai : 4 Infantrys
    Ningsia : 1 AAGun, 2 Adv.Fighters, 3 Artillerys, 1 Fighter, 27 Infantrys and 7 Tanks
    Hsining : 2 Artillerys, 2 Bunkers, 1 Factory and 4 Infantrys
    Gobi Altai : 1 flag
    

    Production/PUs Summary :

    Germans : 134 / 134
    Russians : 81 / 84
    Italians : 57 / 61
    French : 25 / 25
    Yamamoto : 60 / 60
    Chinese : 29 / 29
    Hisaichi : 56 / 64
    British : 119 / 124
    Anzac : 38 / 38
    Dutch : 24 / 24
    Finns : 17 / 17
    Romanians : 12 / 17
    Thai : 10 / 10
    Americans : 116 / 118
    

    Savegame

  • '20

    Posting this eve

  • '20

    I’m getting error message loading map to play. its the one that mentions “java” like 8 times. I see that some other players are having similar issue and don’t see a fix yet


  • '20

    I can’t load the map on play-by-forum tho, not that I can’t post once in the game

  • '20

    if i dont see a fix by tomorrow il just do it locally then manually post


  • @colt45554 that seems to be a different problem, I don’t have any trouble loading Chinas turn.

  • '20

  • TripleA


  • Game History

    Round: 9
    
        Combat Move - Anzac
            1 S.Submarine moved from 67 Sea Zone to 92 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter, 1 Elite, 1 Infantry, 1 S.Submarine, 1 Submarine and 1 T.Boat; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 92 Sea Zone
                Anzac attack with 1 S.Submarine
                Hisaichi defend with 2 Transports
                    Anzac roll dice for 1 S.Submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 Transport owned by the Hisaichi lost in 92 Sea Zone
                    Hisaichi roll dice for 1 Transport in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 S.Submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Transport in 92 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 S.Submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Transport in 92 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 S.Submarine in 92 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                    1 Transport owned by the Hisaichi lost in 92 Sea Zone
                Anzac win with 1 S.Submarine remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 2 Transports
    
        Non Combat Move - Anzac
            1 Artillery and 1 Tank moved from S.Thailand to 65 Sea Zone
            4 Infantrys moved from S.Thailand to 65 Sea Zone
            2 Artillerys, 8 Infantrys and 2 Tanks moved from S.Thailand to N.Thailand
            2 Adv.Fighters, 1 Artillery, 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 4 Infantrys, 1 S.Submarine, 1 Submarine, 1 Tank and 2 Transports moved from 65 Sea Zone to 67 Sea Zone
            1 Artillery, 4 Infantrys and 1 Tank moved from 67 Sea Zone to Lombok
            3 Infantrys moved from Northern Territory to Western Australia
            1 Tank moved from Townsville to Western Australia
            1 Artillery moved from Port Moresby to West Papua
            2 Infantrys moved from Townsville to Northern Territory
    
        Place Units - Anzac
            1 Submarine and 1 T.Boat placed in 67 Sea Zone
            1 Elite placed in Broome
            1 Adv.Fighter and 1 Infantry placed in Townsville
            1 S.Submarine placed in 122 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.00
    Hisaichi regular : -0.50
    

    Territory Summary for Anzac :

    Western Australia : 3 Infantrys and 1 Tank
    West Papua : 1 Artillery and 3 Infantrys
    Port Moresby : 1 AAGun and 1 Factory
    Wellington : 1 Factory
    Broome : 1 Artillery, 1 Bunker, 1 Elite, 1 Factory, 2 Infantrys and 1 Tank
    Northern Territory : 2 Infantrys
    Bougainville : 1 Infantry
    Canberra : 1 AAGun, 1 Bunker and 1 Factory
    Townsville : 1 AAGun, 1 Adv.Fighter, 1 Bunker, 1 Factory and 1 Infantry
    Hollandia : 1 Infantry
    Soembawa : 2 Infantrys
    Sumatra : 1 Artillery and 3 Infantrys
    Lombok : 1 Artillery, 9 Infantrys and 1 Tank
    Java : 1 AAGun, 1 Artillery and 12 Infantrys
    N.Thailand : 2 Artillerys, 8 Infantrys and 2 Tanks
    S.Thailand : 1 flag, 1 AAGun and 1 Bunker
    122 Sea Zone : 1 S.Submarine
    67 Sea Zone : 4 Adv.Fighters, 1 Battleship, 2 Carriers, 2 Cruisers, 2 Destroyers, 1 S.Submarine, 4 Submarines, 1 T.Boat and 4 Transports
    92 Sea Zone : 1 S.Submarine
    

