Moved 2 planes, miscalculated.
Also im asuming no air battle in moscow everytime as its overkill, but feel free to roll it if you want
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 16
Purchase Units - Russians
Russians buy 3 armour and 3 infantry; Remaining resources: 10 PUs;
Combat Move - Russians
1 armour moved from Yaroslavl to Novgorod
Russians take Novgorod from Germans
1 armour moved from Novgorod to Northern Belarus
Russians take Northern Belarus from Germans
1 armour moved from Tula to Southern Belarus
Russians take Bryansk from Germans
Russians take Southern Belarus from Germans
12 armour and 4 mech_infantrys moved from Russia to Northern Belarus
Russians take Smolensk from Germans
11 artilleries moved from Russia to Smolensk
1 infantry moved from Komi to Gorky
1 fighter and 2 tactical_bombers moved from Samara to Russia
4 artilleries and 3 infantry moved from Urals to Samara
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Urals to Samara
1 aaGun moved from Timguska to Urals
Place Units - Russians
1 armour and 2 infantry placed in Ukraine
2 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 52 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 13 infantry; Remaining resources: 1 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Western United States to 11 Sea Zone
1 artillery and 1 transport moved from 11 Sea Zone to 3 Sea Zone
1 artillery moved from 3 Sea Zone to Soviet Far East
1 artillery moved from Western United States to 11 Sea Zone
1 artillery and 1 transport moved from 11 Sea Zone to 67 Sea Zone
1 infantry moved from Western United States to Mexico
Japanese take Mexico from Americans
2 battleships, 7 carriers, 3 cruisers, 7 destroyers, 7 fighters, 4 submarines, 7 tactical_bombers and 3 transports moved from 104 Sea Zone to 106 Sea Zone
Combat - Japanese
Battle in Soviet Far East
Non Combat Move - Japanese
1 bomber moved from Alaska to Japan
Place Units - Japanese
3 infantry placed in Western United States
10 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,5,5,2,3,1,3,2,1,3,4,2,5,1,6,3,4,6
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,6,4,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,1,3
Japanese collect 18 PUs (9 lost to blockades); end with 19 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 carrier, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
1 armour moved from Alberta Saskatchewan Manitoba to British Columbia
British take British Columbia from Japanese
1 armour moved from British Columbia to Alaska
Americans take Alaska from Japanese
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Alaska
1 submarine moved from 9 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Central United States to Western United States
1 artillery and 1 infantry moved from Central United States to Western United States
1 artillery and 1 infantry moved from Central United States to Western United States
1 infantry moved from Central United States to Southeast Mexico
1 armour moved from Alberta Saskatchewan Manitoba to Southeast Mexico
1 infantry moved from Central United States to Southeast Mexico
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Karelia to Archangel
Russians take Archangel from Germans
1 infantry moved from Finland to Karelia
1 artillery moved from Finland to Karelia
1 infantry moved from Norway to Finland
1 infantry moved from Algeria to Morocco
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
6 transports moved from 112 Sea Zone to 113 Sea Zone
4 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
2 fighters and 2 tactical_bombers moved from 113 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Holland Belgium
1 fighter moved from Eastern United States to Western United States
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 3 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 3 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 7 fighters, 2 infantry and 4 tactical_bombers
Germans defend with 2 infantry
Americans roll dice for 7 fighters, 2 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 7/13 hits, 6.50 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 7 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Western United States
Americans attack with 3 artilleries, 1 fighter and 3 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 3 artilleries, 1 fighter and 3 infantry in Western United States, round 2 : 2/7 hits, 2.50 expected hits
Japanese roll dice for 3 infantry in Western United States, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Western United States
Americans roll dice for 3 artilleries, 1 fighter and 3 infantry in Western United States, round 3 : 0/7 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Western United States, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 artilleries, 1 fighter and 3 infantry in Western United States, round 4 : 2/7 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Western United States, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Western United States
Americans win, taking Western United States from Japanese with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Central United States
1 carrier, 1 cruiser, 4 destroyers and 2 submarines moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Holland Belgium to 113 Sea Zone
1 fighter moved from Holland Belgium to 113 Sea Zone
1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
3 fighters moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Eastern United States to 113 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Eastern United States to 113 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 tactical_bomber moved from 113 Sea Zone to United Kingdom
1 tactical_bomber moved from 113 Sea Zone to United Kingdom
1 fighter moved from Holland Belgium to 113 Sea Zone
2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Eastern United States to Gibraltar
1 tactical_bomber moved from Eastern United States to Gibraltar
1 fighter moved from Western United States to Eastern United States
Place Units - Americans
1 airfield placed in Normandy Bordeaux
1 carrier placed in 113 Sea Zone
1 mech_infantry placed in Normandy Bordeaux
1 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Southern France
Turn Complete - Americans
Americans collect 70 PUs; end with 70 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
10 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 30 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 tactical_bomber and 3 transports; Remaining resources: 3 PUs;
Combat Move - British
1 unit repaired.
