from 11-8-08 ( actually created a month earlier but proofed and tested)
http://www.axisandallies.org/forums/index.php?topic=12316.0
China:
_China is now made up of two military/political entities:
- The Nationalist Kuomintang- KMT
- The Communists- CPC._
Set up: the starting Chinese units remain in place and are considered KMT. Add one infantry in Chinghai, Ningxia and Sikang which now represent starting CPC units. If the KMT leaves any of their starting territories or is removed from them, the KMT may attack or occupy these by breaking the truce.
Placement change: KMT units are placed at the rate of one infantry per territory under control. The KMT conducts its turn functions as per the out of the box rules and is considered the official Chinese player as per the rules. The CPC can attack the KMT and break the truce, and this would be a desirable considering the production is double.
The US player can always replace the lost Chinese starting fighter if it’s destroyed. They can also fly one bomber to China to be used as needed on the USA turn. No other US/UK forces are allowed in Chinese territories.
The CPC conducts its turn functions during the Soviet players turn.
Greater China: China (both KMT and CPC) may only enter the following additional territories of greater China which consist of French- Indo China, Manchuria, Kwangtung, and Kiangsu.
Burma Road: If Yunnan or Burma are under allied control, the UK player can lend up to 3 IPC a turn to the KMT player.
From the latest version created in Jan/ Feb 2009:
China:
_China is now made up of two military/political entities:
- The Nationalist Kuomintang- KMT– controlled by American player.
- The Communists- CPC. – controlled by Soviet player._
Set up: the starting Chinese units remain in place in 1941 and are considered KMT. Add one infantry in Chinghai and Ningxia and add one in Suiyuan for 1942 which now represent starting CPC units. If the KMT loses any of their starting territories to Japan, the KMT may attack on its own and keep the territory. In this case they keep it.
CPC infantry attack and defend at 1 to represent their relatively poor fighting conditions
But they do recruit better and can generate 1 infantry for each territory they control.
Placement change: KMT units are placed at the rate of one infantry per territory under control. The KMT conducts its turn functions as per the out of the box rules and is considered the official Chinese player as per the rules. The CPC can attack the KMT and seize territories for itself, and this would be a desirable considering the production is double. Like the original rules you can only place new units in territories that contain less than 3 units.
Flying Tigers: The US player can always replace the lost Chinese starting fighter if it’s destroyed. They can also fly one bomber to China to be used as needed on the USA turn. No other US/UK forces are allowed in Chinese territories.
Greater China: China (both KMT and CPC) may only enter the following additional territories of greater China which consist of French- Indo China, Manchuria, Kwangtung, and Kiangsu. If China occupies any of these territories they keep the income to buy any unit they choose. Both the KMT and CPC may occupy the same territory and defend together, but attack as separate forces.
Burma Road: If Yunnan, French Indo-China or Burma are under allied control, the UK player can lend up to 3 IPC a turn to the KMT player. This income can be used to buy any type of unit.