    Production/PUs Summary :

    Germans : 126 / 134
    Russians : 79 / 84
    Italians : 57 / 61
    French : 25 / 25
    Yamamoto : 60 / 60
    Chinese : 26 / 29
    Hisaichi : 65 / 70
    British : 131 / 141
    Anzac : 38 / 38
    Dutch : 22 / 24
    Finns : 17 / 17
    Romanians : 12 / 17
    Thai : 4 / 0
    Americans : 116 / 118
    

  • Game History

    Round: 9
    
        Combat Move - Dutch
            1 Elite moved from Suriname to 26 Sea Zone
            1 Elite moved from 26 Sea Zone to Cuba
            2 ArmoredCars, 1 Elite and 3 Tanks moved from Peru to N.Chile
            3 Infantrys moved from Argentina to N.Chile
    
        Purchase Units - Dutch
            Dutch buy 1 Cruiser, 3 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Cuba
                Dutch attack with 1 Elite
                Neutral defend with 1 Infantry
                    Dutch roll dice for 1 Cruiser in Cuba, round 2 : 0/1 hits, 0.50 expected hits
                    Dutch roll dice for 1 Elite in Cuba, round 2 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Cuba, round 2 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Elite in Cuba, round 3 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Cuba, round 3 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Dutch lost in Cuba
                Neutral win with 1 Infantry remaining. Battle score for attacker is -3
                Casualties for Dutch: 1 Elite
            Battle in N.Chile
                Dutch attack with 2 ArmoredCars, 1 Elite, 3 Infantrys and 3 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Dutch roll dice for 2 ArmoredCars, 1 Elite, 3 Infantrys and 3 Tanks in N.Chile, round 2 : 6/9 hits, 3.00 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 3/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 3 Infantrys owned by the Dutch lost in N.Chile
                Dutch loses 0 PUs for violating N.Chiles neutrality.
                Dutch win, taking N.Chile from Neutral with 2 ArmoredCars, 1 Elite and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Dutch: 3 Infantrys
                Casualties for Neutral: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Infantry placed in Java
            1 Cruiser placed in 67 Sea Zone
            1 Transport placed in 26 Sea Zone
            2 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : 2.33
    Dutch regular : 1.83
    

    Territory Summary for Dutch :

    Timor : 1 Infantry
    Soembawa : 1 Bunker
    Sumatra : 1 Artillery, 1 Bunker and 2 Infantrys
    Suriname : 1 Factory and 2 Infantrys
    Tanimbar : 1 Infantry
    Java : 1 Artillery, 3 Bunkers, 1 Factory and 2 Infantrys
    S.Thailand : 1 Artillery, 1 Infantry and 1 Tank
    Bolivia : 1 flag
    Peru : 1 flag
    N.Chile : 1 flag, 2 ArmoredCars, 1 Elite and 3 Tanks
    Argentina : 1 flag
    26 Sea Zone : 1 Cruiser and 1 Transport
    67 Sea Zone : 1 Cruiser, 3 Destroyers, 2 Submarines, 1 T.Boat and 1 Transport
    

    Production/PUs Summary :

    Germans : 126 / 134
    Russians : 79 / 84
    Italians : 57 / 61
    French : 25 / 25
    Yamamoto : 60 / 60
    Chinese : 26 / 29
    Hisaichi : 65 / 70
    British : 131 / 141
    Anzac : 38 / 38
    Dutch : 24 / 24
    Finns : 17 / 17
    Romanians : 12 / 17
    Thai : 4 / 0
    Americans : 116 / 118
    

    triplea_37588_9dut.tsvg


  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @karl7

    are we able to post yet? I keep getting the error

  • TripleA

    @karl7 I don’t think so. You can just play it locally and upload the save game.


  • @redrum

    i did

  • '20


  • Hi all.
    I might struggle to do America , as I was unable to retrieve another game file yesterday . I have a Mac and am not the brightest, when it comes to technology, remember!


  • @Karl7 i have saved it , but need to go to school (not for me!). Not sure what to do next .


  • @witt just open it and play by forum. After your turn is done save your file and post it in the comments.

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