1 armour moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
5 armour and 1 mech_infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
3 armour and 5 mech_infantrys moved from Ukraine to Western Ukraine
2 artilleries moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Rostov to Western Ukraine
1 armour moved from Northern Caucasus to Ukraine
1 infantry moved from Northern Caucasus to Rostov
3 infantry moved from Southern Caucasus to Northwest Persia
1 transport moved from 99 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from Egypt to 100 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Greece
2 armour moved from Southern Italy to Yugoslavia
4 fighters and 3 tactical_bombers moved from Malta to Yugoslavia
1 fighter moved from 99 Sea Zone to Yugoslavia
2 fighters moved from Southern France to 113 Sea Zone
2 fighters moved from Southern France to 113 Sea Zone
1 tactical_bomber moved from United Kingdom to 113 Sea Zone
1 fighter moved from Southern France to 113 Sea Zone
3 artilleries and 5 infantry moved from Southern Italy to 99 Sea Zone
3 artilleries and 5 infantry moved from 99 Sea Zone to Yugoslavia
1 armour, 1 infantry and 1 transport moved from 132 Sea Zone to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 132 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Fukien to 6 Sea Zone
2 bombers moved from Eastern India to Southern Manchuria
1 armour moved from Eastern India to Yunnan
1 destroyer moved from 7 Sea Zone to 20 Sea Zone
1 infantry moved from Wake Island to 24 Sea Zone
1 infantry and 1 transport moved from 24 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Hawaiian Islands
Combat - British
Battle in Greece
Battle in Hawaiian Islands
Battle in Yugoslavia
British attack with 2 armour, 3 artilleries, 5 fighters, 5 infantry and 3 tactical_bombers
Italians defend with 1 aaGun, 3 artilleries and 10 infantry
Italians roll AA dice in Yugoslavia : 1/3 hits, 0.50 expected hits
1 fighter owned by the British lost in Yugoslavia
British roll dice for 1 battleship and 1 cruiser in Yugoslavia, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 2 armour, 3 artilleries, 4 fighters, 5 infantry and 3 tactical_bombers in Yugoslavia, round 2 : 6/17 hits, 7.33 expected hits
Germans roll dice for 1 aaGun, 3 artilleries and 10 infantry in Yugoslavia, round 2 : 3/13 hits, 4.33 expected hits
1 aaGun owned by the Italians, 7 infantry owned by the Italians and 3 infantry owned by the British lost in Yugoslavia
British roll dice for 2 armour, 3 artilleries, 4 fighters, 2 infantry and 3 tactical_bombers in Yugoslavia, round 3 : 9/14 hits, 6.67 expected hits
Germans roll dice for 3 artilleries and 3 infantry in Yugoslavia, round 3 : 1/6 hits, 2.00 expected hits
3 artilleries owned by the Italians, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Yugoslavia
British win, taking Greece from Italians, taking Hawaiian Islands from Japanese, taking Yugoslavia from Germans with 2 armour, 3 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 25
Casualties for British: 1 fighter and 4 infantry
Casualties for Italians: 1 aaGun, 3 artilleries and 10 infantry
Non Combat Move - British
4 fighters and 3 tactical_bombers moved from Yugoslavia to Southern Italy
2 tactical_bombers moved from Rostov to 99 Sea Zone
1 artillery and 7 infantry moved from United Kingdom to 113 Sea Zone
1 artillery and 7 infantry moved from 113 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 113 Sea Zone
1 aaGun moved from Ukraine to Western Ukraine
1 aaGun moved from Rostov to Ukraine
1 aaGun moved from Southern Caucasus to Northwest Persia
1 armour and 1 infantry moved from 20 Sea Zone to Kyushu
2 artilleries and 2 infantry moved from 132 Sea Zone to Siam
Place Units - British
1 carrier and 1 destroyer placed in 113 Sea Zone
5 infantry placed in United Kingdom
3 infantry placed in Southern Italy
Turn Complete - British
British collect 47 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 56 PUs
Place Units - UK_Pacific
3 transports placed in 40 Sea Zone
1 tactical_bomber placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 27 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs
Units Change Ownership
Some Units in Eastern India change ownership: 1 tactical_bomber
Some Units in 40 Sea Zone change ownership: 3 transports
Combat Hit Differential Summary :
Americans regular : -3.00
Japanese regular : -0.67
Germans regular : -2.00
British regular : 1.83
Italians AA : 0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 16
Combat Move - Italians
Combat - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 factory_minor and 1 infantry; Remaining resources: 11 PUs;
Combat Move - ANZAC
2 fighters moved from 6 Sea Zone to Soviet Far East
1 infantry moved from Kyushu to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Hokkaido
1 transport moved from 36 Sea Zone to 22 Sea Zone
1 infantry moved from Guam to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Formosa
Combat - ANZAC
Battle in Hokkaido
Battle in Formosa
Battle in Soviet Far East
ANZAC attack with 2 fighters
Japanese defend with 1 artillery
ANZAC roll dice for 2 fighters in Soviet Far East, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Soviet Far East
ANZAC win, taking Hokkaido from Japanese, taking Formosa from Japanese with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 fighters moved from Soviet Far East to 6 Sea Zone
1 carrier moved from 7 Sea Zone to 20 Sea Zone
1 fighter moved from Dutch New Guinea to 20 Sea Zone
1 armour moved from Caroline Islands to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kyushu
1 battleship moved from 7 Sea Zone to 5 Sea Zone
1 submarine moved from 13 Sea Zone to 66 Sea Zone
1 destroyer moved from 50 Sea Zone to 53 Sea Zone
1 armour moved from New South Wales to 64 Sea Zone
1 armour and 2 transports moved from 64 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Queensland to 55 Sea Zone
2 infantry moved from Queensland to 55 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 55 Sea Zone to 35 Sea Zone
2 transports moved from 36 Sea Zone to 55 Sea Zone
1 aaGun moved from New South Wales to Queensland
1 destroyer moved from 7 Sea Zone to 21 Sea Zone
1 cruiser moved from 7 Sea Zone to 21 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 31 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 40 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 cruiser, 2 destroyers, 3 submarines and 1 transport moved from 116 Sea Zone to 113 Sea Zone
3 fighters and 3 tactical_bombers moved from Western Germany to 113 Sea Zone
Combat - Germans
Americans scrambles 3 units out of Normandy Bordeaux to defend against the attack in 113 Sea Zone
Americans scrambles 3 units out of United Kingdom to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Germans attack with 1 cruiser, 2 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport
British defend with 3 carriers, 6 destroyers, 8 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 4 transports; Americans defend with 4 carriers, 1 cruiser, 6 destroyers, 10 fighters, 3 submarines, 1 tactical_bomber and 17 transports
Germans roll dice for 3 submarines in 113 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Germans roll dice for 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 113 Sea Zone, round 2 : 2/9 hits, 4.67 expected hits
Americans roll dice for 4 submarines in 113 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
Americans roll dice for 7 carriers, 1 cruiser, 12 destroyers, 18 fighters, 2 tactical_bombers and 21 transports in 113 Sea Zone, round 2 : 19/40 hits, 18.67 expected hits
3 submarines owned by the Americans, 2 destroyers owned by the Germans, 3 submarines owned by the Germans, 3 fighters owned by the Germans, 3 tactical_bombers owned by the Germans, 1 submarine owned by the British, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone
Americans win with 7 carriers, 1 cruiser, 12 destroyers, 18 fighters, 2 tactical_bombers and 21 transports remaining. Battle score for attacker is -87
Casualties for Germans: 1 cruiser, 2 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport
Casualties for Americans: 3 submarines
Casualties for British: 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Normandy Bordeaux
Moving scrambled unit from 113 Sea Zone back to originating territory: Normandy Bordeaux
Moving scrambled unit from 113 Sea Zone back to originating territory: Normandy Bordeaux
Moving scrambled unit from 113 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 113 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 113 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Germans
1 infantry moved from Slovakia Hungary to Austria
1 infantry moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Poland to Baltic States
4 artilleries and 5 infantry moved from Leningrad to Baltic States
1 infantry moved from Germany to Poland
2 infantry moved from Germany to Western Germany
Place Units - Germans
1 artillery and 9 infantry placed in Western Germany
6 infantry placed in Germany
Turn Complete - Germans
Germans collect 34 PUs; end with 34 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Germans regular : -1.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 17
Purchase Units - Russians
Russians buy 2 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 18 PUs;
Combat Move - Russians
1 infantry moved from Gorky to Vologda
Russians take Vologda from Germans
1 armour moved from Ukraine to Romania
Russians take Romania from Germans
1 armour moved from Northern Belarus to Leningrad
Russians take Leningrad from Germans
1 fighter and 2 tactical_bombers moved from Russia to Baltic States
12 armour and 4 mech_infantrys moved from Northern Belarus to Baltic States
1 armour moved from Southern Belarus to Baltic States
2 infantry moved from Ukraine to Western Ukraine
11 artilleries moved from Smolensk to Northern Belarus
2 armour moved from Russia to Northern Belarus
1 infantry moved from Russia to Smolensk
4 artilleries and 3 infantry moved from Samara to Russia
Combat - Russians
Battle in Baltic States
Russians attack with 13 armour, 1 fighter, 4 mech_infantrys and 2 tactical_bombers
Germans defend with 4 artilleries and 8 infantry
Russians roll dice for 13 armour, 1 fighter, 4 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 11/20 hits, 9.67 expected hits
Germans roll dice for 4 artilleries and 8 infantry in Baltic States, round 2 : 6/12 hits, 4.00 expected hits
4 mech_infantrys owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Germans and 8 infantry owned by the Germans lost in Baltic States
Russians roll dice for 11 armour, 1 fighter and 2 tactical_bombers in Baltic States, round 3 : 8/14 hits, 7.33 expected hits
Germans roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 11 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Russians: 2 armour and 4 mech_infantrys
Casualties for Germans: 4 artilleries and 8 infantry
Non Combat Move - Russians
1 fighter and 2 tactical_bombers moved from Baltic States to Northern Belarus
1 aaGun moved from Samara to Russia
1 aaGun moved from Urals to Samara
Place Units - Russians
1 fighter placed in Russia
1 infantry placed in Siberia
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 50 PUs; end with 68 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 70 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 72 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 74 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans regular : 1.67
Russians regular : 2.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 9 infantry; Remaining resources: 2 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to 35 Sea Zone
1 artillery and 1 transport moved from 67 Sea Zone to 87 Sea Zone
1 artillery moved from 87 Sea Zone to Brazil
2 battleships, 7 carriers, 3 cruisers, 7 destroyers, 7 fighters, 4 submarines, 7 tactical_bombers and 3 transports moved from 106 Sea Zone to 113 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Normandy Bordeaux to defend against the attack in 113 Sea Zone
Americans scrambles 3 units out of United Kingdom to defend against the attack in 113 Sea Zone
Battle in Brazil
Battle in 35 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 armour, 2 infantry, 1 mech_infantry and 2 transports
1 armour owned by the ANZAC, 2 infantry owned by the ANZAC, 2 transports owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking Brazil from British with 1 bomber remaining. Battle score for attacker is 29
Casualties for ANZAC: 1 armour, 2 infantry, 1 mech_infantry and 2 transports
Battle in 113 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 3 cruisers, 7 destroyers, 7 fighters, 4 submarines, 7 tactical_bombers and 3 transports
British defend with 3 carriers, 6 destroyers, 8 fighters, 2 infantry, 1 tactical_bomber and 4 transports; Americans defend with 4 carriers, 1 cruiser, 6 destroyers, 10 fighters, 1 tactical_bomber and 17 transports
Japanese roll dice for 4 submarines in 113 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the British
Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 7 destroyers, 7 fighters, 7 tactical_bombers and 3 transports in 113 Sea Zone, round 2 : 12/26 hits, 13.33 expected hits
Units damaged: 1 carrier owned by the British
Americans roll dice for 7 carriers, 1 cruiser, 12 destroyers, 18 fighters, 2 tactical_bombers and 21 transports in 113 Sea Zone, round 2 : 16/40 hits, 18.67 expected hits
Units damaged: 2 battleships owned by the Japanese
7 carriers owned by the Japanese, 4 carriers owned by the Americans and 2 carriers owned by the British lost in 113 Sea Zone
Japanese roll dice for 4 submarines in 113 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 battleships, 3 cruisers, 7 destroyers, 7 fighters, 7 tactical_bombers and 3 transports in 113 Sea Zone, round 3 : 17/26 hits, 13.33 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 12 destroyers, 18 fighters, 2 tactical_bombers and 21 transports in 113 Sea Zone, round 3 : 23/34 hits, 17.67 expected hits
5 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the British, 6 destroyers owned by the British, 6 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 7 destroyers owned by the Japanese, 4 submarines owned by the Japanese, 2 fighters owned by the British, 1 carrier owned by the British and 2 cruisers owned by the Japanese lost in 113 Sea Zone
Japanese roll dice for 2 battleships, 1 cruiser, 2 fighters, 2 tactical_bombers and 3 transports in 113 Sea Zone, round 4 : 3/7 hits, 4.17 expected hits
Americans roll dice for 16 fighters and 21 transports in 113 Sea Zone, round 4 : 14/16 hits, 10.67 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 3 transports owned by the Japanese, 2 battleships owned by the Japanese, 3 fighters owned by the British and 1 cruiser owned by the Japanese lost in 113 Sea Zone
Americans win with 13 fighters and 21 transports remaining. Battle score for attacker is -130
Casualties for Japanese: 2 battleships, 7 carriers, 3 cruisers, 7 destroyers, 7 fighters, 4 submarines, 7 tactical_bombers and 3 transports
Casualties for Americans: 4 carriers, 1 cruiser, 6 destroyers and 1 tactical_bomber
Casualties for British: 3 carriers, 6 destroyers, 5 fighters and 1 tactical_bomber
Moving scrambled unit from 113 Sea Zone back to originating territory: Normandy Bordeaux
Moving scrambled unit from 113 Sea Zone back to originating territory: Normandy Bordeaux
Moving scrambled unit from 113 Sea Zone back to originating territory: Normandy Bordeaux
Moving scrambled unit from 113 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 113 Sea Zone back to originating territory: United Kingdom
6 fighters owned by the Americans and 2 fighters owned by the British forced to land in United Kingdom
Non Combat Move - Japanese
1 bomber moved from 35 Sea Zone to Hainan
Place Units - Japanese
9 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 6,5,6,2,1,5,4,4,6,3,1,5
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 3,1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,4,4,2,5,6,4,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5,5
Japanese collect 6 PUs (6 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Americans regular : 6.00
Japanese regular : 0.50
@nikola1975 The Japanese fleet failed… the Axis powers wish to discuss the terms of their surrender.
@flyingbadger While at the same time invading that peaceful nation of Brazil?
@nikola1975 said in L22 PtV FlyingBadger(Axis+7) vs Nikola1975 (Allies):
@flyingbadger While at the same time invading that peaceful nation of Brazil?
Some South American real estate is a useful place for old facists to evade justice…
@nikola1975
I be interested to know your thoughts on where I could have done better. The Pacific theatre seemed to be the problem again.
I thought I’d started okay in Europe. Italy did get the bid and didn’t take Egypt but otherwise did well and got a decent start. I initailly liked my Germany play, the thrust into Russia and taking of Moscow seemed to go well. The inability to trap and destroy the Red Army then became a real problem, and then the Brits were able to use the Middle East to send reinforcements into Russia.
The Japan play was bloody awful. Seemed like China would be able to singlehandedly push them back to the coast. Even by round 4 there were Russians in Manchuria, Americans in Korea and Chinese in Kwangsi. From then on it was just firefighting and trying to be a distraction to give Europe more time.
@flyingbadger Well, you know my plans for the Pacific. Strike immediately :) This helps Japan to be in the initiative and become strong. Obviously, it is not a solution that should be used always and I am not even sure it is the best one, but it has worked ok for me. I have played some games against good players, where this is not working as I expect, but even in those cases, it is asking the US to invest heavily in the Pacific to stop the Japanese behemoth. What is unfortunate here, at least for me, is that Pacific victory is not possible in that case and I seem not to be able to win in Europe vs a good Russian player.
To be honest, I was not really sure what to do with Americans, so the Korean move was a risk. The plan was a US factory there, but you stopped it. Fortunately for me, it took too many resources from other parts of the Pacific, so it worked in a different way than I planned and completely stopped Japan.
I believe you have played very well on that part of the map. It surprised me that you were able to take Moscow, I will remember this and try in the future. Maybe sometimes I am not aggressive enough and you have done very well there. I have tried these coward-like tactics first time with Russians. The big territory between Moscow and Stalingrad is allowing this, it is difficult for Germans to destroy this army. What would you do now in the same position? You probably need to go after it, even if it means the Red Menace starts walking toward Europe.
@nikola1975 said in L22 PtV FlyingBadger(Axis+7) vs Nikola1975 (Allies):
To be honest, I was not really sure what to do with Americans, so the Korean move was a risk. The plan was a US factory there, but you stopped it. Fortunately for me, it took too many resources from other parts of the Pacific, so it worked in a different way than I planned and completely stopped Japan.
In this game it combined well with the Russian invasion and the Chinese pushing strongly. I was too stretched to be able to recover the situation. I usually combine the US and ANZAC fleets to try and stop Japan advancing down under and allowing decent IPCs to be put into Europe, but this has failed me multiple times. I forget that the US can easily reach far east Russia and combine with those forces to pressure Japan in an area which has valuable IPCs.
I’ve had feedback from others that I am too passive with Pacific fleets, and I think this is true, but losing them carelessly is game over, but the IJN and Japanese objectives do need to be pressured. Hopefully I can build competance and experience and this will help.
I believe you have played very well on that part of the map. It surprised me that you were able to take Moscow, I will remember this and try in the future. Maybe sometimes I am not aggressive enough and you have done very well there.
I think what happened in this game is that the Luftwaffe were able to take out the Royal Navy in the Med and leave the Regia Marina in tact. This meant IPCs more IPCs could be spent on the Russian advance initially. I think the use of a UK transport to take Algeria and defend it from the Italians would have prevented this.
You fell back in good order, lost Leningrad and Ukraine quickly, but didn’t waste too many units. So although you lost Moscow you could keep the Red Army together and tie down the German land and air units, allowing the Allies to land and establish a bridgehead on Western Eruope. So maybe this was enough.
I have tried these coward-like tactics first time with Russians. The big territory between Moscow and Stalingrad is allowing this, it is difficult for Germans to destroy this army. What would you do now in the same position? You probably need to go after it, even if it means the Red Menace starts walking toward Europe.
I can only think that maybe clever positioning, using the range of fast movers and air could have pinned them somewhere, but I couldn’t find anyway of doing it. Otherwise the only option was to build a second land army and use it like an anvil. Maybe try and chase them westward, but it would need to be contained otherwise the risk is the Russia tanks hoover up territories which then need taking back. I think what was needed was more time to build up more land units, but by then Japan had collapsed and the UK was sending troops in from the Middle East so it was the Germans who were on the back foot. In a more desperate situation I would probably retreat the Russians in the Middle East to help block that up.
@flyingbadger Good stuff, well said.
It is difficult playing with Axis, but lots of fun. Practically every mistake is punished and it is much more difficult to get back after. With Allies, you can lose units on purpose, just to slow Axis down, and somehow win at the end. What is more, sometimes it is not even needed to win. If Axis does not break you down and take VCs, that is already 80% of winning. It is usually 30-50 IPCs different per round.